import gradio as gr import os import pandas as pd import json from PIL import Image, ImageSequence import io from functools import reduce import numpy as np from datetime import datetime, timedelta import matplotlib.pyplot as plt from leaderboard_utils import ( get_organization, get_mario_leaderboard, get_sokoban_leaderboard, get_2048_leaderboard, get_candy_leaderboard, get_tetris_leaderboard, get_tetris_planning_leaderboard, get_combined_leaderboard, GAME_ORDER ) from data_visualization import ( get_combined_leaderboard_with_group_bar, create_organization_radar_chart, create_top_players_radar_chart, create_player_radar_chart, create_horizontal_bar_chart, normalize_values ) # Define time points and their corresponding data files TIME_POINTS = { "03/25/2025": "rank_data_03_25_2025.json", # Add more time points here as they become available } # Load the initial JSON file with rank data with open(TIME_POINTS["03/25/2025"], "r") as f: rank_data = json.load(f) # Add leaderboard state at the top level leaderboard_state = { "current_game": None, "previous_overall": { "Super Mario Bros": True, "Sokoban": True, "2048": True, "Candy Crash": True, "Tetris (complete)": True, "Tetris (planning only)": True }, "previous_details": { "Super Mario Bros": False, "Sokoban": False, "2048": False, "Candy Crash": False, "Tetris (complete)": False, "Tetris (planning only)": False } } # Define GIF paths for the carousel GIF_PATHS = [ "assets/super_mario_bros/super_mario.gif", "assets/sokoban/sokoban.gif", "assets/2048/2048.gif", "assets/candy/candy.gif", "assets/tetris/tetris.gif" ] # Print and verify GIF paths print("\nChecking GIF paths:") for gif_path in GIF_PATHS: if os.path.exists(gif_path): print(f"✓ Found: {gif_path}") # Print file size size = os.path.getsize(gif_path) print(f" Size: {size / (1024*1024):.2f} MB") else: print(f"✗ Missing: {gif_path}") # Load video links and news data with open('assets/game_video_link.json', 'r') as f: VIDEO_LINKS = json.load(f) with open('assets/news.json', 'r') as f: NEWS_DATA = json.load(f) def load_gif(gif_path): """Load a GIF file and return it as a PIL Image""" try: img = Image.open(gif_path) print(f"Successfully loaded GIF: {gif_path}") return img except Exception as e: print(f"Error loading GIF {gif_path}: {e}") return None def create_gif_carousel(): """Create a custom HTML/JS component for GIF carousel""" print("\nCreating GIF carousel with paths:", GIF_PATHS) html = f""" """ return gr.HTML(html) def load_rank_data(time_point): """Load rank data for a specific time point""" if time_point in TIME_POINTS: try: with open(TIME_POINTS[time_point], "r") as f: return json.load(f) except FileNotFoundError: return None return None def update_leaderboard(mario_overall, mario_details, sokoban_overall, sokoban_details, _2048_overall, _2048_details, candy_overall, candy_details, tetris_overall, tetris_details, tetris_plan_overall, tetris_plan_details): global leaderboard_state # Convert current checkbox states to dictionary for easier comparison current_overall = { "Super Mario Bros": mario_overall, "Sokoban": sokoban_overall, "2048": _2048_overall, "Candy Crash": candy_overall, "Tetris (complete)": tetris_overall, "Tetris (planning only)": tetris_plan_overall } current_details = { "Super Mario Bros": mario_details, "Sokoban": sokoban_details, "2048": _2048_details, "Candy Crash": candy_details, "Tetris (complete)": tetris_details, "Tetris (planning only)": tetris_plan_details } # Find which game's state changed changed_game = None for game in current_overall.keys(): if (current_overall[game] != leaderboard_state["previous_overall"][game] or current_details[game] != leaderboard_state["previous_details"][game]): changed_game = game break if changed_game: # If a game's details checkbox was checked if current_details[changed_game] and not leaderboard_state["previous_details"][changed_game]: # Reset all other games' states for game in current_overall.keys(): if game != changed_game: current_overall[game] = False current_details[game] = False leaderboard_state["previous_overall"][game] = False leaderboard_state["previous_details"][game] = False # Update state for the selected game leaderboard_state["current_game"] = changed_game leaderboard_state["previous_overall"][changed_game] = True leaderboard_state["previous_details"][changed_game] = True current_overall[changed_game] = True # If a game's overall checkbox was checked elif current_overall[changed_game] and not leaderboard_state["previous_overall"][changed_game]: # If we were in details view for another game, switch to overall view if leaderboard_state["current_game"] and leaderboard_state["previous_details"][leaderboard_state["current_game"]]: # Reset previous game's details