Spaces:
Running
Running
Add 2 files
Browse files- README.md +6 -4
- index.html +1287 -19
README.md
CHANGED
|
@@ -1,10 +1,12 @@
|
|
| 1 |
---
|
| 2 |
-
title:
|
| 3 |
-
emoji:
|
| 4 |
colorFrom: blue
|
| 5 |
-
colorTo:
|
| 6 |
sdk: static
|
| 7 |
pinned: false
|
|
|
|
|
|
|
| 8 |
---
|
| 9 |
|
| 10 |
-
Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
|
|
|
|
| 1 |
---
|
| 2 |
+
title: snake-literario
|
| 3 |
+
emoji: 🐳
|
| 4 |
colorFrom: blue
|
| 5 |
+
colorTo: green
|
| 6 |
sdk: static
|
| 7 |
pinned: false
|
| 8 |
+
tags:
|
| 9 |
+
- deepsite
|
| 10 |
---
|
| 11 |
|
| 12 |
+
Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
|
index.html
CHANGED
|
@@ -1,19 +1,1287 @@
|
|
| 1 |
-
<!
|
| 2 |
-
<html>
|
| 3 |
-
|
| 4 |
-
|
| 5 |
-
|
| 6 |
-
|
| 7 |
-
|
| 8 |
-
|
| 9 |
-
|
| 10 |
-
|
| 11 |
-
|
| 12 |
-
|
| 13 |
-
|
| 14 |
-
|
| 15 |
-
|
| 16 |
-
|
| 17 |
-
|
| 18 |
-
|
| 19 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
<!DOCTYPE html>
|
| 2 |
+
<html lang="zh">
|
| 3 |
+
<head>
|
| 4 |
+
<meta charset="UTF-8">
|
| 5 |
+
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
| 6 |
+
<title>炫酷道具贪吃蛇</title>
|
| 7 |
+
<script src="https://cdn.tailwindcss.com"></script>
|
| 8 |
+
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
|
| 9 |
+
<style>
|
| 10 |
+
@import url('https://fonts.googleapis.com/css2?family=Press+Start+2P&display=swap');
|
| 11 |
+
|
| 12 |
+
body {
|
| 13 |
+
font-family: 'Press Start 2P', cursive;
|
| 14 |
+
background: linear-gradient(135deg, #1a1a2e, #16213e);
|
| 15 |
+
color: #fff;
|
| 16 |
+
overflow: hidden;
|
| 17 |
+
}
|
| 18 |
+
|
| 19 |
+
.game-container {
|
| 20 |
+
position: relative;
|
| 21 |
+
box-shadow: 0 0 50px rgba(0, 255, 255, 0.3);
|
| 22 |
+
border: 4px solid rgba(0, 255, 255, 0.5);
|
| 23 |
+
border-radius: 8px;
|
| 24 |
+
overflow: hidden;
|
| 25 |
+
}
|
| 26 |
+
|
| 27 |
+
#game-canvas {
|
| 28 |
+
background-color: #0f0f23;
|
| 29 |
+
display: block;
|
| 30 |
+
}
|
| 31 |
+
|
| 32 |
+
.snake-cell {
|
| 33 |
+
box-shadow: 0 0 10px currentColor;
|
| 34 |
+
}
|
| 35 |
+
|
| 36 |
+
.food-cell {
|
| 37 |
+
animation: pulse 1.5s infinite;
|
| 38 |
+
}
|
| 39 |
+
|
| 40 |
+
.powerup-cell {
|
| 41 |
+
animation: glow 2s infinite alternate, spin 4s infinite linear;
|
| 42 |
+
}
|
| 43 |
+
|
| 44 |
+
.portal-cell {
|
| 45 |
+
animation: portalPulse 2s infinite;
|
| 46 |
+
}
|
| 47 |
+
|
| 48 |
+
.bomb-cell {
|
| 49 |
+
animation: bombPulse 1s infinite;
|
| 50 |
+
}
|
| 51 |
+
|
| 52 |
+
@keyframes pulse {
|
| 53 |
+
0% { transform: scale(1); }
|
| 54 |
+
50% { transform: scale(1.2); }
|
| 55 |
+
100% { transform: scale(1); }
|
| 56 |
+
}
|
| 57 |
+
|
| 58 |
+
@keyframes glow {
|
| 59 |
+
0% { filter: drop-shadow(0 0 5px currentColor); }
|
| 60 |
+
100% { filter: drop-shadow(0 0 15px currentColor); }
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
@keyframes spin {
|
| 64 |
+
0% { transform: rotate(0deg); }
|
| 65 |
+
100% { transform: rotate(360deg); }
|
| 66 |
+
}
|
| 67 |
+
|
| 68 |
+
@keyframes portalPulse {
|
| 69 |
+
0% { box-shadow: 0 0 10px #9c27b0, inset 0 0 10px #9c27b0; }
|
| 70 |
+
50% { box-shadow: 0 0 20px #9c27b0, inset 0 0 20px #9c27b0; }
|
| 71 |
+
100% { box-shadow: 0 0 10px #9c27b0, inset 0 0 10px #9c27b0; }
|
| 72 |
+
}
|
| 73 |
+
|
| 74 |
+
@keyframes bombPulse {
|
| 75 |
+
0% { opacity: 0.7; transform: scale(0.9); }
|
| 76 |
+
50% { opacity: 1; transform: scale(1.1); }
|
| 77 |
+
100% { opacity: 0.7; transform: scale(0.9); }
|
| 78 |
+
}
|
| 79 |
+
|
| 80 |
+
.score-display {
|
| 81 |
+
text-shadow: 0 0 10px #00ffaa;
|
| 82 |
+
font-size: 1.5rem;
|
| 83 |
+
letter-spacing: 2px;
|
| 84 |
+
}
|
| 85 |
+
|
| 86 |
+
.particle {
|
| 87 |
+
position: absolute;
|
| 88 |
+
width: 8px;
|
| 89 |
+
height: 8px;
|
| 90 |
+
border-radius: 50%;
|
| 91 |
+
pointer-events: none;
|
| 92 |
+
}
|
| 93 |
+
|
| 94 |
+
.game-over {
|
| 95 |
+
backdrop-filter: blur(5px);
|
| 96 |
+
background-color: rgba(0, 0, 0, 0.7);
|
| 97 |
+
}
|
| 98 |
+
|
| 99 |
+
.powerup-indicator {
|
| 100 |
+
animation: indicatorPulse 1s infinite alternate;
|
| 101 |
+
box-shadow: 0 0 10px currentColor;
|
| 102 |
+
}
|
| 103 |
+
|
| 104 |
+
@keyframes indicatorPulse {
|
| 105 |
+
0% { opacity: 0.7; transform: scale(0.9); }
|
| 106 |
+
100% { opacity: 1; transform: scale(1.1); }
|
| 107 |
+
}
|
| 108 |
+
</style>
|
| 109 |
+
</head>
|
| 110 |
+
<body class="min-h-screen flex flex-col items-center justify-center p-4">
|
| 111 |
+
<div class="text-center mb-6">
|
| 112 |
+
<h1 class="text-4xl md:text-5xl font-bold mb-2 text-transparent bg-clip-text bg-gradient-to-r from-cyan-400 to-purple-500">
|
| 113 |
+
炫酷道具贪吃蛇
|
| 114 |
+
</h1>
|
| 115 |
+
<p class="text-amber-400 text-sm md:text-base">AI自动模式已启用 - 按空格键切换手动/自动</p>
|
| 116 |
+
</div>
|
| 117 |
+
|
| 118 |
+
<div class="flex flex-col md:flex-row gap-6 items-center justify-center">
|
| 119 |
+
<div class="game-container relative">
|
| 120 |
+
<canvas id="game-canvas" width="600" height="600"></canvas>
|
| 121 |
+
|
| 122 |
+
<div id="game-over" class="game-over absolute inset-0 flex flex-col items-center justify-center hidden">
|
| 123 |
+
<h2 class="text-4xl text-red-500 mb-6">游戏结束!</h2>
|
| 124 |
+
<p class="text-xl text-white mb-8">最终分数: <span id="final-score" class="text-green-400">0</span></p>
|
| 125 |
+
<button id="restart-btn" class="px-6 py-3 bg-gradient-to-r from-cyan-500 to-blue-600 rounded-full font-bold uppercase tracking-wider hover:scale-105 transition-transform">
|
| 126 |
+
重新开始
|
| 127 |
+
</button>
|
| 128 |
+
</div>
|
| 129 |
+
</div>
|
| 130 |
+
|
| 131 |
+
<div class="w-full md:w-64 flex flex-col gap-6">
|
| 132 |
+
<div class="bg-gray-900 bg-opacity-70 p-4 rounded-lg border border-cyan-500 border-opacity-30">
