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Introduction
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Mesh Modeling typically begins with
a :doc:`Mesh Primitive </modeling/meshes/primitives>` shape (e.g. circle, cube, cylinder...).
From there you might begin editing to create a larger, more complex shape.
Modeling Modes
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The 3D View has three principal modes that allow for the creation,
editing and manipulation of the mesh models.
Each of the three modes have a variety of tools. Some tools may be found in one or more of the modes.
Modes that used for modeling:
Object Mode
Supports basic operations such as object creation,
joining objects, managing shape keys, UV/color layers.
Edit Mode
Used for the majority of mesh editing operations.
Sculpt Mode
Instead of dealing with individual mesh elements,
support sculpting with brushes *(not covered in this chapter)*.