File size: 23,872 Bytes
03e3e7f |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 |
<!DOCTYPE html>
<!--[if IE 8]><html class="no-js lt-ie9" lang="en" > <![endif]-->
<!--[if gt IE 8]><!--> <html class="no-js" lang="en" > <!--<![endif]-->
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>FBX — Blender Manual</title>
<link rel="shortcut icon" href="../_static/favicon.ico"/>
<link rel="canonical" href="https://docs.blender.org/manual/en/latest/addons/io_scene_fbx.html"/>
<script type="text/javascript" src="../_static/js/modernizr.min.js"></script>
<script type="text/javascript" id="documentation_options" data-url_root="../" src="../_static/documentation_options.js"></script>
<script type="text/javascript" src="../_static/jquery.js"></script>
<script type="text/javascript" src="../_static/underscore.js"></script>
<script type="text/javascript" src="../_static/doctools.js"></script>
<script type="text/javascript" src="../_static/language_data.js"></script>
<script type="text/javascript" src="../_static/js/version_switch.js"></script>
<script async="async" type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/mathjax/2.7.5/latest.js?config=TeX-AMS-MML_HTMLorMML"></script>
<script type="text/javascript" src="../_static/js/theme.js"></script>
<link rel="search" type="application/opensearchdescription+xml"
title="Search within Blender Manual"
href="../_static/opensearch.xml"/>
<link rel="stylesheet" href="../_static/css/theme.css" type="text/css" />
<link rel="stylesheet" href="../_static/pygments.css" type="text/css" />
<link rel="stylesheet" href="../_static/css/theme_overrides.css" type="text/css" />
<link rel="alternate" hreflang="en" href="https://docs.blender.org/manual/en/latest/">
<link rel="alternate" hreflang="de" href="https://docs.blender.org/manual/de/latest/">
<link rel="alternate" hreflang="es" href="https://docs.blender.org/manual/es/latest/">
<link rel="alternate" hreflang="fi" href="https://docs.blender.org/manual/fi/latest/">
<link rel="alternate" hreflang="fr" href="https://docs.blender.org/manual/fr/latest/">
<link rel="alternate" hreflang="it" href="https://docs.blender.org/manual/it/latest/">
<link rel="alternate" hreflang="ja" href="https://docs.blender.org/manual/ja/latest/">
<link rel="alternate" hreflang="ko" href="https://docs.blender.org/manual/ko/latest/">
<link rel="alternate" hreflang="nb" href="https://docs.blender.org/manual/nb/latest/">
<link rel="alternate" hreflang="pt" href="https://docs.blender.org/manual/pt/latest/">
<link rel="alternate" hreflang="ru" href="https://docs.blender.org/manual/ru/latest/">
<link rel="alternate" hreflang="sl" href="https://docs.blender.org/manual/sl/latest/">
<link rel="alternate" hreflang="sr" href="https://docs.blender.org/manual/sr/latest/">
<link rel="alternate" hreflang="uk" href="https://docs.blender.org/manual/uk/latest/">
<link rel="alternate" hreflang="vi" href="https://docs.blender.org/manual/vi/latest/">
<link rel="alternate" hreflang="zh-Hans" href="https://docs.blender.org/manual/zh-hans/latest/">
<link rel="alternate" hreflang="zh-Hant" href="https://docs.blender.org/manual/zh-hant/latest/">
<link rel="alternate" hreflang="x-default" href="https://docs.blender.org/manual/en/latest/">
<link rel="index" title="Index" href="../genindex.html" />
<link rel="search" title="Search" href="../search.html" />
<link rel="next" title="glTF 2.0" href="io_scene_gltf2.html" />
<link rel="prev" title="UV Layout" href="io_mesh_uv_layout.html" />
</head>
<body class="wy-body-for-nav">
<div class="wy-grid-for-nav">
<nav data-toggle="wy-nav-shift" class="wy-nav-side">
<div class="wy-side-scroll">
<div class="wy-side-nav-search" >
<a href="../index.html" class="icon icon-home"> Blender 2.80 Manual
<img src="../_static/blender-logo.svg" class="logo" alt="Logo"/>
</a>
<div role="search">
