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Running
on
Zero
| namespace cg = cooperative_groups; | |
| // Expands a 10-bit integer into 30 bits by inserting 2 zeros after each bit. | |
| static __device__ uint32_t expandBits(uint32_t v) | |
| { | |
| v = (v * 0x00010001u) & 0xFF0000FFu; | |
| v = (v * 0x00000101u) & 0x0F00F00Fu; | |
| v = (v * 0x00000011u) & 0xC30C30C3u; | |
| v = (v * 0x00000005u) & 0x49249249u; | |
| return v; | |
| } | |
| // Removes 2 zeros after each bit in a 30-bit integer. | |
| static __device__ uint32_t extractBits(uint32_t v) | |
| { | |
| v = v & 0x49249249; | |
| v = (v ^ (v >> 2)) & 0x030C30C3u; | |
| v = (v ^ (v >> 4)) & 0x0300F00Fu; | |
| v = (v ^ (v >> 8)) & 0x030000FFu; | |
| v = (v ^ (v >> 16)) & 0x000003FFu; | |
| return v; | |
| } | |
| __global__ void hilbert_encode_cuda( | |
| size_t N, | |
| const uint32_t* x, | |
| const uint32_t* y, | |
| const uint32_t* z, | |
| uint32_t* codes | |
| ) { | |
| size_t thread_id = cg::this_grid().thread_rank(); | |
| if (thread_id >= N) return; | |
| uint32_t point[3] = {x[thread_id], y[thread_id], z[thread_id]}; | |
| uint32_t m = 1 << 9, q, p, t; | |
| // Inverse undo excess work | |
| q = m; | |
| while (q > 1) { | |
| p = q - 1; | |
| for (int i = 0; i < 3; i++) { | |
| if (point[i] & q) { | |
| point[0] ^= p; // invert | |
| } else { | |
| t = (point[0] ^ point[i]) & p; | |
| point[0] ^= t; | |
| point[i] ^= t; | |
| } | |
| } | |
| q >>= 1; | |
| } | |
| // Gray encode | |
| for (int i = 1; i < 3; i++) { | |
| point[i] ^= point[i - 1]; | |
| } | |
| t = 0; | |
| q = m; | |
| while (q > 1) { | |
| if (point[2] & q) { | |
| t ^= q - 1; | |
| } | |
| q >>= 1; | |
| } | |
| for (int i = 0; i < 3; i++) { | |
| point[i] ^= t; | |
| } | |
| // Convert to 3D Hilbert code | |
| uint32_t xx = expandBits(point[0]); | |
| uint32_t yy = expandBits(point[1]); | |
| uint32_t zz = expandBits(point[2]); | |
| codes[thread_id] = xx * 4 + yy * 2 + zz; | |
| } | |
| __global__ void hilbert_decode_cuda( | |
| size_t N, | |
| const uint32_t* codes, | |
| uint32_t* x, | |
| uint32_t* y, | |
| uint32_t* z | |
| ) { | |
| size_t thread_id = cg::this_grid().thread_rank(); | |
| if (thread_id >= N) return; | |
| uint32_t point[3]; | |
| point[0] = extractBits(codes[thread_id] >> 2); | |
| point[1] = extractBits(codes[thread_id] >> 1); | |
| point[2] = extractBits(codes[thread_id]); | |
| uint32_t m = 2 << 9, q, p, t; | |
| // Gray decode by H ^ (H/2) | |
| t = point[2] >> 1; | |
| for (int i = 2; i > 0; i--) { | |
| point[i] ^= point[i - 1]; | |
| } | |
| point[0] ^= t; | |
| // Undo excess work | |
| q = 2; | |
| while (q != m) { | |
| p = q - 1; | |
| for (int i = 2; i >= 0; i--) { | |
| if (point[i] & q) { | |
| point[0] ^= p; | |
| } else { | |
| t = (point[0] ^ point[i]) & p; | |
| point[0] ^= t; | |
| point[i] ^= t; | |
| } | |
| } | |
| q <<= 1; | |
| } | |
| x[thread_id] = point[0]; | |
| y[thread_id] = point[1]; | |
| z[thread_id] = point[2]; | |
| } | |