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Update backup1.app.py
Browse files- backup1.app.py +182 -175
backup1.app.py
CHANGED
@@ -25,12 +25,12 @@ nest_asyncio.apply()
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# Page Config
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st.set_page_config(
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layout="wide",
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page_title="Rocky Mountain Quest ๐๏ธ๐ฎ",
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page_icon="๐ฆ"
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)
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# Game Config
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GAME_NAME = "Rocky Mountain Quest ๐๏ธ๐ฎ"
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START_LOCATION = "Trailhead Camp โบ"
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CHARACTERS = {
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"Trailblazer Tim ๐": {"voice": "en-US-GuyNeural", "desc": "Fearless hiker seeking epic trails!", "color": 0x00ff00},
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@@ -101,7 +101,7 @@ async def async_edge_tts_generate(text, voice, username):
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if cache_key in st.session_state['audio_cache']:
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return st.session_state['audio_cache'][cache_key]
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text = clean_text_for_tts(text)
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filename = f"{format_timestamp(username)}-{hashlib.md5(text.encode()).hexdigest()[:8]}.mp3"
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communicate = edge_tts.Communicate(text, voice)
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await communicate.save(filename)
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if os.path.exists(filename) and os.path.getsize(filename) > 0:
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@@ -129,7 +129,7 @@ async def broadcast_message(message, room_id):
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# Chat and Quest Log
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async def save_chat_entry(username, message, voice, is_markdown=False):
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if not message.strip() or message == st.session_state.last_transcript:
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return None, None
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timestamp = datetime.now().strftime("%Y-%m-%d %H:%M:%S")
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entry = f"[{timestamp}] {username}: {message}" if not is_markdown else f"[{timestamp}] {username}:\n```markdown\n{message}\n```"
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@@ -142,6 +142,7 @@ async def save_chat_entry(username, message, voice, is_markdown=False):
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st.session_state.last_transcript = message
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st.session_state.score += 10
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st.session_state.treasures += 1
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return md_file, audio_file
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async def load_chat():
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'chat_history': [], 'audio_cache': {}, 'last_transcript': "",
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'username': None, 'score': 0, 'treasures': 0, 'location': START_LOCATION,
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'speech_processed': False, 'players': {}, 'last_update': time.time(),
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'update_interval':
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'move_right': False, 'move_up': False, 'move_down': False,
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'prairie_players': {}
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}
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for k, v in defaults.items():
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if k not in st.session_state:
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init_session_state()
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#
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async def perform_arxiv_search(query, username):
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gradio_client = Client("awacke1/Arxiv-Paper-Search-And-QA-RAG-Pattern")
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refs = gradio_client.predict(
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query, 5, "Semantic Search", "mistralai/Mixtral-8x7B-Instruct-v0.1", api_name="/update_with_rag_md"
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)[0]
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result = f"๐ Ancient Rocky Knowledge:\n{refs}"
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voice = CHARACTERS[username]["voice"]
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md_file, audio_file = await save_chat_entry(username, result, voice, True)
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return md_file, audio_file
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# WebSocket for Multiplayer with Map Updates
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async def websocket_handler(websocket, path):
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client_id = str(uuid.uuid4())
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room_id = "quest"
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"location": PRAIRIE_LOCATIONS["Deadwood, SD"],
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"color": CHARACTERS[username]["color"]
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}
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else:
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st.session_state.players[client_id] = {
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"username": username,
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"x": random.uniform(-20, 20),
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"z": random.uniform(-50, 50),
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"color": CHARACTERS[username]["color"]
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}
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await save_chat_entry(username, f"๐บ๏ธ Joins the quest at {START_LOCATION}!", CHARACTERS[username]["voice"])
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try:
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async for message in websocket:
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if '|' in message:
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voice = CHARACTERS.get(
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if content.startswith("MOVE:"):
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_, x, z = content.split(":")
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st.session_state.players[client_id]["x"] = float(x)
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if action == "ANIMAL":
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st.session_state.prairie_players[client_id]["animal"] = value
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elif action == "MOVE":
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target = PRAIRIE_LOCATIONS.get(value, PRAIRIE_LOCATIONS["Deadwood, SD"])
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st.session_state.prairie_players[client_id]["location"] = target
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action_msg = f"{
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await save_chat_entry(
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else:
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await save_chat_entry(
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await perform_arxiv_search(content,
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except websockets.ConnectionClosed:
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await
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if client_id in st.session_state.players:
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del st.session_state.players[client_id]
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if client_id in st.session_state.prairie_players:
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player_list = ", ".join([p["username"] for p in st.session_state.players.values()]) or "No adventurers yet!"
