'use strict'; const assert = require('./../../assert'); const common = require('./../../common'); let battle; describe('Flower Gift', () => { afterEach(() => { battle.destroy(); }); it(`should boost allies' Attack and Special Defense stats`, () => { battle = common.createBattle({ gameType: 'doubles' }, [[ { species: "Cherrim", ability: 'flowergift', moves: ['healbell'] }, { species: "Snorlax", ability: 'immunity', moves: ['healbell'] }, ], [ { species: "Blissey", ability: 'serenegrace', moves: ['healbell'] }, { species: "Blissey", ability: 'serenegrace', moves: ['healbell'] }, ]]); const cherAtk = battle.p1.active[0].getStat('atk'); const cherSpd = battle.p1.active[0].getStat('spd'); const baseAtk = battle.p1.active[1].getStat('atk'); const baseSpd = battle.p1.active[1].getStat('spd'); // Set the weather to sun and re-check battle.field.setWeather('sunnyday', 'debug'); assert.equal(battle.p1.active[0].getStat('atk'), battle.modify(cherAtk, 1.5)); assert.equal(battle.p1.active[0].getStat('spd'), battle.modify(cherSpd, 1.5)); assert.equal(battle.p1.active[1].getStat('atk'), battle.modify(baseAtk, 1.5)); assert.equal(battle.p1.active[1].getStat('spd'), battle.modify(baseSpd, 1.5)); }); it(`should still work if Cherrim transforms into something with Flower Gift without originally having it`, () => { battle = common.createBattle({ gameType: 'doubles' }, [[ { species: "Cherrim", ability: 'serenegrace', moves: ['transform'] }, { species: "Snorlax", ability: 'immunity', moves: ['healbell'] }, ], [ { species: "Blissey", ability: 'flowergift', moves: ['healbell'] }, { species: "Blissey", ability: 'flowergift', moves: ['healbell'] }, ]]); battle.makeChoices('move transform 1, move healbell', 'move healbell, move healbell'); const cherAtk = battle.p1.active[0].getStat('atk'); const cherSpd = battle.p1.active[0].getStat('spd'); const baseAtk = battle.p1.active[1].getStat('atk'); const baseSpd = battle.p1.active[1].getStat('spd'); // Set the weather to sun and re-check battle.field.setWeather('sunnyday', 'debug'); assert.equal(battle.p1.active[0].getStat('atk'), battle.modify(cherAtk, 1.5)); assert.equal(battle.p1.active[0].getStat('spd'), battle.modify(cherSpd, 1.5)); assert.equal(battle.p1.active[1].getStat('atk'), battle.modify(baseAtk, 1.5)); assert.equal(battle.p1.active[1].getStat('spd'), battle.modify(baseSpd, 1.5)); }); it(`should not trigger if the Pokemon was KOed`, () => { // TODO: Is this interaction possible in Gen 9? battle = common.gen(8).createBattle([[ { species: 'Cherrim', ability: 'flowergift', moves: ['sleeptalk'] }, ], [ { species: 'Heatran', moves: ['blastburn'] }, ]]); battle.makeChoices('auto', 'move blastburn dynamax'); assert(battle.log.every(line => !line.startsWith('|-formechange'))); }); });