'use strict'; const assert = require('./../../assert'); const common = require('./../../common'); let battle; describe('Magic Bounce', () => { afterEach(() => { battle.destroy(); }); it('should bounce Growl', () => { // Sanity check: if this test fails, the remaining tests for Magic Bounce may not make sense. // Tests for specific moves belong to the respective moves' test suites. battle = common.createBattle(); battle.setPlayer('p1', { team: [{ species: "Bulbasaur", ability: 'overgrow', moves: ['growl'] }] }); battle.setPlayer('p2', { team: [{ species: "Espeon", ability: 'magicbounce', moves: ['futuresight'] }] }); battle.makeChoices('move growl', 'move futuresight'); assert.statStage(battle.p1.active[0], 'atk', -1); assert.statStage(battle.p2.active[0], 'atk', 0); }); it('should bounce once when target and source share the ability', () => { battle = common.createBattle(); battle.setPlayer('p1', { team: [{ species: "Xatu", ability: 'magicbounce', moves: ['roost'] }] }); battle.setPlayer('p2', { team: [{ species: "Espeon", ability: 'magicbounce', moves: ['growl'] }] }); assert.doesNotThrow(() => battle.makeChoices('move roost', 'move growl')); assert.statStage(battle.p1.active[0], 'atk', 0); assert.statStage(battle.p2.active[0], 'atk', -1); }); it('should not cause a choice-lock', () => { battle = common.createBattle(); battle.setPlayer('p1', { team: [ { species: "Spoink", ability: 'thickfat', moves: ['bounce'] }, { species: "Xatu", item: 'choicescarf', ability: 'magicbounce', moves: ['roost', 'growl'] }, ] }); battle.setPlayer('p2', { team: [{ species: "Espeon", ability: 'magicbounce', moves: ['growl', 'recover'] }] }); battle.makeChoices('switch 2', 'move growl'); battle.makeChoices('move roost', 'move recover'); assert.notEqual(battle.p1.active[0].lastMove.id, 'growl'); }); it('should be suppressed by Mold Breaker', () => { battle = common.createBattle(); battle.setPlayer('p1', { team: [{ species: "Bulbasaur", ability: 'moldbreaker', moves: ['growl'] }] }); battle.setPlayer('p2', { team: [{ species: "Espeon", ability: 'magicbounce', moves: ['futuresight'] }] }); battle.makeChoices('move growl', 'move futuresight'); assert.statStage(battle.p1.active[0], 'atk', 0); assert.statStage(battle.p2.active[0], 'atk', -1); }); it('should not bounce moves while semi-invulnerable', () => { battle = common.createBattle({ gameType: 'doubles' }); battle.setPlayer('p1', { team: [ { species: "Bulbasaur", ability: 'overgrow', moves: ['growl'] }, { species: "Geodude", ability: 'rockhead', moves: ['stealthrock'] }, ] }); battle.setPlayer('p2', { team: [ { species: "Xatu", ability: 'magicbounce', moves: ['fly'] }, { species: "Charmander", ability: 'blaze', moves: ['sleeptalk'] }, ] }); battle.makeChoices('auto', 'auto'); assert.statStage(battle.p1.active[0], 'atk', 0); assert.statStage(battle.p2.active[0], 'atk', 0); assert.false(battle.p1.sideConditions['stealthrock']); assert(battle.p2.sideConditions['stealthrock']); }); it(`[Gen 5] should bounce moves that target the foe's side while semi-invulnerable`, () => { battle = common.gen(5).createBattle({ gameType: 'doubles' }); battle.setPlayer('p1', { team: [ { species: "Bulbasaur", ability: 'overgrow', moves: ['growl'] }, { species: "Geodude", ability: 'rockhead', moves: ['stealthrock'] }, ] }); battle.setPlayer('p2', { team: [ { species: "Xatu", ability: 'magicbounce', moves: ['fly'] }, { species: "Charmander", ability: 'blaze', moves: ['sleeptalk'] }, ] }); battle.makeChoices('auto', 'auto'); assert.statStage(battle.p1.active[0], 'atk', 0); assert.statStage(battle.p2.active[0], 'atk', 0); assert(battle.p1.sideConditions['stealthrock']); assert.false(battle.p2.sideConditions['stealthrock']); }); });