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message = f"๐ข Quest Update: Active Adventurers - {player_list}"
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player_data = json.dumps(list(st.session_state.players.values()))
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await broadcast_message(f"System|{message}", "quest")
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await broadcast_message(f"MAP_UPDATE:{player_data}", "quest")
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prairie_list = ", ".join([f"{p['username']} ({p['animal']})" for p in st.session_state.prairie_players.values()]) or "No animals yet!"
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prairie_message = f"๐พ Prairie Update: {prairie_list}"
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prairie_data = json.dumps(list(st.session_state.prairie_players.values()))
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await broadcast_message(f"System|{prairie_message}", "quest")
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await broadcast_message(f"PRAIRIE_UPDATE:{prairie_data}", "quest")
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await save_chat_entry("System", f"{message}\n{prairie_message}", "en-US-AriaNeural")
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await asyncio.sleep(st.session_state.update_interval)
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asyncio.set_event_loop(loop)
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loop.run_until_complete(run_websocket_server())
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#
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rocky_map_html = f"""
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Rocky Mountain Quest
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<style>
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body {{ margin: 0; overflow: hidden; font-family: Arial, sans-serif; background: #000; }}
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#gameContainer {{ width: 800px; height: 600px; position: relative; }}
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canvas {{ width: 100%; height: 100%; display: block; }}
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#chatBox {{
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position: absolute; bottom:
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background: rgba(0, 0, 0, 0.7); color: white; padding: 10px;
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border-radius: 5px; overflow-y: auto;
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}}
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#
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position: absolute;
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background: rgba(0, 0, 0, 0.5); padding: 5px; border-radius: 5px;
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}}
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</style>
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</head>
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<body>
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<div id="gameContainer">
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<div id="
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<div id="chatBox"></div>
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</div>
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<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
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@@ -321,61 +338,130 @@ rocky_map_html = f"""
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scene.add(ambientLight);
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const sunLight = new THREE.DirectionalLight(0xffddaa, 1);
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sunLight.position.set(50, 50, 50);
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scene.add(sunLight);
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const groundGeometry = new THREE.PlaneGeometry(100, 100);
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const groundMaterial = new THREE.MeshStandardMaterial({{ color: 0x228B22 }});
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const ground = new THREE.Mesh(groundGeometry, groundMaterial);
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ground.rotation.x = -Math.PI / 2;
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scene.add(ground);
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let players = {{}};
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const playerMeshes = {{}};
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let
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let zPos = 0;
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function updatePlayers(playerData) {{
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playerData.forEach(player => {{
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if (!playerMeshes[player.username]) {{
