'use strict'; const assert = require('./../../assert'); const common = require('./../../common'); let battle; describe('Comatose', () => { afterEach(() => { battle.destroy(); }); it('should make the user immune to status conditions', () => { battle = common.createBattle([[ { species: "Komala", ability: 'comatose', moves: ['shadowclaw'] }, ], [ { species: "Smeargle", ability: 'noguard', moves: ['spore', 'glare', 'willowisp', 'toxic'] }, ]]); const comatoseMon = battle.p1.active[0]; for (let i = 1; i <= 4; i++) { assert.constant(() => comatoseMon.status, () => battle.makeChoices('move shadowclaw', 'move ' + i)); } }); it('should not have its status immunity bypassed by Mold Breaker', () => { battle = common.createBattle([[ { species: "Komala", ability: 'comatose', moves: ['shadowclaw'] }, ], [ { species: "Smeargle", ability: 'moldbreaker', moves: ['spore', 'glare', 'willowisp', 'toxic'] }, ]]); const comatoseMon = battle.p1.active[0]; for (let i = 1; i <= 4; i++) { assert.constant(() => comatoseMon.status, () => battle.makeChoices('move shadowclaw', 'move ' + i)); } }); it('should cause Rest to fail', () => { battle = common.createBattle([[ { species: "Komala", ability: 'comatose', moves: ['rest'] }, ], [ { species: "Smeargle", ability: 'technician', moves: ['aquajet'] }, ]]); const comatoseMon = battle.p1.active[0]; assert.hurts(comatoseMon, () => battle.makeChoices('move rest', 'move aquajet')); assert.constant(() => comatoseMon.status, () => battle.makeChoices('move rest', 'move aquajet')); }); it('should allow the use of Snore and Sleep Talk as if the user were asleep', () => { battle = common.createBattle([[ { species: "Komala", item: 'normaliumz', ability: 'comatose', moves: ['snore', 'sleeptalk', 'brickbreak'] }, ], [ { species: "Smeargle", moves: ['endure'] }, ]]); const defender = battle.p2.active[0]; assert.hurts(defender, () => battle.makeChoices('move snore', 'move endure'), "Expected damage from Snore."); assert.hurts(defender, () => battle.makeChoices('move sleeptalk', 'move endure'), "Expected damage from Sleep Talk calling Brick Break."); }); it('should cause the user to be damaged by Dream Eater as if it were asleep', () => { battle = common.createBattle([[ { species: "Komala", ability: 'comatose', moves: ['shadowclaw'] }, ], [ { species: "Smeargle", ability: 'technician', moves: ['dreameater'] }, ]]); assert.hurts(battle.p1.active[0], () => battle.makeChoices('move shadowclaw', 'move dreameater')); }); it('should cause Wake-Up Slap and Hex to have doubled base power when used against the user', () => { battle = common.createBattle([[ { species: "Komala", ability: 'comatose', item: 'ringtarget', moves: ['endure'] }, ], [ { species: "Smeargle", ability: 'technician', moves: ['hex', 'wakeupslap'] }, ]]); let bp = 0; battle.onEvent('BasePower', battle.format, (basePower, pokemon, target, move) => { bp = basePower; }); battle.makeChoices('move endure', 'move hex'); assert.equal(bp, battle.dex.moves.get('hex').basePower * 2); battle.makeChoices('move endure', 'move wakeupslap'); assert.equal(bp, battle.dex.moves.get('wakeupslap').basePower * 2); }); });