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Update index.html
Browse files- index.html +83 -71
index.html
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<!DOCTYPE html>
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<html
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<head>
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<meta charset="
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<title>
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<style>
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body {
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margin: 0;
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overflow: hidden;
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}
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</style>
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</head>
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<body>
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<script src="https://
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<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
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<script src="https://threejs.org/examples/js/libs/dat.gui.min.js"></script>
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<script src="https://threejs.org/examples/js/curves/NURBSCurve.js"></script>
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<script>
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const scene = new THREE.Scene();
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// Set up the camera
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const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
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camera.position.z = 5;
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// Set up the renderer
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const renderer = new THREE.WebGLRenderer();
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renderer.setSize(window.innerWidth, window.innerHeight);
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document.body.appendChild(renderer.domElement);
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// Set up the skybox
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const loader = new THREE.CubeTextureLoader();
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const texture = loader.load([
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'https://threejs.org/examples/textures/cube/SwedishRoyalCastle/pz.jpg',
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'https://threejs.org/examples/textures/cube/SwedishRoyalCastle/nz.jpg',
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'https://threejs.org/examples/textures/cube/SwedishRoyalCastle/py.jpg',
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'https://threejs.org/examples/textures/cube/SwedishRoyalCastle/ny.jpg',
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'https://threejs.org/examples/textures/cube/SwedishRoyalCastle/px.jpg',
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'https://threejs.org/examples/textures/cube/SwedishRoyalCastle/nx.jpg'
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]);
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scene.background = texture;
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// Set up the lighting
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const ambientLight = new THREE.AmbientLight(0xffffff, 0.5);
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scene.add(ambientLight);
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const directionalLight = new THREE.DirectionalLight(0xffffff, 0.5);
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directionalLight.position.set(0, 1, 0);
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scene.add(directionalLight);
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}
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window.onload = init;
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</script>
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</body>
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</html>
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8">
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<title>Tilemap Example</title>
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<style>
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body {
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margin: 0;
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overflow: hidden;
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}
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canvas {
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width: 100%;
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height: 100%;
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}
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</style>
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</head>
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<body>
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<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
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<script>
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// create the scene
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var scene = new THREE.Scene();
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// create the camera
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var camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
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camera.position.z = 5;
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// create the renderer
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var renderer = new THREE.WebGLRenderer();
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renderer.setSize(window.innerWidth, window.innerHeight);
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document.body.appendChild(renderer.domElement);
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// create the tilemap
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var tilemap = [
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[0, 0, 0, 0, 0],
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[0, 1, 1, 1, 0],
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[0, 1, 1, 1, 0],
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[0, 1, 1, 1, 0],
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[0, 0, 0, 0, 0],
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];
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var tileSize = 1;
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var tileGeometry = new THREE.PlaneGeometry(tileSize, tileSize);
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var tileMaterial = new THREE.MeshBasicMaterial({ color: 0xffffff });
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var tiles = [];
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for (var i = 0; i < tilemap.length; i++) {
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for (var j = 0; j < tilemap[i].length; j++) {
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if (tilemap[i][j] === 1) {
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var tile = new THREE.Mesh(tileGeometry, tileMaterial);
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tile.position.x = (j - tilemap[i].length / 2) * tileSize;
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tile.position.y = (-i + tilemap.length / 2) * tileSize;
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scene.add(tile);
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tiles.push(tile);
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}
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}
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}
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// create the arrow buttons
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var arrowUp = document.createElement('button');
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arrowUp.innerText = '↑';
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arrowUp.style.position = 'absolute';
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arrowUp.style.left = '50%';
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arrowUp.style.top = '10px';
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arrowUp.addEventListener('click', function() {
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camera.position.y += 1;
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});
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document.body.appendChild(arrowUp);
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var arrowDown = document.createElement('button');
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arrowDown.innerText = '↓';
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arrowDown.style.position = 'absolute';
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arrowDown.style.left = '50%';
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arrowDown.style.bottom = '10px';
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arrowDown.addEventListener('click', function() {
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camera.position.y -= 1;
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});
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document.body.appendChild(arrowDown);
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var arrowLeft = document.createElement('button');
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arrowLeft.innerText = '←';
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arrowLeft.style.position = 'absolute';
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arrowLeft.style.left = '10px';
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arrowLeft.style.top = '50%';
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arrowLeft.addEventListener('click', function() {
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camera.position.x -= 1;
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});
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document.body.appendChild(arrowLeft);
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var arrowRight = document.createElement('button');
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arrowRight.innerText = '→';
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arrowRight.style.position = 'absolute';
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arrowRight.style.right = '10px';
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arrowRight.style.top = '50%';
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arrowRight.addEventListener('click(function() {
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camera.position.x += 1;
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});
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document.body.appendChild(arrowRight);
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// animate the scene
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function animate() {
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requestAnimationFrame(animate);
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renderer.render(scene, camera);
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}
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animate();
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</script>
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</body>
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</html>
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