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index.html
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| 1 |
+
<!DOCTYPE html>
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| 2 |
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<html lang="en">
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| 3 |
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<head>
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| 4 |
+
<meta charset="UTF-8">
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| 5 |
+
<meta name="viewport" content="width=device-width, initial-scale=1.0">
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| 6 |
+
<title>Witty Card Game Prototype π€π</title>
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| 7 |
+
<style>
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| 8 |
+
body {
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| 9 |
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font-family: sans-serif;
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| 10 |
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background-color: #f0f0f0;
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| 11 |
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color: #333;
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| 12 |
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padding: 20px;
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| 13 |
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}
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| 14 |
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| 15 |
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h1, h2 {
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| 16 |
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text-align: center;
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| 17 |
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color: #5a3a7e; /* A deep purple, because why not? */
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| 18 |
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}
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| 19 |
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| 20 |
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#gameArea {
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| 21 |
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max-width: 900px;
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| 22 |
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margin: 20px auto;
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| 23 |
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background-color: #fff;
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| 24 |
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padding: 20px;
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| 25 |
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border-radius: 8px;
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| 26 |
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box-shadow: 0 4px 8px rgba(0,0,0,0.1);
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| 27 |
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}
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| 28 |
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| 29 |
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.deck-area, #judgeArea, #playerHands {
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| 30 |
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margin-bottom: 20px;
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| 31 |
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padding: 15px;
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| 32 |
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border: 1px dashed #ccc;
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| 33 |
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border-radius: 5px;
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| 34 |
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}
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| 35 |
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| 36 |
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#judgeArea h3, #playerHands h3 {
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| 37 |
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margin-top: 0;
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| 38 |
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color: #333;
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| 39 |
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}
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| 40 |
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| 41 |
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.card {
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| 42 |
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display: inline-block; /* Lay them out like real cards, kinda */
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| 43 |
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border: 1px solid #aaa;
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| 44 |
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background-color: #f9f9f9;
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| 45 |
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padding: 15px 10px; /* A bit more padding for readability */
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| 46 |
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margin: 5px;
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| 47 |
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min-width: 80px;
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| 48 |
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min-height: 50px; /* Let content define height mostly */
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| 49 |
+
border-radius: 4px;
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| 50 |
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box-shadow: 1px 1px 3px rgba(0,0,0,0.1);
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| 51 |
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text-align: center;
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| 52 |
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vertical-align: top; /* Align cards nicely if they wrap */
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| 53 |
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font-size: 0.9em;
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| 54 |
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cursor: default; /* Looks like a thing you can't click... yet! */
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| 55 |
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}
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| 56 |
+
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| 57 |
+
.inboxCard {
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| 58 |
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background-color: #e0f7fa; /* Light cyan - like a fresh email! π§ */
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| 59 |
+
border-color: #00acc1;
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| 60 |
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font-weight: bold;
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| 61 |
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}
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| 62 |
+
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| 63 |
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.replyCard {
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| 64 |
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background-color: #fff9c4; /* Light yellow - like a sticky note reply! π */
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| 65 |
+
border-color: #ffeb3b;
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| 66 |
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}