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const
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const mesh = new THREE.Mesh(geometry, material);
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scene.add(mesh);
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playerMeshes[player.username] = mesh;
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}}
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const mesh = playerMeshes[player.username];
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mesh.position.set(player.x, 1, player.z);
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}});
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document.getElementById('
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}}
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document.addEventListener('keydown', (event) => {{
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const speed = 2;
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switch (event.code) {{
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case 'ArrowLeft': case 'KeyA':
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xPos -= speed;
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ws.send(`${{playerName}}|MOVE:${{xPos}}:${{zPos}}`);
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break;
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case 'ArrowRight': case 'KeyD':
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xPos += speed;
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ws.send(`${{playerName}}|MOVE:${{xPos}}:${{zPos}}`);
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break;
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case 'ArrowUp': case 'KeyW':
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zPos -= speed;
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ws.send(`${{playerName}}|MOVE:${{xPos}}:${{zPos}}`);
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break;
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case 'ArrowDown': case 'KeyS':
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zPos += speed;
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ws.send(`${{playerName}}|MOVE:${{xPos}}:${{zPos}}`);
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break;
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}}
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}});
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ws.onmessage = function(event) {{
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const data = event.data;
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if (data.startsWith('MAP_UPDATE:')) {{
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const playerData = JSON.parse(data.split('MAP_UPDATE:')[1]);
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updatePlayers(playerData);
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}} else if (!data.startsWith('PRAIRIE_UPDATE:')) {{
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const [sender, message] = data.split('|');
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const chatBox = document.getElementById('chatBox');
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}}
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}};
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function animate() {{
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requestAnimationFrame(animate);
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renderer.render(scene, camera);
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}}
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animate();
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</script>
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</body>
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</html>
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"""
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# Prairie Simulator HTML (Corrected)
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prairie_simulator_html = """
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Prairie Simulator</title>
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<style>
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body {{ margin: 0; font-family: Arial, sans-serif; background: #f0f0f0; }}
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#simContainer {{ width: 100%; height: 600px; position: relative; }}
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#map {{ width: 100%; height: 400px; }}
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#controls {{ padding: 10px; background: #fff; border-radius: 5px; }}
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#status {{ color: #333; padding: 5px; }}
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#chatBox {{ height: 100px; overflow-y: auto; background: #fff; border: 1px solid #ccc; padding: 5px; }}
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</style>
