/** * Scavengers Plugin * Pokemon Showdown - http://pokemonshowdown.com/ * * This is a game plugin to host scavenger games specifically in the Scavengers room, * where the players will race answer several hints. * * @license MIT license */ import { FS, Utils } from '../../lib'; import { ScavMods, type TwistEvent } from './scavenger-games'; import type { ChatHandler } from '../chat'; type GameTypes = 'official' | 'regular' | 'mini' | 'unrated' | 'practice' | 'recycled'; export interface QueuedHunt { hosts: { id: string, name: string, noUpdate?: boolean }[]; questions: (string | string[])[]; isHTML: boolean; staffHostId: string; staffHostName: string; gameType: GameTypes; } export interface FakeUser { name: string; id: string; noUpdate?: boolean; } interface ModEvent { priority: number; exec: TwistEvent; } const RATED_TYPES = ['official', 'regular', 'mini']; const DEFAULT_POINTS: { [k: string]: number[] } = { official: [20, 15, 10, 5, 1], }; const DEFAULT_BLITZ_POINTS: { [k: string]: number } = { official: 10, }; const DEFAULT_HOST_POINTS = 4; const DEFAULT_TIMER_DURATION = 120; const DATA_FILE = 'config/chat-plugins/ScavMods.json'; const HOST_DATA_FILE = 'config/chat-plugins/scavhostdata.json'; const PLAYER_DATA_FILE = 'config/chat-plugins/scavplayerdata.json'; const DATABASE_FILE = 'config/chat-plugins/scavhunts.json'; const ACCIDENTAL_LEAKS = /^((?:\s)?(?:\/{2,}|[^\w/]+)|\s\/)?(?:\s)?(?:s\W?cavenge|s\W?cav(?:engers)? guess|d\W?t|d\W?ata|d\W?etails|g\W?(?:uess)?|v)\b/i; const FILTER_LENIENCY = 7; const HISTORY_PERIOD = 6; // months const databaseContentsJSON = FS(DATABASE_FILE).readIfExistsSync(); const scavengersData = databaseContentsJSON ? JSON.parse(databaseContentsJSON) : { recycledHunts: [] }; const SCAVENGER_ROOMID = 'scavengers'; function getScavsRoom(room?: Room) { if (!room) return Rooms.get(SCAVENGER_ROOMID); if (room.roomid === SCAVENGER_ROOMID) return room; if (room.parent?.roomid === SCAVENGER_ROOMID) return room.parent; return null; } // Normalize answers before checking, eg: Pokémon! -> pokemon export function sanitizeAnswer(answer: string): string { return toID(answer.normalize('NFD')); } class Ladder { file: string; data: { [userid: string]: AnyObject }; constructor(file: string) { this.file = file; this.data = {}; this.load(); } load() { const json = FS(this.file).readIfExistsSync(); if (json) this.data = JSON.parse(json); } addPoints(name: string, aspect: string, points: number, noUpdate?: boolean) { const userid = toID(name); if (!userid || userid === 'constructor' || !points) return this; if (!this.data[userid]) this.data[userid] = { name }; if (!this.data[userid][aspect]) this.data[userid][aspect] = 0; this.data[userid][aspect] += points; if (!noUpdate) this.data[userid].name = name; // always keep the last used name return this; // allow chaining } reset() { this.data = {}; return this; // allow chaining } write() { FS(this.file).writeUpdate(() => JSON.stringify(this.data)); } visualize(sortBy: string): Promise<({ rank: number } & AnyObject)[]>; visualize(sortBy: string, userid: ID): Promise<({ rank: number } & AnyObject) | undefined>; visualize(sortBy: string, userid?: ID) { // return a promise for async sorting - make this less exploitable return new Promise((resolve, reject) => { let lowestScore = Infinity; let lastPlacement = 1; const ladder = Utils.sortBy( Object.entries(this.data).filter(([u, bit]) => sortBy in bit), ([u, bit]) => -bit[sortBy] ).map(([u, chunk], i) => { if (chunk[sortBy] !