'use strict'; const assert = require('./../../assert'); const common = require('./../../common'); let battle; describe('Target Resolution', () => { afterEach(() => { battle.destroy(); }); describe(`Targetted Pokémon fainted in-turn`, () => { it(`should redirect 'any' from a fainted foe to a targettable foe`, () => { battle = common.createBattle({ gameType: 'doubles' }, [[ { species: 'Wailord', item: 'laggingtail', ability: 'pressure', moves: ['watergun'] }, { species: 'Metapod', ability: 'shedskin', moves: ['harden'] }, ], [ { species: 'Chansey', ability: 'naturalcure', moves: ['curse'] }, { species: 'Latias', ability: 'levitate', moves: ['healingwish'] }, { species: 'Magikarp', ability: 'rattled', moves: ['splash'] }, ]]); const defender = battle.p2.active[0]; assert.hurts(defender, () => battle.makeChoices('move watergun 2, auto', 'auto')); }); it(`should not redirect 'any' from a fainted ally to another Pokémon by default`, () => { battle = common.createBattle({ gameType: 'doubles' }, [[ { species: 'Wailord', item: 'laggingtail', ability: 'pressure', moves: ['watergun'] }, { species: 'Latias', ability: 'levitate', moves: ['healingwish'] }, { species: 'Magikarp', ability: 'rattled', moves: ['splash'] }, ], [ { species: 'Chansey', ability: 'naturalcure', moves: ['curse'] }, { species: 'Metapod', ability: 'shedskin', moves: ['harden'] }, ]]); const activePokemonList = [battle.p1.active[0], ...battle.p2.active]; const prevHps = activePokemonList.map(pokemon => pokemon.hp); battle.makeChoices('move watergun -2, auto', 'auto'); const newHps = activePokemonList.map(pokemon => pokemon.hp); assert.deepEqual(prevHps, newHps); assert(battle.log.includes('|move|p1a: Wailord|Water Gun|p1: Latias|[notarget]')); assert(battle.log.includes('|-fail|p1a: Wailord')); }); it(`should support RedirectTarget event for a fainted foe and type 'any' `, () => { battle = common.gen(5).createBattle({ gameType: 'triples' }, [[ { species: 'Wailord', item: 'laggingtail', ability: 'pressure', moves: ['waterpulse'] }, // Water Pulse over Water Gun due to targeting in triples { species: 'Magikarp', ability: 'rattled', moves: ['splash'] }, { species: 'Magikarp', ability: 'rattled', moves: ['splash'] }, ], [ { species: 'Gastrodon', ability: 'stormdrain', moves: ['curse'] }, { species: 'Latias', ability: 'levitate', moves: ['healingwish'] }, { species: 'Magikarp', ability: 'rattled', moves: ['splash'] }, { species: 'Magikarp', ability: 'rattled', moves: ['splash'] }, ]]); let redirector = battle.p2.active[0]; battle.makeChoices('move waterpulse 2, auto', 'auto'); assert.statStage(redirector, 'spa', 1); // Do it again with swapped positions battle.destroy(); battle = common.gen(5).createBattle({ gameType: 'triples' }, [[ { species: 'Wailord', item: 'laggingtail', ability: 'pressure', moves: ['watergun'] }, { species: 'Magikarp', ability: 'rattled', moves: ['splash'] }, { species: 'Magikarp', ability: 'rattled', moves: ['splash'] }, ], [ { species: 'Magikarp', ability: 'rattled', moves: ['splash'] }, { species: 'Latias', ability: 'levitate', moves: ['healingwish'] }, { species: 'Gastrodon', ability: 'stormdrain', moves: ['curse'] }, { species: 'Magikarp', ability: 'rattled', moves: ['splash'] }, ]]); redirector = battle.p2.active[2]; battle.makeChoices('move watergun 2, auto', 'auto'); assert.statStage(redirector, 'spa', 1); // Test Storm Drain on the user's side battle.destroy(); battle = common.gen(5).createBattle({ gameType: 'triples' }, [[ { species: 'Shuckle', moves: ['watergun'] }, { species: 'Gastrodon', ability: 'stormdrain', moves: ['swordsdance'] }, { species: 'Magikarp', moves: ['swordsdance'] }, ], [ { species: 'Beartic', moves: ['swordsdance'] }, { species: 'Magikarp', moves: ['swordsdance'] }, { species: 'Victini', moves: ['finalgambit'] }, ]]); redirector = battle.p1.active[1]; battle.makeChoices('move watergun 3, auto', 'move swordsdance, move swordsdance, move finalgambit -2'); assert.statStage(redirector, 