'use strict'; const assert = require('./../../assert'); const common = require('./../../common'); let battle; describe('Contrary', () => { afterEach(() => { battle.destroy(); }); it('should invert relative stat changes', function () { this.timeout(0); battle = common.createBattle([[ { species: "Spinda", ability: 'contrary', moves: ['superpower'] }, ], [ { species: "Dragonite", ability: 'multiscale', moves: ['dragondance'] }, ]]); const contraryMon = battle.p1.active[0]; battle.makeChoices('move superpower', 'move dragondance'); assert.statStage(contraryMon, 'atk', 1); assert.statStage(contraryMon, 'def', 1); }); it('should not invert absolute stat changes', () => { battle = common.createBattle([[ { species: "Serperior", ability: 'contrary', moves: ['leechseed'] }, ], [ { species: "Growlithe", ability: 'intimidate', moves: ['topsyturvy'] }, ]]); const contraryMon = battle.p1.active[0]; battle.makeChoices('move leechseed', 'move topsyturvy'); assert.statStage(contraryMon, 'atk', -1); }); it('should invert Belly Drum\'s maximizing Attack', () => { battle = common.createBattle([[ { species: "Spinda", ability: 'contrary', moves: ['bellydrum'] }, ], [ { species: "Dragonite", ability: 'multiscale', moves: ['dragondance'] }, ]]); const contraryMon = battle.p1.active[0]; battle.makeChoices('move bellydrum', 'move dragondance'); assert.statStage(contraryMon, 'atk', -6); }); it('should be suppressed by Mold Breaker', () => { battle = common.createBattle([[ { species: "Spinda", ability: 'contrary', moves: ['tackle'] }, ], [ { species: "Dragonite", ability: 'moldbreaker', moves: ['growl'] }, ]]); const contraryMon = battle.p1.active[0]; battle.makeChoices('move tackle', 'move growl'); assert.statStage(contraryMon, 'atk', -1); }); });