'use strict'; const assert = require('./../../assert'); const common = require('./../../common'); let battle; describe('Most status moves', () => { afterEach(() => { battle.destroy(); }); it('should ignore natural type immunities', () => { battle = common.createBattle(); battle.setPlayer('p1', { team: [{ species: "Smeargle", ability: 'prankster', item: 'leftovers', moves: ['gastroacid', 'glare', 'confuseray', 'sandattack'] }] }); battle.setPlayer('p2', { team: [ { species: "Klefki", ability: 'magician', happiness: 0, moves: ['return'] }, { species: "Dusknoir", ability: 'frisk', moves: ['shadowpunch'] }, { species: "Slaking", ability: 'truant', moves: ['shadowclaw'] }, { species: "Tornadus", ability: 'prankster', moves: ['tailwind'] }, { species: "Unown", ability: 'levitate', moves: ['hiddenpower'] }, ] }); battle.makeChoices('move gastroacid', 'move return'); assert.false.holdsItem(battle.p2.active[0]); // Klefki's Magician suppressed by Gastro Acid. battle.makeChoices('move glare', 'switch 2'); // Dusknoir assert.equal(battle.p2.active[0].status, 'par'); battle.makeChoices('move confuseray', 'switch 3'); // Slaking assert(battle.p2.active[0].volatiles['confusion']); battle.makeChoices('move sandattack', 'switch 4'); // Tornadus assert.statStage(battle.p2.active[0], 'accuracy', -1); battle.makeChoices('move sandattack', 'switch 5'); // Unown (Levitate) assert.statStage(battle.p2.active[0], 'accuracy', -1); }); it(`should fail when the opposing Pokemon is immune to the status effect it sets`, () => { battle = common.createBattle([[ { species: 'Smeargle', ability: 'noguard', item: 'laggingtail', moves: ['thunderwave', 'willowisp', 'poisongas', 'toxic'] }, ], [ { species: 'Zapdos', moves: ['charge'] }, { species: 'Emboar', moves: ['sleeptalk'] }, { species: 'Muk', moves: ['shadowsneak'] }, { species: 'Aron', moves: ['magnetrise'] }, ]]); battle.makeChoices('move thunderwave', 'move charge'); assert.equal(battle.p2.active[0].status, ''); assert(battle.log[battle.lastMoveLine + 3].startsWith('|-immune|')); battle.makeChoices('move willowisp', 'switch 2'); // Emboar assert.equal(battle.p2.active[0].status, ''); assert(battle.log[battle.lastMoveLine + 3].startsWith('|-immune|')); battle.makeChoices('move poisongas', 'switch 3'); // Muk assert.equal(battle.p2.active[0].status, ''); assert(battle.log[battle.lastMoveLine + 3].startsWith('|-immune|')); battle.makeChoices('move toxic', 'move shadowsneak'); assert.equal(battle.p2.active[0].status, ''); assert(battle.log[battle.lastMoveLine + 3].startsWith('|-immune|')); battle.makeChoices('move poisongas', 'switch 4'); // Aron assert.equal(battle.p2.active[0].status, ''); assert(battle.log[battle.lastMoveLine + 3].startsWith('|-immune|')); battle.makeChoices('move toxic', 'move magnetrise'); assert.equal(battle.p2.active[0].status, ''); assert(battle.log[battle.lastMoveLine + 3].startsWith('|-immune|')); }); }); describe('Poison-inflicting status moves [Gen 2]', () => { const POISON_STATUS_MOVES = ['poisonpowder', 'poisongas', 'toxic']; afterEach(() => { battle.destroy(); }); it('should not ignore type immunities', () => { battle = common.gen(2).createBattle([ [{ species: "Smeargle", moves: POISON_STATUS_MOVES }], [{ species: "Magneton", moves: ['sleeptalk'] }], ]); // Set all moves to perfect accuracy battle.onEvent('Accuracy', battle.format, true); const target = battle.p2.active[0]; for (const move of POISON_STATUS_MOVES) { assert.constant(() => target.status, () => battle.makeChoices('move ' + move, 'move sleeptalk')); } }); });