'use strict'; const assert = require('./../../assert'); const common = require('./../../common'); let battle; describe('Fainting', () => { afterEach(() => { battle.destroy(); }); it(`should end the turn in Gen 1`, () => { // Gen 1 has no end-of-turn effects battle = common.gen(1).createBattle([[ { species: 'Electrode', moves: ['explosion'] }, { species: 'Pikachu', moves: ['growl'] }, ], [ { species: 'Haunter', moves: ['substitute'] }, ]]); battle.makeChoices(); battle.makeChoices('switch Pikachu', ''); assert.fullHP(battle.p2.active[0]); }); it(`should end the turn in Gen 3`, () => { battle = common.gen(3).createBattle([[ { species: 'Electrode', moves: ['explosion'] }, { species: 'Pikachu', moves: ['growl'] }, ], [ { species: 'Haunter', moves: ['substitute'] }, ]]); battle.makeChoices('move Explosion', 'move Substitute'); battle.makeChoices('switch Pikachu', ''); assert.fullHP(battle.p2.active[0]); }); it(`should not end the turn in Gen 4`, () => { battle = common.gen(4).createBattle([[ { species: 'Electrode', moves: ['explosion'] }, { species: 'Pikachu', moves: ['growl'] }, ], [ { species: 'Haunter', moves: ['substitute'] }, ]]); battle.makeChoices('move Explosion', 'move Substitute'); battle.makeChoices('switch Pikachu', ''); assert.false.fullHP(battle.p2.active[0]); }); it(`should check for a winner after an attack`, () => { battle = common.gen(4).createBattle([[ { species: 'Shedinja', moves: ['shadowsneak'] }, ], [ { species: 'Shedinja', moves: ['sleeptalk'] }, ]]); battle.makeChoices(); assert.fainted(battle.p2.active[0]); assert.equal(battle.winner, 'Player 1'); battle.destroy(); battle = common.gen(5).createBattle([[ { species: 'Shedinja', moves: ['sleeptalk', 'shadowsneak'] }, ], [ { species: 'Shedinja', ability: 'prankster', moves: ['spore'] }, ]]); battle.makeChoices(); assert.fainted(battle.p2.active[0]); assert.equal(battle.winner, 'Player 1'); }); it(`should check for a winner after recoil`, () => { battle = common.gen(4).createBattle([[ { species: 'Shedinja', moves: ['flareblitz'] }, ], [ { species: 'Shedinja', moves: ['flareblitz'] }, ]]); battle.makeChoices(); assert.fainted(battle.p1.active[0]); assert.fainted(battle.p2.active[0]); assert.equal(battle.winner, ''); battle.destroy(); battle = common.gen(5).createBattle([[ { species: 'Shedinja', moves: ['flareblitz'] }, ], [ { species: 'Shedinja', moves: ['sleeptalk'] }, ]]); battle.makeChoices(); assert.fainted(battle.p1.active[0]); assert.fainted(battle.p2.active[0]); assert.equal(battle.winner, 'Player 1'); }); it(`should check for a winner after Rough Skin`, () => { battle = common.gen(4).createBattle([[ { species: 'Shedinja', moves: ['shadowsneak'] }, ], [ { species: 'Shedinja', ability: 'roughskin', moves: ['sleeptalk'] }, ]]); battle.makeChoices(); assert.fainted(battle.p1.active[0]); assert.fainted(battle.p2.active[0]); assert.equal(battle.winner, ''); battle.destroy(); battle = common.gen(6).createBattle([[ { species: 'Shedinja', moves: ['shadowsneak'] }, ], [ { species: 'Shedinja', ability: 'roughskin', moves: ['sleeptalk'] }, ]]); battle.makeChoices(); assert.fainted(battle.p1.active[0]); assert.fainted(battle.p2.active[0]); assert.equal(battle.winner, 'Player 2'); battle.destroy(); battle = common.gen(7).createBattle([[ { species: 'Shedinja', moves: ['shadowsneak'] }, ], [ { species: 'Shedinja', ability: 'roughskin', moves: ['sleeptalk'] }, ]]); battle.makeChoices(); assert.fainted(battle.p1.active[0]); assert.fainted(battle.p2.active[0]); assert.equal(battle.winner, 'Player 1'); }); it(`should check for a winner after future moves`, () => { battle = common.gen(7).createBattle([[ { species: 'Shedinja', moves: ['futuresight'] }, ], [ { species: 'Shedinja', moves: ['sleeptalk'] }, ]]); for (let i = 0; i < 3; i++) battle.makeChoices(); assert.fainted(battle.p2.active[0]); assert.equal(battle.winner, 'Player 1'); }); it(`should check for a winner after Rocky Helmet`, () => { battle = common.gen(5).createBattle([[ { species: 'Shedinja', moves: ['shadowsneak'] }, ], [ { species: 'Shedinja', item: 'rockyhelmet', moves: ['sleeptalk'] }, ]]); battle.makeChoices(); assert.fainted(battle.p1.active[0]); assert.fainted(battle.p2.active[0]); assert.equal(battle.winner, 'Player 2'); battle.destroy(); battle = common.gen(7).createBattle([[ { species: 'Shedinja', moves: ['shadowsneak'] }, ], [ { species: 'Shedinja', item: 'rockyhelmet', moves: ['sleeptalk'] }, ]]); battle.makeChoices(); assert.fainted(battle.p1.active[0]); assert.fainted(battle.p2.active[0]); assert.equal(battle.winner, 'Player 1'); }); it(`should check for a winner after Destiny Bond`, () => { battle = common.gen(4).createBattle([[ { species: 'Shedinja', moves: ['destinybond'] }, ], [ { species: 'Shedinja', ability: 'scrappy', moves: ['vitalthrow'] }, ]]); battle.makeChoices(); assert.fainted(battle.p1.active[0]); assert.fainted(battle.p2.active[0]); assert.equal(battle.winner, ''); battle.destroy(); battle = common.gen(5).createBattle([[ { species: 'Shedinja', moves: ['destinybond'] }, ], [ { species: 'Shedinja', ability: 'scrappy', moves: ['vitalthrow'] }, ]]); battle.makeChoices(); assert.fainted(battle.p1.active[0]); assert.fainted(battle.p2.active[0]); assert.equal(battle.winner, 'Player 2'); }); it(`should check for a winner after Final Gambit`, () => { battle = common.gen(5).createBattle([[ { species: 'Shedinja', moves: ['sleeptalk'] }, ], [ { species: 'Shedinja', ability: 'scrappy', moves: ['finalgambit'] }, ]]); battle.makeChoices(); assert.fainted(battle.p1.active[0]); assert.fainted(battle.p2.active[0]); assert.equal(battle.winner, 'Player 1'); }); });