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| 67 |
+
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| 68 |
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.player-hand {
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| 69 |
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margin-bottom: 15px;
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| 70 |
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padding-bottom: 10px;
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| 71 |
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border-bottom: 1px solid #eee;
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| 72 |
+
}
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| 73 |
+
.player-hand:last-child {
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| 74 |
+
border-bottom: none;
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| 75 |
+
}
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| 76 |
+
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| 77 |
+
#status {
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| 78 |
+
margin-top: 20px;
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| 79 |
+
padding: 10px;
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| 80 |
+
background-color: #e8f5e9; /* Calming green for status updates */
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| 81 |
+
border: 1px solid #a5d6a7;
|
| 82 |
+
border-radius: 4px;
|
| 83 |
+
text-align: center;
|
| 84 |
+
}
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| 85 |
+
</style>
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| 86 |
+
</head>
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| 87 |
+
<body>
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| 88 |
+
|
| 89 |
+
<h1>Card Game Extravaganza! (Prototype Stage) π</h1>
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| 90 |
+
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| 91 |
+
<div id="gameArea">
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| 92 |
+
<h2>Game Board</h2>
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| 93 |
+
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| 94 |
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<div class="deck-area">
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| 95 |
+
<h3>Decks (Conceptual)</h3>
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| 96 |
+
<p>Imagine two piles here: one for INBOX π₯, one for REPLY π€. We draw from these in JS!</p>
|
| 97 |
+
<p>INBOX cards remaining: <span id="inboxCount">?</span></p>
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| 98 |
+
<p>REPLY cards remaining: <span id="replyCount">?</span></p>
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| 99 |
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</div>
|
| 100 |
+
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| 101 |
+
<div id="judgeArea">
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| 102 |
+
<h3>Judge's INBOX Card π€</h3>
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| 103 |
+
<div id="currentInboxCard">Waiting for the round to start...</div>
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| 104 |
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</div>
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| 105 |
+
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| 106 |
+
<div id="playerHands">
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| 107 |
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<h3>Player Hands π</h3>
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| 108 |
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<div id="handsDisplay">Players are gathering... cards are being shuffled... suspense!</div>
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| 109 |
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</div>
|
| 110 |
+
|
| 111 |
+
<div id="status">
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| 112 |
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Game initializing... Prepare for witty banter! π
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| 113 |
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</div>
|
| 114 |
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</div>
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| 115 |
+
|
| 116 |
+
<script>
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| 117 |
+
// === CONFIGURATION & INITIAL STATE ===
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| 118 |
+
console.log("π Booting up the Card Game Engine... Hold onto your hats! Or don't. Free will is a thing. π€");
|
| 119 |
+
|
| 120 |
+
const numberOfPlayers = 3; // Let's start with 3 players. More players, more chaos! π
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| 121 |
+
const cardsPerHand = 7; // As requested, 7 REPLY cards each. A sacred number? Probably not. β¨
|
| 122 |
+
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| 123 |
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let inboxDeck = [];
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| 124 |
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let replyDeck = [];
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| 125 |
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let players = []; // Array to hold player objects { id: number, name: string, hand: array }
|
| 126 |
+
let discardInbox = []; // Where used INBOX cards go to ponder their existence.
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| 127 |
+
let discardReply = []; // Where used REPLY cards go to await reincarnation (reshuffling?).
|
| 128 |
+
let currentJudgeIndex = 0; // We'll figure out the 'oldest' part later, for now player 0 starts. π΄π
|
| 129 |
+
let currentInboxCard = null; // The card currently demanding attention.
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| 130 |
+
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| 131 |
+
// === DECK CREATION ===
|
| 132 |
+
// Let's fill our decks with profound nonsense and digital ephemera. π§
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| 133 |
+
|
| 134 |
+
function createDecks() {
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| 135 |
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console.log("π Generating sacred texts... I mean, card decks.");
|
| 136 |
+
|
| 137 |
+
// --- INBOX Deck: The prompts, the questions, the existential crises! ---
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| 138 |
+
inboxDeck = [
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| 139 |
+
"What's the sound of one hand clapping... in a Zoom meeting? ππ»",
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| 140 |
+
"My therapist told me to embrace my mistakes. So I hugged my code. π€",
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| 141 |
+
"The real treasure was the _______ we made along the way. π΄ββ οΈ",
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| 142 |
+
"Why did the AI cross the road? π€π£οΈ",
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| 143 |
+
"What's secretly controlling the world? ππ½",
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| 144 |
+
"Describe your last debugging session using only interpretive dance. ππΊπ",
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| 145 |
+
"Complete the prophecy: 'And lo, the user shall _______'. π",
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| 146 |
+
"What's the wifi password in the afterlife? πΆπ»",
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| 147 |
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"If cats could text, their first message would be _______. πΌπ±",
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| 148 |
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"The meaning of life is apparently _______. Who knew? π€·ββοΈ",
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| 149 |
+
];
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| 150 |
+
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| 151 |