== lowestScore) { lowestScore = chunk[sortBy]; lastPlacement = i + 1; } return { rank: lastPlacement, ...chunk, } as { rank: number } & AnyObject; }); // identify ties if (userid) { const rank = ladder.find(entry => toID(entry.name) === userid); resolve(rank); } else { resolve(ladder); } }); } } class PlayerLadder extends Ladder { addPoints(name: string, aspect: string, points: number, noUpdate?: boolean) { if (!aspect.startsWith('cumulative-')) { this.addPoints(name, `cumulative-${aspect}`, points, noUpdate); } const userid = toID(name); if (!userid || userid === 'constructor' || !points) return this; if (!this.data[userid]) this.data[userid] = { name }; if (!this.data[userid][aspect]) this.data[userid][aspect] = 0; this.data[userid][aspect] += points; if (!noUpdate) this.data[userid].name = name; // always keep the last used name return this; // allow chaining } // add the different keys to the history - async for larger leaderboards // FIXME: this is not what "async" means softReset() { return new Promise<void>((resolve, reject) => { for (const u in this.data) { const userData = this.data[u]; for (const a in userData) { if (/^(?:cumulative|history)-/i.test(a) || a === 'name') continue; // cumulative does not need to be soft reset const historyKey = 'history-' + a; if (!userData[historyKey]) userData[historyKey] = []; userData[historyKey].unshift(userData[a]); userData[historyKey] = userData[historyKey].slice(0, HISTORY_PERIOD); userData[a] = 0; // set it back to 0 // clean up if history is all 0's if (!userData[historyKey].some((p: any) => !!p)) { delete userData[a]; delete userData[historyKey]; } } } resolve(); }); } hardReset() { this.data = {}; return this; // allow chaining } } // initialize roomsettings const LeaderboardRoom = getScavsRoom(); const Leaderboard = LeaderboardRoom?.scavLeaderboard?.scavsLeaderboard || new Ladder(DATA_FILE); const HostLeaderboard = LeaderboardRoom?.scavLeaderboard?.scavsHostLeaderboard || new PlayerLadder(HOST_DATA_FILE); const PlayerLeaderboard = LeaderboardRoom?.scavLeaderboard?.scavsPlayerLeaderboard || new PlayerLadder(PLAYER_DATA_FILE); if (LeaderboardRoom) { if (!LeaderboardRoom.scavLeaderboard) LeaderboardRoom.scavLeaderboard = {}; // bind ladders to scavenger room to persist through restarts LeaderboardRoom.scavLeaderboard.scavsLeaderboard = Leaderboard; LeaderboardRoom.scavLeaderboard.scavsHostLeaderboard = HostLeaderboard; LeaderboardRoom.scavLeaderboard.scavsPlayerLeaderboard = PlayerLeaderboard; } function formatQueue(queue: QueuedHunt[] | undefined, viewer: User, room: Room, broadcasting?: boolean) { const showStaff = viewer.can('mute', null, room) && !broadcasting; const queueDisabled = room.settings.scavSettings?.scavQueueDisabled; const timerDuration = room.settings.scavSettings?.defaultScavTimer || DEFAULT_TIMER_DURATION; let buffer; if (queue?.length) { buffer = queue.map((item, index) => { const removeButton = `<button name="send" value="/scav dequeue ${index}" style="color: red; background-color: transparent; border: none; padding: 1px;">[x]</button>`; const startButton = `<button name="send" value="/scav next ${index}" style="color: green; background-color: transparent; border: none; padding: 1px;">[start]</button>`; const unratedText = item.gameType === 'unrated' ? '<span style="color: blue; font-style: italic">[Unrated]</span> ' : ''; const hosts = Utils.escapeHTML(Chat.toListString(item.hosts.map(h => h.name))); const queuedBy = item.hosts.every(h => h.id !== item.staffHostId) ? ` / ${item.staffHostId}` : ''; let questions; if (!broadcasting && (item.hosts.some(h => h.id === viewer.id) || viewer.id === item.staffHostId)) { questions = item.questions.map( (q, i) => { if (i % 2) { q = q as string[]; return Utils.html`<span style="color: green"><em>[${q.join(' / ')}]</em></span><br />`; } else { q = q as string; return item.isHTML ? q : Utils.escapeHTML(q); } } ).join(" "); } else { questions = `[${item.questions.length / 2} hidden questions]`; } return `<tr><td>${removeButton}${startButton} ${unratedText}${hosts}${queuedBy}</td><td><div style="overflow:auto; max-width: 100vw; max-height: 30vh">${questions}</div></td></tr>`; }).join(""); } else { buffer = `<tr><td colspan=3>The scavenger queue is currently empty.</td></tr>`; } let template = `<div class="ladder"><table style="width: 100%;table-layout:fixed;"><tr><th>By</th><th>Questions</th></tr>${showStaff ? buffer : buffer.replace(/<button.*?>.+?