<form id="rtd-search-form" class="wy-form" action="../search.html" method="get">
<input type="text" name="q" placeholder="Search docs" />
<input type="hidden" name="check_keywords" value="yes" />
<input type="hidden" name="area" value="default" />
</form>
</div>
</div>
<div class="wy-menu wy-menu-vertical" data-spy="affix" role="navigation" aria-label="main navigation">
<ul class="current">
<li class="toctree-l1"><a class="reference internal" href="../getting_started/index.html">Getting Started</a></li>
<li class="toctree-l1"><a class="reference internal" href="../interface/index.html">User Interface</a></li>
<li class="toctree-l1"><a class="reference internal" href="../editors/index.html">Editors</a></li>
<li class="toctree-l1"><a class="reference internal" href="../scene_layout/index.html">Scenes & Objects</a></li>
<li class="toctree-l1"><a class="reference internal" href="../modeling/index.html">Modeling</a></li>
<li class="toctree-l1"><a class="reference internal" href="../sculpt_paint/index.html">Sculpting & Painting</a></li>
<li class="toctree-l1"><a class="reference internal" href="../grease_pencil/index.html">Grease Pencil</a></li>
<li class="toctree-l1"><a class="reference internal" href="../animation/index.html">Animation & Rigging</a></li>
<li class="toctree-l1"><a class="reference internal" href="../physics/index.html">Physics</a></li>
<li class="toctree-l1"><a class="reference internal" href="../render/index.html">Rendering</a></li>
<li class="toctree-l1"><a class="reference internal" href="../compositing/index.html">Compositing</a></li>
<li class="toctree-l1"><a class="reference internal" href="../movie_clip/index.html">Tracking & Masking</a></li>
<li class="toctree-l1"><a class="reference internal" href="../video_editing/index.html">Video Editing</a></li>
<li class="toctree-l1"><a class="reference internal" href="../files/index.html">Files & Data System</a></li>
<li class="toctree-l1 current"><a class="reference internal" href="index.html">Add-ons</a><ul class="current">
<li class="toctree-l2 current"><a class="reference internal" href="index.html#import-export">Import-Export</a><ul class="current">
<li class="toctree-l3"><a class="reference internal" href="io_anim_bvh.html">BioVision Motion Capture (BVH)</a></li>
<li class="toctree-l3"><a class="reference internal" href="io_curve_svg.html">Scalable Vector Graphics (SVG)</a></li>
<li class="toctree-l3"><a class="reference internal" href="io_mesh_ply.html">Stanford PLY</a></li>
<li class="toctree-l3"><a class="reference internal" href="io_mesh_stl.html">STL</a></li>
<li class="toctree-l3"><a class="reference internal" href="io_mesh_uv_layout.html">UV Layout</a></li>
<li class="toctree-l3 current"><a class="current reference internal" href="#">FBX</a><ul>
<li class="toctree-l4"><a class="reference internal" href="#usage">Usage</a></li>
<li class="toctree-l4"><a class="reference internal" href="#properties">Properties</a></li>
<li class="toctree-l4"><a class="reference internal" href="#compatibility">Compatibility</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="io_scene_gltf2.html">glTF 2.0</a></li>
<li class="toctree-l3"><a class="reference internal" href="io_scene_obj.html">Wavefront OBJ</a></li>
<li class="toctree-l3"><a class="reference internal" href="io_scene_x3d.html">Web3D X3D/VRML2</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="index.html#render">Render</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="../advanced/index.html">Advanced</a></li>
<li class="toctree-l1"><a class="reference internal" href="../troubleshooting/index.html">Troubleshooting</a></li>
<li class="toctree-l1"><a class="reference internal" href="../glossary/index.html">Glossary</a></li>
</ul>
<ul>
<li class="toctree-l1"><a class="reference internal" href="../about/index.html">About this Manual</a></li>
</ul>
</div>
</div>
</nav>
