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Update app.py
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app.py
CHANGED
@@ -17,6 +17,8 @@ import json
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import streamlit.components.v1 as components
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from gradio_client import Client
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from streamlit_marquee import streamlit_marquee
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# Patch asyncio for nesting
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nest_asyncio.apply()
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@@ -43,6 +45,13 @@ CHARACTERS = {
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}
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FILE_EMOJIS = {"md": "๐", "mp3": "๐ต"}
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# Directories
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for d in ["chat_logs", "audio_logs"]:
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os.makedirs(d, exist_ok=True)
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@@ -152,12 +161,12 @@ def init_session_state():
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'username': None, 'score': 0, 'treasures': 0, 'location': START_LOCATION,
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'speech_processed': False, 'players': {}, 'last_update': time.time(),
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'update_interval': 20, 'x_pos': 0, 'z_pos': 0, 'move_left': False,
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'move_right': False, 'move_up': False, 'move_down': False
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}
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for k, v in defaults.items():
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if k not in st.session_state:
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st.session_state[k] = v
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# Ensure username is initialized immediately
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if st.session_state.username is None:
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saved_username = load_username()
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if saved_username and saved_username in CHARACTERS:
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@@ -167,7 +176,6 @@ def init_session_state():
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asyncio.run(save_chat_entry(st.session_state.username, "๐บ๏ธ Begins the Rocky Mountain Quest!", CHARACTERS[st.session_state.username]["voice"]))
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save_username(st.session_state.username)
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# Call init_session_state immediately to ensure username is set
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init_session_state()
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# ArXiv Integration
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st.session_state.active_connections[room_id] = {}
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st.session_state.active_connections[room_id][client_id] = websocket
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username = st.session_state.username
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await save_chat_entry(username, f"๐บ๏ธ Joins the quest at {START_LOCATION}!", CHARACTERS[username]["voice"])
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try:
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_, x, z = content.split(":")
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st.session_state.players[client_id]["x"] = float(x)
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st.session_state.players[client_id]["z"] = float(z)
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else:
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await save_chat_entry(username, content, voice)
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await perform_arxiv_search(content, username)
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@@ -213,6 +241,8 @@ async def websocket_handler(websocket, path):
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await save_chat_entry(username, "๐ Leaves the quest!", CHARACTERS[username]["voice"])
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if client_id in st.session_state.players:
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del st.session_state.players[client_id]
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finally:
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if room_id in st.session_state.active_connections and client_id in st.session_state.active_connections[room_id]:
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del st.session_state.active_connections[room_id][client_id]
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@@ -220,12 +250,21 @@ async def websocket_handler(websocket, path):
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async def periodic_update():
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while True:
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if st.session_state.active_connections.get("quest"):
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player_list = ", ".join([p["username"] for p in st.session_state.players.values()]) or "No adventurers yet!"
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message = f"๐ข Quest Update: Active Adventurers - {player_list}"
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player_data = json.dumps(list(st.session_state.players.values()))
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await broadcast_message(f"System|{message}", "quest")
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await broadcast_message(f"MAP_UPDATE:{player_data}", "quest")
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-
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await asyncio.sleep(st.session_state.update_interval)
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async def run_websocket_server():
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@@ -240,8 +279,8 @@ def start_websocket_server():
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asyncio.set_event_loop(loop)
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loop.run_until_complete(run_websocket_server())
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#
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-
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<!DOCTYPE html>
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<html lang="en">
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<head>
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@@ -296,7 +335,7 @@ html_code = f"""
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let players = {{}};
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const playerMeshes = {{}};
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let xPos = 0;
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let zPos = 0;
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function updatePlayers(playerData) {{
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if (data.startsWith('MAP_UPDATE:')) {{
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const playerData = JSON.parse(data.split('MAP_UPDATE:')[1]);
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updatePlayers(playerData);
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}} else {{
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const [sender, message] = data.split('|');
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const chatBox = document.getElementById('chatBox');
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chatBox.innerHTML += `<p>${{sender}}: ${{message}}</p>`;
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@@ -359,10 +398,165 @@ html_code = f"""
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</html>
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"""
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# Main Game Loop
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def main():
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-
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st.
