Update app.py
Browse files
app.py
CHANGED
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import streamlit as st
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import json
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# Set page config to wide mode
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st.set_page_config(layout="wide")
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@@ -20,140 +19,86 @@ if 'current_player' not in st.session_state:
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st.session_state.current_player = 'white'
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if 'selected_piece' not in st.session_state:
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st.session_state.selected_piece = None
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if 'last_move' not in st.session_state:
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st.session_state.last_move = None
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def
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if
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else
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# Move the selected piece
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from_row = st.session_state.selected_piece['row']
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from_col = st.session_state.selected_piece['col']
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# Make the move
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st.session_state.board[row][col] = st.session_state.board[from_row][from_col]
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st.session_state.board[from_row][from_col] = None
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st.session_state.selected_piece = None
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st.session_state.current_player = 'black' if st.session_state.current_player == 'white' else 'white'
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# Clear the last move
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st.session_state.last_move = None
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st.rerun()
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# Create
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}}
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.chess-board {{
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width: 100%;
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grid-template-columns: repeat(8, 1fr);
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gap: 2px;
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padding: 10px;
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background: #2f2f2f;
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margin: 0 auto;
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}}
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.square {{
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aspect-ratio: 1;
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display: flex;
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align-items: center;
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justify-content: center;
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transition: background-color 0.2s;
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user-select: none;
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}}
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.square:hover {{
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opacity: 0.8;
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}}
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.white {{
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background: #e8e8e8;
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}}
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.black {{
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background: #b0b0b0;
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}}
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.selected {{
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background: #ffd700 !important;
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}}
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.game-info {{
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font-size: 2em;
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margin: 20px;
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text-align: center;
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color: #333;
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}}
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</style>
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</head>
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<body>
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<div class="container">
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<div class="game-info">
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Current Player: {'White' if st.session_state.current_player == 'white' else 'Black'}
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</div>
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<div class="chess-board" id="board">
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"""
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# Generate the squares with pieces
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for row in range(8):
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for col in range(8):
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piece = st.session_state.board[row][col] or ''
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is_selected = (st.session_state.selected_piece and
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st.session_state.selected_piece['row'] == row and
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st.session_state.selected_piece['col'] == col)
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square_color = 'white' if (row + col) % 2 == 0 else 'black'
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selected_class = ' selected' if is_selected else ''
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chess_board_html += f"""
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<div class="square {square_color}{selected_class}"
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onclick="handleSquareClick({row}, {col})"
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data-row="{row}"
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data-col="{col}">
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{piece}
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</div>
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"""
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# Add JavaScript for handling moves with Streamlit state management
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chess_board_html += """
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</div>
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</div>
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<script>
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function handleSquareClick(row, col) {
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const data = {
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row: row,
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col: col
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};
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window.parent.Streamlit.setComponentValue(JSON.stringify(data));
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}
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# Add a reset button
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if st.button('Reset Game'):
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st.session_state.board = [
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['β', 'β', 'β', 'β', 'β', 'β', 'β', 'β'],
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['β', 'β', 'β', 'β', 'β', 'β', 'β', 'β'],
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]
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st.session_state.current_player = 'white'
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st.session_state.selected_piece = None
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st.session_state.last_move = None
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st.rerun()
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import streamlit as st
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# Set page config to wide mode
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st.set_page_config(layout="wide")
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st.session_state.current_player = 'white'
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if 'selected_piece' not in st.session_state:
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st.session_state.selected_piece = None
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def handle_square_click(row, col):
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if st.session_state.selected_piece is None:
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# Select a piece
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if st.session_state.board[row][col] is not None:
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st.session_state.selected_piece = {'row': row, 'col': col}
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st.rerun()
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else:
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# Move the selected piece
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from_row = st.session_state.selected_piece['row']
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from_col = st.session_state.selected_piece['col']
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# Make the move
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st.session_state.board[row][col] = st.session_state.board[from_row][from_col]
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st.session_state.board[from_row][from_col] = None
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st.session_state.selected_piece = None
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st.session_state.current_player = 'black' if st.session_state.current_player == 'white' else 'white'
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st.rerun()
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# Create buttons for each square using Streamlit's native components
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st.write(f"## Chess Game")
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st.write(f"Current Player: {'White' if st.session_state.current_player == 'white' else 'Black'}")
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# Create the chessboard using a grid of columns
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board_container = st.container()
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with board_container:
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# CSS for the chess board
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st.markdown("""
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<style>
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.stButton > button {
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width: 100%;
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height: 0;
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padding-bottom: 100%;
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font-size: 3em;
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display: flex;
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align-items: center;
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justify-content: center;
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background-color: transparent;
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border: none;
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}
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.chess-square-white {
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background-color: #e8e8e8 !important;
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}
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.chess-square-black {
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background-color: #b0b0b0 !important;
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}
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.chess-square-selected {
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background-color: #ffd700 !important;
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}
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</style>
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""", unsafe_allow_html=True)
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# Create the board grid
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for row in range(8):
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cols = st.columns(8)
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for col in range(8):
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with cols[col]:
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piece = st.session_state.board[row][col] or ' '
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is_selected = (st.session_state.selected_piece and
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st.session_state.selected_piece['row'] == row and
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st.session_state.selected_piece['col'] == col)
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square_color = 'white' if (row + col) % 2 == 0 else 'black'
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if is_selected:
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class_name = "chess-square-selected"
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else:
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class_name = f"chess-square-{square_color}"
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# Create a button for each square
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if st.button(
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piece,
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key=f"square_{row}_{col}",
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help=f"Row {row}, Col {col}",
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type="secondary",
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use_container_width=True
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):
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handle_square_click(row, col)
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# Add a reset button
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if st.button('Reset Game', key='reset'):
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st.session_state.board = [
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['β', 'β', 'β', 'β', 'β', 'β', 'β', 'β'],
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['β', 'β', 'β', 'β', 'β', 'β', 'β', 'β'],
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]
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st.session_state.current_player = 'white'
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st.session_state.selected_piece = None
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st.rerun()
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