'use strict'; const assert = require('./../../assert'); const common = require('./../../common'); let battle; describe('Intimidate', () => { afterEach(() => { battle.destroy(); }); it('should decrease Atk by 1 level', () => { battle = common.gen(7).createBattle([[ { species: "Smeargle", ability: 'owntempo', moves: ['sketch'] }, ], [ { species: "Gyarados", ability: 'intimidate', moves: ['splash'] }, ]]); assert.statStage(battle.p1.active[0], 'atk', -1); }); it('should be blocked by Substitute', () => { battle = common.createBattle([[ { species: "Escavalier", item: 'leftovers', ability: 'shellarmor', moves: ['substitute'] }, ], [ { species: "Greninja", item: 'laggingtail', ability: 'protean', moves: ['uturn'] }, { species: "Gyarados", item: 'leftovers', ability: 'intimidate', moves: ['splash'] }, ]]); battle.makeChoices('move substitute', 'move uturn'); battle.makeChoices('', 'switch gyarados'); assert.statStage(battle.p1.active[0], 'atk', 0); }); it('should not activate if U-turn breaks the Substitute in Gen 4', () => { battle = common.gen(4).createBattle({ gameType: 'doubles' }, [[ { species: "Gengar", level: 1, item: 'leftovers', ability: 'levitate', moves: ['substitute'] }, { species: "Suicune", level: 1, item: 'leftovers', ability: 'pressure', moves: ['substitute'] }, ], [ { species: "Gliscor", item: 'laggingtail', ability: 'sandveil', moves: ['uturn'] }, { species: "Scizor", item: 'laggingtail', ability: 'technician', moves: ['batonpass'] }, { species: "Gyarados", item: 'leftovers', ability: 'intimidate', moves: ['splash'] }, { species: "Salamence", item: 'leftovers', ability: 'intimidate', moves: ['splash'] }, ]]); battle.makeChoices('move substitute, move substitute', 'move uturn 1, move batonpass'); battle.makeChoices('', 'switch 3, pass'); const activate = '|-ability|p2a: Gyarados|Intimidate|boost'; assert.equal(battle.log.filter(m => m === activate).length, 0); assert.statStage(battle.p1.active[0], 'atk', 0); assert.statStage(battle.p1.active[1], 'atk', 0); battle.makeChoices('', 'pass, switch 4'); assert.statStage(battle.p1.active[0], 'atk', -1); assert.statStage(battle.p1.active[1], 'atk', 0); }); it('should affect adjacent foes only', () => { battle = common.gen(5).createBattle({ gameType: 'triples' }, [[ { species: "Bulbasaur", item: 'leftovers', ability: 'overgrow', moves: ['vinewhip'] }, { species: "Charmander", item: 'leftovers', ability: 'blaze', moves: ['ember'] }, { species: "Squirtle", item: 'leftovers', ability: 'torrent', moves: ['bubble'] }, ], [ { species: "Greninja", ability: 'protean', moves: ['uturn'] }, { species: "Mew", ability: 'synchronize', moves: ['softboiled'] }, { species: "Gyarados", ability: 'intimidate', moves: ['splash'] }, ]]); const [frontPokemon, centerPokemon, farPokemon] = battle.p1.active; assert.statStage(frontPokemon, 'atk', -1); assert.statStage(centerPokemon, 'atk', -1); assert.statStage(farPokemon, 'atk', 0); }); it('should wait until all simultaneous switch ins at the beginning of a battle have completed before activating', () => { battle = common.createBattle({ preview: true }, [[ { species: "Arcanine", ability: 'intimidate', moves: ['morningsun'] }, ], [ { species: "Gyarados", ability: 'intimidate', moves: ['dragondance'] }, ]]); let intimidateCount = 0; battle.onEvent('TryBoost', battle.format, (boost, target, source) => { assert.species(source, intimidateCount === 0 ? 'Arcanine' : 'Gyarados'); intimidateCount++; }); battle.makeChoices('default', 'default'); // Finish Team Preview, switch both Pokemon in assert.equal(intimidateCount, 2); assert.statStage(battle.p1.active[0], 'atk', -1); assert.statStage(battle.p2.active[0], 'atk', -1); // Do it again with the Pokemon in reverse order battle.destroy(); battle = common.createBattle({ preview: true }, [[ { species: "Gyarados", ability: 'intimidate', moves: ['dragondance'] }, ], [ { species: "Arcanine", ability: 'intimidate', moves: ['morningsun'] }, ]]); intimidateCount = 0; battle.onEvent('TryBoost', battle.format, (boost, target, source) => { assert.species(source, intimidateCount === 0 ? 'Arcanine' : 'Gyarados'); intimidateCount++; }); battle.makeChoices('default', 'default'); // Finish Team Preview, switch both Pokemon in assert.equal(intimidateCount, 2); assert.statStage(battle.p1.active[0], 'atk', -1); assert.statStage(battle.p2.active[0], 'atk', -1); }); it('should wait until all simultaneous switch ins after double-KOs have completed before activating', () => { battle = common.createBattle({ preview: true }, [[ { species: "Blissey", ability: 'naturalcure', moves: ['healingwish'] }, { species: "Arcanine", ability: 'intimidate', moves: ['healingwish'] }, { species: "Gyarados", ability: 'intimidate', moves: ['healingwish'] }, ], [ { species: "Blissey", ability: 'naturalcure', moves: ['healingwish'] }, { species: "Gyarados", ability: 'intimidate', moves: ['healingwish'] }, { species: "Arcanine", ability: 'intimidate', moves: ['healingwish'] }, ]]); const [p1active, p2active] = [battle.p1.active, battle.p2.active]; let intimidateCount = 0; battle.onEvent('TryBoost', battle.format, (boost, target, source) => { assert.species(source, intimidateCount % 2 === 0 ? 'Arcanine' : 'Gyarados'); intimidateCount++; }); battle.makeChoices('default', 'default'); // Team Preview battle.makeChoices('move healingwish', 'move healingwish'); battle.makeChoices('switch arcanine', 'switch gyarados'); // Both Pokemon switched in at the same time assert.equal(intimidateCount, 2); assert.statStage(p1active[0], 'atk', -1); assert.statStage(p2active[0], 'atk', -1); // Do it again with the Pokemon in reverse order battle.makeChoices('move healingwish', 'move healingwish'); battle.makeChoices('switch gyarados', 'switch arcanine'); assert.equal(intimidateCount, 4); assert.statStage(p1active[0], 'atk', -1); assert.statStage(p2active[0], 'atk', -1); }); });