|
| 133 |
+
<h3 class="text-xl text-cyan-400 mb-3 flex items-center gap-2">
|
| 134 |
+
<i class="fas fa-tachometer-alt"></i> 游戏状态
|
| 135 |
+
</h3>
|
| 136 |
+
<div class="space-y-4">
|
| 137 |
+
<div>
|
| 138 |
+
<p class="text-gray-400 text-sm mb-1">得分</p>
|
| 139 |
+
<p id="score" class="score-display text-2xl text-green-400">0</p>
|
| 140 |
+
</div>
|
| 141 |
+
<div>
|
| 142 |
+
<p class="text-gray-400 text-sm mb-1">长度</p>
|
| 143 |
+
<p id="length" class="text-xl text-white">1</p>
|
| 144 |
+
</div>
|
| 145 |
+
<div>
|
| 146 |
+
<p class="text-gray-400 text-sm mb-1">速度</p>
|
| 147 |
+
<p id="speed" class="text-xl text-white">1x</p>
|
| 148 |
+
</div>
|
| 149 |
+
<div>
|
| 150 |
+
<p class="text-gray-400 text-sm mb-1">模式</p>
|
| 151 |
+
<p id="mode" class="text-xl text-amber-400">AI自动</p>
|
| 152 |
+
</div>
|
| 153 |
+
</div>
|
| 154 |
+
</div>
|
| 155 |
+
|
| 156 |
+
<div class="bg-gray-900 bg-opacity-70 p-4 rounded-lg border border-purple-500 border-opacity-30">
|
| 157 |
+
<h3 class="text-xl text-purple-400 mb-3 flex items-center gap-2">
|
| 158 |
+
<i class="fas fa-magic"></i> 道具效果
|
| 159 |
+
</h3>
|
| 160 |
+
<div class="space-y-3">
|
| 161 |
+
<div class="flex items-center gap-3">
|
| 162 |
+
<div class="w-6 h-6 rounded-full bg-yellow-400 powerup-indicator" id="speed-indicator"></div>
|
| 163 |
+
<p class="text-sm">速度提升 <span id="speed-timer" class="text-yellow-400">0s</span></p>
|
| 164 |
+
</div>
|
| 165 |
+
<div class="flex items-center gap-3">
|
| 166 |
+
<div class="w-6 h-6 rounded-full bg-green-500 powerup-indicator" id="growth-indicator"></div>
|
| 167 |
+
<p class="text-sm">快速生长 <span id="growth-timer" class="text-green-500">0s</span></p>
|
| 168 |
+
</div>
|
| 169 |
+
<div class="flex items-center gap-3">
|
| 170 |
+
<div class="w-6 h-6 rounded-full bg-red-500 powerup-indicator" id="invincible-indicator"></div>
|
| 171 |
+
<p class="text-sm">无敌状态 <span id="invincible-timer" class="text-red-500">0s</span></p>
|
| 172 |
+
</div>
|
| 173 |
+
</div>
|
| 174 |
+
</div>
|
| 175 |
+
|
| 176 |
+
<div class="bg-gray-900 bg-opacity-70 p-4 rounded-lg border border-amber-500 border-opacity-30">
|
| 177 |
+
<h3 class="text-xl text-amber-400 mb-3 flex items-center gap-2">
|
| 178 |
+
<i class="fas fa-info-circle"></i> 道具说明
|
| 179 |
+
</h3>
|
| 180 |
+
<div class="space-y-3 text-xs">
|
| 181 |
+
<div class="flex items-start gap-2">
|
| 182 |
+
<div class="w-4 h-4 rounded-full bg-red-500 mt-1 flex-shrink-0"></div>
|
| 183 |
+
<p>普通食物 - +1分, 长度+1</p>
|
| 184 |
+
</div>
|
| 185 |
+
<div class="flex items-start gap-2">
|
| 186 |
+
<div class="w-4 h-4 rounded-full bg-yellow-400 mt-1 flex-shrink-0"></div>
|
| 187 |
+
<p>速度道具 - 移动速度加快</p>
|
| 188 |
+
</div>
|
| 189 |
+
<div class="flex items-start gap-2">
|
| 190 |
+
<div class="w-4 h-4 rounded-full bg-green-500 mt-1 flex-shrink-0"></div>
|
| 191 |
+
<p>生长道具 - 每次移动长度增加</p>
|
| 192 |
+
</div>
|
| 193 |
+
<div class="flex items-start gap-2">
|
| 194 |
+
<div class="w-4 h-4 rounded-full bg-blue-400 mt-1 flex-shrink-0"></div>
|
| 195 |
+
<p>无敌道具 - 可以穿过墙壁和身体</p>
|
| 196 |
+
</div>
|
| 197 |
+
<div class="flex items-start gap-2">
|
| 198 |
+
<div class="w-4 h-4 rounded-full bg-purple-500 mt-1 flex-shrink-0"></div>
|
| 199 |
+
<p>传送门 - 传送到随机位置</p>
|
| 200 |
+
</div>
|
| 201 |
+
<div class="flex items-start gap-2">
|
| 202 |
+
<div class="w-4 h-4 rounded-full bg-orange-500 mt-1 flex-shrink-0"></div>
|
| 203 |
+
<p>炸弹 - 长度减半</p>
|
| 204 |
+
</div>
|
| 205 |
+
</div>
|
| 206 |
+
</div>
|
| 207 |
+
</div>
|
| 208 |
+
</div>
|
| 209 |
+
|
| 210 |
+
<div class="mt-8 text-gray-400 text-xs">
|
| 211 |
+
<p>使用方向键或WASD控制 | 空格键切换手动/AI模式 | 躲避炸弹</p>
|
| 212 |
+
</div>
|
| 213 |
+
|
| 214 |
+
<script>
|
| 215 |
+
document.addEventListener('DOMContentLoaded', () => {
|
| 216 |
+
// 游戏常量
|
| 217 |
+
const CELL_SIZE = 20;
|
| 218 |
+
const CELLS_X = 30;
|
| 219 |
+
const CELLS_Y = 30;
|
| 220 |
+
const FPS = 60;
|
| 221 |
+
const BASE_SPEED = 5; // 每x帧移动一次
|
| 222 |
+
const SPEED_INCREASE = 0.95; // 每次吃到食物速度增加系数
|
| 223 |
+
|
| 224 |
+
// 道具类型
|
| 225 |
+
const ITEM_TYPES = {
|
| 226 |
+
FOOD: { color: '#f44336', score: 1, grow: 1, lifetime: 0 },
|
| 227 |
+
SPEED: { color: '#ffeb3b', score: 2, grow: 0, lifetime: 10, effect: 'speed' },
|
| 228 |
+
GROWTH: { color: '#4caf50', score: 2, grow: 0, lifetime: 10, effect: 'growth' },
|
| 229 |
+
INVINCIBLE: { color: '#2196f3', score: 3, grow: 0, lifetime: 8, effect: 'invincible' },
|
| 230 |
+
PORTAL: { color: '#9c27b0', score: 0, grow: -1, lifetime: 0 },
|
| 231 |
+
BOMB: { color: '#ff9800', score: 0, grow: -0.5, lifetime: 0 }
|
| 232 |
+
};
|
| 233 |
+
|
| 234 |
+
// 游戏变量
|
| 235 |
+
let canvas = document.getElementById('game-canvas');
|
| 236 |
+
let ctx = canvas.getContext('2d');
|
| 237 |
+
let snake = [];
|
| 238 |
+
let direction = 'right';
|
| 239 |
+
let nextDirection = 'right';
|
| 240 |
+
let gameLoopInterval;
|
| 241 |
+
let gameSpeed = BASE_SPEED;
|
| 242 |
+
let speedCounter = 0;
|
| 243 |
+
let score = 0;
|
| 244 |
+
let items = [];
|
| 245 |
+
let particles = [];
|
| 246 |
+
let activeEffects = {};
|
| 247 |
+
let isGameOver = false;
|
| 248 |
+
let isAutoMode = true;
|
| 249 |
+
let lastPortalTime = 0;
|
| 250 |
+
let portalCooldown = 3; // seconds
|
| 251 |
+
|
| 252 |
+
// DOM 元素
|
| 253 |
+
const scoreElement = document.getElementById('score');
|
| 254 |
+
const lengthElement = document.getElementById('length');
|
| 255 |
+
const speedElement = document.getElementById('speed');
|
| 256 |
+
const modeElement = document.getElementById('mode');
|
| 257 |
+
const gameOverElement = document.getElementById('game-over');
|
| 258 |
+
const finalScoreElement = document.getElementById('final-score');
