ai-auto-train-unreal-engine5.5-metahumans-vllms-reasoning-video-game-builder-app
/
introduction.rst.txt
| ************ | |
| Introduction | |
| ************ | |
| Mesh Modeling typically begins with | |
| a :doc:`Mesh Primitive </modeling/meshes/primitives>` shape (e.g. circle, cube, cylinder...). | |
| From there you might begin editing to create a larger, more complex shape. | |
| Modeling Modes | |
| ============== | |
| The 3D View has three principal modes that allow for the creation, | |
| editing and manipulation of the mesh models. | |
| Each of the three modes have a variety of tools. Some tools may be found in one or more of the modes. | |
| Modes that used for modeling: | |
| Object Mode | |
| Supports basic operations such as object creation, | |
| joining objects, managing shape keys, UV/color layers. | |
| Edit Mode | |
| Used for the majority of mesh editing operations. | |
| Sculpt Mode | |
| Instead of dealing with individual mesh elements, | |
| support sculpting with brushes *(not covered in this chapter)*. | |