<\/button>/gi, '')}</table></div>`; if (showStaff) { template += `<table style="width: 100%"><tr><td style="text-align: left;">Auto Timer Duration: ${timerDuration} minutes</td><td>Auto Dequeue: <button class="button${!queueDisabled ? '" name="send" value="/scav disablequeue"' : ' disabled" style="font-weight:bold; color:#575757; font-weight:bold; background-color:#d3d3d3;"'}>OFF</button> <button class="button${queueDisabled ? '" name="send" value="/scav enablequeue"' : ' disabled" style="font-weight:bold; color:#575757; font-weight:bold; background-color:#d3d3d3;"'}>ON</button></td><td style="text-align: right;"><button class="button" name="send" value="/scav next 0">Start the next hunt</button></td></tr></table>`; } return template; } class ScavengerHuntDatabase { static getRecycledHuntFromDatabase() { // Return a random hunt from the database. return scavengersData.recycledHunts[Math.floor(Math.random() * scavengersData.recycledHunts.length)]; } static addRecycledHuntToDatabase(hosts: FakeUser[], params: (string | string[])[]) { const huntSchema: { hosts: FakeUser[], questions: AnyObject[] } = { hosts, questions: [], }; let questionSchema: { text: string, answers: string[], hints?: string[] } = { text: '', answers: [], hints: [], }; for (let i = 0; i < params.length; ++i) { if (i % 2 === 0) { const questionText = params[i] as string; questionSchema.text = questionText; } else { const answerText = params[i] as string[]; questionSchema.answers = answerText; huntSchema.questions.push(questionSchema); questionSchema = { text: '', answers: [], hints: [], }; } } scavengersData.recycledHunts.push(huntSchema); this.updateDatabaseOnDisk(); } static removeRecycledHuntFromDatabase(index: number) { scavengersData.recycledHunts.splice(index - 1, 1); this.updateDatabaseOnDisk(); } static addHintToRecycledHunt(huntNumber: number, questionNumber: number, hint: string) { scavengersData.recycledHunts[huntNumber - 1].questions[questionNumber - 1].hints.push(hint); this.updateDatabaseOnDisk(); } static removeHintToRecycledHunt(huntNumber: number, questionNumber: number, hintNumber: number) { scavengersData.recycledHunts[huntNumber - 1].questions[questionNumber - 1].hints.splice(hintNumber - 1); this.updateDatabaseOnDisk(); } static updateDatabaseOnDisk() { FS(DATABASE_FILE).writeUpdate(() => JSON.stringify(scavengersData)); } static isEmpty() { return scavengersData.recycledHunts.length === 0; } static hasHunt(hunt_number: number) { return !isNaN(hunt_number) && hunt_number > 0 && hunt_number <= scavengersData.recycledHunts.length; } static getFullTextOfHunt( hunt: { hosts: FakeUser[], questions: { text: string, answers: string[], hints?: string[] }[] } ) { return `${hunt.hosts.map(host => host.name).join(',')} | ${hunt.questions.map(question => `${question.text} | ${question.answers.join(';')}`).join(' | ')}`; } } export class ScavengerHunt extends Rooms.RoomGame<ScavengerHuntPlayer> { override readonly gameid = 'scavengerhunt' as ID; gameType: GameTypes; joinedIps: string[]; startTime: number; questions: { hint: string, answer: string[], spoilers: string[] }[]; completed: AnyObject[]; leftHunt: { [userid: string]: 1 | undefined }; hosts: FakeUser[]; isHTML: boolean; modsList: string[]; mods: { [k: string]: ModEvent[] }; staffHostId: string; staffHostName: string; scavGame: true; timerEnd: number | null; timer: NodeJS.Timeout | null; readonly checkChat = true; [k: string]: any; // for purposes of adding new temporary properties for the purpose of twists. constructor({ room, staffHost, hosts, gameType, questions, isHTML, mod }: { room: Room, staffHost: User | FakeUser, hosts: FakeUser[], gameType: GameTypes, questions: (string | string[])[], isHTML?: boolean, mod?: string | string[], }) { super(room); this.allowRenames = true; this.gameType = gameType; this.playerCap = Infinity; this.joinedIps = []; this.startTime = Date.now(); this.questions = []; this.completed = []; this.leftHunt = {}; this.hosts = hosts; this.isHTML = !!isHTML; this.modsList = []; this.mods = {}; this.timer = null; this.timerEnd = null; this.staffHostId = staffHost.id; this.staffHostName = staffHost.name; this.cacheUserIps(staffHost); // store it in case of host subbing this.title = 'Scavenger