|
| 259 |
+
const restartButton = document.getElementById('restart-btn');
|
| 260 |
+
const speedIndicator = document.getElementById('speed-indicator');
|
| 261 |
+
const growthIndicator = document.getElementById('growth-indicator');
|
| 262 |
+
const invincibleIndicator = document.getElementById('invincible-indicator');
|
| 263 |
+
const speedTimer = document.getElementById('speed-timer');
|
| 264 |
+
const growthTimer = document.getElementById('growth-timer');
|
| 265 |
+
const invincibleTimer = document.getElementById('invincible-timer');
|
| 266 |
+
|
| 267 |
+
// 初始化游戏
|
| 268 |
+
function initGame() {
|
| 269 |
+
// 重置游戏状态
|
| 270 |
+
snake = [
|
| 271 |
+
{ x: 5, y: 15 },
|
| 272 |
+
{ x: 4, y: 15 },
|
| 273 |
+
{ x: 3, y: 15 }
|
| 274 |
+
];
|
| 275 |
+
direction = 'right';
|
| 276 |
+
nextDirection = 'right';
|
| 277 |
+
gameSpeed = BASE_SPEED;
|
| 278 |
+
speedCounter = 0;
|
| 279 |
+
score = 0;
|
| 280 |
+
items = [];
|
| 281 |
+
particles = [];
|
| 282 |
+
activeEffects = {};
|
| 283 |
+
isGameOver = false;
|
| 284 |
+
|
| 285 |
+
// 更新UI
|
| 286 |
+
updateScore(0);
|
| 287 |
+
lengthElement.textContent = snake.length;
|
| 288 |
+
speedElement.textContent = '1x';
|
| 289 |
+
modeElement.textContent = isAutoMode ? 'AI自动' : '手动控制';
|
| 290 |
+
modeElement.className = isAutoMode ? 'text-xl text-amber-400' : 'text-xl text-white';
|
| 291 |
+
|
| 292 |
+
// 隐藏游戏结束画面
|
| 293 |
+
gameOverElement.classList.add('hidden');
|
| 294 |
+
|
| 295 |
+
// 创建初始食物
|
| 296 |
+
createRandomItem(ITEM_TYPES.FOOD);
|
| 297 |
+
|
| 298 |
+
// 开始游戏循环
|
| 299 |
+
if (gameLoopInterval) clearInterval(gameLoopInterval);
|
| 300 |
+
gameLoopInterval = setInterval(gameLoop, 1000 / FPS);
|
| 301 |
+
}
|
| 302 |
+
|
| 303 |
+
// 游戏主循环
|
| 304 |
+
function gameLoop() {
|
| 305 |
+
// 清除画布
|
| 306 |
+
ctx.clearRect(0, 0, canvas.width, canvas.height);
|
| 307 |
+
|
| 308 |
+
// 更新计时器
|
| 309 |
+
speedCounter++;
|
| 310 |
+
updateEffects();
|
| 311 |
+
|
| 312 |
+
// AI控制
|
| 313 |
+
if (isAutoMode && speedCounter % 2 === 0) {
|
| 314 |
+
aiControl();
|
| 315 |
+
}
|
| 316 |
+
|
| 317 |
+
// 每gameSpeed帧移动一次
|
| 318 |
+
if (speedCounter >= gameSpeed) {
|
| 319 |
+
moveSnake();
|
| 320 |
+
speedCounter = 0;
|
| 321 |
+
}
|
| 322 |
+
|
| 323 |
+
// 绘制网格线
|
| 324 |
+
drawGrid();
|
| 325 |
+
|
| 326 |
+
// 绘制道具
|
| 327 |
+
drawItems();
|
| 328 |
+
|
| 329 |
+
// 绘制蛇
|
| 330 |
+
drawSnake();
|
| 331 |
+
|
| 332 |
+
// 绘制粒子效果
|
| 333 |
+
drawParticles();
|
| 334 |
+
|
| 335 |
+
// 更新粒子
|
| 336 |
+
updateParticles();
|
| 337 |
+
|
| 338 |
+
// 随机生成道具
|
| 339 |
+
if (Math.random() < 0.002) { // 0.2% 每帧的几率
|
| 340 |
+
const availableTypes = Object.values(ITEM_TYPES).filter(type =>
|
| 341 |
+
type !== ITEM_TYPES.FOOD &&
|
| 342 |
+
(!activeEffects[type.effect] || type.effect === undefined)
|
| 343 |
+
);
|
| 344 |
+
|
| 345 |
+
if (availableTypes.length > 0) {
|
| 346 |
+
const randomType = availableTypes[Math.floor(Math.random() * availableTypes.length)];
|
| 347 |
+
createRandomItem(randomType);
|
| 348 |
+
}
|
| 349 |
+
}
|
| 350 |
+
}
|
| 351 |
+
|
| 352 |
+
// 绘制网格线
|
| 353 |
+
function drawGrid() {
|
| 354 |
+
ctx.strokeStyle = 'rgba(255, 255, 255, 0.05)';
|
| 355 |
+
ctx.lineWidth = 1;
|
| 356 |
+
|
| 357 |
+
// 垂直线
|
| 358 |
+
for (let x = 0; x <= CELLS_X; x++) {
|
| 359 |
+
ctx.beginPath();
|
| 360 |
+
ctx.moveTo(x * CELL_SIZE, 0);
|
| 361 |
+
ctx.lineTo(x * CELL_SIZE, CELLS_Y * CELL_SIZE);
|
| 362 |
+
ctx.stroke();
|
| 363 |
+
}
|
| 364 |
+
|
| 365 |
+
// 水平线
|
| 366 |
+
for (let y = 0; y <= CELLS_Y; y++) {
|
| 367 |
+
ctx.beginPath();
|
| 368 |
+
ctx.moveTo(0, y * CELL_SIZE);
|
| 369 |
+
ctx.lineTo(CELLS_X * CELL_SIZE, y * CELL_SIZE);
|
| 370 |
+
ctx.stroke();
|
| 371 |
+
}
|
| 372 |
+
}
|
| 373 |
+
|
| 374 |
+
// 移动蛇
|
| 375 |
+
function moveSnake() {
|
| 376 |
+
direction = nextDirection;
|
| 377 |
+
|
| 378 |
+
// 创建新头部
|
| 379 |
+
const head = { ...snake[0] };
|
| 380 |
+
|
| 381 |
+
switch (direction) {
|
| 382 |
+
case 'up': head.y--; break;
|
| 383 |
+
case 'down': head.y++; break;
|
| 384 |
+
case 'left': head.x--; break;
|
| 385 |
+
case 'right': head.x++; break;
|
| 386 |
+
}
|
| 387 |
+
|
| 388 |
+
// 检查是否撞墙(无敌状态下可以穿过墙壁)
|
| 389 |
+
if (!activeEffects.invincible) {
|
| 390 |
+
if (head.x < 0 || head.x >= CELLS_X || head.y < 0 || head.y >= CELLS_Y) {
|
| 391 |
+
gameOver();
|
| 392 |
+
return;
|
| 393 |
+
}
|
| 394 |
+
} else {
|
| 395 |
+
// 穿墙处理
|
| 396 |
+
if (head.x < 0) head.x = CELLS_X - 1;
|
| 397 |
+
if (head.x >= CELLS_X) head.x = 0;
|
| 398 |
+
if (head.y < 0) head.y = CELLS_Y - 1;
|
| 399 |
+
if (head.y >= CELLS_Y) head.y = 0;
|
| 400 |
+
}
|
| 401 |
+
|
| 402 |
+
// 检查是否撞到自己(无敌状态下可以穿过自己)
|
| 403 |
+
if (!activeEffects.invincible) {
|
| 404 |
+
for (let i = 0; i < snake.length - 1; i++) {
|
| 405 |
+
if (head.x === snake[i].x && head.y === snake[i].y) {
|
| 406 |
+
gameOver();
|
| 407 |
+
return;
|
| 408 |
+
}
|
| 409 |
+
}
|
| 410 |
+
}
|
| 411 |
+
|
| 412 |
+
// 添加到头部
|
| 413 |
+
snake.unshift(head);
|
| 414 |
+
|
| 415 |
+
// 检查是否吃到道具
|
| 416 |
+
let itemConsumed = false;
|
| 417 |
+
let itemIndex = -1;
|
| 418 |
+
|
| 419 |
+
for (let i = 0; i < items.length; i++) {
|
| 420 |
+
const item = items[i];
|
| 421 |
+
|
| 422 |
+
if (head.x === item.x && head.y === item.y) {
|
| 423 |
+
itemIndex = i;
|
| 424 |
+
|
| 425 |
+
// 应用道具效果
|
| 426 |
+
if (item.type.effect) {
|
| 427 |
+
activateEffect(item.type.effect, item.type.lifetime);
|
| 428 |
+
}
|
| 429 |
+
|
| 430 |
+
// 处理特殊道具
|
| 431 |
+
if (item.type === ITEM_TYPES.PORTAL) {
|
| 432 |
+
if (Date.now() - lastPortalTime > portalCooldown * 1000) {
|
| 433 |
+
teleportSnake();
|
| 434 |
+
lastPortalTime = Date.now();
