Update index.html
Browse files- index.html +25 -14
index.html
CHANGED
@@ -29,22 +29,33 @@
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// Create a light
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var light = new BABYLON.HemisphericLight("light1", new BABYLON.Vector3(0, 1, 0), scene);
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// Create
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var
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//
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return scene;
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}
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// Create a light
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var light = new BABYLON.HemisphericLight("light1", new BABYLON.Vector3(0, 1, 0), scene);
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// Create an array to hold the spheres
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var spheres = [];
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// Create a fountain of spheres that follow the mouse
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canvas.addEventListener('mousemove', function (event) {
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// Create a new sphere
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var sphere = BABYLON.MeshBuilder.CreateSphere("sphere", {diameter: Math.random() * 2 + 0.5}, scene);
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sphere.position = new BABYLON.Vector3(Math.random() * 4 - 2, Math.random() * 4 - 2, Math.random() * 4 - 2);
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spheres.push(sphere);
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// Follow the mouse with the spheres
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var ray = scene.createPickingRay(event.clientX, event.clientY, BABYLON.Matrix.Identity(), camera);
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var pickInfo = scene.pickWithRay(ray, function (mesh) { return mesh == sphere; });
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if (pickInfo.hit) {
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sphere.position.copyFrom(pickInfo.pickedPoint);
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}
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// Animate the spheres
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var animation = new BABYLON.Animation("myAnimation", "position.y", 30, BABYLON.Animation.ANIMATIONTYPE_FLOAT, BABYLON.Animation.ANIMATIONLOOPMODE_CYCLE);
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var keys = [];
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keys.push({frame: 0, value: sphere.position.y});
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keys.push({frame: 50, value: sphere.position.y + 2});
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keys.push({frame: 100, value: sphere.position.y});
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animation.setKeys(keys);
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sphere.animations.push(animation);
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scene.beginAnimation(sphere, 0, 100, true);
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});
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return scene;
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}
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