'spa', 1); }); it(`should not redirect non-pulse/flying moves in Triples if the Pokemon is out of range`, () => { battle = common.gen(6).createBattle({ gameType: 'triples' }, [[ { species: 'Shuckle', moves: ['watergun'] }, { species: 'Magikarp', moves: ['swordsdance'] }, { species: 'Magikarp', moves: ['swordsdance'] }, ], [ { species: 'Beartic', moves: ['swordsdance'] }, { species: 'Magikarp', moves: ['swordsdance'] }, { species: 'Victini', moves: ['finalgambit'] }, ]]); battle.makeChoices('move watergun 3, auto', 'move swordsdance, move swordsdance, move finalgambit -2'); assert.fullHP(battle.p2.active[0], `Beartic should not be damaged by a Water Gun because it is out of range`); }); it(`should support RedirectTarget event for a fainted ally and type 'any'`, () => { battle = common.createBattle({ gameType: 'doubles' }, [[ { species: 'Wailord', item: 'laggingtail', ability: 'pressure', moves: ['watergun'] }, { species: 'Latias', ability: 'levitate', moves: ['healingwish'] }, { species: 'Magikarp', ability: 'rattled', moves: ['splash'] }, ], [ { species: 'Gastrodon', ability: 'stormdrain', moves: ['curse'] }, { species: 'Metapod', ability: 'shedskin', moves: ['harden'] }, ]]); const redirector = battle.p2.active[0]; battle.makeChoices('move watergun -2, auto', 'auto'); assert.statStage(redirector, 'spa', 1); }); it(`should not redirect to another random target if the intended one is fainted in FFA`, () => { battle = common.createBattle({ gameType: 'freeforall' }, [[ { species: 'Calyrex', moves: ['sleeptalk'] }, ], [ { species: 'Victini', ability: 'Victory Star', moves: ['vcreate'] }, ], [ { species: 'Chansey', moves: ['sleeptalk'] }, ], [ { species: 'Tyrunt', moves: ['crunch'] }, ]]); battle.makeChoices('auto', 'move vcreate 1', 'auto', 'move crunch 1'); assert.fainted(battle.sides[0].active[0]); assert.fullHP(battle.sides[1].active[0]); assert.fullHP(battle.sides[2].active[0]); }); }); describe(`Targetted slot is empty`, () => { it(`should redirect 'any' from a fainted foe to a targettable foe`, () => { battle = common.createBattle({ gameType: 'doubles' }, [[ { species: 'Wailord', ability: 'pressure', moves: ['watergun'] }, { species: 'Shedinja', item: 'flameorb', ability: 'wonderguard', moves: ['agility'] }, ], [ { species: 'Wailord', ability: 'pressure', moves: ['watergun'] }, { species: 'Shedinja', item: 'flameorb', ability: 'wonderguard', moves: ['agility'] }, ]]); const attackers = battle.sides.map(side => side.active[0]); battle.makeChoices('auto', 'auto'); // Shedinjas burned battle.makeChoices('auto', 'auto'); // Shedinjas faint const prevHps = attackers.map(pokemon => pokemon.hp); battle.makeChoices('move watergun 2, pass', 'move watergun 2, pass'); const newHps = attackers.map(pokemon => pokemon.hp); assert( newHps[0] < prevHps[0] && newHps[1] < prevHps[1], `It should redirect the attacks from their original fainted targets to valid targets` ); }); it(`should not redirect 'any' from a fainted ally to another Pokémon by default`, () => { battle = common.createBattle({ gameType: 'doubles' }, [[ { species: 'Wailord', ability: 'pressure', moves: ['watergun'] }, { species: 'Shedinja', item: 'flameorb', ability: 'wonderguard', moves: ['agility'] }, ], [ { species: 'Wailord', ability: 'pressure', moves: ['watergun'] }, { species: 'Shedinja', item: 'flameorb', ability: 'wonderguard', moves: ['agility'] }, ]]); const attackers = battle.sides.map(side => side.active[0]); const faintTargets = battle.sides.map(side => side.active[1]); battle.makeChoices('auto', 'auto'); // Shedinjas burned battle.makeChoices('auto', 'auto'); // Shedinjas faint assert.fainted(faintTargets[0]); assert.fainted(faintTargets[1]); const prevHps = attackers.map(pokemon => pokemon.hp); battle.makeChoices('move watergun -2, pass', 'move watergun -2, pass'); const newHps = attackers.map(pokemon => pokemon.hp); assert.deepEqual(prevHps, newHps); assert(battle.log.includes('|move|p1a: Wailord|Water Gun|p1: Shedinja|[notarget]')); assert(battle.log.includes('|-fail|p1a: Wailord')); assert(battle.log.includes('|move|p2a: Wailord|Water Gun|p2: Shedinja|[notarget]')); assert(battle.log.includes('|-fail|p2a: Wailord')); }); it(`should support RedirectTarget event for a fainted foe and type 'any'`, () => { battle = common.createBattle({ gameType: 'doubles' }, [[ { species: 'Hippowdon', ability: 'sandstream', moves: ['waterpulse'] }, { species: 'Shedinja', ability: 'wonderguard', moves: ['agility'] }, ], [ { species: 'Gastrodon', ability: 'stormdrain', moves: ['curse'] }, { species: 'Shedinja', ability: 'wonderguard', moves: ['agility'] }, ]]); const redirector = battle.p2.active[0]; battle.makeChoices('auto', 'auto'); // Shedinjas faint battle.makeChoices('move waterpulse 2, pass', 'auto'); assert.statStage(redirector, 'spa', 2); }); it(`should support RedirectTarget event for a fainted ally and type 'any'`, () => { battle = common.createBattle({ gameType: 'doubles' }, [[ { species: 'Hippowdon', ability: 'sandstream', moves: ['waterpulse'] }, { species: 'Shedinja', ability: 'wonderguard', moves: ['agility'] }, ], [ { species: 'Gastrodon', ability: 'stormdrain', moves: ['curse'] }, { species: 'Shedinja', ability: 'wonderguard', moves: ['agility'] }, ]]); const redirector = battle.p2.active[0]; battle.makeChoices('auto', 'auto'); // Shedinjas faint battle.makeChoices('move waterpulse -2, pass', 'auto'); assert.statStage(redirector, 'spa', 2); }); }); describe(`Smart-tracking targeting effects`, () => { it(`should allow Stalwart to follow its target after an opposing Ally Switch`, () => { battle = common.createBattle({ gameType: 'doubles' }, [[ { species: 'Duraludon', ability: 'stalwart', moves: ['watergun'] }, { species: 'Wynaut', moves: ['sleeptalk'] }, ], [ { species: 'Gastrodon', moves: ['sleeptalk'] }, { species: 'Ninjask', moves: ['allyswitch'] }, ]]); const ninjask = battle.p2.active[1]; battle.makeChoices('move watergun 2, move sleeptalk', 'auto'); assert.false.fullHP(ninjask, `Duraludon should have followed Ninjask's Ally Switch.`); }); it(`should allow Stalwart to bypass Storm Drain redirection`, () => { battle = common.createBattle({ gameType: 'doubles' }, [[ { species: 'Duraludon', ability: 'stalwart', moves: ['watergun'] }, { species: 'Wynaut', moves: ['sleeptalk'] }, ], [ { species: 'Gastrodon', ability: 'stormdrain', moves: ['sleeptalk'] }, { species: 'Ninjask', moves: ['sleeptalk'] }, ]]); const ninjask = battle.p2.active[1]; battle.makeChoices('move watergun 2, move sleeptalk', 'auto'); assert.false.fullHP(ninjask, `Duraludon should have ignored Gastrodon's Storm Drain.`); }); it(`should allow Stalwart to bypass Follow Me redirection`, () => { battle = common.createBattle({ gameType: 'doubles' }, [[ { species: 'Duraludon', ability: 'stalwart', moves: ['watergun'] }, { species: 'Wynaut', moves: ['sleeptalk'] }, ], [ { species: 'Clefable', moves: ['followme'] }, { species: 'Ninjask', moves: ['sleeptalk'] }, ]]); const ninjask = battle.p2.active[1]; battle.makeChoices('move watergun 2, move sleeptalk', 'auto'); assert.false.fullHP(ninjask, `Duraludon should have ignored Clefable's Follow Me.`); }); it(`should allow Stalwart to correctly target a Pokemon which switched out and back in another slot`, () => { battle = common.createBattle({ gameType: 'doubles' }, [[ { species: 'Duraludon', ability: 'stalwart', moves: ['watergun'] }, { species: 'Wynaut', moves: ['sleeptalk'] }, ], [ { species: 'Ninjask', moves: ['uturn'] }, { species: 'Regieleki', moves: ['uturn'] }, { species: 'Octillery', moves: ['sleeptalk'] }, ]]); const regieleki = battle.p2.active[1]; battle.makeChoices('move watergun 2, move sleeptalk', 'move uturn -2, move uturn -1'); battle.choose('p2', 'switch 3'); battle.choose('p2', 'switch 3'); assert.false.fullHP(regieleki, `Duraludon should have followed Regieleki through its switch-out.