|
| 435 |
+
} else {
|
| 436 |
+
continue; // 跳过传送门,因为冷却中
|
| 437 |
+
}
|
| 438 |
+
}
|
| 439 |
+
|
| 440 |
+
if (item.type === ITEM_TYPES.BOMB) {
|
| 441 |
+
createExplosion(head.x, head.y);
|
| 442 |
+
}
|
| 443 |
+
|
| 444 |
+
// 更新分数和长度
|
| 445 |
+
updateScore(score + item.type.score);
|
| 446 |
+
|
| 447 |
+
// 生长处理 (正数=增加长度,负数=减少长度)
|
| 448 |
+
if (item.type.grow > 0) {
|
| 449 |
+
// 如果吃的生长道具,额外添加几节
|
| 450 |
+
if (activeEffects.growth) {
|
| 451 |
+
for (let j = 0; j < 2; j++) {
|
| 452 |
+
snake.push({ ...snake[snake.length - 1] });
|
| 453 |
+
}
|
| 454 |
+
}
|
| 455 |
+
} else if (item.type.grow < 0) {
|
| 456 |
+
// 炸弹效果
|
| 457 |
+
const newLength = Math.ceil(snake.length / (Math.abs(item.type.grow) + 1));
|
| 458 |
+
snake = snake.slice(0, newLength);
|
| 459 |
+
|
| 460 |
+
if (snake.length < 1) {
|
| 461 |
+
gameOver();
|
| 462 |
+
return;
|
| 463 |
+
}
|
| 464 |
+
}
|
| 465 |
+
|
| 466 |
+
// 粒子效果
|
| 467 |
+
createParticles(head.x, head.y, item.type.color);
|
| 468 |
+
itemConsumed = true;
|
| 469 |
+
break;
|
| 470 |
+
}
|
| 471 |
+
}
|
| 472 |
+
|
| 473 |
+
// 移除吃到的道具
|
| 474 |
+
if (itemConsumed && itemIndex !== -1) {
|
| 475 |
+
items.splice(itemIndex, 1);
|
| 476 |
+
|
| 477 |
+
// 如果吃的是普通食物,创建新的食物
|
| 478 |
+
if (items.filter(item => item.type === ITEM_TYPES.FOOD).length < 1) {
|
| 479 |
+
createRandomItem(ITEM_TYPES.FOOD);
|
| 480 |
+
}
|
| 481 |
+
} else {
|
| 482 |
+
// 如果没有吃到道具,移除尾部
|
| 483 |
+
snake.pop();
|
| 484 |
+
}
|
| 485 |
+
|
| 486 |
+
// 快速生长效果
|
| 487 |
+
if (activeEffects.growth) {
|
| 488 |
+
snake.push({ ...snake[snake.length - 1] });
|
| 489 |
+
}
|
| 490 |
+
|
| 491 |
+
// 更新长度显示
|
| 492 |
+
lengthElement.textContent = snake.length;
|
| 493 |
+
}
|
| 494 |
+
|
| 495 |
+
// 绘制蛇
|
| 496 |
+
function drawSnake() {
|
| 497 |
+
const head = snake[0];
|
| 498 |
+
|
| 499 |
+
// 绘制身体
|
| 500 |
+
for (let i = 0; i < snake.length; i++) {
|
| 501 |
+
const segment = snake[i];
|
| 502 |
+
const isHead = i === 0;
|
| 503 |
+
|
| 504 |
+
let color;
|
| 505 |
+
if (isHead) {
|
| 506 |
+
if (activeEffects.invincible) {
|
| 507 |
+
// 头部无敌效果
|
| 508 |
+
color = `hsl(${(Date.now() / 20) % 360}, 100%, 60%)`;
|
| 509 |
+
} else {
|
| 510 |
+
color = '#00ffaa';
|
| 511 |
+
}
|
| 512 |
+
} else {
|
| 513 |
+
// 彩虹身体效果
|
| 514 |
+
const hue = (240 + i * 1) % 360;
|
| 515 |
+
color = `hsl(${hue}, 100%, 60%)`;
|
| 516 |
+
}
|
| 517 |
+
|
| 518 |
+
// 绘制蛇节
|
| 519 |
+
ctx.fillStyle = color;
|
| 520 |
+
ctx.beginPath();
|
| 521 |
+
ctx.roundRect(
|
| 522 |
+
segment.x * CELL_SIZE + 1,
|
| 523 |
+
segment.y * CELL_SIZE + 1,
|
| 524 |
+
CELL_SIZE - 2,
|
| 525 |
+
CELL_SIZE - 2,
|
| 526 |
+
4
|
| 527 |
+
);
|
| 528 |
+
ctx.fill();
|
| 529 |
+
|
| 530 |
+
// 添加视觉层次效果
|
| 531 |
+
if (i > 0) {
|
| 532 |
+
ctx.fillStyle = `rgba(255, 255, 255, 0.1)`;
|
| 533 |
+
ctx.beginPath();
|
| 534 |
+
ctx.roundRect(
|
| 535 |
+
segment.x * CELL_SIZE + 4,
|
| 536 |
+
segment.y * CELL_SIZE + 4,
|
| 537 |
+
CELL_SIZE - 8,
|
| 538 |
+
CELL_SIZE - 8,
|
| 539 |
+
2
|
| 540 |
+
);
|
| 541 |
+
ctx.fill();
|
| 542 |
+
}
|
| 543 |
+
|
| 544 |
+
// 如果是头部,添加眼睛
|
| 545 |
+
if (isHead) {
|
| 546 |
+
const eyeSize = CELL_SIZE * 0.15;
|
| 547 |
+
const eyeOffset = CELL_SIZE * 0.2;
|
| 548 |
+
|
| 549 |
+
ctx.fillStyle = 'white';
|
| 550 |
+
|
| 551 |
+
// 根据方向绘制眼睛
|
| 552 |
+
if (direction === 'right' || direction === 'left') {
|
| 553 |
+
// 水平方向 - 上下两只眼睛
|
| 554 |
+
ctx.beginPath();
|
| 555 |
+
ctx.arc(
|
| 556 |
+
segment.x * CELL_SIZE + (direction === 'right' ? CELL_SIZE - eyeOffset : eyeOffset),
|
| 557 |
+
segment.y * CELL_SIZE + eyeOffset,
|
| 558 |
+
eyeSize, 0, Math.PI * 2
|
| 559 |
+
);
|
| 560 |
+
ctx.fill();
|
| 561 |
+
|
| 562 |
+
ctx.beginPath();
|
| 563 |
+
ctx.arc(
|
| 564 |
+
segment.x * CELL_SIZE + (direction === 'right' ? CELL_SIZE - eyeOffset : eyeOffset),
|
| 565 |
+
segment.y * CELL_SIZE + CELL_SIZE - eyeOffset,
|
| 566 |
+
eyeSize, 0, Math.PI * 2
|
| 567 |
+
);
|
| 568 |
+
ctx.fill();
|
| 569 |
+
} else {
|
| 570 |
+
// 垂直方向 - 左右两只眼睛
|
| 571 |
+
ctx.beginPath();
|
| 572 |
+
ctx.arc(
|
| 573 |
+
segment.x * CELL_SIZE + eyeOffset,
|
| 574 |
+
segment.y * CELL_SIZE + (direction === 'down' ? CELL_SIZE - eyeOffset : eyeOffset),
|
| 575 |
+
eyeSize, 0, Math.PI * 2
|
| 576 |
+
);
|
| 577 |
+
ctx.fill();
|
| 578 |
+
|
| 579 |
+
ctx.beginPath();
|
| 580 |
+
ctx.arc(
|
| 581 |
+
segment.x * CELL_SIZE + CELL_SIZE - eyeOffset,
|
| 582 |
+
segment.y * CELL_SIZE + (direction === 'down' ? CELL_SIZE - eyeOffset : eyeOffset),
|
| 583 |
+
eyeSize, 0, Math.PI * 2
|
| 584 |
+
);
|
| 585 |
+
ctx.fill();
|
| 586 |
+
}
|
| 587 |
+
|
| 588 |
+
// 瞳孔
|
| 589 |
+
const pupilSize = eyeSize * 0.6;
|
| 590 |
+
ctx.fillStyle = '#333';
|
| 591 |
+
|
| 592 |
+
if (direction === 'right' || direction === 'left') {
|
| 593 |
+
// 水平方向
|
| 594 |
+
ctx.beginPath();
|
| 595 |
+
ctx.arc(
|
| 596 |
+
segment.x * CELL_SIZE + (direction === 'right' ? CELL_SIZE - eyeOffset : eyeOffset),
|
| 597 |
+
segment.y * CELL_SIZE + eyeOffset,
|
| 598 |
+
pupilSize, 0, Math.PI * 2
|
| 599 |
+
);
|
| 600 |
+
ctx.fill();
|
| 601 |
+
|
| 602 |
+
ctx.beginPath();
|
| 603 |
+
ctx.arc(
|
| 604 |
+
segment.x * CELL_SIZE + (direction === 'right' ? CELL_SIZE - eyeOffset : eyeOffset),
|
| 605 |
+
segment.y * CELL_SIZE + CELL_SIZE - eyeOffset,
|
| 606 |
+
pupilSize, 0, Math.PI * 2
|
| 607 |
+
);
|
| 608 |
+
ctx.fill();
|
| 609 |
+
} else {
|
| 610 |
+
// 垂直方向
|
| 611 |
+
ctx.beginPath();
|
| 612 |
+
ctx.arc(
|
| 613 |
+
segment.x * CELL_SIZE + eyeOffset,
|
| 614 |
+
segment.y * CELL_SIZE + (direction === 'down' ? CELL_SIZE - eyeOffset : eyeOffset),
|
| 615 |
+
pupilSize, 0, Math.PI * 2
|
| 616 |
+
);
|
| 617 |
+
ctx.fill();
|
| 618 |
+