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# Countdown Timer
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elapsed = time.time() - st.session_state.last_update
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st.session_state.last_update = time.time()
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st.rerun()
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# Voice Input Component
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mycomponent = components.declare_component("speech_component", path="./speech_component")
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val = mycomponent(my_input_value="", key=f"speech_{st.session_state.get('speech_processed', False)}")
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if val and val != st.session_state.last_transcript:
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val_stripped = val.strip().replace('\n', ' ')
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if val_stripped:
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voice = CHARACTERS.get(st.session_state.username, {"voice": "en-US-AriaNeural"})["voice"]
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st.session_state['speech_processed'] = True
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md_file, audio_file = asyncio.run(save_chat_entry(st.session_state.username, val_stripped, voice))
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if audio_file:
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play_and_download_audio(audio_file)
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st.rerun()
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# Render Map
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components.html(html_code, width=800, height=600)
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# Chat Interface
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chat_content = asyncio.run(load_chat())
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st.text_area("๐ Quest Log", "\n".join(chat_content[-10:]), height=200, disabled=True)
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message = st.text_input(f"๐จ๏ธ {st.session_state.username} says:", placeholder="Speak or type to chat! ๐ฒ")
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if st.button("๐ Send & Chat ๐ค"):
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if message:
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voice = CHARACTERS[st.session_state.username]["voice"]
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md_file, audio_file = asyncio.run(save_chat_entry(st.session_state.username, message, voice))
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if audio_file:
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play_and_download_audio(audio_file)
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st.success(f"๐ +10 points! New Score: {st.session_state.score}")
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# Sidebar: Game HUD
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st.sidebar.subheader("๐ฎ Adventurerโs HUD")
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new_username = st.sidebar.selectbox("๐งโโ๏ธ Choose Your Hero", list(CHARACTERS.keys()), index=list(CHARACTERS.keys()).index(st.session_state.username))
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if new_username != st.session_state.username:
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asyncio.run(save_chat_entry(st.session_state.username, f"๐ Transforms into {new_username}!", CHARACTERS[st.session_state.username]["voice"]))
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st.session_state.username = new_username
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save_username(st.session_state.username)
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st.rerun()
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st.sidebar.write(f"๐ {CHARACTERS[st.session_state.username]['desc']}")
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st.sidebar.write(f"๐ Location: {st.session_state.location}")
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st.sidebar.write(f"๐
Score: {st.session_state.score}")
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st.sidebar.write(f"๐ต Treasures: {st.session_state.treasures}")
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st.sidebar.write(f"๐ฅ Players: {', '.join([p['username'] for p in st.session_state.players.values()]) or 'None'}")
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if not st.session_state.get('server_running', False):
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st.session_state.server_task = threading.Thread(target=start_websocket_server, daemon=True)
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st.session_state.server_task.start()
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import streamlit.components.v1 as components
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from gradio_client import Client
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from streamlit_marquee import streamlit_marquee
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import folium
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from streamlit_folium import folium_static
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# Patch asyncio for nesting
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nest_asyncio.apply()
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}
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FILE_EMOJIS = {"md": "๐", "mp3": "๐ต"}
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# Prairie Simulator Locations
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PRAIRIE_LOCATIONS = {
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"Deadwood, SD": (44.3769, -103.7298),
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"Wind Cave National Park": (43.6047, -103.4798),
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"Wyoming Spring Creek": (41.6666, -106.6666)
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}
