'use strict'; const assert = require('./../../assert'); const common = require('./../../common'); let battle; describe('Berserk', () => { afterEach(() => { battle.destroy(); }); it(`should activate prior to healing from Sitrus Berry`, () => { battle = common.createBattle([[ { species: 'drampa', item: 'sitrusberry', ability: 'berserk', evs: { hp: 4 }, moves: ['sleeptalk'] }, ], [ { species: 'wynaut', ability: 'compoundeyes', moves: ['superfang'] }, ]]); battle.makeChoices(); const drampa = battle.p1.active[0]; assert.statStage(drampa, 'spa', 1); assert.equal(drampa.hp, Math.floor(drampa.maxhp / 2) + Math.floor(drampa.maxhp / 4)); }); it(`should not activate prior to healing from Sitrus Berry after a multi-hit move`, () => { battle = common.createBattle([[ { species: 'drampa', item: 'sitrusberry', ability: 'berserk', evs: { hp: 4 }, moves: ['sleeptalk'] }, ], [ { species: 'wynaut', ability: 'parentalbond', moves: ['seismictoss'] }, ]]); battle.makeChoices(); const drampa = battle.p1.active[0]; assert.statStage(drampa, 'spa', 0); assert.equal(drampa.hp, drampa.maxhp - 200 + Math.floor(drampa.maxhp / 4)); }); it(`should not activate below 50% HP if it was damaged by Dragon Darts`, () => { battle = common.createBattle({ gameType: 'doubles' }, [[ { species: 'drampa', ability: 'berserk', evs: { hp: 4 }, moves: ['sleeptalk'] }, { species: 'togedemaru', ability: 'compoundeyes', moves: ['superfang'] }, ], [ { species: 'wynaut', moves: ['dragondarts'] }, { species: 'shuckle', moves: ['sleeptalk'] }, ]]); battle.makeChoices('move sleeptalk, move superfang -1', 'auto'); const drampa = battle.p1.active[0]; assert.statStage(drampa, 'spa', 1); }); });