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</head>
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<body>
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<div id="simContainer">
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<div id="map"></div>
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<div id="controls">
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<label>Animal: </label>
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<select id="animal" onchange="updateAnimal()">
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<option value="prairie_dog">Prairie Dog</option>
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<option value="deer">Deer</option>
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<option value="sheep">Sheep</option>
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<option value="groundhog">Groundhog</option>
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</select>
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<label>Move to: </label>
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<select id="location">
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<option value="Deadwood, SD">Deadwood, SD</option>
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<option value="Wind Cave National Park">Wind Cave National Park</option>
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<option value="Wyoming Spring Creek">Wyoming Spring Creek</option>
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</select>
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<button onclick="move()">Move</button>
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<div id="status">Players: 0</div>
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<div id="chatBox"></div>
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</div>
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</div>
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<script src="https://unpkg.com/[email protected]/dist/leaflet.js"></script>
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<link rel="stylesheet" href="https://unpkg.com/[email protected]/dist/leaflet.css" />
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<script>
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const playerName = "{username}";
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let ws = new WebSocket('ws://localhost:8765/prairie');
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const map = L.map('map').setView([44.0, -103.0], 7);
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L.tileLayer('https://{{s}}.tile.openstreetmap.org/{{z}}/{{x}}/{{y}}.png', {{
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attribution: 'ยฉ OpenStreetMap contributors'
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}}).addTo(map);
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const locations = {{
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"Deadwood, SD": [44.3769, -103.7298],
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"Wind Cave National Park": [43.6047, -103.4798],
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"Wyoming Spring Creek": [41.6666, -106.6666]
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}};
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for (let loc in locations) {{
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L.marker(locations[loc]).addTo(map).bindPopup(loc);
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}}
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let players = {{}};
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const markers = {{}};
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function updatePlayers(playerData) {{
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playerData.forEach(player => {{
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if (!markers[player.username]) {{
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markers[player.username] = L.circleMarker(player.location, {{
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color: `#${{player.color.toString(16).padStart(6, '0')}}`,
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radius: 5
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}}).addTo(map).bindPopup(`${{player.username}} (${{player.animal}})`);
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}} else {{
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markers[player.username].setLatLng(player.location);
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}}
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}});
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document.getElementById('status').textContent = `Players: ${{Object.keys(markers).length}}`;
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}}
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function updateAnimal() {{
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const animal = document.getElementById('animal').value;
