'use strict'; const assert = require('./../../assert'); const common = require('./../../common'); let battle; describe(`Defiant`, () => { afterEach(() => { battle.destroy(); }); it(`should raise the user's attack when lowered by an opponent`, () => { battle = common.createBattle([[ { species: 'pawniard', ability: 'defiant', moves: ['sleeptalk', 'tackle'] }, ], [ { species: 'wynaut', moves: ['faketears', 'firelash', 'silktrap'] }, ]]); battle.makeChoices('auto', 'move faketears'); battle.makeChoices('auto', 'move firelash'); battle.makeChoices('move tackle', 'move silktrap'); assert.statStage(battle.p1.active[0], 'atk', 6); }); it(`should not raise the user's attack when lowered by itself or an ally`, () => { battle = common.createBattle({ gameType: 'doubles' }, [[ { species: 'pawniard', ability: 'defiant', moves: ['closecombat', 'sleeptalk'] }, { species: 'wynaut', moves: ['faketears', 'firelash', 'silktrap'] }, ], [ { species: 'screamtail', moves: ['sleeptalk'] }, { species: 'jigglypuff', moves: ['sleeptalk'] }, ]]); battle.makeChoices('move sleeptalk, move firelash -1', 'auto'); battle.makeChoices('move closecombat 1, move faketears -1', 'auto'); battle.makeChoices('move closecombat -2, move silktrap', 'auto'); assert.statStage(battle.p1.active[0], 'atk', 0); }); });