<section data-toggle="wy-nav-shift" class="wy-nav-content-wrap">
<nav class="wy-nav-top" aria-label="top navigation">
<i data-toggle="wy-nav-top" class="fa fa-bars"></i>
<a href="../index.html">Blender 2.80 Manual</a>
</nav>
<div class="wy-nav-content">
<div class="rst-content">
<div role="navigation" aria-label="breadcrumbs navigation">
<ul class="wy-breadcrumbs">
<li><a href="../index.html">Docs</a> »</li>
<li><a href="index.html">Add-ons</a> »</li>
<li>FBX</li>
<li class="wy-breadcrumbs-aside">
<a href="../_sources/addons/io_scene_fbx.rst.txt" rel="nofollow"> View page source</a>
</li>
</ul>
<hr/>
</div>
<div role="main" class="document" itemscope="itemscope" itemtype="http://schema.org/Article">
<div itemprop="articleBody">
<div class="section" id="fbx">
<h1>FBX<a class="headerlink" href="#fbx" title="Permalink to this headline">¶</a></h1>
<div class="refbox admonition">
<p class="first admonition-title">Reference</p>
<table class="last docutils field-list" frame="void" rules="none">
<col class="field-name" />
<col class="field-body" />
<tbody valign="top">
<tr class="field-odd field"><th class="field-name">Category:</th><td class="field-body">Import-Export</td>
</tr>
<tr class="field-even field"><th class="field-name">Menu:</th><td class="field-body"><span class="menuselection">File ‣ Import/Export ‣ FBX (.fbx)</span></td>
</tr>
</tbody>
</table>
</div>
<div class="section" id="usage">
<h2>Usage<a class="headerlink" href="#usage" title="Permalink to this headline">¶</a></h2>
<p>This format is mainly use for interchanging character animations between applications
and is supported by applications such as Cinema4D, Maya, Autodesk 3ds Max, Wings3D and
engines such as Unity3D, Unreal Engine 3/UDK and Unreal Engine 4.</p>
<p>The exporter can bake mesh modifiers and animation into the FBX so the final result looks the same as in Blender.</p>
<div class="admonition note">
<p class="first admonition-title">Note</p>
<ul class="last simple">
<li>Bones would need to get a correction to their orientation
(FBX bones seems to be -X aligned, Blender’s are Y aligned),
this does not affect skinning or animation, but imported bones in other applications will look wrong.</li>
<li>Animations (FBX AnimStacks, Blender actions) <strong>are not linked</strong> to their object,
because there is no real way to know which stack to use as ‘active’ action for a given object, mesh or bone.
This may be enhanced to be smarter in the future, but it’s not really considered urgent,
so for now you’ll have to link actions to objects manually.</li>
<li>Armature instances <strong>are not supported</strong>.</li>
</ul>
</div>
<div class="admonition note">
<p class="first admonition-title">Note</p>
<ul class="last simple">
<li>Bones’ orientation importing is complex, you may have to play a bit with
related settings until you get the expected results.</li>
<li>Animation support is minimal currently, we read all curves as if they were ‘baked’ ones
(i.e. a set of close keyframes with linear interpolation).</li>
<li>Imported actions are linked to their related object, bone or shape key, on a ‘first one wins’ basis.
If you export a set of them for a single object you’ll have to reassign them yourself.</li>
</ul>
</div>
<div class="admonition note">
<p class="first admonition-title">Note</p>
<p>Saving Just Animations</p>
<p class="last">The FBX file format supports files that only contain takes.
It is up to you to keep track of which animation belongs to which model.
The animation that will be exported is the currently selected action within the Action editor.
To reduce the file size, turn off the exporting of any parts you do not want and disable <em>All Actions</em>.
For armature animations typically you just leave the armature enabled which is necessary for
that type of animation. Reducing what is output makes the export and future import much faster.
