'use strict'; const assert = require('./../../assert'); const common = require('./../../common'); let battle; describe('Burn', () => { afterEach(() => { battle.destroy(); }); it('should inflict 1/16 of max HP at the end of the turn, rounded down', () => { battle = common.createBattle([ [{ species: 'Machamp', ability: 'noguard', moves: ['bulkup'] }], [{ species: 'Sableye', ability: 'prankster', moves: ['willowisp'] }], ]); const target = battle.p1.active[0]; assert.hurtsBy(target, Math.floor(target.maxhp / 16), () => battle.makeChoices('move bulkup', 'move willowisp')); }); it(`should halve damage from most Physical attacks`, () => { battle = common.createBattle([[ { species: 'Machamp', ability: 'noguard', moves: ['boneclub'] }, ], [ { species: 'Sableye', ability: 'prankster', moves: ['willowisp'] }, ]]); battle.makeChoices(); const sableye = battle.p2.active[0]; const damage = sableye.maxhp - sableye.hp; assert.bounded(damage, [37, 44]); }); it('should reduce atk to 50% of its original value in Stadium', () => { // I know WoW doesn't exist in Stadium, but the engine supports future gen moves // and this is easier than digging for a seed that makes Flamethrower burn battle = common.createBattle({ formatid: 'gen1stadiumou@@@!teampreview' }, [ [{ species: 'Vaporeon', moves: ['growl'] }], [{ species: 'Jolteon', moves: ['willowisp'] }], ]); const attack = battle.p1.active[0].getStat('atk'); battle.makeChoices('move growl', 'move willowisp'); assert.equal(battle.p1.active[0].getStat('atk'), Math.floor(attack * 0.5)); }); it('should not halve damage from moves with set damage', () => { battle = common.createBattle([ [{ species: 'Machamp', ability: 'noguard', moves: ['seismictoss'] }], [{ species: 'Talonflame', ability: 'galewings', moves: ['willowisp'] }], ]); assert.hurtsBy(battle.p2.active[0], 100, () => battle.makeChoices('move seismictoss', 'move willowisp')); }); }); describe('Paralysis', () => { afterEach(() => { battle.destroy(); }); it(`should reduce speed to 50% of its original value`, () => { battle = common.createBattle([[ { species: 'Vaporeon', moves: ['sleeptalk'] }, ], [ { species: 'Jolteon', moves: ['glare'] }, ]]); const vaporeon = battle.p1.active[0]; const speed = vaporeon.getStat('spe'); battle.makeChoices('move sleeptalk', 'move glare'); assert.equal(vaporeon.getStat('spe'), battle.modify(speed, 0.5)); }); it(`should apply its Speed reduction after all other Speed modifiers`, () => { battle = common.createBattle([[ { species: 'goldeen', item: 'choicescarf', evs: { spe: 252 }, moves: ['sleeptalk'] }, // 225 Speed ], [ { species: 'wynaut', moves: ['glare'] }, ]]); battle.makeChoices(); assert.equal(battle.p1.active[0].getStat('spe'), 168); // would be 169 if both Choice Scarf and paralysis were chained battle = common.createBattle([[ { species: 'hawlucha', item: 'whiteherb', ability: 'unburden', evs: { spe: 4 }, moves: ['closecombat'] }, // 273 Speed ], [ { species: 'wynaut', moves: ['glare'] }, ]]); battle.makeChoices(); assert.equal(battle.p1.active[0].getStat('spe'), 273); // would be 272 if paralysis was applied first }); it('should reduce speed to 25% of its original value in Gen 6', () => { battle = common.gen(6).createBattle(); battle.setPlayer('p1', { team: [{ species: 'Vaporeon', ability: 'waterabsorb', moves: ['aquaring'] }] }); battle.setPlayer('p2', { team: [{ species: 'Jolteon', ability: 'voltabsorb', moves: ['thunderwave'] }] }); const speed = battle.p1.active[0].getStat('spe'); battle.makeChoices('move aquaring', 'move thunderwave'); assert.equal(battle.p1.active[0].getStat('spe'), battle.modify(speed, 0.25)); }); it('should reduce speed to 25% of its original value in Gen 2', () => { battle = common.gen(2).createBattle(); battle.setPlayer('p1', { team: [{ species: 'Vaporeon', ability: 'waterabsorb', moves: ['aquaring'] }] }); battle.setPlayer('p2', { team: [{ species: 'Jolteon', ability: 'voltabsorb', moves: ['thunderwave'] }] }); const speed = battle.p1.active[0].getStat('spe'); battle.makeChoices('move aquaring', 'move thunderwave'); assert.equal(battle.p1.active[0].getStat('spe'), battle.modify(speed, 0.25)); }); it('should reduce speed to 25% of its original value in Stadium', () => { battle = common.createBattle({ formatid: 'gen1stadiumou@@@!teampreview' }, [ [{ species: 'Vaporeon', moves: ['growl'] }], [{ species: 'Jolteon', moves: ['thunderwave'] }], ]); const speed = battle.p1.active[0].getStat('spe'); battle.makeChoices('move growl', 'move thunderwave'); assert.equal(battle.p1.active[0].getStat('spe'), Math.floor(speed * 0.25)); }); it('should reapply its speed drop when an opponent uses a stat-altering move in Gen 1', () => { battle = common.gen(1).createBattle([ [{ species: 'Electrode', moves: ['rest'] }], [{ species: 'Slowpoke', moves: ['amnesia', 'thunderwave'] }], ]); battle.makeChoices('move rest', 'move thunderwave'); const speed = battle.p1.active[0].getStat('spe'); battle.makeChoices('move rest', 'move amnesia'); assert.equal(battle.p1.active[0].getStat('spe'), battle.modify(speed, 0.25)); }); it('should not reapply its speed drop when an opponent uses a failed stat-altering move in Gen 1', () => { battle = common.gen(1).createBattle([ [{ species: 'Electrode', moves: ['rest'] }], [{ species: 'Slowpoke', moves: ['amnesia', 'thunderwave'] }], ]); battle.makeChoices('move rest', 'move amnesia'); battle.makeChoices('move rest', 'move amnesia'); battle.makeChoices('move rest', 'move amnesia'); battle.makeChoices('move rest', 'move thunderwave'); const speed = battle.p1.active[0].getStat('spe'); battle.makeChoices('move rest', 'move amnesia'); assert.equal(battle.p1.active[0].getStat('spe'), speed); }); }); describe('Toxic Poison', () => { afterEach(() => { battle.destroy(); }); it('should inflict 1/16 of max HP rounded down, times the number of active turns with the status, at the end of the turn', () => { battle = common.createBattle([ [{ species: 'Chansey', ability: 'naturalcure', moves: ['softboiled'] }], [{ species: 'Gengar', ability: 'levitate', moves: ['toxic'] }], ]); const target = battle.p1.active[0]; for (let i = 1; i <= 8; i++) { battle.makeChoices('move softboiled', 'move toxic'); assert.equal(target.maxhp - target.hp, Math.floor(target.maxhp / 16) * i); } }); it('should reset the damage counter when the Pokemon switches out', () => { battle = common.createBattle([ [{ species: 'Chansey', ability: 'serenegrace', moves: ['counter'] }, { species: 'Snorlax', ability: 'immunity', moves: ['curse'] }], [{ species: 'Crobat', ability: 'infiltrator', moves: ['toxic', 'whirlwind'] }], ]); for (let i = 0; i < 4; i++) { battle.makeChoices('move counter', 'move toxic'); } const pokemon = battle.p1.active[0]; pokemon.hp = pokemon.maxhp; battle.makeChoices('switch 2', 'move whirlwind'); assert.equal(pokemon.maxhp - pokemon.hp, Math.floor(pokemon.maxhp / 16)); }); }); describe('Freeze', () => { afterEach(() => { battle.destroy(); }); it('should cause an afflicted Shaymin-Sky to revert to its base forme', () => { battle = common.createBattle([ [{ species: 'Chansey', ability: 'serenegrace', moves: ['icebeam'] }], [{ species: 'Shaymin-Sky', ability: 'sturdy', moves: ['sleeptalk'] }], ]); // I didn't feel like manually testing seed after seed. Sue me. battle.onEvent('ModifyMove', battle.format, function (move) { if (move.secondaries) { this.debug('Freeze test: Guaranteeing secondary'); for (const secondary of move.secondaries) { secondary.chance = 100; } } }); battle.makeChoices('move icebeam', 'move sleeptalk'); assert.equal(battle.p2.active[0].status, 'frz'); assert.equal(battle.p2.active[0].species.name, 'Shaymin'); }); it('should not cause an afflicted Pokemon transformed into Shaymin-Sky to change to Shaymin', () => { battle = common.createBattle([ [{ species: 'Ditto', ability: 'imposter', moves: ['transform'] }], [{ species: 'Shaymin-Sky', ability: 'sturdy', moves: ['icebeam', 'sleeptalk'] }], ]); battle.onEvent('ModifyMove', battle.format, function (move) { if (move.secondaries) { this.debug('Freeze test: Guaranteeing secondary'); for (const secondary of move.secondaries) { secondary.chance = 100; } } }); battle.makeChoices('move sleeptalk', 'move icebeam'); assert.equal(battle.p1.active[0].status, 'frz'); assert.equal(battle.p1.active[0].species.name, 'Shaymin-Sky'); }); it(`should not be possible to burn a frozen target when using a move that thaws that target`, () => { battle = common.createBattle([[ { species: 'wynaut', ability: 'serenegrace', item: 'widelens', moves: ['sleeptalk', 'sacredfire'] }, ], [ { species: 'shuckle', moves: ['meteorassault'] }, ]]); battle.makeChoices(); // Use Meteor Assault to force recharge next turn and skip potential thaw const frozenMon = battle.p2.active[0]; frozenMon.setStatus('frz'); battle.makeChoices('move sacredfire', 'auto'); assert.equal(frozenMon.status, ''); }); }); describe('Burn [Gen 6]', () => { afterEach(() => { battle.destroy(); }); it('should inflict 1/8 of max HP at the end of the turn, rounded down', () => { battle = common.gen(6).createBattle([ [{ species: 'Machamp', ability: 'noguard', moves: ['bulkup'] }], [{ species: 'Sableye', ability: 'prankster', moves: ['willowisp'] }], ]); const target = battle.p1.active[0]; assert.hurtsBy(target, Math.floor(target.maxhp / 8), () => battle.makeChoices('move bulkup', 'move willowisp')); }); }); describe('Toxic Poison [Gen 1]', () => { afterEach(() => { battle.destroy(); }); it(`should affect Leech Seed damage counter`, () => { battle = common.gen(1).createBattle([[ { species: 'Venusaur', moves: ['toxic', 'leechseed'] }, ], [ { species: 'Chansey', moves: ['splash'] }, ]]); // Modding accuracy so the status moves always hit battle.onEvent('Accuracy', battle.format, true); battle.makeChoices('move toxic', 'move splash'); const chansey = battle.p2.active[0]; assert.equal(chansey.maxhp - chansey.hp, Math.floor(chansey.maxhp / 16)); battle.makeChoices('move leechseed', 'move splash'); // (1/16) + (2/16) + (3/16) = (6/16) assert.equal(chansey.maxhp - chansey.hp, Math.floor(chansey.maxhp / 16) * 6); }); }); describe('Toxic Poison [Gen 2]', () => { afterEach(() => { battle.destroy(); }); it(`should not affect Leech Seed damage counter`, () => { battle = common.gen(2).createBattle({ forceRandomChance: true }, [[ { species: 'Venusaur', moves: ['toxic', 'leechseed'] }, ], [ { species: 'Chansey', moves: ['splash'] }, ]]); battle.makeChoices('move toxic', 'move splash'); const pokemon = battle.p2.active[0]; assert.equal(pokemon.maxhp - pokemon.hp, Math.floor(pokemon.maxhp / 16)); battle.makeChoices('move leechseed', 'move splash'); // (1/16) + (2/16) + (1/8) = (5/16) assert.equal(pokemon.maxhp - pokemon.hp, Math.floor(pokemon.maxhp / 16) * 5); }); it(`should pass the damage counter to Pokemon with Baton Pass`, () => { battle = common.gen(2).createBattle([[ { species: 'Smeargle', moves: ['toxic', 'willowisp', 'splash'] }, ], [ { species: 'Chansey', moves: ['splash'] }, { species: 'Celebi', moves: ['batonpass', 'splash'] }, ]]); // Modding accuracy so the status moves always hit battle.onEvent('Accuracy', battle.format, true); battle.makeChoices('move willowisp', 'move splash'); const chansey = battle.p2.active[0]; battle.makeChoices('move toxic', 'switch 2'); battle.makeChoices('move splash', 'move splash'); battle.makeChoices('move splash', 'move splash'); battle.makeChoices('move splash', 'move batonpass'); battle.makeChoices('', 'switch 2'); let hp = chansey.hp; battle.makeChoices('move splash', 'move splash'); assert.equal(hp - chansey.hp, Math.floor(chansey.maxhp / 16) * 4, `Chansey should have taken a lot more damage from burn`); // Only hint about this once per battle, not every turn. assert.equal(battle.log.filter(m => m.startsWith('|-hint')).length, 1); // Damage counter should be removed on regular switch out battle.makeChoices('move splash', 'switch 2'); hp = chansey.hp; battle.makeChoices('move splash', 'switch 2'); assert.equal(hp - chansey.hp, Math.floor(chansey.maxhp / 8), `Chansey should have taken normal damage from burn`); }); it('should revert to regular poison on switch in, even for Poison types', () => { battle = common.gen(2).createBattle([ [{ species: 'Smeargle', moves: ['toxic', 'splash'] }], [ { species: 'Qwilfish', moves: ['transform', 'splash'] }, { species: 'Gengar', moves: ['nightshade'] }, ], ]); battle.makeChoices('move toxic', 'move transform'); battle.makeChoices('move splash', 'switch 2'); battle.makeChoices('move splash', 'switch 2'); // We could check 'psn' at this point, but the following line caused crashes // before #5463 was fixed so its useful to execute for regression testing purposes. battle.makeChoices('move splash', 'move splash'); assert.equal(battle.p2.active[0].status, 'psn'); }); it('should not have its damage counter affected by Heal Bell', () => { battle = common.gen(2).createBattle([[ { species: 'Smeargle', moves: ['toxic', 'willowisp', 'splash'] }, ], [ { species: 'Chansey', moves: ['splash', 'healbell'] }, ]]); // Modding accuracy so the status moves always hit battle.onEvent('Accuracy', battle.format, true); battle.makeChoices('move toxic', 'move splash'); const chansey = battle.p2.active[0]; battle.makeChoices('move splash', 'move healbell'); battle.makeChoices('move willowisp', 'move splash'); let hp = chansey.hp; battle.makeChoices('move splash', 'move splash'); assert.equal(hp - chansey.hp, Math.floor(chansey.maxhp / 16) * 3); hp = chansey.hp; battle.makeChoices('move splash', 'move healbell'); battle.makeChoices('move toxic', 'move splash'); // Toxic counter should be reset by a successful Toxic assert.equal(hp - chansey.hp, Math.floor(chansey.maxhp / 16)); }); });