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ws.send(`${{playerName}}|PRAIRIE:ANIMAL:${{animal}}`);
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}}
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function move() {{
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const location = document.getElementById('location').value;
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ws.send(`${{playerName}}|PRAIRIE:MOVE:${{location}}`);
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}}
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ws.onmessage = function(event) {{
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const data = event.data;
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if (data.startsWith('PRAIRIE_UPDATE:')) {{
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const playerData = JSON.parse(data.split('PRAIRIE_UPDATE:')[1]);
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updatePlayers(playerData);
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}} else if (!data.startsWith('MAP_UPDATE:')) {{
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const [sender, message] = data.split('|');
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const chatBox = document.getElementById('chatBox');
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chatBox.innerHTML += `<p>${{sender}}: ${{message}}</p>`;
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chatBox.scrollTop = chatBox.scrollHeight;
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}}
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}};
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</script>
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</body>
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</html>
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""".format(username=st.session_state.username)
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# Main Game Loop
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def main():
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# Sidebar Titles and HUD
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st.sidebar.title(f"๐ฎ {GAME_NAME}")
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st.sidebar.subheader(f"๐ {st.session_state.username}โs Adventure - Score: {st.session_state.score} ๐")
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st.sidebar.write(f"๐ {CHARACTERS[st.session_state.username]['desc']}")
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@@ -515,10 +507,8 @@ def main():
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save_username(st.session_state.username)
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st.rerun()
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# Two-column layout
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left_col, right_col = st.columns([2, 1])
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# Left Column: Rocky Mountain Quest
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with left_col:
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components.html(rocky_map_html, width=800, height=600)
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chat_content = asyncio.run(load_chat())
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543 |
play_and_download_audio(audio_file)
|
544 |
st.rerun()
|
545 |
|
546 |
-
# Right Column: Prairie Simulator
|
547 |
with right_col:
|
548 |
-
st.subheader("๐พ Prairie
|
549 |
-
|
|
|
|
|
|
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|
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|
550 |
|
551 |
-
# Countdown Timer
|
552 |
elapsed = time.time() - st.session_state.last_update
|
553 |
remaining = max(0, st.session_state.update_interval - elapsed)
|
554 |
st.sidebar.markdown(f"โณ Next Update in: {int(remaining)}s")
|
|
|
25 |
# Page Config
|
26 |
st.set_page_config(
|
27 |
layout="wide",
|
28 |
+
page_title="Rocky Mountain Quest 3D ๐๏ธ๐ฎ",
|
29 |
page_icon="๐ฆ"
|
30 |
)
|
31 |
|
32 |
# Game Config
|
33 |
+
GAME_NAME = "Rocky Mountain Quest 3D ๐๏ธ๐ฎ"
|
34 |
START_LOCATION = "Trailhead Camp โบ"
|
35 |
CHARACTERS = {
|
36 |
"Trailblazer Tim ๐": {"voice": "en-US-GuyNeural", "desc": "Fearless hiker seeking epic trails!", "color": 0x00ff00},
|
|
|
101 |
if cache_key in st.session_state['audio_cache']:
|
102 |
return st.session_state['audio_cache'][cache_key]
|
103 |
text = clean_text_for_tts(text)
|
104 |
+
filename = f"{AUDIO_DIR}/{format_timestamp(username)}-{hashlib.md5(text.encode()).hexdigest()[:8]}.mp3"
|
105 |
communicate = edge_tts.Communicate(text, voice)
|
106 |
await communicate.save(filename)
|
107 |
if os.path.exists(filename) and os.path.getsize(filename) > 0:
|
|
|
129 |
|
130 |
# Chat and Quest Log
|
131 |
async def save_chat_entry(username, message, voice, is_markdown=False):
|
132 |
+
if not message.strip() or message == st.session_state.get('last_transcript', ''):
|
133 |
return None, None
|
134 |
timestamp = datetime.now().strftime("%Y-%m-%d %H:%M:%S")
|