Normally each action will have its own name but the current or
only take can be forced to be named “Default Take”. Typically, this option can remain off.</p>
</div>
</div>
<div class="section" id="properties">
<h2>Properties<a class="headerlink" href="#properties" title="Permalink to this headline">¶</a></h2>
<div class="section" id="import">
<h3>Import<a class="headerlink" href="#import" title="Permalink to this headline">¶</a></h3>
<div class="section" id="main">
<h4>Main<a class="headerlink" href="#main" title="Permalink to this headline">¶</a></h4>
<dl class="docutils">
<dt>Manual Orientation</dt>
<dd>TODO.</dd>
<dt>Forward / Up Axis</dt>
<dd><p class="first">Since many applications use a different axis for ‘Up’, these are axis conversion for these settings,
Forward and Up axes – By mapping these to different axes you can convert rotations
between applications default up and forward axes.</p>
<p class="last">Blender uses Y Forward, Z Up (since the front view looks along the +Y direction).
For example, its common for applications to use Y as the up axis, in that case -Z Forward, Y Up is needed.</p>
</dd>
<dt>Apply Transform</dt>
<dd>TODO.</dd>
<dt>Import Normals</dt>
<dd>TODO.</dd>
<dt>Import Animation</dt>
<dd><p class="first">TODO.</p>
<dl class="last docutils">
<dt>Animation Offset</dt>
<dd>TODO.</dd>
</dl>
</dd>
<dt>Import User Properties</dt>
<dd>TODO.</dd>
<dt>Import Enums As Strings</dt>
<dd>TODO.</dd>
<dt>Image Search</dt>
<dd>TODO.</dd>
<dt>Decal Offset</dt>
<dd>TODO.</dd>
<dt>Use Pre/Post Rotation</dt>
<dd>TODO.</dd>
</dl>
</div>
<div class="section" id="armatures">
<h4>Armatures<a class="headerlink" href="#armatures" title="Permalink to this headline">¶</a></h4>
<dl class="docutils">
<dt>Ignore Leaf Bones</dt>
<dd>TODO.</dd>
<dt>Force Connect Children</dt>
<dd>TODO.</dd>
<dt>Automatic Bone Orientation</dt>
<dd>TODO.</dd>
<dt>Primary/Secondary Bone Axis</dt>
<dd>TODO.</dd>
</dl>
</div>
</div>
<div class="section" id="export">
<h3>Export<a class="headerlink" href="#export" title="Permalink to this headline">¶</a></h3>
<div class="section" id="id1">
<h4>Main<a class="headerlink" href="#id1" title="Permalink to this headline">¶</a></h4>
<dl class="docutils">
<dt>Selected Objects</dt>
<dd>Only export the selected objects. Otherwise export all objects in the scene.
Note, this does not apply when batch exporting.</dd>
<dt>Scale</dt>
<dd>Scale the exported data by this value. 10 is the default
because this fits best with the scale most applications import FBX to.</dd>
<dt>Apply Scale</dt>
<dd>TODO.</dd>
<dt>Apply Scalings</dt>
<dd>TODO.</dd>
<dt>Forward / Up Axis</dt>
<dd><p class="first">Since many applications use a different axis for ‘Up’, these are axis conversions for Forward and
Up axes – By mapping these to different axes you can convert rotations between applications
default up and forward axes.</p>
<p class="last">Blender uses Y Forward, Z Up (since the front view looks along the +Y direction).
For example, its common for applications to use Y as the up axis, in that case -Z Forward, Y Up is needed.</p>
</dd>
<dt>Empty/Camera/Light/Armature/Mesh/Other</dt>
<dd>Enable/Disable exporting of respective object types.</dd>
<dt>Apply Transform</dt>
<dd>TODO.</dd>
<dt>Custom Properties</dt>
<dd>TODO.</dd>
<dt>Path Mode</dt>
<dd><p class="first">When referencing paths in exported files you may want some control as to the method used since absolute paths
may only be correct on your own system. Relative paths, on the other hand, are more portable
but mean that you have to keep your files grouped when moving about on your local file system.