leaderboard_state["previous_details"][leaderboard_state["current_game"]] = False current_details[leaderboard_state["current_game"]] = False leaderboard_state["current_game"] = None # Update state leaderboard_state["previous_overall"][changed_game] = True leaderboard_state["previous_details"][changed_game] = False # If a game's overall checkbox was unchecked elif not current_overall[changed_game] and leaderboard_state["previous_overall"][changed_game]: # If we're in details view, don't allow unchecking the overall checkbox if leaderboard_state["current_game"] == changed_game: current_overall[changed_game] = True else: leaderboard_state["previous_overall"][changed_game] = False if leaderboard_state["current_game"] == changed_game: leaderboard_state["current_game"] = None # If a game's details checkbox was unchecked elif not current_details[changed_game] and leaderboard_state["previous_details"][changed_game]: leaderboard_state["previous_details"][changed_game] = False if leaderboard_state["current_game"] == changed_game: leaderboard_state["current_game"] = None # Build dictionary for selected games selected_games = { "Super Mario Bros": current_overall["Super Mario Bros"], "Sokoban": current_overall["Sokoban"], "2048": current_overall["2048"], "Candy Crash": current_overall["Candy Crash"], "Tetris (complete)": current_overall["Tetris (complete)"], "Tetris (planning only)": current_overall["Tetris (planning only)"] } # Get the appropriate DataFrame and chart based on current state if leaderboard_state["current_game"]: # For detailed view if leaderboard_state["current_game"] == "Super Mario Bros": df = get_mario_leaderboard(rank_data) elif leaderboard_state["current_game"] == "Sokoban": df = get_sokoban_leaderboard(rank_data) elif leaderboard_state["current_game"] == "2048": df = get_2048_leaderboard(rank_data) elif leaderboard_state["current_game"] == "Candy Crash": df = get_candy_leaderboard(rank_data) elif leaderboard_state["current_game"] == "Tetris (complete)": df = get_tetris_leaderboard(rank_data) else: # Tetris (planning only) df = get_tetris_planning_leaderboard(rank_data) # Always create a new chart for detailed view chart = create_horizontal_bar_chart(df, leaderboard_state["current_game"]) else: # For overall view df, chart = get_combined_leaderboard_with_group_bar(rank_data, selected_games) # Return exactly 14 values to match the expected outputs return (df, chart, current_overall["Super Mario Bros"], current_details["Super Mario Bros"], current_overall["Sokoban"], current_details["Sokoban"], current_overall["2048"], current_details["2048"], current_overall["Candy Crash"], current_details["Candy Crash"], current_overall["Tetris (complete)"], current_details["Tetris (complete)"], current_overall["Tetris (planning only)"], current_details["Tetris (planning only)"]) def update_leaderboard_with_time(time_point, mario_overall, mario_details, sokoban_overall, sokoban_details, _2048_overall, _2048_details, candy_overall, candy_details, tetris_overall, tetris_details, tetris_plan_overall, tetris_plan_details): # Load rank data for the selected time point global rank_data new_rank_data = load_rank_data(time_point) if new_rank_data is not None: rank_data = new_rank_data # Use the existing update_leaderboard function return update_leaderboard(mario_overall, mario_details, sokoban_overall, sokoban_details, _2048_overall, _2048_details, candy_overall, candy_details, tetris_overall, tetris_details, tetris_plan_overall, tetris_plan_details) def clear_filters(): global leaderboard_state # Reset all checkboxes to default state selected_games = { "Super Mario Bros": True, "Sokoban": True, "2048": True, "Candy Crash": True, "Tetris (complete)": True, "Tetris (planning only)": True } # Get the combined leaderboard and group bar chart df, chart = get_combined_leaderboard_with_group_bar(rank_data, selected_games) # Reset the leaderboard state to match the default checkbox states leaderboard_state = { "current_game": None, "previous_overall": { "Super Mario Bros": True, "Sokoban": True, "2048": True, "Candy Crash": True, "Tetris (complete)": True, "Tetris (planning only)": True }, "previous_details": { "Super Mario Bros": False, "Sokoban": False, "2048": False, "Candy Crash": False, "Tetris (complete)": False, "Tetris (planning only)": False } } # Return exactly 14 values to match the expected outputs return (df, chart, True, False, # mario True, False, # sokoban True, False, # 2048 True, False, # candy True, False, # tetris True, False) # tetris plan def create_timeline_slider(): """Create a custom timeline slider component""" timeline_html = """
03/25/2025
