'use strict'; const assert = require('./../../assert'); const common = require('./../../common'); let battle; describe('Desolate Land', () => { afterEach(() => { battle.destroy(); }); it('should activate the Desolate Land weather upon switch-in', () => { battle = common.createBattle([[ { species: "Groudon", ability: 'desolateland', moves: ['helpinghand'] }, ], [ { species: "Abra", ability: 'magicguard', moves: ['teleport'] }, ]]); assert(battle.field.isWeather('desolateland')); }); it('should increase the damage (not the basePower) of Fire-type attacks', () => { battle = common.createBattle([[ { species: 'Ninetales', ability: 'desolateland', moves: ['incinerate'] }, ], [ { species: 'Cryogonal', ability: 'levitate', moves: ['splash'] }, ]]); battle.randomizer = dmg => dmg; // max damage const attacker = battle.p1.active[0]; const defender = battle.p2.active[0]; assert.hurtsBy(defender, 152, () => battle.makeChoices('move incinerate', 'move splash')); const move = Dex.moves.get('incinerate'); const basePower = battle.runEvent('BasePower', attacker, defender, move, move.basePower, true); assert.equal(basePower, move.basePower); }); it('should cause Water-type attacks to fail', () => { battle = common.createBattle([[ { species: "Groudon", ability: 'desolateland', moves: ['helpinghand'] }, ], [ { species: "Blastoise", ability: 'torrent', moves: ['surf'] }, ]]); battle.makeChoices('move helpinghand', 'move surf'); assert.fullHP(battle.p1.active[0]); }); it('should not cause Water-type Status moves to fail', () => { battle = common.createBattle([[ { species: "Groudon", ability: 'desolateland', moves: ['helpinghand'] }, ], [ { species: "Blastoise", ability: 'torrent', moves: ['soak'] }, ]]); const soakTarget = battle.p1.active[0]; assert.sets(() => soakTarget.getTypes().join('/'), 'Water', () => battle.makeChoices('move helpinghand', 'move soak')); }); it('should prevent moves and abilities from setting the weather to Sunny Day, Rain Dance, Sandstorm, or Hail', () => { battle = common.createBattle([[ { species: "Groudon", ability: 'desolateland', moves: ['helpinghand'] }, ], [ { species: "Abra", ability: 'magicguard', moves: ['teleport'] }, { species: "Kyogre", ability: 'drizzle', moves: ['raindance'] }, { species: "Groudon", ability: 'drought', moves: ['sunnyday'] }, { species: "Tyranitar", ability: 'sandstream', moves: ['sandstorm'] }, { species: "Abomasnow", ability: 'snowwarning', moves: ['hail'] }, ]]); for (let i = 2; i <= 5; i++) { battle.makeChoices('move helpinghand', 'switch ' + i); assert(battle.field.isWeather('desolateland')); battle.makeChoices('move helpinghand', 'move 1'); assert(battle.field.isWeather('desolateland')); } }); it('should be treated as Sunny Day for any forme, move or ability that requires it', () => { battle = common.createBattle([[ { species: "Groudon", ability: 'desolateland', moves: ['helpinghand', 'solarbeam'] }, ], [ { species: "Castform", ability: 'forecast', moves: ['weatherball'] }, { species: "Cherrim", ability: 'flowergift', moves: ['growth'] }, { species: "Charizard", ability: 'solarpower', moves: ['roost'] }, { species: "Venusaur", ability: 'chlorophyll', moves: ['growth'] }, { species: "Toxicroak", ability: 'dryskin', moves: ['bulkup'] }, ]]); battle.onEvent('Hit', battle.format, (target, pokemon, move) => { if (move.id === 'weatherball') { assert.equal(move.type, 'Fire'); } }); const myActive = battle.p2.active; battle.makeChoices('move helpinghand', 'move weatherball'); assert.species(myActive[0], 'Castform-Sunny'); battle.makeChoices('move