Hunt'; this.scavGame = true; if (this.room.scavgame) { this.loadMods(this.room.scavgame.mod); } if (mod) { this.loadMods(mod); } else if (this.gameType === 'official' && this.room.settings.scavSettings?.officialtwist) { this.loadMod(this.room.settings.scavSettings?.officialtwist); } this.runEvent('Load'); this.onLoad(questions); this.runEvent('AfterLoad'); } loadMods(modInformation: any) { if (Array.isArray(modInformation)) { for (const mod of modInformation) { this.loadMod(mod); } } else { this.loadMod(modInformation); } } loadMod(modData: string | ID | AnyObject) { let twist; if (typeof modData === 'string') { const modId = toID(modData) as string; if (!ScavMods.twists[modId]) return this.announce(`Invalid mod. Starting the hunt without the mod ${modId}.`); twist = ScavMods.twists[modId]; } else { twist = modData; } this.modsList.push(twist.id); for (const key in twist) { if (!key.startsWith('on')) continue; const priority = twist[key + 'Priority'] || 0; if (!this.mods[key]) this.mods[key] = []; this.mods[key].push({ exec: twist[key], priority }); } if (twist.isGameMode) { this.announce(`This hunt is part of an ongoing ${twist.name}.`); } else { this.announce(`This hunt uses the twist ${twist.name}.`); } } // alert new users that are joining the room about the current hunt. onConnect(user: User, connection: Connection) { // send the fact that a hunt is currently going on. connection.sendTo(this.room, this.getCreationMessage()); this.runEvent('Connect', user, connection); } formatOutput(text: string): string { return this.isHTML ? text : Chat.formatText(text); } getCreationMessage(newHunt?: boolean): string { const message = this.runEvent('CreateCallback'); if (message) return message; const hosts = Utils.escapeHTML(Chat.toListString(this.hosts.map(h => h.name))); const staffHost = this.hosts.some(h => h.id === this.staffHostId) ? `` : Utils.html` by <em>${this.staffHostName}</em>`; const article = ['official', 'unrated'].includes(this.gameType) && !newHunt ? 'An' : 'A'; const huntType = `${article} ${newHunt ? 'new ' : ''}${this.gameType}`; return `|raw|<div class="broadcast-blue"><strong>${huntType} scavenger hunt by <em>${hosts}</em> has been started${staffHost}.</strong>` + `<div style="border:1px solid #CCC;padding:4px 6px;margin:4px 1px; overflow:scroll; max-height: 50vh">` + `<strong><em>Hint #1:</em> ${this.formatOutput(this.questions[0].hint)}</strong>` + `</div>` + `(To answer, use <kbd>/scavenge <em>ANSWER</em></kbd>)</div>`; } joinGame(user: User) { if (this.hosts.some(h => h.id === user.id) || user.id === this.staffHostId) { return user.sendTo( this.room, "You cannot join your own hunt! If you wish to view your questions, use /viewhunt instead!" ); } if (!Config.noipchecks && user.ips.some(ip => this.joinedIps.includes(ip))) { return user.sendTo(this.room, "You already have one alt in the hunt."); } if (this.runEvent('Join', user)) return false; if (this.addPlayer(user)) { this.cacheUserIps(user); delete this.leftHunt[user.id]; user.sendTo(this.room, "You joined the scavenger hunt! Use the command /scavenge to answer."); this.onSendQuestion(user); return true; } user.sendTo(this.room, "You have already joined the hunt."); return false; } cacheUserIps(user: User | FakeUser) { // limit to 1 IP in every game. if (!('ips' in user)) return; // ghost user object cached from queue for (const ip of user.ips) { this.joinedIps.push(ip); } } leaveGame(user: User) { const player = this.playerTable[user.id]; if (!player) return user.sendTo(this.room, "You have not joined the scavenger hunt."); if (player.completed) return user.sendTo(this.room, "You have already completed this scavenger hunt."); this.runEvent('Leave', player); this.joinedIps = this.joinedIps.filter(ip => !player.joinIps.includes(ip)); this.removePlayer(player); this.leftHunt[user.id] = 1; user.sendTo(this.room, "You have left the scavenger hunt."); } // overwrite the default makePlayer so it makes a ScavengerHuntPlayer instead. makePlayer(user: User) { return new ScavengerHuntPlayer(user, this); } onLoad(q: (string | string[])[]) { for (let i = 0; i < q.length; i += 2) { const hint = q[i] as string; const answer = q[i + 1] as string[]; this.questions.push({ hint, answer, spoilers: [] }); } const message = this.getCreationMessage(true); this.room.add(message).update(); } // returns whether or not the next action should be stopped runEvent(event_id: string, ...args: any[]) { const events = this.mods['on' + event_id]; if (!events) return; Utils.sortBy(events, event => -event.priority); let result = undefined; for (const event of events) { const subResult = event.exec.call(this, ...args) as any; if (subResult === true) return true; result = subResult; } return result === false ? true : result; } onEditQuestion(questionNumber: number, question_answer: string, value: string) { if (question_answer === 'question') question_answer = 'hint'; if (!['hint', 'answer'].includes(question_answer)) return false; let answer: string[] = []; if (question_answer === 'answer') { answer = value.split(';').map(p => p.trim()); } if (!questionNumber || questionNumber < 1 || questionNumber > this.questions.length || (!answer && !value)) { return false; } questionNumber--; // indexOf starts at 0 if (question_answer === 'answer') { this.questions[questionNumber].answer = answer; } else { this.questions[questionNumber].hint = value; } this.announce(`The ${question_answer} for question ${questionNumber + 1} has been edited.`); if (question_answer === 'hint') { for (const p in this.playerTable) { this.playerTable[p].onNotifyChange(questionNumber); } } return true; } setTimer(minutes: number) { if (this.timer) { clearTimeout(this.timer); this.timer = null; this.timerEnd = null; } if (minutes === 0) { return 'off'; } if (minutes > 24 * 60) { // 24 hours throw new Chat.ErrorMessage(`Time limit must be under 24 hours (you asked for ${Chat.toDurationString(minutes * 60000)}).`); } if (minutes && minutes > 0) { this.timer = setTimeout(() => this.onEnd(), minutes * 60000); this.timerEnd = Date.now() + minutes * 60000; } return minutes; } choose(user: User, originalValue: string) { if (!(user.id in this.playerTable)) { if (!this.joinGame(user)) return false; } const value = sanitizeAnswer(originalValue); const player = this.playerTable[user.id]; if (this.runEvent('AnySubmit', player, value, originalValue)) return; if (player.completed) return false; this.validatePlayer(player); player.lastGuess = Date.now(); if (this.runEvent('Submit', player, value, originalValue)) return false; if (player.verifyAnswer(value)) { if (this.runEvent('CorrectAnswer', player, value)) return; player.sendRoom("Congratulations! You have gotten the correct answer."); player.currentQuestion++; if (player.currentQuestion === this.questions.length) { this.onComplete(player); } else { this.onSendQuestion(user); } } else { if (this.runEvent('IncorrectAnswer', player, value)) return; throw new Chat.ErrorMessage("That is not the answer - try again!"); } } getQuestion(question: number, showHints?: boolean) { const current = { question: this.questions[question - 1], number: question, }; const finalHint = current.number === this.questions.length ? "Final " : ""; return `|raw|<div class="ladder"><table style="width:100%;table-layout:fixed;"><tr>` + `<td style="width: 20%;"><strong style="white-space: nowrap">${finalHint}Hint #${current.number}:</strong></td>` + `<td><div style="overflow:auto; max-width: 100vw; max-height: 50vh">${ this.formatOutput(current.question.hint) + (showHints && current.question.spoilers.length ? `<details><summary>Extra Hints:</summary>${ current.question.spoilers.map(p => `- ${p}`).join('<br />') }</details>` : ``) }</div></td>` + `</tr></table></div>`; } onSendQuestion(user: User | ScavengerHuntPlayer, showHints?: boolean) { if (!