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# Directories
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for d in ["chat_logs", "audio_logs"]:
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os.makedirs(d, exist_ok=True)
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'username': None, 'score': 0, 'treasures': 0, 'location': START_LOCATION,
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'speech_processed': False, 'players': {}, 'last_update': time.time(),
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'update_interval': 20, 'x_pos': 0, 'z_pos': 0, 'move_left': False,
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'move_right': False, 'move_up': False, 'move_down': False,
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'prairie_players': {} # New for prairie simulator
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}
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for k, v in defaults.items():
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if k not in st.session_state:
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st.session_state[k] = v
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if st.session_state.username is None:
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saved_username = load_username()
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if saved_username and saved_username in CHARACTERS:
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asyncio.run(save_chat_entry(st.session_state.username, "๐บ๏ธ Begins the Rocky Mountain Quest!", CHARACTERS[st.session_state.username]["voice"]))
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save_username(st.session_state.username)
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init_session_state()
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# ArXiv Integration
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st.session_state.active_connections[room_id] = {}
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st.session_state.active_connections[room_id][client_id] = websocket
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username = st.session_state.username
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# Handle both Rocky Mountain Quest and Prairie Simulator players
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if "prairie" in path:
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st.session_state.prairie_players[client_id] = {
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"username": username,
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"animal": "prairie_dog", # Default
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"location": PRAIRIE_LOCATIONS["Deadwood, SD"],
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"color": CHARACTERS[username]["color"]
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}
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else:
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st.session_state.players[client_id] = {
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"username": username,
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"x": random.uniform(-20, 20),
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"z": random.uniform(-50, 50),
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"color": CHARACTERS[username]["color"]
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}
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await save_chat_entry(username, f"๐บ๏ธ Joins the quest at {START_LOCATION}!", CHARACTERS[username]["voice"])
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try:
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_, x, z = content.split(":")
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st.session_state.players[client_id]["x"] = float(x)
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st.session_state.players[client_id]["z"] = float(z)
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elif content.startswith("PRAIRIE:"):
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action, value = content.split(":", 1)
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if action == "ANIMAL":
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st.session_state.prairie_players[client_id]["animal"] = value
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elif action == "MOVE":
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target = PRAIRIE_LOCATIONS.get(value, PRAIRIE_LOCATIONS["Deadwood, SD"])
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st.session_state.prairie_players[client_id]["location"] = target
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action_msg = f"{username} ({st.session_state.prairie_players[client_id]['animal']}) moves to {value}"
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await save_chat_entry(username, action_msg, voice)
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else:
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await save_chat_entry(username, content, voice)
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await perform_arxiv_search(content, username)
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await save_chat_entry(username, "๐ Leaves the quest!", CHARACTERS[username]["voice"])
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if client_id in st.session_state.players:
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del st.session_state.players[client_id]
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if client_id in st.session_state.prairie_players:
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del st.session_state.prairie_players[client_id]
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finally:
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if room_id in st.session_state.active_connections and client_id in st.session_state.active_connections[room_id]:
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del st.session_state.active_connections[room_id][client_id]
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async def periodic_update():