135 |
entry = f"[{timestamp}] {username}: {message}" if not is_markdown else f"[{timestamp}] {username}:\n```markdown\n{message}\n```"
|
|
|
142 |
st.session_state.last_transcript = message
|
143 |
st.session_state.score += 10
|
144 |
st.session_state.treasures += 1
|
145 |
+
st.session_state.last_chat_update = time.time()
|
146 |
return md_file, audio_file
|
147 |
|
148 |
async def load_chat():
|
|
|
160 |
'chat_history': [], 'audio_cache': {}, 'last_transcript': "",
|
161 |
'username': None, 'score': 0, 'treasures': 0, 'location': START_LOCATION,
|
162 |
'speech_processed': False, 'players': {}, 'last_update': time.time(),
|
163 |
+
'update_interval': 1, 'x_pos': 0, 'z_pos': 0, 'move_left': False,
|
164 |
'move_right': False, 'move_up': False, 'move_down': False,
|
165 |
+
'prairie_players': {}, 'last_chat_update': 0
|
166 |
}
|
167 |
for k, v in defaults.items():
|
168 |
if k not in st.session_state:
|
|
|
178 |
|
179 |
init_session_state()
|
180 |
|
181 |
+
# WebSocket for Multiplayer
|
|
|
|
|
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|
|
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|
|
|
|
|
|
182 |
async def websocket_handler(websocket, path):
|
183 |
client_id = str(uuid.uuid4())
|
184 |
room_id = "quest"
|
|
|
194 |
"location": PRAIRIE_LOCATIONS["Deadwood, SD"],
|
195 |
"color": CHARACTERS[username]["color"]
|
196 |
}
|
197 |
+
await broadcast_message(f"System|{username} joins the prairie!", room_id)
|
198 |
else:
|
199 |
st.session_state.players[client_id] = {
|
200 |
"username": username,
|
201 |
"x": random.uniform(-20, 20),
|
202 |
"z": random.uniform(-50, 50),
|
203 |
+
"color": CHARACTERS[username]["color"],
|
204 |
+
"score": 0,
|
205 |
+
"treasures": 0
|
206 |
}
|
207 |
+
await broadcast_message(f"System|{username} joins the quest!", room_id)
|
|
|
208 |
|
209 |
try:
|
210 |
async for message in websocket:
|
211 |
if '|' in message:
|
212 |
+
sender, content = message.split('|', 1)
|
213 |
+
voice = CHARACTERS.get(sender, {"voice": "en-US-AriaNeural"})["voice"]
|
214 |
if content.startswith("MOVE:"):
|
215 |
_, x, z = content.split(":")
|
216 |
st.session_state.players[client_id]["x"] = float(x)
|
|
|
220 |
if action == "ANIMAL":
|
221 |
st.session_state.prairie_players[client_id]["animal"] = value
|
222 |
elif action == "MOVE":
|
223 |
+
target = PRAIRIE_LOCATIONS.get(value, PRAIRIE_LOCATIONS["Deadwood, SD"])
|
224 |
st.session_state.prairie_players[client_id]["location"] = target
|
225 |
+
action_msg = f"{sender} ({st.session_state.prairie_players[client_id]['animal']}) moves to {value}"
|
226 |
+
await save_chat_entry(sender, action_msg, voice)
|
227 |
+
elif content.startswith("SCORE:"):
|
228 |
+
st.session_state.players[client_id]["score"] = int(content.split(":")[1])
|
229 |
+
elif content.startswith("TREASURE:"):
|
230 |
+
st.session_state.players[client_id]["treasures"] = int(content.split(":")[1])
|
231 |
else:
|
232 |
+
await save_chat_entry(sender, content, voice)
|
233 |
+
await perform_arxiv_search(content, sender)
|
234 |
except websockets.ConnectionClosed:
|
235 |
+
await broadcast_message(f"System|{username} leaves the quest!", room_id)
|
236 |
if client_id in st.session_state.players:
|
237 |
del st.session_state.players[client_id]
|
238 |
if client_id in st.session_state.prairie_players:
|
|
|
247 |
player_list = ", ".join([p["username"] for p in st.session_state.players.values()]) or "No adventurers yet!"
|
248 |
message = f"๐ข Quest Update: Active Adventurers - {player_list}"
|
249 |
player_data = json.dumps(list(st.session_state.players.values()))
|
|
|
250 |
await broadcast_message(f"MAP_UPDATE:{player_data}", "quest")
|
251 |
|
252 |
prairie_list = ", ".join([f"{p['username']} ({p['animal']})" for p in st.session_state.prairie_players.values()]) or "No animals yet!"
|
253 |
prairie_message = f"๐พ Prairie Update: {prairie_list}"
|
254 |
prairie_data = json.dumps(list(st.session_state.prairie_players.values()))
|
|
|
255 |
await broadcast_message(f"PRAIRIE_UPDATE:{prairie_data}", "quest")
|
256 |
|
257 |
+
# Multicast chat update every second
|
258 |
+
chat_content = await load_chat()
|
259 |
+
await broadcast_message(f"CHAT_UPDATE:{json.dumps(chat_content[-10:])}", "quest")
|
260 |
await save_chat_entry("System", f"{message}\n{prairie_message}", "en-US-AriaNeural")
|
261 |
await asyncio.sleep(st.session_state.update_interval)
|
262 |
|
|
|
272 |
asyncio.set_event_loop(loop)
|
273 |
loop.run_until_complete(run_websocket_server())
|
274 |
|
275 |
+
# ArXiv Integration
|
276 |
+
async def perform_arxiv_search(query, username):
|
277 |
+
gradio_client = Client("awacke1/Arxiv-Paper-Search-And-QA-RAG-Pattern")
|
278 |
+
refs = gradio_client.predict(
|
279 |
+
query, 5, "Semantic Search", "mistralai/Mixtral-8x7B-Instruct-v0.1", api_name="/update_with_rag_md"
|
280 |
+
)[0]
|
281 |
+
result = f"๐ Ancient Rocky Knowledge:\n{refs}"
|
282 |
+
voice = CHARACTERS[username]["voice"]
|
283 |
+
md_file, audio_file = await save_chat_entry(username, result, voice, True)
