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Update app.py
Browse files
app.py
CHANGED
@@ -154,9 +154,50 @@ def load_username():
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return f.read().strip()
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return None
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def log_chat_history(username, message, is_markdown=False):
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"""Log the chat entry to a markdown file."""
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timestamp = datetime.now().strftime("%Y-%m-%d %H:%M:%S")
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@@ -174,7 +215,9 @@ async def generate_chat_audio(username, message, voice):
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audio_file = await async_edge_tts_generate(message, voice, username)
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return audio_file
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#
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async def async_edge_tts_generate(text, voice, username):
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cache_key = f"{text[:100]}_{voice}"
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if cache_key in st.session_state['audio_cache']:
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@@ -193,9 +236,24 @@ def play_and_download_audio(file_path):
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st.audio(file_path, start_time=0)
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st.markdown(get_download_link(file_path), unsafe_allow_html=True)
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# Wrapper Function to Save Chat Entry (Using the Two Helpers Above)
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#
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async def save_chat_entry(username, message, voice, is_markdown=False):
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if not message.strip() or message == st.session_state.get('last_transcript', ''):
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return None, None
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@@ -232,7 +290,9 @@ async def load_chat():
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content = f.read().strip()
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return content.split('\n')
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#
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def init_session_state():
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defaults = {
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'server_running': False, 'server_task': None, 'active_connections': {},
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@@ -263,63 +323,12 @@ def init_session_state():
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init_session_state()
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#
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self.username = username
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self.x = random.uniform(-20, 20)
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self.z = random.uniform(-40, 40)
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self.color = char_data["color"]
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self.shape = char_data["shape"]
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self.score = 0
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self.treasures = 0
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self.last_active = time.time()
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self.voice = char_data["voice"]
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def to_dict(self):
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return {
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"username": self.username,
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"x": self.x,
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"z": self.z,
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"color": self.color,
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"shape": self.shape,
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"score": self.score,
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"treasures": self.treasures,
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"last_active": self.last_active
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}
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def update_from_message(self, message):
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if '|' in message:
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_, content = message.split('|', 1)
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if content.startswith("MOVE:"):
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_, x, z = content.split(":")
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self.x, self.z = float(x), float(z)
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self.last_active = time.time()
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elif content.startswith("SCORE:"):
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self.score = int(content.split(":")[1])
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self.last_active = time.time()
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elif content.startswith("TREASURE:"):
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self.treasures = int(content.split(":")[1])
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self.last_active = time.time()
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# WebSocket Broadcast
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async def broadcast_message(message, room_id):
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if room_id in st.session_state.active_connections:
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disconnected = []
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for client_id, ws in st.session_state.active_connections[room_id].items():
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try:
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await ws.send(message)
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except websockets.ConnectionClosed:
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disconnected.append(client_id)
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for client_id in disconnected:
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if client_id in st.session_state.active_connections[room_id]:
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del st.session_state.active_connections[room_id][client_id]
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# Chat and Quest Log (uses the new helper functions)
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async def save_chat_entry_wrapper(username, message, voice, is_markdown=False):
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return await save_chat_entry(username, message, voice, is_markdown)
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# WebSocket Handler
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async def websocket_handler(websocket, path):
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client_id = str(uuid.uuid4())
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room_id = "quest"
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@@ -420,7 +429,9 @@ def start_websocket_server():
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asyncio.set_event_loop(loop)
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loop.run_until_complete(run_websocket_server())
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async def perform_arxiv_search(query, username):
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gradio_client = Client("awacke1/Arxiv-Paper-Search-And-QA-RAG-Pattern")
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refs = gradio_client.predict(
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@@ -431,7 +442,9 @@ async def perform_arxiv_search(query, username):
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md_file, audio_file = await save_chat_entry_wrapper(username, result, voice, True)
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return md_file, audio_file
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# Sidebar Functions
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def update_marquee_settings_ui():
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st.sidebar.markdown("### 🎯 Marquee Settings")
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cols = st.sidebar.columns(2)
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percentage = (duration / total_time) * 100
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st.sidebar.write(f"**{operation}:** {duration:.2f}s ({percentage:.1f}%)")
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rocky_map_html = f"""
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<!DOCTYPE html>
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<html lang="en">
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</html>
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"""
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# Main Game Loop
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def main():
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st.markdown(f"<h2 style='text-align: center;'>Welcome, {st.session_state.username}!</h2>", unsafe_allow_html=True)
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message = st.text_input(f"🗨️ Chat as {st.session_state.username}:", placeholder="Type to chat or add world features! 🌲", key="chat_input")
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return f.read().strip()
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return None
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# -----------------------------------------------------------
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# Define PlayerAgent class (used in session state initialization)
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# -----------------------------------------------------------
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class PlayerAgent:
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def __init__(self, username, char_data):
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self.username = username
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self.x = random.uniform(-20, 20)
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self.z = random.uniform(-40, 40)
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self.color = char_data["color"]
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self.shape = char_data["shape"]
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self.score = 0
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self.treasures = 0
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self.last_active = time.time()
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self.voice = char_data["voice"]
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def to_dict(self):
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return {
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"username": self.username,
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"x": self.x,
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"z": self.z,
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"color": self.color,
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"shape": self.shape,
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"score": self.score,
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"treasures": self.treasures,
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"last_active": self.last_active
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}
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def update_from_message(self, message):
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if '|' in message:
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_, content = message.split('|', 1)
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if content.startswith("MOVE:"):
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_, x, z = content.split(":")
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self.x, self.z = float(x), float(z)
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self.last_active = time.time()
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elif content.startswith("SCORE:"):
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self.score = int(content.split(":")[1])
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self.last_active = time.time()
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elif content.startswith("TREASURE:"):
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self.treasures = int(content.split(":")[1])
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self.last_active = time.time()
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# -----------------------------------------------------------
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# New Helper Functions: Chat Logging & TTS Generation
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# -----------------------------------------------------------
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def log_chat_history(username, message, is_markdown=False):
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"""Log the chat entry to a markdown file."""
