import streamlit as st # Set page config to wide mode st.set_page_config(layout="wide") # Initialize session state if not already done if 'board' not in st.session_state: st.session_state.board = [ ['♜', '♞', '♝', '♛', '♚', '♝', '♞', '♜'], ['♟', '♟', '♟', '♟', '♟', '♟', '♟', '♟'], [None] * 8, [None] * 8, [None] * 8, [None] * 8, ['♙', '♙', '♙', '♙', '♙', '♙', '♙', '♙'], ['♖', '♘', '♗', '♕', '♔', '♗', '♘', '♖'] ] if 'current_player' not in st.session_state: st.session_state.current_player = 'white' if 'selected_piece' not in st.session_state: st.session_state.selected_piece = None def handle_square_click(row, col): if st.session_state.selected_piece is None: # Select a piece if st.session_state.board[row][col] is not None: st.session_state.selected_piece = {'row': row, 'col': col} st.rerun() else: # Move the selected piece from_row = st.session_state.selected_piece['row'] from_col = st.session_state.selected_piece['col'] # Make the move st.session_state.board[row][col] = st.session_state.board[from_row][from_col] st.session_state.board[from_row][from_col] = None st.session_state.selected_piece = None st.session_state.current_player = 'black' if st.session_state.current_player == 'white' else 'white' st.rerun() # Create buttons for each square using Streamlit's native components st.write(f"## Chess Game") st.write(f"Current Player: {'White' if st.session_state.current_player == 'white' else 'Black'}") # Create the chessboard using a grid of columns board_container = st.container() with board_container: # CSS for the chess board st.markdown(""" """, unsafe_allow_html=True) # Create the board grid for row in range(8): cols = st.columns(8) for col in range(8): with cols[col]: piece = st.session_state.board[row][col] or ' ' is_selected = (st.session_state.selected_piece and st.session_state.selected_piece['row'] == row and st.session_state.selected_piece['col'] == col) square_color = 'white' if (row + col) % 2 == 0 else 'black' if is_selected: class_name = "chess-square-selected" else: class_name = f"chess-square-{square_color}" # Create a button for each square if st.button( piece, key=f"square_{row}_{col}", help=f"Row {row}, Col {col}", type="secondary", use_container_width=True ): handle_square_click(row, col) # Add a reset button if st.button('Reset Game', key='reset'): st.session_state.board = [ ['♜', '♞', '♝', '♛', '♚', '♝', '♞', '♜'], ['♟', '♟', '♟', '♟', '♟', '♟', '♟', '♟'], [None] * 8, [None] * 8, [None] * 8, [None] * 8, ['♙', '♙', '♙', '♙', '♙', '♙', '♙', '♙'], ['♖', '♘', '♗', '♕', '♔', '♗', '♘', '♖'] ] st.session_state.current_player = 'white' st.session_state.selected_piece = None st.rerun()