helpinghand', 'switch 2'); assert.species(myActive[0], 'Cherrim-Sunshine'); battle.makeChoices('move helpinghand', 'switch 3'); assert.false.fullHP(myActive[0], "Charizard should be hurt by Solar Power"); battle.makeChoices('move solarbeam', 'switch 4'); assert.equal(myActive[0].getStat('spe'), 2 * myActive[0].storedStats['spe'], "Venusaur's speed should be doubled by Chlorophyll"); assert.false.fullHP(myActive[0], "Solar Beam should skip its charge turn"); battle.makeChoices('move helpinghand', 'switch 5'); assert.false.fullHP(myActive[0], "Toxicroak should be hurt by Dry Skin"); }); it('should cause the Desolate Land weather to fade if it switches out and no other Desolate Land Pokemon are active', () => { battle = common.createBattle([[ { species: "Groudon", ability: 'desolateland', moves: ['helpinghand'] }, { species: "Ho-Oh", ability: 'pressure', moves: ['roost'] }, ], [ { species: "Lugia", ability: 'pressure', moves: ['roost'] }, ]]); assert.sets(() => battle.field.isWeather('desolateland'), false, () => battle.makeChoices('switch 2', 'move roost')); }); it('should not cause the Desolate Land weather to fade if it switches out and another Desolate Land Pokemon is active', () => { battle = common.createBattle([[ { species: "Groudon", ability: 'desolateland', moves: ['helpinghand'] }, { species: "Ho-Oh", ability: 'pressure', moves: ['roost'] }, ], [ { species: "Groudon", ability: 'desolateland', moves: ['bulkup'] }, ]]); assert.constant(() => battle.field.isWeather('desolateland'), () => battle.makeChoices('switch 2', 'move bulkup')); }); it('should cause the Desolate Land weather to fade if its ability is suppressed and no other Desolate Land Pokemon are active', () => { battle = common.createBattle([[ { species: "Groudon", ability: 'desolateland', moves: ['helpinghand'] }, ], [ { species: "Lugia", ability: 'pressure', moves: ['gastroacid'] }, ]]); assert.sets(() => battle.field.isWeather('desolateland'), false, () => battle.makeChoices('move helpinghand', 'move gastroacid')); }); it('should not cause the Desolate Land weather to fade if its ability is suppressed and another Desolate Land Pokemon is active', () => { battle = common.createBattle([[ { species: "Groudon", ability: 'desolateland', moves: ['helpinghand'] }, ], [ { species: "Groudon", ability: 'desolateland', moves: ['gastroacid'] }, ]]); assert.constant(() => battle.field.isWeather('desolateland'), () => battle.makeChoices('move helpinghand', 'move gastroacid')); }); it('should cause the Desolate Land weather to fade if its ability is changed and no other Desolate Land Pokemon are active', () => { battle = common.createBattle([[ { species: "Groudon", ability: 'desolateland', moves: ['helpinghand'] }, ], [ { species: "Lugia", ability: 'pressure', moves: ['entrainment'] }, ]]); assert.sets(() => battle.field.isWeather('desolateland'), false, () => battle.makeChoices('move helpinghand', 'move entrainment')); }); it('should fade after being forced out via Roar', () => { battle = common.createBattle([[ { species: 'Groudon', item: "Red Orb", moves: ['sleeptalk'] }, { species: 'Wynaut', moves: ['sleeptalk'] }, ], [ { species: 'Wynaut', moves: ['roar'] }, ]]); battle.makeChoices(); assert.false(battle.field.isWeather('desolateland')); }); it(`should cause Water-type Natural Gift to fail`, () => { battle = common.createBattle([[ { species: 'Groudon', item: 'Red Orb', moves: ['sleeptalk'] }, ], [ { species: 'Wynaut', moves: ['naturalgift'] }, ]]); battle.makeChoices(); assert.fullHP(battle.p1.active[0]); }); });