In some cases, the path doesn’t matter since the target application will search
a set of predefined paths anyway so you have the option to strip the path too.</p>
<table class="docutils field-list" frame="void" rules="none">
<col class="field-name" />
<col class="field-body" />
<tbody valign="top">
<tr class="field-odd field"><th class="field-name">Auto:</th><td class="field-body">Uses relative paths for files which are in a subdirectory of the exported location,
absolute for any directories outside that.</td>
</tr>
<tr class="field-even field"><th class="field-name">Absolute:</th><td class="field-body">Uses full paths.</td>
</tr>
<tr class="field-odd field"><th class="field-name">Relative:</th><td class="field-body">Uses relative paths in every case (except when on a different drive on windows).</td>
</tr>
<tr class="field-even field"><th class="field-name">Match:</th><td class="field-body">Uses relative / absolute paths based on the paths used in Blender.</td>
</tr>
<tr class="field-odd field"><th class="field-name">Strip Path:</th><td class="field-body">Only write the filename and omit the path component.</td>
</tr>
<tr class="field-even field"><th class="field-name">Copy:</th><td class="field-body">Copy the file on exporting and reference it with a relative path.</td>
</tr>
</tbody>
</table>
<dl class="last docutils">
<dt>Embed Textures</dt>
<dd>TODO.</dd>
</dl>
</dd>
<dt>Batch Mode</dt>
<dd><p class="first">When enabled, export each group or scene to a file.</p>
<dl class="last docutils">
<dt>Group/Scene</dt>
<dd>Choose whether to batch export groups or scenes to files.
Note, when Group/Scene is enabled, you cannot use the animation option <em>Current Action</em>
since it uses scene data and groups are not attached to any scenes.
Also note, when Group/Scene is enabled you must include the armature objects
in the group for animated actions to work.</dd>
<dt>Own Dir</dt>
<dd>When enabled, each file is exported into its own directory,
this is useful when using the <em>Copy Images</em> option. So each directory contains
one model with all the images it uses. Note, this requires a full Python installation.
If you do not have a full Python installation, this button will not be shown.</dd>
</dl>
</dd>
</dl>
</div>
<div class="section" id="geometries">
<h4>Geometries<a class="headerlink" href="#geometries" title="Permalink to this headline">¶</a></h4>
<dl class="docutils">
<dt>Apply Modifiers</dt>
<dd>When enabled, the mesh will be from the output of the modifiers applied to the mesh.</dd>
<dt>Use Modifiers Render Setting</dt>
<dd>TODO.</dd>
<dt>Smoothing</dt>
<dd>TODO.</dd>
<dt>Loose Edges</dt>
<dd>TODO.</dd>
<dt>Tangent Space</dt>
<dd>TODO.</dd>
</dl>
</div>
<div class="section" id="id2">
<h4>Armatures<a class="headerlink" href="#id2" title="Permalink to this headline">¶</a></h4>
<dl class="docutils">
<dt>Only Deform Bones</dt>
<dd>TODO.</dd>
<dt>Add Leaf Bones</dt>
<dd>TODO.</dd>
<dt>Primary/Secondary Bone Axis</dt>
<dd>TODO.</dd>
<dt>Armature FBXNode Type</dt>
<dd>TODO.</dd>
</dl>
</div>
<div class="section" id="animation">
<h4>Animation<a class="headerlink" href="#animation" title="Permalink to this headline">¶</a></h4>
<dl class="docutils">
<dt>Baked Animation</dt>
<dd>TODO.</dd>
<dt>Key All Bones</dt>
<dd>TODO.</dd>
<dt>NLA Strips</dt>
<dd>TODO.</dd>
<dt>All Actions</dt>
<dd>Export all actions compatible with the selected armatures
start/end times which are derived from the keyframe range of each action.