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// --- REPLY Deck: The answers, the non-sequiturs, the genius strokes! ---
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| 152 |
+
replyDeck = [
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| 153 |
+
"A rogue semicolon. ;",
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| 154 |
+
"Blaming the intern. π
",
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| 155 |
+
"Aggressively Googling it. π",
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| 156 |
+
"Turning it off and on again. π",
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| 157 |
+
"Insufficient caffeine. β",
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| 158 |
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"A quantum fluctuation. β¨",
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| 159 |
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"Feature, not a bug. β’οΈ",
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| 160 |
+
"Squirrels. Definitely squirrels. πΏοΈ",
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| 161 |
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"The 'any' key. Where is it?! π€",
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| 162 |
+
"Asking for a friend... π",
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| 163 |
+
"My other notification. π",
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| 164 |
+
"A deeply profound nap. π΄",
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| 165 |
+
"Imposter syndrome. π",
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| 166 |
+
"Running 'sudo make me a sandwich'. π₯ͺ",
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| 167 |
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"Emptying the browser cache... and my soul. π¨",
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| 168 |
+
"Just vibing. β¨πβ¨",
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| 169 |
+
"Three ducks in a trench coat. π¦π¦π¦π§₯",
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| 170 |
+
"The algorithm demands it. π€",
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| 171 |
+
"Error 404: Witty response not found. π«",
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| 172 |
+
"A moment of existential dread. π¨",
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| 173 |
+
"Lasers! Pew pew! β¨",
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| 174 |
+
"The overwhelming urge to automate everything. βοΈ",
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| 175 |
+
"Another meeting that could have been an email. π§",
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| 176 |
+
"Forgetting to save.πΎπ±",
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| 177 |
+
"The sheer audacity. π",
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| 178 |
+
];
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| 179 |
+
console.log(`π₯ INBOX deck created with ${inboxDeck.length} cards. Ready to perplex!`);
|
| 180 |
+
console.log(`π€ REPLY deck created with ${replyDeck.length} cards. Ready to amuse/confuse!`);
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| 181 |
+
updateDeckCounts(); // Show initial counts
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| 182 |
+
}
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| 183 |
+
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| 184 |
+
// === UTILITY FUNCTIONS ===
|
| 185 |
+
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| 186 |
+
// Fisher-Yates (Knuth) Shuffle Algorithm - The gold standard for shuffling digital things! π°
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| 187 |
+
function shuffleDeck(deck) {
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| 188 |
+
console.log(`π² Shuffling the deck... Don't peek! π`);
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| 189 |
+
let currentIndex = deck.length, randomIndex;
|
| 190 |
+
// While there remain elements to shuffle...
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| 191 |
+
while (currentIndex !== 0) {
|
| 192 |
+
// Pick a remaining element...
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| 193 |
+
randomIndex = Math.floor(Math.random() * currentIndex);
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| 194 |
+
currentIndex--;
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| 195 |
+
// And swap it with the current element.
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| 196 |
+
[deck[currentIndex], deck[randomIndex]] = [deck[randomIndex], deck[currentIndex]]; // Fancy swap!
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| 197 |
+
}
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| 198 |
+
console.log("πͺοΈ Deck successfully randomized!");
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| 199 |
+
return deck;
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| 200 |
+
}
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| 201 |
+
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| 202 |
+
// Creates the visual representation of a card
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| 203 |
+
function createCardElement(cardText, cardType) {
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| 204 |
+
const cardDiv = document.createElement('div');
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| 205 |
+
cardDiv.classList.add('card');
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| 206 |
+
cardDiv.classList.add(cardType === 'inbox' ? 'inboxCard' : 'replyCard');
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| 207 |
+
cardDiv.innerText = cardText; // Simple text for now
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| 208 |
+
// Maybe add icons or other generative stuff later? Sky's the limit! π
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| 209 |
+
return cardDiv;
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| 210 |
+
}
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| 211 |
+
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| 212 |
+
function updateStatus(message) {
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| 213 |
+
const statusEl = document.getElementById('status');
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| 214 |
+
statusEl.innerText = `π’ ${message} ${Date().toLocaleTimeString()}`; // Add a timestamp for extra officiousness
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| 215 |
+
console.log(`Status Update: ${message}`);
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| 216 |
+
}
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| 217 |
+
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| 218 |
+
function updateDeckCounts() {
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| 219 |
+
document.getElementById('inboxCount').innerText = inboxDeck.length;
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| 220 |
+
document.getElementById('replyCount').innerText = replyDeck.length;
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| 221 |
+
}
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| 222 |
+
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| 223 |
+
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| 224 |
+
// === GAME SETUP FUNCTIONS ===
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| 225 |
+
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| 226 |
+
function dealInitialHands() {
|
| 227 |
+
console.log(`π€ Dealing cards... Everyone gets ${cardsPerHand}. No cheating!`);
|
| 228 |
+
players = []; // Reset players if dealing again
|
| 229 |
+
for (let i = 0; i < numberOfPlayers; i++) {
|
| 230 |
+
const playerHand = replyDeck.splice(0, cardsPerHand); // Take cards from the *top* of the shuffled deck
|
| 231 |
+
if (playerHand.length < cardsPerHand) {
|
| 232 |
+
console.error(`π± Oh no! Not enough REPLY cards left to deal full hands! Need ${cardsPerHand}, got ${playerHand.length}. Maybe reshuffle discard? Or just panic?`);
|
| 233 |
+
// Handle deck running out - reshuffle discard pile? End game? Add more cards?