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while True:
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if st.session_state.active_connections.get("quest"):
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# Rocky Mountain Quest update
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player_list = ", ".join([p["username"] for p in st.session_state.players.values()]) or "No adventurers yet!"
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message = f"๐ข Quest Update: Active Adventurers - {player_list}"
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player_data = json.dumps(list(st.session_state.players.values()))
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await broadcast_message(f"System|{message}", "quest")
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await broadcast_message(f"MAP_UPDATE:{player_data}", "quest")
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# Prairie Simulator update
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prairie_list = ", ".join([f"{p['username']} ({p['animal']})" for p in st.session_state.prairie_players.values()]) or "No animals yet!"
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prairie_message = f"๐พ Prairie Update: {prairie_list}"
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prairie_data = json.dumps(list(st.session_state.prairie_players.values()))
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await broadcast_message(f"System|{prairie_message}", "quest")
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await broadcast_message(f"PRAIRIE_UPDATE:{prairie_data}", "quest")
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await save_chat_entry("System", f"{message}\n{prairie_message}", "en-US-AriaNeural")
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await asyncio.sleep(st.session_state.update_interval)
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async def run_websocket_server():
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asyncio.set_event_loop(loop)
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loop.run_until_complete(run_websocket_server())
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# Rocky Mountain Quest Map HTML
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rocky_map_html = f"""
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<!DOCTYPE html>
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<html lang="en">
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<head>
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let players = {{}};
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const playerMeshes = {{}};
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let xPos = 0;
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let zPos = 0;
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function updatePlayers(playerData) {{
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if (data.startsWith('MAP_UPDATE:')) {{
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const playerData = JSON.parse(data.split('MAP_UPDATE:')[1]);
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updatePlayers(playerData);
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}} else if (!data.startsWith('PRAIRIE_UPDATE:')) {{
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const [sender, message] = data.split('|');
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const chatBox = document.getElementById('chatBox');
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chatBox.innerHTML += `<p>${{sender}}: ${{message}}</p>`;
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</html>
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"""
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# Prairie Simulator HTML
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prairie_simulator_html = f"""
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Prairie Simulator</title>
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<style>
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body {{ margin: 0; font-family: Arial, sans-serif; background: #f0f0f0; }}
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#simContainer {{ width: 100%; height: 600px; position: relative; }}
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#map {{ width: 100%; height: 400px; }}
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#controls {{ padding: 10px; background: #fff; border-radius: 5px; }}
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#status {{ color: #333; padding: 5px; }}
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#chatBox {{ height: 100px; overflow-y: auto; background: #fff; border: 1px solid #ccc; padding: 5px; }}
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</style>
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</head>
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418 |
+
<body>
|
419 |
+
<div id="simContainer">
|
420 |
+
<div id="map"></div>
|
421 |
+
<div id="controls">
|
422 |
+
<label>Animal: </label>
|
423 |
+
<select id="animal" onchange="updateAnimal()">
|
424 |
+
<option value="prairie_dog">Prairie Dog</option>
|
425 |
+
<option value="deer">Deer</option>
|
426 |
+
<option value="sheep">Sheep</option>
|
427 |
+
<option value="groundhog">Groundhog</option>
|
428 |
+
</select>
|
429 |
+
<label>Move to: </label>
|
430 |
+
<select id="location">
|
431 |
+
<option value="Deadwood, SD">Deadwood, SD</option>
|
432 |
+
<option value="Wind Cave National Park">Wind Cave National Park</option>
|
433 |
+
<option value="Wyoming Spring Creek">Wyoming Spring Creek</option>
|
434 |
+
</select>
|
435 |
+
<button onclick="move()">Move</button>
|
436 |
+
<div id="status">Players: 0</div>
|
437 |
+
<div id="chatBox"></div>
|
438 |
+
</div>
|
439 |
+
</div>
|
440 |
+
|
441 |
+
<script src="https://unpkg.com/[email protected]/dist/leaflet.js"></script>
|
442 |
+
<link rel="stylesheet" href="https://unpkg.com/[email protected]/dist/leaflet.css" />
|
443 |
+
<script>
|
444 |
+
const playerName = "{st.session_state.username}";
|
445 |
+
let ws = new WebSocket('ws://localhost:8765/prairie');