(user.id in this.playerTable) || this.hosts.some(h => h.id === user.id)) return false; const player = this.playerTable[user.id]; if (player.completed) return false; if (this.runEvent('SendQuestion', player, showHints)) return; const questionDisplay = this.getQuestion(player.getCurrentQuestion().number, showHints); player.sendRoom(questionDisplay); return true; } onViewHunt(user: User) { if (this.runEvent('ViewHunt', user)) return; let qLimit = 1; if (this.hosts.some(h => h.id === user.id) || user.id === this.staffHostId) { qLimit = this.questions.length + 1; } else if (user.id in this.playerTable) { const player = this.playerTable[user.id]; qLimit = player.currentQuestion + 1; } user.sendTo( this.room, `|raw|<div class="ladder"><table style="width: 100%;table-layout:fixed;">` + `<tr><th style="width: 10%;">#</th><th style="width: 70%;">Hint</th><th style="width: 20%;">Answer</th></tr>` + this.questions.slice(0, qLimit).map((q, i) => ( `<tr><td>${ i + 1 }</td><td><div style="overflow:auto; max-width: 100vw; max-height: 30vh">${ this.formatOutput(q.hint) + (q.spoilers.length ? `<details><summary>Extra Hints:</summary>${ q.spoilers.map(s => `- ${s}`).join('<br />') }</details>` : ``) }</div></td><td>${ i + 1 >= qLimit ? `` : Utils.escapeHTMLForceWrap(q.answer.join(' ; ')) }</td></tr>` )).join("") + `</table><div>` ); } onComplete(player: ScavengerHuntPlayer) { if (player.completed) return false; const now = Date.now(); const time = Chat.toDurationString(now - this.startTime, { hhmmss: true }); const canBlitz = this.completed.length < 3; const blitz = now - this.startTime <= 60000 && canBlitz && (this.room.settings.scavSettings?.blitzPoints?.[this.gameType] || DEFAULT_BLITZ_POINTS[this.gameType]); player.completed = true; let result = this.runEvent('Complete', player, time, blitz); if (result === true) return; result = result || { name: player.name, time, blitz }; this.completed.push(result); const place = Utils.formatOrder(this.completed.length); const completionMessage = this.runEvent('ConfirmCompletion', player, time, blitz, place, result); this.announce( completionMessage || Utils.html`<em>${result.name}</em> has finished the hunt in ${place} place! (${time}${(blitz ? " - BLITZ" : "")})` ); player.destroy(); // remove from user.games; } onShowEndBoard(endedBy?: User) { const sliceIndex = this.gameType === 'official' ? 5 : 3; const hosts = Chat.toListString(this.hosts.map(h => `<em>${Utils.escapeHTML(h.name)}</em>`)); this.announce( `The ${this.gameType ? `${this.gameType} ` : ""}scavenger hunt by ${hosts} was ended ${(endedBy ? "by " + Utils.escapeHTML(endedBy.name) : "automatically")}.<br />` + `${this.completed.slice(0, sliceIndex).map((p, i) => `${Utils.formatOrder(i + 1)} place: <em>${Utils.escapeHTML(p.name)}</em> <span style="color: lightgreen;">[${p.time}]</span>.<br />`).join("")}` + `${this.completed.length > sliceIndex ? `Consolation Prize: ${this.completed.slice(sliceIndex).map(e => `<em>${Utils.escapeHTML(e.name)}</em> <span style="color: lightgreen;">[${e.time}]</span>`).join(', ')}<br />` : ''}<br />` + `<details style="cursor: pointer; overflow:scroll; max-height: 50vh"><summary>Solution: </summary><br />` + `${this.questions.map((q, i) => `${i + 1}) ${this.formatOutput(q.hint)} <span style="color: lightgreen">[<em>${Utils.escapeHTML(q.answer.join(' / '))}</em>]</span>`).join("<br />")}` + `</details>` ); } onEnd(reset?: boolean, endedBy?: User) { if (!endedBy && (this.preCompleted ? this.preCompleted.length : this.completed.length) === 0) { reset = true; } this.runEvent('End', reset); if (!ScavengerHuntDatabase.isEmpty() && this.room.settings.scavSettings?.addRecycledHuntsToQueueAutomatically) { if (!this.room.settings.scavQueue) this.room.settings.scavQueue = []; const next = ScavengerHuntDatabase.getRecycledHuntFromDatabase(); const correctlyFormattedQuestions = next.questions.flatMap((question: AnyObject) => [question.text, question.answers]); this.room.settings.scavQueue.push({ hosts: next.hosts, questions: correctlyFormattedQuestions, staffHostId: 'scavengermanager', isHTML: next.isHTML, staffHostName: 'Scavenger Manager', gameType: 'unrated', }); } if (!reset) { // Display the finishers' board if (!this.runEvent('ShowEndBoard', endedBy)) this.onShowEndBoard(endedBy); // give points for winning and blitzes in official games if (!this.runEvent('GivePoints')) { const winPoints = this.room.settings.scavSettings?.winPoints?.