|
284 |
+
return md_file, audio_file
|
285 |
+
|
286 |
+
# Enhanced 3D Game HTML
|
287 |
rocky_map_html = f"""
|
288 |
<!DOCTYPE html>
|
289 |
<html lang="en">
|
290 |
<head>
|
291 |
<meta charset="UTF-8">
|
292 |
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
293 |
+
<title>Rocky Mountain Quest 3D</title>
|
294 |
<style>
|
295 |
body {{ margin: 0; overflow: hidden; font-family: Arial, sans-serif; background: #000; }}
|
296 |
#gameContainer {{ width: 800px; height: 600px; position: relative; }}
|
297 |
canvas {{ width: 100%; height: 100%; display: block; }}
|
298 |
+
#ui {{
|
299 |
+
position: absolute; top: 10px; left: 10px; color: white;
|
300 |
+
background: rgba(0, 0, 0, 0.5); padding: 5px; border-radius: 5px;
|
301 |
+
}}
|
302 |
#chatBox {{
|
303 |
+
position: absolute; bottom: 60px; left: 10px; width: 300px; height: 150px;
|
304 |
background: rgba(0, 0, 0, 0.7); color: white; padding: 10px;
|
305 |
border-radius: 5px; overflow-y: auto;
|
306 |
}}
|
307 |
+
#controls {{
|
308 |
+
position: absolute; bottom: 10px; left: 10px; color: white;
|
309 |
background: rgba(0, 0, 0, 0.5); padding: 5px; border-radius: 5px;
|
310 |
}}
|
311 |
</style>
|
312 |
</head>
|
313 |
<body>
|
314 |
<div id="gameContainer">
|
315 |
+
<div id="ui">
|
316 |
+
<div id="players">Players: 1</div>
|
317 |
+
<div id="score">Score: 0</div>
|
318 |
+
<div id="treasures">Treasures: 0</div>
|
319 |
+
</div>
|
320 |
<div id="chatBox"></div>
|
321 |
+
<div id="controls">WASD/Arrows to move, Space to collect treasure</div>
|
322 |
</div>
|
323 |
|
324 |
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
|
|
|
338 |
scene.add(ambientLight);
|
339 |
const sunLight = new THREE.DirectionalLight(0xffddaa, 1);
|
340 |
sunLight.position.set(50, 50, 50);
|
341 |
+
sunLight.castShadow = true;
|
342 |
scene.add(sunLight);
|
343 |
|
344 |
const groundGeometry = new THREE.PlaneGeometry(100, 100);
|
345 |
const groundMaterial = new THREE.MeshStandardMaterial({{ color: 0x228B22 }});
|
346 |
const ground = new THREE.Mesh(groundGeometry, groundMaterial);
|
347 |
ground.rotation.x = -Math.PI / 2;
|
348 |
+
ground.receiveShadow = true;
|
349 |
scene.add(ground);
|
350 |
|
351 |
let players = {{}};
|
352 |
const playerMeshes = {{}};
|
353 |
+
let treasures = [];
|
354 |
+
let xPos = 0, zPos = 0, moveLeft = false, moveRight = false, moveUp = false, moveDown = false, collect = false;
|
355 |
+
let score = 0, treasureCount = 0;
|
356 |
+
|
357 |
+
// Player initialization
|
358 |
+
const playerGeometry = new THREE.BoxGeometry(2, 2, 2);
|
359 |
+
const playerMaterial = new THREE.MeshPhongMaterial({{ color: {CHARACTERS[st.session_state.username]["color"]} }});
|
360 |
+
const playerMesh = new THREE.Mesh(playerGeometry, playerMaterial);
|
361 |
+
playerMesh.position.set(xPos, 1, zPos);
|
362 |
+
playerMesh.castShadow = true;
|
363 |
+
scene.add(playerMesh);
|
364 |
+
players[playerName] = {{ mesh: playerMesh, score: 0, treasures: 0 }};
|
365 |
+
|
366 |
+
// Treasure spawning
|
367 |
+
function spawnTreasure() {{
|
368 |
+
if (treasures.length < 5) {{
|
369 |
+
const treasure = new THREE.Mesh(
|
370 |
+
new THREE.SphereGeometry(1, 8, 8),
|
371 |
+
new THREE.MeshPhongMaterial({{ color: 0xffff00 }})
|
372 |
+
);
|
373 |
+
treasure.position.set(
|
374 |
+
Math.random() * 80 - 40,
|
375 |
+
1,
|
376 |
+
Math.random() * 80 - 40
|
377 |
+
);
|
378 |
+
treasure.castShadow = true;
|
379 |
+
treasures.push(treasure);
|
380 |
+
scene.add(treasure);
|
381 |
+
}}
|
382 |
+
}}
|
383 |
+
|
384 |
+
// Controls
|
385 |
+
document.addEventListener('keydown', (event) => {{
|
386 |
+
switch (event.code) {{
|
387 |
+
case 'ArrowLeft': case 'KeyA': moveLeft = true; break;
|
388 |
+
case 'ArrowRight': case 'KeyD': moveRight = true; break;
|
389 |
+
case 'ArrowUp': case 'KeyW': moveUp = true; break;
|
390 |
+
case 'ArrowDown': case 'KeyS': moveDown = true; break;
|
391 |
+
case 'Space': collect = true; break;
|
392 |
+
}}
|
393 |
+
}});
|
394 |
+
document.addEventListener('keyup', (event) => {{
|
395 |
+
switch (event.code) {{
|
396 |
+
case 'ArrowLeft': case 'KeyA': moveLeft = false; break;
|
397 |
+
case 'ArrowRight': case 'KeyD': moveRight = false; break;
|
398 |
+
case 'ArrowUp': case 'KeyW': moveUp = false; break;
|
399 |
+
case 'ArrowDown': case 'KeyS': moveDown = false; break;
|
400 |
+
case 'Space': collect = false; break;
|
401 |
+
}}
|
402 |
+
}});
|
403 |
+
|
404 |
+
function updatePlayer(delta) {{
|
405 |
+
const speed = 20;
|
406 |
+
if (moveLeft && xPos > -40) xPos -= speed * delta;
|
407 |
+
if (moveRight && xPos < 40) xPos += speed * delta;
|
408 |
+
if (moveUp && zPos > -40) zPos -= speed * delta;
|
409 |
+
if (moveDown && zPos < 40) zPos += speed * delta;
|
410 |
+
playerMesh.position.set(xPos, 1, zPos);
|
411 |
+
ws.send(`${{playerName}}|MOVE:${{xPos}}:${{zPos}}`);
|
412 |
+
|
413 |
+
if (collect) {{
|
414 |
+
for (let i = treasures.length - 1; i >= 0; i--) {{
|
415 |
+
if (playerMesh.position.distanceTo(treasures[i].position) < 2) {{