|
| 234 |
+
updateStatus(`Error: Not enough REPLY cards to deal! Game paused. π¬`);
|
| 235 |
+
return false; // Stop dealing
|
| 236 |
+
}
|
| 237 |
+
players.push({
|
| 238 |
+
id: i,
|
| 239 |
+
name: `Player ${i + 1}`, // TODO: Get actual player names later? π€ Maybe ask them politely?
|
| 240 |
+
hand: playerHand
|
| 241 |
+
});
|
| 242 |
+
console.log(`Player ${i + 1} received their hand.`);
|
| 243 |
+
}
|
| 244 |
+
updateDeckCounts();
|
| 245 |
+
return true; // Dealing successful
|
| 246 |
+
}
|
| 247 |
+
|
| 248 |
+
function selectStartingJudge() {
|
| 249 |
+
// Rule: Oldest player starts.
|
| 250 |
+
// Reality: We don't know ages yet. Let's just pick Player 1 (index 0) for now. π€·ββοΈ
|
| 251 |
+
// TODO: Implement actual age check or a random selection later.
|
| 252 |
+
currentJudgeIndex = 0;
|
| 253 |
+
console.log(`π Player ${currentJudgeIndex + 1} is declared the first Judge! By decree of... well, me, the code.`);
|
| 254 |
+
updateStatus(`Player ${currentJudgeIndex + 1} starts as the Judge.`);
|
| 255 |
+
}
|
| 256 |
+
|
| 257 |
+
function judgeDrawsInbox() {
|
| 258 |
+
console.log("π§ββοΈ Judge is drawing an INBOX card...");
|
| 259 |
+
if (inboxDeck.length === 0) {
|
| 260 |
+
console.warn("π¬ INBOX deck is empty! Time to reshuffle the discard pile or ponder the void?");
|
| 261 |
+
// TODO: Implement reshuffling logic for inboxDeck from discardInbox
|
| 262 |
+
updateStatus("INBOX deck empty! Need to reshuffle or end game. π€");
|
| 263 |
+
currentInboxCard = "The INBOX is empty... what does it all mean?!"; // Placeholder
|
| 264 |
+
return false; // Can't draw
|
| 265 |
+
}
|
| 266 |
+
|
| 267 |
+
currentInboxCard = inboxDeck.shift(); // Take the top card (array.shift())
|
| 268 |
+
discardInbox.push(currentInboxCard); // Add it to the discard pile
|
| 269 |
+
console.log(`βοΈ Judge drew: "${currentInboxCard}"`);
|
| 270 |
+
updateDeckCounts();
|
| 271 |
+
updateStatus(`Judge drew the INBOX card. Players, prepare your replies!`);
|
| 272 |
+
return true; // Draw successful
|
| 273 |
+
}
|
| 274 |
+
|
| 275 |
+
// === RENDERING FUNCTION ===
|
| 276 |
+
// This function updates the HTML to show the current game state
|
| 277 |
+
|
| 278 |
+
function renderGame() {
|
| 279 |
+
console.log("π¨ Painting the game state onto the screen... like digital Bob Ross. Happy little cards! π³");
|
| 280 |
+
|
| 281 |
+
// Render Judge's Card
|
| 282 |
+
const judgeArea = document.getElementById('currentInboxCard');
|
| 283 |
+
judgeArea.innerHTML = ''; // Clear previous card
|
| 284 |
+
if (currentInboxCard) {
|
| 285 |
+
judgeArea.appendChild(createCardElement(currentInboxCard, 'inbox'));
|
| 286 |
+
} else {
|
| 287 |
+
judgeArea.innerText = "Waiting for Judge to draw...";
|
| 288 |
+
}
|
| 289 |
+
|
| 290 |
+
// Render Player Hands
|
| 291 |
+
const handsDisplay = document.getElementById('handsDisplay');
|
| 292 |
+
handsDisplay.innerHTML = ''; // Clear previous hands
|
| 293 |
+
players.forEach(player => {
|
| 294 |
+
const playerDiv = document.createElement('div');
|
| 295 |
+
playerDiv.classList.add('player-hand');
|
| 296 |
+
// Add player name, maybe bold the judge?