[this.gameType] || DEFAULT_POINTS[this.gameType]; const blitzPoints = this.room.settings.scavSettings?.blitzPoints?.[this.gameType] || DEFAULT_BLITZ_POINTS[this.gameType]; // only regular hunts give host points let hostPoints; if (this.gameType === 'regular') { hostPoints = this.room.settings.scavSettings?.hostPoints ? this.room.settings.scavSettings?.hostPoints : DEFAULT_HOST_POINTS; } let didSomething = false; if (winPoints || blitzPoints) { for (const [i, completed] of this.completed.entries()) { if (!completed.blitz && i >= winPoints.length) break; // there won't be any more need to keep going const name = completed.name; if (winPoints[i]) Leaderboard.addPoints(name, 'points', winPoints[i]); if (blitzPoints && completed.blitz) Leaderboard.addPoints(name, 'points', blitzPoints); } didSomething = true; } if (hostPoints) { if (this.hosts.length === 1) { Leaderboard.addPoints(this.hosts[0].name, 'points', hostPoints, this.hosts[0].noUpdate); didSomething = true; } else { this.room.sendMods('|notify|A scavenger hunt with multiple hosts needs points!'); this.room.sendMods('(A scavenger hunt with multiple hosts has ended.)'); } } if (didSomething) Leaderboard.write(); } this.onTallyLeaderboard(); this.tryRunQueue(this.room.roomid); } else if (endedBy) { this.announce(`The scavenger hunt has been reset by ${endedBy.name}.`); } else { this.announce("The hunt has been reset automatically, due to the lack of finishers."); this.tryRunQueue(this.room.roomid); } this.runEvent('AfterEnd', reset); this.destroy(); } onTallyLeaderboard() { // update player leaderboard with the statistics for (const p in this.playerTable) { const player = this.playerTable[p]; PlayerLeaderboard.addPoints(player.name, 'join', 1); if (player.completed) PlayerLeaderboard.addPoints(player.name, 'finish', 1); } for (const id in this.leftHunt) { if (id in this.playerTable) continue; // this should never happen, but just in case; PlayerLeaderboard.addPoints(id, 'join', 1, true); } if (this.gameType !== 'practice') { for (const host of this.hosts) { HostLeaderboard.addPoints(host.name, 'points', 1, host.noUpdate).write(); } } PlayerLeaderboard.write(); } tryRunQueue(roomid: RoomID) { if (this.room.scavgame || this.room.settings.scavSettings?.scavQueueDisabled) { return; // don't run the queue for child games } // prepare the next queue'd game if (this.room.settings.scavQueue?.length) { setTimeout(() => { const room = Rooms.get(roomid) as ChatRoom; if (!room || room.game || !room.settings.scavQueue?.length || room.settings.scavSettings?.scavQueueDisabled) return; const next = room.settings.scavQueue.shift()!; const duration = room.settings.scavSettings?.defaultScavTimer || DEFAULT_TIMER_DURATION; room.game = new ScavengerHunt( { room, staffHost: { id: next.staffHostId, name: next.staffHostName }, hosts: next.hosts, gameType: next.gameType, questions: next.questions, isHTML: next.isHTML, } ); const game = room.getGame(ScavengerHunt); if (game) { game.setTimer(duration); // auto timer for queue'd games. room.add(`|c|~|[ScavengerManager] A scavenger hunt by ${Chat.toListString(next.hosts.map(h => h.name))} has been automatically started. It will automatically end in ${duration} minutes.`).update(); // highlight the users with "hunt by" room.modlog({ action: 'SCAV NEW', note: `${game.gameType.toUpperCase()}: creators - ${game.hosts.map(h => h.id)}` }); } // update the saved queue. room.saveSettings(); }, 2 * 60000); // 2 minute cooldown } } // modify destroy to get rid of any timers in the current roomgame. destroy() { if (this.timer) { clearTimeout(this.timer); } for (const i in this.playerTable) { this.playerTable[i].destroy(); } // destroy this game this.room.game = null; } announce(msg: string) { this.room.add(`|raw|<div class="broadcast-blue"><strong>${msg}</strong></div>`).update(); } validatePlayer(player: ScavengerHuntPlayer) { if (player.infracted) return false; if (this.hosts.some(h => h.id === player.id) || player.id === this.staffHostId) { // someone joining on an alt then going back to their original userid player.sendRoom("You have been caught for doing your own hunt; staff has been notified."); // notify staff const staffMsg = `(${player.name} has been caught trying to do their own hunt.)