|
446 |
+
const map = L.map('map').setView([44.0, -103.0], 7);
|
447 |
+
L.tileLayer('https://{s}.tile.openstreetmap.org/{z}/{x}/{y}.png', {{
|
448 |
+
attribution: '© OpenStreetMap contributors'
|
449 |
+
}}).addTo(map);
|
450 |
+
|
451 |
+
const locations = {{
|
452 |
+
"Deadwood, SD": [44.3769, -103.7298],
|
453 |
+
"Wind Cave National Park": [43.6047, -103.4798],
|
454 |
+
"Wyoming Spring Creek": [41.6666, -106.6666]
|
455 |
+
}};
|
456 |
+
for (let loc in locations) {{
|
457 |
+
L.marker(locations[loc]).addTo(map).bindPopup(loc);
|
458 |
+
}}
|
459 |
+
|
460 |
+
let players = {{}};
|
461 |
+
const markers = {{}};
|
462 |
+
|
463 |
+
function updatePlayers(playerData) {{
|
464 |
+
playerData.forEach(player => {{
|
465 |
+
if (!markers[player.username]) {{
|
466 |
+
markers[player.username] = L.circleMarker(player.location, {{
|
467 |
+
color: `#${{player.color.toString(16).padStart(6, '0')}}`,
|
468 |
+
radius: 5
|
469 |
+
}}).addTo(map).bindPopup(`${{player.username}} (${{player.animal}})`);
|
470 |
+
}} else {{
|
471 |
+
markers[player.username].setLatLng(player.location);
|
472 |
+
}}
|
473 |
+
}});
|
474 |
+
document.getElementById('status').textContent = `Players: ${{Object.keys(markers).length}}`;
|
475 |
+
}}
|
476 |
+
|
477 |
+
function updateAnimal() {{
|
478 |
+
const animal = document.getElementById('animal').value;
|
479 |
+
ws.send(`${{playerName}}|PRAIRIE:ANIMAL:${{animal}}`);
|
480 |
+
}}
|
481 |
+
|
482 |
+
function move() {{
|
483 |
+
const location = document.getElementById('location').value;
|
484 |
+
ws.send(`${{playerName}}|PRAIRIE:MOVE:${{location}}`);
|
485 |
+
}}
|
486 |
+
|
487 |
+
ws.onmessage = function(event) {{
|
488 |
+
const data = event.data;
|
489 |
+
if (data.startsWith('PRAIRIE_UPDATE:')) {{
|
490 |
+
const playerData = JSON.parse(data.split('PRAIRIE_UPDATE:')[1]);
|
491 |
+
updatePlayers(playerData);
|
492 |
+
}} else if (!data.startsWith('MAP_UPDATE:')) {{
|
493 |
+
const [sender, message] = data.split('|');
|
494 |
+
const chatBox = document.getElementById('chatBox');
|
495 |
+
chatBox.innerHTML += `<p>${{sender}}: ${{message}}</p>`;
|
496 |
+
chatBox.scrollTop = chatBox.scrollHeight;
|
497 |
+
}}
|
498 |
+
}};
|
499 |
+
</script>
|
500 |
+
</body>
|
501 |
+
</html>
|
502 |
+
"""
|
503 |
+
|
504 |
# Main Game Loop
|
505 |
def main():
|
506 |
+
# Sidebar Titles and HUD
|
507 |
+
st.sidebar.title(f"๐ฎ {GAME_NAME}")
|
508 |
+
st.sidebar.subheader(f"๐ {st.session_state.username}โs Adventure - Score: {st.session_state.score} ๐")
|
509 |
+
st.sidebar.write(f"๐ {CHARACTERS[st.session_state.username]['desc']}")
|
510 |
+
st.sidebar.write(f"๐ Location: {st.session_state.location}")
|
511 |
+
st.sidebar.write(f"๐
Score: {st.session_state.score}")
|
512 |
+
st.sidebar.write(f"๐ต Treasures: {st.session_state.treasures}")
|
513 |
+
st.sidebar.write(f"๐ฅ Players: {', '.join([p['username'] for p in st.session_state.players.values()]) or 'None'}")
|
514 |
+
|
515 |
+
new_username = st.sidebar.selectbox("๐งโโ๏ธ Choose Your Hero", list(CHARACTERS.keys()), index=list(CHARACTERS.keys()).index(st.session_state.username))
|
516 |
+
if new_username != st.session_state.username:
|
517 |
+
asyncio.run(save_chat_entry(st.session_state.username, f"๐ Transforms into {new_username}!", CHARACTERS[st.session_state.username]["voice"]))
|
518 |
+
st.session_state.username = new_username
|
519 |
+
save_username(st.session_state.username)
|
520 |
+
st.rerun()
|
521 |
+
|
522 |
+
# Two-column layout
|
523 |
+
left_col, right_col = st.columns([2, 1])
|
524 |
+
|
525 |
+
# Left Column: Rocky Mountain Quest
|
526 |
+
with left_col:
|
527 |
+
# Render Rocky Mountain Map
|
528 |
+
components.html(rocky_map_html, width=800, height=600)
|
529 |
+
|
530 |
+
# Chat Interface
|
531 |
+
chat_content = asyncio.run(load_chat())
|
532 |
+
st.text_area("๐ Quest Log", "\n".join(chat_content[-10:]), height=200, disabled=True)
|
533 |
+
|
534 |
+
message = st.text_input(f"๐จ๏ธ {st.session_state.username} says:", placeholder="Speak or type to chat! ๐ฒ")
|
535 |
+
if st.button("๐ Send & Chat ๐ค"):
|
536 |
+
if message:
|
537 |
+
voice = CHARACTERS[st.session_state.username]["voice"]
|
538 |
+
md_file, audio_file = asyncio.run(save_chat_entry(st.session_state.username, message, voice))
|
539 |
+
if audio_file:
|
540 |
+
play_and_download_audio(audio_file)
|
541 |
+
st.success(f"๐ +10 points! New Score: {st.session_state.score}")
|
542 |
+
|
543 |
+
# Voice Input Component
|
544 |
+
mycomponent = components.declare_component("speech_component", path="./speech_component")
|
545 |
+
val = mycomponent(my_input_value="", key=f"speech_{st.session_state.get('speech_processed', False)}")
|
546 |
+
if val and val != st.session_state.last_transcript:
|
547 |
+
val_stripped = val.strip().replace('\n', ' ')
|
548 |
+
if val_stripped:
|
549 |
+
voice = CHARACTERS.get(st.session_state.username, {"voice": "en-US-AriaNeural"})["voice"]
|
550 |
+
st.session_state['speech_processed'] = True
|
551 |
+
md_file, audio_file = asyncio.run(save_chat_entry(st.session_state.username, val_stripped, voice))
|
552 |
+
if audio_file:
|
553 |
+
play_and_download_audio(audio_file)
|
554 |
+
st.rerun()
|
555 |
+
|
556 |
+
# Right Column: Prairie Simulator
|
557 |
+
with right_col:
|
558 |
+
st.subheader("๐พ Prairie Simulator")
|
559 |
+
components.html(prairie_simulator_html, width=600, height=600)
|
560 |
|
561 |
# Countdown Timer
|
562 |
elapsed = time.time() - st.session_state.last_update
|
|
|
566 |
st.session_state.last_update = time.time()
|
567 |
st.rerun()
|
568 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
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|
|
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|
|
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|
|
|
|
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|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
569 |
if not st.session_state.get('server_running', False):
|
570 |
st.session_state.server_task = threading.Thread(target=start_websocket_server, daemon=True)
|
571 |
st.session_state.server_task.start()
|