|
| 619 |
+
ctx.beginPath();
|
| 620 |
+
ctx.arc(
|
| 621 |
+
segment.x * CELL_SIZE + CELL_SIZE - eyeOffset,
|
| 622 |
+
segment.y * CELL_SIZE + (direction === 'down' ? CELL_SIZE - eyeOffset : eyeOffset),
|
| 623 |
+
pupilSize, 0, Math.PI * 2
|
| 624 |
+
);
|
| 625 |
+
ctx.fill();
|
| 626 |
+
}
|
| 627 |
+
}
|
| 628 |
+
}
|
| 629 |
+
}
|
| 630 |
+
|
| 631 |
+
// 绘制道具
|
| 632 |
+
function drawItems() {
|
| 633 |
+
for (const item of items) {
|
| 634 |
+
const itemX = item.x * CELL_SIZE + CELL_SIZE / 2;
|
| 635 |
+
const itemY = item.y * CELL_SIZE + CELL_SIZE / 2;
|
| 636 |
+
const itemSize = CELL_SIZE * 0.6;
|
| 637 |
+
|
| 638 |
+
ctx.save();
|
| 639 |
+
ctx.translate(itemX, itemY);
|
| 640 |
+
|
| 641 |
+
// 不同类型的绘制效果
|
| 642 |
+
switch (item.type) {
|
| 643 |
+
case ITEM_TYPES.FOOD:
|
| 644 |
+
// 普通食物 - 圆形
|
| 645 |
+
ctx.fillStyle = item.type.color;
|
| 646 |
+
ctx.beginPath();
|
| 647 |
+
ctx.arc(0, 0, itemSize / 2, 0, Math.PI * 2);
|
| 648 |
+
ctx.fill();
|
| 649 |
+
|
| 650 |
+
// 高光
|
| 651 |
+
ctx.fillStyle = 'rgba(255, 255, 255, 0.3)';
|
| 652 |
+
ctx.beginPath();
|
| 653 |
+
ctx.arc(-itemSize / 4, -itemSize / 4, itemSize / 5, 0, Math.PI * 2);
|
| 654 |
+
ctx.fill();
|
| 655 |
+
break;
|
| 656 |
+
|
| 657 |
+
case ITEM_TYPES.SPEED:
|
| 658 |
+
// 速度道具 - 闪电形状
|
| 659 |
+
ctx.fillStyle = item.type.color;
|
| 660 |
+
ctx.beginPath();
|
| 661 |
+
ctx.moveTo(-itemSize / 2, -itemSize / 4);
|
| 662 |
+
ctx.lineTo(itemSize / 4, 0);
|
| 663 |
+
ctx.lineTo(-itemSize / 4, 0);
|
| 664 |
+
ctx.lineTo(itemSize / 2, itemSize / 4);
|
| 665 |
+
ctx.lineTo(-itemSize / 4, itemSize / 4);
|
| 666 |
+
ctx.lineTo(itemSize / 4, -itemSize / 4);
|
| 667 |
+
ctx.closePath();
|
| 668 |
+
ctx.fill();
|
| 669 |
+
break;
|
| 670 |
+
|
| 671 |
+
case ITEM_TYPES.GROWTH:
|
| 672 |
+
// 生长道具 - 加号形状
|
| 673 |
+
ctx.fillStyle = item.type.color;
|
| 674 |
+
ctx.fillRect(-itemSize / 8, -itemSize / 2, itemSize / 4, itemSize);
|
| 675 |
+
ctx.fillRect(-itemSize / 2, -itemSize / 8, itemSize, itemSize / 4);
|
| 676 |
+
break;
|
| 677 |
+
|
| 678 |
+
case ITEM_TYPES.INVINCIBLE:
|
| 679 |
+
// 无敌道具 - 星星形状
|
| 680 |
+
ctx.fillStyle = item.type.color;
|
| 681 |
+
ctx.beginPath();
|
| 682 |
+
for (let i = 0; i < 5; i++) {
|
| 683 |
+
ctx.lineTo(
|
| 684 |
+
0,
|
| 685 |
+
-itemSize / 2
|
| 686 |
+
);
|
| 687 |
+
ctx.rotate(Math.PI / 5);
|
| 688 |
+
ctx.lineTo(
|
| 689 |
+
0,
|
| 690 |
+
-itemSize / 5
|
| 691 |
+
);
|
| 692 |
+
ctx.rotate(Math.PI / 5);
|
| 693 |
+
}
|
| 694 |
+
ctx.closePath();
|
| 695 |
+
ctx.fill();
|
| 696 |
+
break;
|
| 697 |
+
|
| 698 |
+
case ITEM_TYPES.PORTAL:
|
| 699 |
+
// 传送门 - 环形
|
| 700 |
+
ctx.fillStyle = item.type.color;
|
| 701 |
+
ctx.beginPath();
|
| 702 |
+
ctx.arc(0, 0, itemSize / 2, 0, Math.PI * 2);
|
| 703 |
+
ctx.fill();
|
| 704 |
+
ctx.fillStyle = '#0f0f23';
|
| 705 |
+
ctx.beginPath();
|
| 706 |
+
ctx.arc(0, 0, itemSize / 3, 0, Math.PI * 2);
|
| 707 |
+
ctx.fill();
|
| 708 |
+
|
| 709 |
+
// 动态环
|
| 710 |
+
ctx.strokeStyle = item.type.color;
|
| 711 |
+
ctx.lineWidth = 2;
|
| 712 |
+
ctx.beginPath();
|
| 713 |
+
ctx.arc(0, 0, itemSize / 2 - 2, 0, Math.PI * (1 + performance.now() / 1000 % 1));
|
| 714 |
+
ctx.stroke();
|
| 715 |
+
break;
|
| 716 |
+
|
| 717 |
+
case ITEM_TYPES.BOMB:
|
| 718 |
+
// 炸弹 - 圆形带引线
|
| 719 |
+
ctx.fillStyle = item.type.color;
|
| 720 |
+
ctx.beginPath();
|
| 721 |
+
ctx.arc(0, 0, itemSize / 2, 0, Math.PI * 2);
|
| 722 |
+
ctx.fill();
|
| 723 |
+
|
| 724 |
+
// 引线
|
| 725 |
+
ctx.strokeStyle = '#333';
|
| 726 |
+
ctx.lineWidth = 2;
|
| 727 |
+
ctx.beginPath();
|
| 728 |
+
ctx.moveTo(itemSize / 2, -itemSize / 4);
|
| 729 |
+
ctx.lineTo(itemSize / 2 + 5, -itemSize / 2);
|
| 730 |
+
ctx.stroke();
|
| 731 |
+
|
| 732 |
+
// 火花
|
| 733 |
+
ctx.fillStyle = `hsl(${(Date.now() / 30) % 360}, 100%, 60%)`;
|
| 734 |
+
ctx.beginPath();
|
| 735 |
+
ctx.arc(itemSize / 2 + 5, -itemSize / 2, 2, 0, Math.PI * 2);
|
| 736 |
+
ctx.fill();
|
| 737 |
+
break;
|
| 738 |
+
}
|
| 739 |
+
|
| 740 |
+
ctx.restore();
|
| 741 |
+
}
|
| 742 |
+
}
|
| 743 |
+
|
| 744 |
+
// 创建随机道具
|
| 745 |
+
function createRandomItem(type) {
|
| 746 |
+
const item = {
|
| 747 |
+
x: Math.floor(Math.random() * CELLS_X),
|
| 748 |
+
y: Math.floor(Math.random() * CELLS_Y),
|
| 749 |
+
type: type,
|
| 750 |
+
createdAt: Date.now()
|
| 751 |
+
};
|
| 752 |
+
|
| 753 |
+
// 确保道具不会生成在蛇身上
|
| 754 |
+
let isValidPosition = true;
|
| 755 |
+
for (const segment of snake) {
|
| 756 |
+
if (segment.x === item.x && segment.y === item.y) {
|
| 757 |
+
isValidPosition = false;
|
| 758 |
+
break;
|
| 759 |
+
}
|
| 760 |
+
}
|
| 761 |
+
|
| 762 |
+
// 确保道具不会重叠
|
| 763 |
+
for (const existingItem of items) {
|
| 764 |
+
if (existingItem.x === item.x && existingItem.y === item.y) {
|
| 765 |
+
isValidPosition = false;
|
| 766 |
+
break;
|
| 767 |
+
}
|
| 768 |
+
}
|
| 769 |
+
|
| 770 |
+
if (isValidPosition) {
|
| 771 |
+
items.push(item);
|
| 772 |
+
return true;
|
| 773 |
+
} else {
|
| 774 |
+
// 如果位置无效,尝试递归创建(最多3次)
|
| 775 |
+
return createRandomItem(type);
|
| 776 |
+
}
|
| 777 |
+
}
|
| 778 |
+
|
| 779 |
+
// 更新分数
|
| 780 |
+
function updateScore(newScore) {
|
| 781 |
+
score = newScore;
|
| 782 |
+
scoreElement.textContent = score;
|
| 783 |
+
|
| 784 |
+
// 随着分数增加,速度会提升
|
| 785 |
+
const speedMultiplier = 1 + score * 0.005;
|
| 786 |
+
gameSpeed = Math.max(BASE_SPEED * SPEED_INCREASE ** (score / 5), 3);
|
| 787 |
+
speedElement.textContent = speedMultiplier.toFixed(1) + 'x';
|
| 788 |
+
}
|
| 789 |
+
|
| 790 |
+
// 游戏结束
|
| 791 |
+
function gameOver() {
|
| 792 |
+
isGameOver = true;
|
| 793 |
+
clearInterval(gameLoopInterval);
|
| 794 |
+
|
| 795 |
+
// 显示游戏结束画面
|
| 796 |
+
finalScoreElement.textContent = score;
|