`); }); it(`should allow Snipe Shot to follow its target after an opposing Ally Switch`, () => { battle = common.createBattle({ gameType: 'doubles' }, [[ { species: 'Inteleon', moves: ['snipeshot'] }, { species: 'Ninjask', moves: ['sleeptalk'] }, ], [ { species: 'Gastrodon', moves: ['sleeptalk'] }, { species: 'Ninjask', moves: ['allyswitch'] }, ]]); const ninjask = battle.p2.active[1]; battle.makeChoices('move snipeshot 2, move sleeptalk', 'auto'); assert.false.fullHP(ninjask, `Inteleon should have followed Ninjask's Ally Switch.`); }); }); it('should not force charge moves called by another move to target an ally after Ally Switch', () => { battle = common.createBattle({ gameType: 'doubles' }, [[ { species: 'purrloin', ability: 'no guard', moves: ['copycat', 'sleeptalk'] }, { species: 'wynaut', moves: ['allyswitch', 'fly', 'skullbash'] }, ], [ { species: 'aron', moves: ['sleeptalk'] }, { species: 'lairon', moves: ['sleeptalk'] }, ]]); battle.makeChoices('move sleeptalk, move fly 1', 'auto'); battle.makeChoices(); battle.makeChoices(); battle.makeChoices('move skullbash 1, move sleeptalk', 'auto'); battle.makeChoices(); battle.makeChoices(); // ally switch was used twice, so wynaut will be back where it started assert.fullHP(battle.p1.active[1]); }); it(`Ally Switch should cause single-target moves to fail if targeting an ally`, () => { battle = common.gen(8).createBattle({ gameType: 'doubles' }, [[ { species: 'purrloin', moves: ['thunder', 'ironhead'] }, { species: 'wynaut', moves: ['allyswitch'] }, ], [ { species: 'swablu', moves: ['sleeptalk'] }, { species: 'swablu', moves: ['sleeptalk'] }, ]]); battle.makeChoices('move ironhead -2, move allyswitch', 'auto'); battle.makeChoices('move allyswitch, move thunder -1', 'auto'); assert.fullHP(battle.p1.active[0]); }); it(`charge moves like Phantom Force should target slots turn 1 and Pokemon turn 2`, () => { battle = common.createBattle({ gameType: 'doubles' }, [[ { species: 'houndour', level: 1, moves: ['sleeptalk'] }, { species: 'altaria', moves: ['sleeptalk'] }, { species: 'aggron', moves: ['sleeptalk'] }, ], [ { species: 'dragapult', moves: ['phantomforce'] }, { species: 'regieleki', moves: ['sleeptalk', 'sheercold'] }, ]]); // Phantom Force should still target slot 1, despite Houndour fainting battle.makeChoices('auto', 'move phantomforce 1, move sheercold 1'); battle.makeChoices('switch 3'); battle.makeChoices(); assert.fullHP(battle.p1.active[1], 'Altaria should be at full HP, because it was not targeted.'); assert.false.fullHP(battle.p1.active[0], 'Aggron should not be at full HP, because it was targeted.'); battle = common.createBattle({ gameType: 'doubles' }, [[ { species: 'houndour', level: 1, moves: ['sleeptalk'] }, { species: 'altaria', moves: ['sleeptalk'] }, { species: 'aggron', moves: ['sleeptalk'] }, ], [ { species: 'dragapult', moves: ['phantomforce'] }, { species: 'regieleki', moves: ['sleeptalk', 'sheercold'] }, ]]); battle.makeChoices('auto', 'move phantomforce 1, move sleeptalk'); battle.makeChoices('auto', 'move phantomforce 1, move sheercold 1'); assert.false.fullHP(battle.p1.active[1], 'Altaria should not be at full HP, because Phantom Force was redirected and targeted it.'); }); it(`should cause Rollout to target the same slot after being called as a submove`, () => { // hardcoded RNG seed to show the erroneous targeting behavior battle = common.createBattle({ gameType: 'doubles', seed: [1, 2, 3, 4] }, [[ { species: 'shuckle', ability: 'compoundeyes', moves: ['copycat'] }, { species: 'foongus', item: 'laggingtail', moves: ['spore'] }, ], [ { species: 'aggron', moves: ['splash'] }, { species: 'slowbro', moves: ['splash', 'rollout'] }, ]]); battle.makeChoices('move copycat, move spore 2', 'move splash, move rollout 1'); // Determine which slot was damaged on first turn of Rollout const aggron = battle.p2.active[0]; const notTargetedPokemon = aggron.hp === aggron.maxhp ? aggron : battle.p2.active[1]; for (let i = 0; i < 5; i++) battle.makeChoices(); assert.fullHP(notTargetedPokemon); }); });