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<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Chess Game</title>
    <style>
        :root {
            --board-size: min(80vh, 600px);
            --square-size: calc(var(--board-size) / 8);
            --primary-dark: #2c3e50;
            --primary-light: #34495e;
            --highlight: #f1c40f;
        }

        * {
            margin: 0;
            padding: 0;
            box-sizing: border-box;
        }

        body {
            font-family: Arial, sans-serif;
            background: var(--primary-dark);
            color: #ecf0f1;
            display: flex;
            justify-content: center;
            align-items: center;
            min-height: 100vh;
        }

        .container {
            display: grid;
            grid-template-columns: var(--board-size) 300px;
            gap: 2rem;
            background: var(--primary-light);
            padding: 2rem;
            border-radius: 1rem;
            box-shadow: 0 10px 20px rgba(0,0,0,0.2);
        }

        .chessboard {
            width: var(--board-size);
            height: var(--board-size);
            display: grid;
            grid-template-columns: repeat(8, 1fr);
            grid-template-rows: repeat(8, 1fr);
        }

        .square {
            display: flex;
            align-items: center;
            justify-content: center;
            font-size: calc(var(--square-size) * 0.7);
        }

        .white { background: #f0d9b5; }
        .black { background: #b58863; }
        .selected { background: var(--highlight); }

        .piece {
            font-size: calc(var(--square-size) * 0.7);
            user-select: none;
        }

        .piece.white { color: #fff; }
        .piece.black { color: #000; }
    </style>
</head>
<body>
    <div class="container">
        <div class="chessboard" id="board"></div>
        <div>
            <h3>Position Analysis</h3>
            <p id="status">White to move</p>
            <button onclick="resetBoard()">Reset Board</button>
        </div>
    </div>

    <script>
        class ChessGame {
            constructor() {
                this.board = this.createInitialBoard();
                this.currentPlayer = 'white';
                this.selectedPiece = null;
                this.initializeBoard();
            }

            createInitialBoard() {
                return [
                    ['β™œ', 'β™ž', '♝', 'β™›', 'β™š', '♝', 'β™ž', 'β™œ'],
                    ['β™Ÿ', 'β™Ÿ', 'β™Ÿ', 'β™Ÿ', 'β™Ÿ', 'β™Ÿ', 'β™Ÿ', 'β™Ÿ'],
                    [null, null, null, null, null, null, null, null],
                    [null, null, null, null, null, null, null, null],
                    [null, null, null, null, null, null, null, null],
                    [null, null, null, null, null, null, null, null],
                    ['β™™', 'β™™', 'β™™', 'β™™', 'β™™', 'β™™', 'β™™', 'β™™'],
                    ['β™–', 'β™˜', 'β™—', 'β™•', 'β™”', 'β™—', 'β™˜', 'β™–']
                ];
            }

            initializeBoard() {
                const boardElement = document.getElementById('board');
                boardElement.innerHTML = '';

                for (let row = 0; row < 8; row++) {
                    for (let col = 0; col < 8; col++) {
                        const square = document.createElement('div');
                        square.className = `square ${(row + col) % 2 === 0 ? 'white' : 'black'}`;
                        square.dataset.row = row;
                        square.dataset.col = col;

                        square.onclick = () => this.handleSquareClick(row, col);

                        const piece = this.board[row][col];
                        if (piece) {
                            const pieceElement = document.createElement('div');
                            pieceElement.className = `piece ${row < 2 ? 'black' : 'white'}`;
                            pieceElement.textContent = piece;
                            square.appendChild(pieceElement);
                        }

                        boardElement.appendChild(square);
                    }
                }
            }

            handleSquareClick(row, col) {
                const square = document.querySelector(`[data-row="${row}"][data-col="${col}"]`);
                const piece = this.board[row][col];
                const pieceColor = row < 2 ? 'black' : row > 5 ? 'white' : null;

                if (this.selectedPiece) {
                    this.tryMove(this.selectedPiece.row, this.selectedPiece.col, row, col);
                    this.selectedPiece = null;
                    document.querySelectorAll('.square').forEach(sq => sq.classList.remove('selected'));
                } else if (piece && pieceColor === this.currentPlayer) {
                    this.selectedPiece = { row, col };
                    document.querySelectorAll('.square').forEach(sq => sq.classList.remove('selected'));
                    square.classList.add('selected');
                }
            }

            tryMove(fromRow, fromCol, toRow, toCol) {
                const targetPiece = this.board[toRow][toCol];
                const targetColor = toRow < 2 ? 'black' : toRow > 5 ? 'white' : null;

                if (targetColor !== this.currentPlayer) {
                    this.movePiece(fromRow, fromCol, toRow, toCol);
                }
            }

            movePiece(fromRow, fromCol, toRow, toCol) {
                this.board[toRow][toCol] = this.board[fromRow][fromCol];
                this.board[fromRow][fromCol] = null;

                this.currentPlayer = this.currentPlayer === 'white' ? 'black' : 'white';
                document.getElementById('status').textContent = 
                    `${this.currentPlayer.charAt(0).toUpperCase() + this.currentPlayer.slice(1)} to move`;

                this.initializeBoard();
            }
        }

        const game = new ChessGame();

        function resetBoard() {
            game.board = game.createInitialBoard();
            game.currentPlayer = 'white';
            game.initializeBoard();
            document.getElementById('status').textContent = 'White to move';
        }
    </script>
</body>
</html>