| 797 |
+
gameOverElement.classList.remove('hidden');
|
| 798 |
+
|
| 799 |
+
// 创建爆炸效果
|
| 800 |
+
createExplosion(snake[0].x, snake[0].y);
|
| 801 |
+
}
|
| 802 |
+
|
| 803 |
+
// 传送蛇
|
| 804 |
+
function teleportSnake() {
|
| 805 |
+
// 找到有效位置
|
| 806 |
+
let newX, newY;
|
| 807 |
+
let attempts = 0;
|
| 808 |
+
const maxAttempts = 100;
|
| 809 |
+
|
| 810 |
+
do {
|
| 811 |
+
newX = Math.floor(Math.random() * (CELLS_X - 10)) + 5;
|
| 812 |
+
newY = Math.floor(Math.random() * (CELLS_Y - 10)) + 5;
|
| 813 |
+
attempts++;
|
| 814 |
+
} while (
|
| 815 |
+
(attempts < maxAttempts) &&
|
| 816 |
+
items.some(item => item.x === newX && item.y === newY)
|
| 817 |
+
);
|
| 818 |
+
|
| 819 |
+
if (attempts < maxAttempts) {
|
| 820 |
+
// 计算偏移量
|
| 821 |
+
const offsetX = newX - snake[0].x;
|
| 822 |
+
const offsetY = newY - snake[0].y;
|
| 823 |
+
|
| 824 |
+
// 重新定位整条蛇
|
| 825 |
+
for (let i = 0; i < snake.length; i++) {
|
| 826 |
+
snake[i].x += offsetX;
|
| 827 |
+
snake[i].y += offsetY;
|
| 828 |
+
|
| 829 |
+
// 确保蛇不会超出边界
|
| 830 |
+
if (snake[i].x < 0) snake[i].x = 0;
|
| 831 |
+
if (snake[i].x >= CELLS_X) snake[i].x = CELLS_X - 1;
|
| 832 |
+
if (snake[i].y < 0) snake[i].y = 0;
|
| 833 |
+
if (snake[i].y >= CELLS_Y) snake[i].y = CELLS_Y - 1;
|
| 834 |
+
}
|
| 835 |
+
|
| 836 |
+
// 传送门粒子效果
|
| 837 |
+
createPortalEffect(snake[0].x, snake[0].y);
|
| 838 |
+
}
|
| 839 |
+
}
|
| 840 |
+
|
| 841 |
+
// 激活效果
|
| 842 |
+
function activateEffect(effect, duration) {
|
| 843 |
+
// 重置或延长已有效果
|
| 844 |
+
if (activeEffects[effect]) {
|
| 845 |
+
clearTimeout(activeEffects[effect].timeout);
|
| 846 |
+
}
|
| 847 |
+
|
| 848 |
+
activeEffects[effect] = {
|
| 849 |
+
startTime: Date.now(),
|
| 850 |
+
duration: duration * 1000, // 转换为毫秒
|
| 851 |
+
timeout: setTimeout(() => {
|
| 852 |
+
delete activeEffects[effect];
|
| 853 |
+
updateEffectIndicators();
|
| 854 |
+
}, duration * 1000)
|
| 855 |
+
};
|
| 856 |
+
|
| 857 |
+
// 应用效果
|
| 858 |
+
switch (effect) {
|
| 859 |
+
case 'speed':
|
| 860 |
+
break;
|
| 861 |
+
case 'growth':
|
| 862 |
+
break;
|
| 863 |
+
case 'invincible':
|
| 864 |
+
break;
|
| 865 |
+
}
|
| 866 |
+
|
| 867 |
+
updateEffectIndicators();
|
| 868 |
+
}
|
| 869 |
+
|
| 870 |
+
// 更新效果计时器显示
|
| 871 |
+
function updateEffects() {
|
| 872 |
+
const now = Date.now();
|
| 873 |
+
|
| 874 |
+
for (const effect in activeEffects) {
|
| 875 |
+
const remaining = Math.max(0, (activeEffects[effect].startTime + activeEffects[effect].duration - now) / 1000);
|
| 876 |
+
|
| 877 |
+
switch (effect) {
|
| 878 |
+
case 'speed':
|
| 879 |
+
speedTimer.textContent = remaining.toFixed(1) + 's';
|
| 880 |
+
break;
|
| 881 |
+
case 'growth':
|
| 882 |
+
growthTimer.textContent = remaining.toFixed(1) + 's';
|
| 883 |
+
break;
|
| 884 |
+
case 'invincible':
|
| 885 |
+
invincibleTimer.textContent = remaining.toFixed(1) + 's';
|
| 886 |
+
break;
|
| 887 |
+
}
|
| 888 |
+
}
|
| 889 |
+
}
|
| 890 |
+
|
| 891 |
+
// 更新效果指示器
|
| 892 |
+
function updateEffectIndicators() {
|
| 893 |
+
speedIndicator.style.display = activeEffects.speed ? 'block' : 'none';
|
| 894 |
+
growthIndicator.style.display = activeEffects.growth ? 'block' : 'none';
|
| 895 |
+
invincibleIndicator.style.display = activeEffects.invincible ? 'block' : 'none';
|
| 896 |
+
|
| 897 |
+
speedTimer.textContent = '0s';
|
| 898 |
+
growthTimer.textContent = '0s';
|
| 899 |
+
invincibleTimer.textContent = '0s';
|
| 900 |
+
}
|
| 901 |
+
|
| 902 |
+
// 创建粒子效果
|
| 903 |
+
function createParticles(x, y, color) {
|
| 904 |
+
const particleCount = 20;
|
| 905 |
+
const centerX = x * CELL_SIZE + CELL_SIZE / 2;
|
| 906 |
+
const centerY = y * CELL_SIZE + CELL_SIZE / 2;
|
| 907 |
+
|
| 908 |
+
for (let i = 0; i < particleCount; i++) {
|
| 909 |
+
const angle = Math.random() * Math.PI * 2;
|
| 910 |
+
const speed = Math.random() * 3 + 1;
|
| 911 |
+
const size = Math.random() * 4 + 2;
|
| 912 |
+
const lifetime = Math.random() * 1000 + 500;
|
| 913 |
+
|
| 914 |
+
particles.push({
|
| 915 |
+
x: centerX,
|
| 916 |
+
y: centerY,
|
| 917 |
+
vx: Math.cos(angle) * speed,
|
| 918 |
+
vy: Math.sin(angle) * speed,
|
| 919 |
+
size: size,
|
| 920 |
+
color: color,
|
| 921 |
+
life: lifetime,
|
| 922 |
+
maxLife: lifetime,
|
| 923 |
+
alpha: 1
|
| 924 |
+
});
|
| 925 |
+
}
|
| 926 |
+
}
|
| 927 |
+
|
| 928 |
+
// 创建爆炸效果
|
| 929 |
+
function createExplosion(x, y) {
|
| 930 |
+
const particleCount = 50;
|
| 931 |
+
const centerX = x * CELL_SIZE + CELL_SIZE / 2;
|
| 932 |
+
const centerY = y * CELL_SIZE + CELL_SIZE / 2;
|
| 933 |
+
|
| 934 |
+
for (let i = 0; i < particleCount; i++) {
|
| 935 |
+
const angle = Math.random() * Math.PI * 2;
|
| 936 |
+
const speed = Math.random() * 5 + 2;
|
| 937 |
+
const size = Math.random() * 6 + 3;
|
| 938 |
+
const lifetime = Math.random() * 1500 + 500;
|
| 939 |
+
const hue = Math.random() * 60; // 橙红色调
|
| 940 |
+
|
| 941 |
+
particles.push({
|
| 942 |
+
x: centerX,
|
| 943 |
+
y: centerY,
|
| 944 |
+
vx: Math.cos(angle) * speed,
|
| 945 |
+
vy: Math.sin(angle) * speed,
|
| 946 |
+
size: size,
|
| 947 |
+
color: `hsl(${hue}, 100%, 50%)`,
|
| 948 |
+
life: lifetime,
|
| 949 |
+
maxLife: lifetime,
|
| 950 |
+
alpha: 1
|
| 951 |
+
});
|
| 952 |
+
}
|
| 953 |
+
}
|
| 954 |
+
|
| 955 |
+
// 创建传送门效果
|
| 956 |
+
function createPortalEffect(x, y) {
|
| 957 |
+
const particleCount = 40;
|
| 958 |
+
const centerX = x * CELL_SIZE + CELL_SIZE / 2;
|
| 959 |
+
const centerY = y * CELL_SIZE + CELL_SIZE / 2;
|
| 960 |
+
|
| 961 |
+
for (let i = 0; i < particleCount; i++) {
|
| 962 |
+
const angle = Math.random() * Math.PI * 2;
|
| 963 |
+
const radius = Math.random() * 20 + 10;
|
| 964 |
+
const startRadius = 0;
|
| 965 |
+