|
| 297 |
+
const namePrefix = player.id === currentJudgeIndex ? 'π Judge ' : '';
|
| 298 |
+
playerDiv.innerHTML = `<h4>${namePrefix}${player.name}'s Hand:</h4>`;
|
| 299 |
+
player.hand.forEach(cardText => {
|
| 300 |
+
playerDiv.appendChild(createCardElement(cardText, 'reply'));
|
| 301 |
+
});
|
| 302 |
+
handsDisplay.appendChild(playerDiv);
|
| 303 |
+
});
|
| 304 |
+
|
| 305 |
+
// Update deck counts display too
|
| 306 |
+
updateDeckCounts();
|
| 307 |
+
|
| 308 |
+
console.log("πΌοΈ Render complete. The stage is set!");
|
| 309 |
+
}
|
| 310 |
+
|
| 311 |
+
|
| 312 |
+
// === INITIAL GAME START ===
|
| 313 |
+
|
| 314 |
+
function startGame() {
|
| 315 |
+
console.log("π LET THE GAMES BEGIN! π May the wittiest human (or bot?) win!");
|
| 316 |
+
updateStatus("Game starting! Shuffling decks...");
|
| 317 |
+
|
| 318 |
+
createDecks();
|
| 319 |
+
shuffleDeck(inboxDeck);
|
| 320 |
+
shuffleDeck(replyDeck);
|
| 321 |
+
|
| 322 |
+
updateStatus("Dealing initial hands...");
|
| 323 |
+
if (!dealInitialHands()) return; // Stop if dealing failed
|
| 324 |
+
|
| 325 |
+
selectStartingJudge();
|
| 326 |
+
|
| 327 |
+
updateStatus("First round: Judge draws an INBOX card...");
|
| 328 |
+
if (!judgeDrawsInbox()) return; // Stop if drawing failed
|
| 329 |
+
|
| 330 |
+
// Initial render of the game state
|
| 331 |
+
renderGame();
|
| 332 |
+
|
| 333 |
+
updateStatus(`Round 1 started. Judge ${players[currentJudgeIndex].name} reads: "${currentInboxCard}". Players select a REPLY card! (Interaction needed next!)`);
|
| 334 |
+
}
|
| 335 |
+
|
| 336 |
+
// --- Kick off the game when the page loads ---
|
| 337 |
+
window.onload = startGame;
|
| 338 |
+
|
| 339 |
+
// === FUTURE LOGIC PLACEHOLDERS ===
|
| 340 |
+
// console.log("β³ Next steps: Implement player REPLY submission, judging, scoring, card drawing, next round logic... It's a marathon, not a sprint! Unless you're coding really fast. ππ¨");
|
| 341 |
+
// function playerSubmitsReply(playerId, cardIndex) { ... }
|
| 342 |
+
// function judgeSelectsWinner(submittedCard) { ... }
|
| 343 |
+
// function nextRound() { ... }
|
| 344 |
+
// function refillPlayerHand(playerId) { ... }
|
| 345 |
+
|
| 346 |
+
</script>
|
| 347 |
+
|
| 348 |
+
</body>
|
| 349 |
+
</html>
|