When disabled only the currently assigned action is exported.</dd>
<dt>Force Start/End Keying</dt>
<dd>TODO.</dd>
<dt>Sampling Rate</dt>
<dd>TODO.</dd>
<dt>Simplify</dt>
<dd>TODO.</dd>
</dl>
</div>
</div>
</div>
<div class="section" id="compatibility">
<h2>Compatibility<a class="headerlink" href="#compatibility" title="Permalink to this headline">¶</a></h2>
<div class="section" id="id3">
<h3>Import<a class="headerlink" href="#id3" title="Permalink to this headline">¶</a></h3>
<p>Note that the importer is a new addition and lacks many features the exporter supports.</p>
<ul class="simple">
<li>binary FBX files only.</li>
<li>Version 7.1 or newer.</li>
</ul>
<div class="section" id="missing">
<h4>Missing<a class="headerlink" href="#missing" title="Permalink to this headline">¶</a></h4>
<ul class="simple">
<li>Mesh: shape keys.</li>
</ul>
</div>
</div>
<div class="section" id="id4">
<h3>Export<a class="headerlink" href="#id4" title="Permalink to this headline">¶</a></h3>
<p>NURBS surfaces, text3D and metaballs are converted to meshes at export time.</p>
<div class="section" id="id5">
<h4>Missing<a class="headerlink" href="#id5" title="Permalink to this headline">¶</a></h4>
<p>Some of the following features are missing because they
are not supported by the FBX format, others may be added later.</p>
<ul class="simple">
<li>Object instancing – exported objects do not share data,
instanced objects will each be written with their own data.</li>
<li>Material textures</li>
<li>Vertex shape keys – FBX supports them but this exporter does not write them yet.</li>
<li>Animated fluid simulation – FBX does not support this kind of animation.
You can however use the OBJ exporter to write a sequence of files.</li>
<li>Constraints – The result of using constraints is exported as a keyframe animation
however the constraints themselves are not saved in the FBX.</li>
<li>Instanced objects – At the moment instanced objects are only written in static scenes (when animation is disabled).</li>
</ul>
</div>
</div>
</div>
</div>
</div>
</div>
<footer>
<div class="rst-footer-buttons" role="navigation" aria-label="footer navigation">
<a href="io_scene_gltf2.html" class="btn btn-neutral float-right" title="glTF 2.0" accesskey="n" rel="next">Next <span class="fa fa-arrow-circle-right"></span></a>
<a href="io_mesh_uv_layout.html" class="btn btn-neutral float-left" title="UV Layout" accesskey="p" rel="prev"><span class="fa fa-arrow-circle-left"></span> Previous</a>
</div>
<hr/>
<div role="contentinfo">
<p>
© Copyright : This page is licensed under a CC-BY-SA 4.0 Int. License
</p>
</div>
</footer>
</div>
</div>
</section>
</div>
<div class="rst-versions" data-toggle="rst-versions" role="note" aria-label="document versions">
<ul id="versionwrap" role="presentation">
<li style="float:left" role="presentation">
<span id="version-dropdown" class="version-btn" tabindex="0" role="button" aria-label="versions selector" aria-haspopup="true" aria-controls="version-vsnlist" aria-disabled="true">
2.80
</span>
<ul id="version-vsnlist" class="version-list" role="menu" aria-labelledby="version-dropdown" aria-hidden="true">
<li role="presentation">Loading...</li>
</ul>
</li>
<li style="float:right" role="presentation">
<span id="lang-dropdown" class="version-btn" tabindex="0" role="button" aria-label="language selector" aria-haspopup="true" aria-controls="version-langlist">
en
</span>
<ul id="version-langlist" class="version-list" role="menu" aria-labelledby="lang-dropdown" aria-hidden="true">
<li role="presentation">Loading...</li>
</ul>
</li>
</ul>
</div>
<script type="text/javascript">
jQuery(function () {
SphinxRtdTheme.Navigation.enable(true);
});
</script>
<script>
window.ga=window.ga||function(){(ga.q=ga.q||[]).push(arguments)};ga.l=+new Date;
ga('create', 'UA-1418081-1', 'auto');
ga('send', 'pageview');
</script>
<script async src='https://www.google-analytics.com/analytics.js'></script>
</body>
</html> |