const endRadius = radius * 2;
|
| 966 |
+
const speed = Math.random() * 0.5 + 0.5;
|
| 967 |
+
const size = Math.random() * 3 + 2;
|
| 968 |
+
const lifetime = Math.random() * 2000 + 1000;
|
| 969 |
+
const hue = Math.random() * 40 + 280; // 紫色调
|
| 970 |
+
|
| 971 |
+
particles.push({
|
| 972 |
+
x: centerX + Math.cos(angle) * startRadius,
|
| 973 |
+
y: centerY + Math.sin(angle) * startRadius,
|
| 974 |
+
vx: Math.cos(angle) * speed,
|
| 975 |
+
vy: Math.sin(angle) * speed,
|
| 976 |
+
targetX: centerX + Math.cos(angle) * endRadius,
|
| 977 |
+
targetY: centerY + Math.sin(angle) * endRadius,
|
| 978 |
+
size: size,
|
| 979 |
+
color: `hsl(${hue}, 100%, 60%)`,
|
| 980 |
+
life: lifetime,
|
| 981 |
+
maxLife: lifetime,
|
| 982 |
+
alpha: 1,
|
| 983 |
+
isPortal: true
|
| 984 |
+
});
|
| 985 |
+
}
|
| 986 |
+
}
|
| 987 |
+
|
| 988 |
+
// 更新粒子
|
| 989 |
+
function updateParticles() {
|
| 990 |
+
for (let i = particles.length - 1; i >= 0; i--) {
|
| 991 |
+
const p = particles[i];
|
| 992 |
+
|
| 993 |
+
// 更新位置
|
| 994 |
+
p.x += p.vx;
|
| 995 |
+
p.y += p.vy;
|
| 996 |
+
|
| 997 |
+
// 如果是传送门粒子,移动到目标位置
|
| 998 |
+
if (p.isPortal && p.targetX && p.targetY) {
|
| 999 |
+
const dx = p.targetX - p.x;
|
| 1000 |
+
const dy = p.targetY - p.y;
|
| 1001 |
+
const dist = Math.sqrt(dx * dx + dy * dy);
|
| 1002 |
+
p.vx = dx / dist * p.vx * 2;
|
| 1003 |
+
p.vy = dy / dist * p.vy * 2;
|
| 1004 |
+
|
| 1005 |
+
if (dist < 5) {
|
| 1006 |
+
p.life = 0; // 到达目标后立即消失
|
| 1007 |
+
}
|
| 1008 |
+
} else {
|
| 1009 |
+
// 重力效果
|
| 1010 |
+
p.vy += 0.05;
|
| 1011 |
+
|
| 1012 |
+
// 摩擦力
|
| 1013 |
+
p.vx *= 0.98;
|
| 1014 |
+
p.vy *= 0.98;
|
| 1015 |
+
}
|
| 1016 |
+
|
| 1017 |
+
// 更新生命周期
|
| 1018 |
+
p.life -= 1000 / FPS;
|
| 1019 |
+
p.alpha = p.life / p.maxLife;
|
| 1020 |
+
|
| 1021 |
+
// 移除死亡的粒子
|
| 1022 |
+
if (p.life <= 0) {
|
| 1023 |
+
particles.splice(i, 1);
|
| 1024 |
+
}
|
| 1025 |
+
}
|
| 1026 |
+
}
|
| 1027 |
+
|
| 1028 |
+
// 绘制粒子
|
| 1029 |
+
function drawParticles() {
|
| 1030 |
+
for (const p of particles) {
|
| 1031 |
+
ctx.globalAlpha = p.alpha;
|
| 1032 |
+
ctx.fillStyle = p.color;
|
| 1033 |
+
ctx.beginPath();
|
| 1034 |
+
ctx.arc(p.x, p.y, p.size, 0, Math.PI * 2);
|
| 1035 |
+
ctx.fill();
|
| 1036 |
+
}
|
| 1037 |
+
ctx.globalAlpha = 1;
|
| 1038 |
+
}
|
| 1039 |
+
|
| 1040 |
+
// AI控制算法
|
| 1041 |
+
function aiControl() {
|
| 1042 |
+
const head = snake[0];
|
| 1043 |
+
const food = items.filter(item => item.type === ITEM_TYPES.FOOD)[0];
|
| 1044 |
+
const dangerousItems = items.filter(item => item.type === ITEM_TYPES.BOMB);
|
| 1045 |
+
|
| 1046 |
+
// 如果没有食物,保持移动
|
| 1047 |
+
if (!food) {
|
| 1048 |
+
return;
|
| 1049 |
+
}
|
| 1050 |
+
|
| 1051 |
+
// 计算到食物的方向
|
| 1052 |
+
const dx = food.x - head.x;
|
| 1053 |
+
const dy = food.y - head.y;
|
| 1054 |
+
const adx = Math.abs(dx);
|
| 1055 |
+
const ady = Math.abs(dy);
|
| 1056 |
+
|
| 1057 |
+
// 计算安全移动方向(避免撞墙和撞自己)
|
| 1058 |
+
const safeDirections = [];
|
| 1059 |
+
|
| 1060 |
+
// 检查上方是否安全
|
| 1061 |
+
if (!willCollide(head.x, head.y - 1) && direction !== 'down') {
|
| 1062 |
+
safeDirections.push('up');
|
| 1063 |
+
}
|
| 1064 |
+
// 检查下方是否安全
|
| 1065 |
+
if (!willCollide(head.x, head.y + 1) && direction !== 'up') {
|
| 1066 |
+
safeDirections.push('down');
|
| 1067 |
+
}
|
| 1068 |
+
// 检查左方是否安全
|
| 1069 |
+
if (!willCollide(head.x - 1, head.y) && direction !== 'right') {
|
| 1070 |
+
safeDirections.push('left');
|
| 1071 |
+
}
|
| 1072 |
+
// 检查右方是否安全
|
| 1073 |
+
if (!willCollide(head.x + 1, head.y) && direction !== 'left') {
|
| 1074 |
+
safeDirections.push('right');
|
| 1075 |
+
}
|
| 1076 |
+
|
| 1077 |
+
// 如果没有安全方向,保持当前方向(可能会撞上,但AI会尽量避障)
|
| 1078 |
+
if (safeDirections.length === 0) {
|
| 1079 |
+
nextDirection = direction;
|
| 1080 |
+
return;
|
| 1081 |
+
}
|
| 1082 |
+
|
| 1083 |
+
// 优先考虑靠近食物的方向
|
| 1084 |
+
let bestDirection;
|
| 1085 |
+
|
| 1086 |
+
if (adx > ady) {
|
| 1087 |
+
// 水平优先
|
| 1088 |
+
if (dx > 0 && safeDirections.includes('right')) {
|
| 1089 |
+
bestDirection = 'right';
|
| 1090 |
+
} else if (dx < 0 && safeDirections.includes('left')) {
|
| 1091 |
+
bestDirection = 'left';
|
| 1092 |
+
} else {
|
| 1093 |
+
// 水平不可行,尝试垂直
|
| 1094 |
+
if (dy > 0 && safeDirections.includes('down')) {
|
| 1095 |
+
bestDirection = 'down';
|
| 1096 |
+
} else if (dy < 0 && safeDirections.includes('up')) {
|
| 1097 |
+
bestDirection = 'up';
|
| 1098 |
+
} else {
|
| 1099 |
+
// 随机选择安全方向
|
| 1100 |
+
bestDirection = safeDirections[Math.floor(Math.random() * safeDirections.length)];
|
| 1101 |
+
}
|
| 1102 |
+
}
|
| 1103 |
+
} else {
|
| 1104 |
+
// 垂直优先
|
| 1105 |
+
if (dy > 0 && safeDirections.includes('down')) {
|
| 1106 |
+
bestDirection = 'down';
|
| 1107 |
+
} else if (dy < 0 && safeDirections.includes('up')) {
|
| 1108 |
+
bestDirection = 'up';
|
| 1109 |
+
} else {
|
| 1110 |
+
// 垂直不可行,尝试水平
|
| 1111 |
+
if (dx > 0 && safeDirections.includes('right')) {
|
| 1112 |
+
bestDirection = 'right';
|
| 1113 |
+
} else if (dx < 0 && safeDirections.includes('left')) {
|
| 1114 |
+
bestDirection = 'left';
|
| 1115 |
+
} else {
|
| 1116 |
+
// 随机选择安全方向
|
| 1117 |
+
bestDirection = safeDirections[Math.floor(Math.random() * safeDirections.length)];
|
| 1118 |
+
}
|
| 1119 |
+
}
|
| 1120 |
+
}
|
| 1121 |
+
|
| 1122 |
+
// 检查危险的炸弹并避开
|
| 1123 |
+
for (const bomb of dangerousItems) {
|
| 1124 |
+
const distToBomb = Math.abs(bomb.x - head.x) + Math.abs(bomb.y - head.y);
|
| 1125 |
+
|
| 1126 |
+
if (distToBomb < 5) { // 如果在炸弹附近
|
| 1127 |
+
// 计算远离炸弹的方向
|
| 1128 |
+
const dxBomb = bomb.x - head.x;
|
| 1129 |
+
const dyBomb = bomb.y - head.y;
|
| 1130 |
+
|
| 1131 |
+
// 尝试远离炸弹
|
| 1132 |
+
const moveAwayDirections = [];
|
| 1133 |
+
|