""" return gr.HTML(timeline_html) def create_video_gallery(): """Create a custom HTML/JS component for video gallery""" # Extract video IDs mario_id = VIDEO_LINKS["super_mario"].split("?v=")[1] sokoban_id = VIDEO_LINKS["sokoban"].split("?v=")[1] game_2048_id = VIDEO_LINKS["2048"].split("?v=")[1] candy_id = VIDEO_LINKS["candy"].split("?v=")[1] # Generate news HTML news_items = [] for item in NEWS_DATA["news"]: video_id = item["video_link"].split("?v=")[1] date_obj = datetime.strptime(item["date"], "%Y-%m-%d") formatted_date = date_obj.strftime("%B %d, %Y") news_items.append(f'''
{formatted_date}
''') news_html = '\n'.join(news_items) gallery_html = f''' ''' return gr.HTML(gallery_html) def build_app(): with gr.Blocks(css=""" .visualization-container { height: 85vh !important; max-height: 900px !important; min-height: 600px !important; background-color: #f8f9fa; border-radius: 10px; padding: 25px; /* Increased padding */ box-shadow: 0 2px 4px rgba(0,0,0,0.1); overflow: hidden; margin: 0 auto !important; /* Center the visualization */ } .visualization-container .plot { height: 100% !important; width: 100% !important; } .section-title { font-size: 1.5em; font-weight: bold; color: #2c3e50; margin-bottom: 15px; padding-bottom: 10px; border-bottom: 2px solid #e9ecef; text-align: center; /* Center the title */ } /* Add container for the entire app */ .container { max-width: 1400px; margin: 0 auto; padding: 0 20px; } """) as demo: gr.Markdown("# 🎮 Game Arena: Gaming Agent 🎲") with gr.Tabs(): with gr.Tab("🏆 Leaderboard"): # Visualization section at the very top with gr.Row(): gr.Markdown("### 📊 Data Visualization") with gr.Row(): visualization = gr.Plot( value=get_combined_leaderboard_with_group_bar(rank_data, { "Super Mario Bros": True, "Sokoban": True, "2048": True, "Candy Crash": True, "Tetris (complete)": True, "Tetris (planning only)": True })[1], label="Performance Visualization", elem_classes="visualization-container" ) # Game selection section with gr.Row(): gr.Markdown("### 🎮 Game Selection") with gr.Row(): # For each game, we have two checkboxes: one for overall and one for detailed view. with gr.Column(): gr.Markdown("**🎮 Super Mario Bros**") mario_overall = gr.Checkbox(label="Super Mario Bros Score", value=True) mario_details = gr.Checkbox(label="Super Mario Bros Details", value=False) with gr.Column(): gr.Markdown("**📦 Sokoban**") sokoban_overall = gr.Checkbox(label="Sokoban Score", value=True) sokoban_details = gr.Checkbox(label="Sokoban Details", value=False) with gr.Column(): gr.Markdown("**🔢 2048**") _2048_overall = gr.Checkbox(label="2048 Score", value=True) _2048_details = gr.Checkbox(label="2048 Details", value=False) with gr.Column(): gr.Markdown("**🍬 Candy Crash**") candy_overall = gr.Checkbox(label="Candy Crash Score", value=True) candy_details = gr.Checkbox(label="Candy Crash Details", value=False) with gr.Column(): gr.Markdown("**🎯 Tetris (complete)**") tetris_overall = gr.Checkbox(label="Tetris (complete) Score", value=True) tetris_details = gr.Checkbox(label="Tetris (complete) Details", value=False) with gr.Column(): gr.Markdown("**📋 Tetris (planning)**") tetris_plan_overall = gr.Checkbox(label="Tetris (planning) Score", value=True) tetris_plan_details = gr.Checkbox(label="Tetris (planning) Details", value=False) # Time progression display and control buttons - Moved below game selection with gr.Row(): with gr.Column(scale=2): gr.Markdown("**⏰ Time Tracker**") timeline = create_timeline_slider() with gr.Column(scale=1): gr.Markdown("**🔄 Controls**") clear_btn = gr.Button("Reset Filters", variant="secondary") # Leaderboard table section with gr.Row(): gr.Markdown("### 📋 Detailed Results") with gr.Row(): leaderboard_board = gr.DataFrame( value=get_combined_leaderboard(rank_data, { "Super Mario Bros": True, "Sokoban": True, "2048": True, "Candy Crash": True, "Tetris (complete)": True, "Tetris (planning only)": True }), interactive=True, wrap=True, label="Leaderboard" ) # List of all checkboxes (in order) checkbox_list = [mario_overall, mario_details, sokoban_overall, sokoban_details, _2048_overall, _2048_details, candy_overall, candy_details, tetris_overall, tetris_details, tetris_plan_overall, tetris_plan_details] # Initialize the leaderboard state when the app starts clear_filters() # Update both the leaderboard and visualization when checkboxes change for checkbox in checkbox_list: checkbox.change( fn=update_leaderboard, inputs=checkbox_list, outputs=[leaderboard_board, visualization] + checkbox_list ) # Update both when clear button is clicked clear_btn.click( fn=clear_filters, inputs=[], outputs=[leaderboard_board, visualization] + checkbox_list ) with gr.Tab("🎥 Gallery"): video_gallery = create_video_gallery() return demo if __name__ == "__main__": demo_app = build_app() # Add file serving configuration demo_app.launch(debug=True, show_error=True, share=True)