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| <html lang="en-us"> | |
| <head> | |
| <meta charset="utf-8"> | |
| <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> | |
| <title>Unity Web Player | Splatterbox</title> | |
| </head> | |
| <body style="text-align: center; padding: 0; border: 0; margin: 0;"> | |
| <canvas id="unity-canvas" width=960 height=600 tabindex="-1" style="width: 960px; height: 600px; background: #231F20"></canvas> | |
| <script src="Build/Build.loader.js"></script> | |
| <script> | |
| if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) { | |
| // Mobile device style: fill the whole browser client area with the game canvas: | |
| var meta = document.createElement('meta'); | |
| meta.name = 'viewport'; | |
| meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes'; | |
| document.getElementsByTagName('head')[0].appendChild(meta); | |
| var canvas = document.querySelector("#unity-canvas"); | |
| canvas.style.width = "100%"; | |
| canvas.style.height = "100%"; | |
| canvas.style.position = "fixed"; | |
| document.body.style.textAlign = "left"; | |
| } | |
| createUnityInstance(document.querySelector("#unity-canvas"), { | |
| arguments: [], | |
| dataUrl: "Build/Build.data", | |
| frameworkUrl: "Build/Build.framework.js", | |
| codeUrl: "Build/Build.wasm", | |
| streamingAssetsUrl: "StreamingAssets", | |
| companyName: "Hugging Face", | |
| productName: "Splatterbox", | |
| productVersion: "0.1.0", | |
| // matchWebGLToCanvasSize: false, // Uncomment this to separately control WebGL canvas render size and DOM element size. | |
| // devicePixelRatio: 1, // Uncomment this to override low DPI rendering on high DPI displays. | |
| }); | |
| </script> | |
| </body> | |
| </html> | |