| 1134 |
+
if (dxBomb > 0 && safeDirections.includes('left')) {
|
| 1135 |
+
moveAwayDirections.push('left');
|
| 1136 |
+
}
|
| 1137 |
+
if (dxBomb < 0 && safeDirections.includes('right')) {
|
| 1138 |
+
moveAwayDirections.push('right');
|
| 1139 |
+
}
|
| 1140 |
+
if (dyBomb > 0 && safeDirections.includes('up')) {
|
| 1141 |
+
moveAwayDirections.push('up');
|
| 1142 |
+
}
|
| 1143 |
+
if (dyBomb < 0 && safeDirections.includes('down')) {
|
| 1144 |
+
moveAwayDirections.push('down');
|
| 1145 |
+
}
|
| 1146 |
+
|
| 1147 |
+
if (moveAwayDirections.length > 0) {
|
| 1148 |
+
// 选择最远离炸弹的方向(如果可能)
|
| 1149 |
+
let maxDist = 0;
|
| 1150 |
+
let bestAvoidDirection = moveAwayDirections[0];
|
| 1151 |
+
|
| 1152 |
+
for (const dir of moveAwayDirections) {
|
| 1153 |
+
let newX = head.x;
|
| 1154 |
+
let newY = head.y;
|
| 1155 |
+
|
| 1156 |
+
switch (dir) {
|
| 1157 |
+
case 'up': newY--; break;
|
| 1158 |
+
case 'down': newY++; break;
|
| 1159 |
+
case 'left': newX--; break;
|
| 1160 |
+
case 'right': newX++; break;
|
| 1161 |
+
}
|
| 1162 |
+
|
| 1163 |
+
const newDist = Math.abs(bomb.x - newX) + Math.abs(bomb.y - newY);
|
| 1164 |
+
if (newDist > maxDist) {
|
| 1165 |
+
maxDist = newDist;
|
| 1166 |
+
bestAvoidDirection = dir;
|
| 1167 |
+
}
|
| 1168 |
+
}
|
| 1169 |
+
|
| 1170 |
+
bestDirection = bestAvoidDirection;
|
| 1171 |
+
}
|
| 1172 |
+
}
|
| 1173 |
+
}
|
| 1174 |
+
|
| 1175 |
+
// 检查传送门,如果有无敌效果可以使用
|
| 1176 |
+
const portal = items.find(item => item.type === ITEM_TYPES.PORTAL);
|
| 1177 |
+
if (activeEffects.invincible && portal && Date.now() - lastPortalTime > portalCooldown * 1000) {
|
| 1178 |
+
const dxPortal = portal.x - head.x;
|
| 1179 |
+
const dyPortal = portal.y - head.y;
|
| 1180 |
+
|
| 1181 |
+
if (Math.abs(dxPortal) + Math.abs(dyPortal) < 3) { // 接近传送门
|
| 1182 |
+
if (dxPortal > 0 && safeDirections.includes('right')) {
|
| 1183 |
+
bestDirection = 'right';
|
| 1184 |
+
} else if (dxPortal < 0 && safeDirections.includes('left')) {
|
| 1185 |
+
bestDirection = 'left';
|
| 1186 |
+
} else if (dyPortal > 0 && safeDirections.includes('down')) {
|
| 1187 |
+
bestDirection = 'down';
|
| 1188 |
+
} else if (dyPortal < 0 && safeDirections.includes('up')) {
|
| 1189 |
+
bestDirection = 'up';
|
| 1190 |
+
}
|
| 1191 |
+
}
|
| 1192 |
+
}
|
| 1193 |
+
|
| 1194 |
+
// 检查速度道具,如果有无敌效果可以使用
|
| 1195 |
+
const speedItem = items.find(item => item.type === ITEM_TYPES.SPEED);
|
| 1196 |
+
if (speedItem && !activeEffects.speed) {
|
| 1197 |
+
const dxSpeed = speedItem.x - head.x;
|
| 1198 |
+
const dySpeed = speedItem.y - head.y;
|
| 1199 |
+
|
| 1200 |
+
if (Math.abs(dxSpeed) + Math.abs(dySpeed) < 8) { // 在速度道具附近
|
| 1201 |
+
if (dxSpeed > 0 && safeDirections.includes('right')) {
|
| 1202 |
+
bestDirection = 'right';
|
| 1203 |
+
} else if (dxSpeed < 0 && safeDirections.includes('left')) {
|
| 1204 |
+
bestDirection = 'left';
|
| 1205 |
+
} else if (dySpeed > 0 && safeDirections.includes('down')) {
|
| 1206 |
+
bestDirection = 'down';
|
| 1207 |
+
} else if (dySpeed < 0 && safeDirections.includes('up')) {
|
| 1208 |
+
bestDirection = 'up';
|
| 1209 |
+
}
|
| 1210 |
+
}
|
| 1211 |
+
}
|
| 1212 |
+
|
| 1213 |
+
nextDirection = bestDirection;
|
| 1214 |
+
}
|
| 1215 |
+
|
| 1216 |
+
// 检查移动是否会碰撞
|
| 1217 |
+
function willCollide(x, y) {
|
| 1218 |
+
// 检查墙壁(无敌状态下可以穿过)
|
| 1219 |
+
if (!activeEffects.invincible) {
|
| 1220 |
+
if (x < 0 || x >= CELLS_X || y < 0 || y >= CELLS_Y) {
|
| 1221 |
+
return true;
|
| 1222 |
+
}
|
| 1223 |
+
}
|
| 1224 |
+
|
| 1225 |
+
// 检查自己(无敌状态下可以穿过)
|
| 1226 |
+
if (!activeEffects.invincible) {
|
| 1227 |
+
for (let i = 0; i < snake.length; i++) {
|
| 1228 |
+
if (x === snake[i].x && y === snake[i].y) {
|
| 1229 |
+
return true;
|
| 1230 |
+
}
|
| 1231 |
+
}
|
| 1232 |
+
}
|
| 1233 |
+
|
| 1234 |
+
return false;
|
| 1235 |
+
}
|
| 1236 |
+
|
| 1237 |
+
// 键盘控制
|
| 1238 |
+
document.addEventListener('keydown', (e) => {
|
| 1239 |
+
if (isGameOver && e.key === 'r') {
|
| 1240 |
+
initGame();
|
| 1241 |
+
return;
|
| 1242 |
+
}
|
| 1243 |
+
|
| 1244 |
+
// 空格键切换自动/手动���式
|
| 1245 |
+
if (e.key === ' ') {
|
| 1246 |
+
isAutoMode = !isAutoMode;
|
| 1247 |
+
modeElement.textContent = isAutoMode ? 'AI自动' : '手动控制';
|
| 1248 |
+
modeElement.className = isAutoMode ? 'text-xl text-amber-400' : 'text-xl text-white';
|
| 1249 |
+
return;
|
| 1250 |
+
}
|
| 1251 |
+
|
| 1252 |
+
// 手动控制
|
| 1253 |
+
if (!isAutoMode) {
|
| 1254 |
+
switch (e.key) {
|
| 1255 |
+
case 'ArrowUp':
|
| 1256 |
+
case 'w':
|
| 1257 |
+
case 'W':
|
| 1258 |
+
if (direction !== 'down') nextDirection = 'up';
|
| 1259 |
+
break;
|
| 1260 |
+
case 'ArrowDown':
|
| 1261 |
+
case 's':
|
| 1262 |
+
case 'S':
|
| 1263 |
+
if (direction !== 'up') nextDirection = 'down';
|
| 1264 |
+
break;
|
| 1265 |
+
case 'ArrowLeft':
|
| 1266 |
+
case 'a':
|
| 1267 |
+
case 'A':
|
| 1268 |
+
if (direction !== 'right') nextDirection = 'left';
|
| 1269 |
+
break;
|
| 1270 |
+
case 'ArrowRight':
|
| 1271 |
+
case 'd':
|
| 1272 |
+
case 'D':
|
| 1273 |
+
if (direction !== 'left') nextDirection = 'right';
|
| 1274 |
+
break;
|
| 1275 |
+
}
|
| 1276 |
+
}
|
| 1277 |
+
});
|
| 1278 |
+
|
| 1279 |
+
// 重新开始按钮
|
| 1280 |
+
restartButton.addEventListener('click', initGame);
|
| 1281 |
+
|
| 1282 |
+
// 开始游戏
|
| 1283 |
+
initGame();
|
| 1284 |
+
});
|
| 1285 |
+
</script>
|
| 1286 |
+
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - <a href="https://enzostvs-deepsite.hf.space?remix=yuliqing16/spider" style="color: #fff;text-decoration: underline;" target="_blank" >🧬 Remix</a></p><p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=Yoleo/snake-literario" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
|
| 1287 |
+
</html>
|