|
416 |
+
scene.remove(treasures[i]);
|
417 |
+
treasures.splice(i, 1);
|
418 |
+
score += 50;
|
419 |
+
treasureCount += 1;
|
420 |
+
ws.send(`${{playerName}}|SCORE:${{score}}`);
|
421 |
+
ws.send(`${{playerName}}|TREASURE:${{treasureCount}}`);
|
422 |
+
spawnTreasure();
|
423 |
+
}}
|
424 |
+
}}
|
425 |
+
}}
|
426 |
+
|
427 |
+
camera.position.set(xPos, 50, zPos + 50);
|
428 |
+
camera.lookAt(xPos, 0, zPos);
|
429 |
+
}}
|
430 |
+
|
431 |
+
function updateTreasures(delta) {{
|
432 |
+
treasures.forEach(treasure => {{
|
433 |
+
treasure.rotation.y += delta;
|
434 |
+
}});
|
435 |
+
if (Math.random() < 0.01) spawnTreasure();
|
436 |
+
}}
|
437 |
|
438 |
function updatePlayers(playerData) {{
|
439 |
playerData.forEach(player => {{
|
440 |
if (!playerMeshes[player.username]) {{
|
441 |
+
const mesh = new THREE.Mesh(playerGeometry, new THREE.MeshPhongMaterial({{ color: player.color }}));
|
442 |
+
mesh.castShadow = true;
|
|
|
443 |
scene.add(mesh);
|
444 |
playerMeshes[player.username] = mesh;
|
445 |
}}
|
446 |
const mesh = playerMeshes[player.username];
|
447 |
mesh.position.set(player.x, 1, player.z);
|
448 |
+
players[player.username] = {{ mesh: mesh, score: player.score, treasures: player.treasures }};
|
449 |
}});
|
450 |
+
document.getElementById('players').textContent = `Players: ${{Object.keys(playerMeshes).length}}`;
|
451 |
+
document.getElementById('score').textContent = `Score: ${{score}}`;
|
452 |
+
document.getElementById('treasures').textContent = `Treasures: ${{treasureCount}}`;
|
453 |
}}
|
454 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
455 |
ws.onmessage = function(event) {{
|
456 |
const data = event.data;
|
457 |
if (data.startsWith('MAP_UPDATE:')) {{
|
458 |
const playerData = JSON.parse(data.split('MAP_UPDATE:')[1]);
|
459 |
updatePlayers(playerData);
|
460 |
+
}} else if (data.startsWith('CHAT_UPDATE:')) {{
|
461 |
+
const chatData = JSON.parse(data.split('CHAT_UPDATE:')[1]);
|
462 |
+
const chatBox = document.getElementById('chatBox');
|
463 |
+
chatBox.innerHTML = chatData.map(line => `<p>${{line}}</p>`).join('');
|
464 |
+
chatBox.scrollTop = chatBox.scrollHeight;
|
465 |
}} else if (!data.startsWith('PRAIRIE_UPDATE:')) {{
|
466 |
const [sender, message] = data.split('|');
|
467 |
const chatBox = document.getElementById('chatBox');
|
|
|
470 |
}}
|
471 |
}};
|
472 |
|
473 |
+
let lastTime = performance.now();
|
474 |
function animate() {{
|
475 |
requestAnimationFrame(animate);
|
476 |
+
const currentTime = performance.now();
|
477 |
+
const delta = (currentTime - lastTime) / 1000;
|
478 |
+
lastTime = currentTime;
|
479 |
+
|
480 |
+
updatePlayer(delta);
|
481 |
+
updateTreasures(delta);
|
482 |
renderer.render(scene, camera);
|
483 |
}}
|
484 |
+
|
485 |
+
// Initial spawn
|
486 |
+
for (let i = 0; i < 5; i++) spawnTreasure();
|
487 |
animate();
|
488 |
</script>
|
489 |
</body>
|
490 |
</html>
|
491 |
"""
|
492 |
|
|
|
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|
|
|
493 |
# Main Game Loop
|
494 |
def main():
|
|
|
495 |
st.sidebar.title(f"๐ฎ {GAME_NAME}")
|
496 |
st.sidebar.subheader(f"๐ {st.session_state.username}โs Adventure - Score: {st.session_state.score} ๐")
|
497 |
st.sidebar.write(f"๐ {CHARACTERS[st.session_state.username]['desc']}")
|
|
|
507 |
save_username(st.session_state.username)
|
508 |
st.rerun()
|
509 |
|
|
|
510 |
left_col, right_col = st.columns([2, 1])
|
511 |
|
|
|
512 |
with left_col:
|
513 |
components.html(rocky_map_html, width=800, height=600)
|
514 |
chat_content = asyncio.run(load_chat())
|
|
|
533 |
play_and_download_audio(audio_file)
|
534 |
st.rerun()
|
535 |
|
|
|
536 |
with right_col:
|
537 |
+
st.subheader("๐พ Prairie Map")
|
538 |
+
prairie_map = folium.Map(location=[44.0, -103.0], zoom_start=8, tiles="CartoDB Positron")
|
539 |
+
for loc, (lat, lon) in PRAIRIE_LOCATIONS.items():
|
540 |
+
folium.Marker([lat, lon], popup=loc).add_to(prairie_map)
|
541 |
+
for client_id, player in st.session_state.prairie_players.items():
|
542 |
+
folium.CircleMarker(
|
543 |
+
location=player['location'],
|
544 |
+
radius=5,
|
545 |
+
color=f"#{player['color']:06x}",
|
546 |
+
fill=True,
|
547 |
+
fill_opacity=0.7,
|
548 |
+
popup=f"{player['username']} ({player['animal']})"
|
549 |
+
).add_to(prairie_map)
|
550 |
+
folium_static(prairie_map, width=600, height=400)
|
551 |
+
|
552 |
+
animal = st.selectbox("Choose Animal", ["prairie_dog", "deer", "sheep", "groundhog"])
|
553 |
+
location = st.selectbox("Move to", list(PRAIRIE_LOCATIONS.keys()))
|
554 |
+
if st.button("Move"):
|
555 |
+
asyncio.run(broadcast_message(f"{st.session_state.username}|PRAIRIE:ANIMAL:{animal}", "quest"))
|
556 |
+
asyncio.run(broadcast_message(f"{st.session_state.username}|PRAIRIE:MOVE:{location}", "quest"))
|
557 |
+
st.rerun()
|
558 |
|
|
|
559 |
elapsed = time.time() - st.session_state.last_update
|
560 |
remaining = max(0, st.session_state.update_interval - elapsed)
|
561 |
st.sidebar.markdown(f"โณ Next Update in: {int(remaining)}s")
|