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timestamp = datetime.now().strftime("%Y-%m-%d %H:%M:%S")
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audio_file = await async_edge_tts_generate(message, voice, username)
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return audio_file
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# -----------------------------------------------------------
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# Audio Processing Function
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# -----------------------------------------------------------
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async def async_edge_tts_generate(text, voice, username):
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cache_key = f"{text[:100]}_{voice}"
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if cache_key in st.session_state['audio_cache']:
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st.audio(file_path, start_time=0)
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st.markdown(get_download_link(file_path), unsafe_allow_html=True)
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# -----------------------------------------------------------
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# WebSocket Broadcast Function
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# -----------------------------------------------------------
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async def broadcast_message(message, room_id):
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if room_id in st.session_state.active_connections:
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disconnected = []
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for client_id, ws in st.session_state.active_connections[room_id].items():
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try:
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await ws.send(message)
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except websockets.ConnectionClosed:
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disconnected.append(client_id)
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for client_id in disconnected:
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if client_id in st.session_state.active_connections[room_id]:
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del st.session_state.active_connections[room_id][client_id]
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# -----------------------------------------------------------
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# Wrapper Function to Save Chat Entry (Using the Two Helpers Above)
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# -----------------------------------------------------------
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async def save_chat_entry(username, message, voice, is_markdown=False):
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if not message.strip() or message == st.session_state.get('last_transcript', ''):
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return None, None
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content = f.read().strip()
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return content.split('\n')
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# -----------------------------------------------------------
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# Session State Initialization
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# -----------------------------------------------------------
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def init_session_state():
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defaults = {
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'server_running': False, 'server_task': None, 'active_connections': {},
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init_session_state()
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# -----------------------------------------------------------
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# WebSocket Handler and Related Functions
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# -----------------------------------------------------------
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async def save_chat_entry_wrapper(username, message, voice, is_markdown=False):
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return await save_chat_entry(username, message, voice, is_markdown)
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async def websocket_handler(websocket, path):
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client_id = str(uuid.uuid4())
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room_id = "quest"
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asyncio.set_event_loop(loop)
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loop.run_until_complete(run_websocket_server())
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# -----------------------------------------------------------
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# ArXiv Integration (Unchanged)
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# -----------------------------------------------------------
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async def perform_arxiv_search(query, username):
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gradio_client = Client("awacke1/Arxiv-Paper-Search-And-QA-RAG-Pattern")
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refs = gradio_client.predict(
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md_file, audio_file = await save_chat_entry_wrapper(username, result, voice, True)
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return md_file, audio_file
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# -----------------------------------------------------------
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# Sidebar Functions
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# -----------------------------------------------------------
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def update_marquee_settings_ui():
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st.sidebar.markdown("### 🎯 Marquee Settings")
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cols = st.sidebar.columns(2)
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percentage = (duration / total_time) * 100
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st.sidebar.write(f"**{operation}:** {duration:.2f}s ({percentage:.1f}%)")
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# -----------------------------------------------------------
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# Enhanced 3D Game HTML (With dynamic insertion of username and avatar)
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# -----------------------------------------------------------
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rocky_map_html = f"""
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<!DOCTYPE html>
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<html lang="en">
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</html>
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"""
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# -----------------------------------------------------------
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# Main Game Loop
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# -----------------------------------------------------------
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def main():
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st.markdown(f"<h2 style='text-align: center;'>Welcome, {st.session_state.username}!</h2>", unsafe_allow_html=True)
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message = st.text_input(f"🗨️ Chat as {st.session_state.username}:", placeholder="Type to chat or add world features! 🌲", key="chat_input")
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