`; this.room.sendMods(staffMsg); this.room.roomlog(staffMsg); this.room.modlog({ action: 'SCAV CHEATER', userid: player.id, note: 'caught trying to do their own hunt', }); PlayerLeaderboard.addPoints(player.name, 'infraction', 1); player.infracted = true; } const uniqueConnections = this.getUniqueConnections(player.id); if (uniqueConnections > 1 && this.room.settings.scavSettings?.scavmod?.ipcheck) { // multiple users on one alt player.sendRoom("You have been caught for attempting a hunt with multiple connections on your account. Staff has been notified."); // notify staff const staffMsg = `(${player.name} has been caught attempting a hunt with ${uniqueConnections} connections on the account. The user has also been given 1 infraction point on the player leaderboard.)`; this.room.sendMods(staffMsg); this.room.roomlog(staffMsg); this.room.modlog({ action: 'SCAV CHEATER', userid: player.id, note: `caught attempting a hunt with ${uniqueConnections} connections on the account; has also been given 1 infraction point on the player leaderboard`, }); PlayerLeaderboard.addPoints(player.name, 'infraction', 1); player.infracted = true; } } eliminate(userid: string) { if (!(userid in this.playerTable)) return false; const player = this.playerTable[userid]; // do not remove players that have completed - they should still get to see the answers if (player.completed) return true; this.removePlayer(player); return true; } onUpdateConnection() {} onChatMessage(msg: string) { let msgId = toID(msg) as string; // identify if there is a bot/dt command that failed // remove it and then match the rest of the post for leaks. const commandMatch = ACCIDENTAL_LEAKS.exec(msg); if (commandMatch) msgId = msgId.slice(toID(commandMatch[0]).length); const filtered = this.questions.some(q => q.answer.some(a => { a = toID(a); const md = Math.ceil((a.length - 5) / FILTER_LENIENCY); if (Utils.levenshtein(msgId, a, md) <= md) return true; return false; })); if (filtered) return "Please do not leak the answer. Use /scavenge [guess] to submit your guess instead."; } hasFinished(user: User) { return this.playerTable[user.id]?.completed; } getUniqueConnections(userid: string) { const user = Users.get(userid); if (!user) return 1; const ips = user.connections.map(c => c.ip); return ips.filter((ip, index) => ips.indexOf(ip) === index).length; } static parseHosts(hostArray: string[], room: Room, allowOffline?: boolean) { const hosts = []; for (const u of hostArray) { const id = toID(u); const user = Users.getExact(id); if (!allowOffline && (!user?.connected || !(user.id in room.users))) continue; if (!user) { // simply stick the ID's in there - don't keep any benign symbols passed by the hunt maker hosts.push({ name: id, id, noUpdate: true }); continue; } hosts.push({ id: `${user.id}`, name: `${user.name}` }); } return hosts; } static parseQuestions(questionArray: string[], force = false): AnyObject { if (questionArray.length % 2 === 1 && !force) return { err: "Your final question is missing an answer" }; if (questionArray.length < 6 && !force) return { err: "You must have at least 3 hints and answers" }; const formattedQuestions = []; for (let [i, question] of questionArray.entries()) { if (i % 2) { const answers = question.split(';').map(p => p.trim()); formattedQuestions[i] = answers; if (!force && (!answers.length || answers.some(a => !toID(a)))) { return { err: "Empty answer - only alphanumeric characters will count in answers." }; } } else { // Skip last question if there is no answer if (i + 1 === questionArray.length) continue; question = question.trim(); formattedQuestions[i] = question; if (!question && !force) return { err: "Empty question." }; } } return { result: formattedQuestions }; } } export class ScavengerHuntPlayer extends Rooms.RoomGamePlayer<ScavengerHunt> { lastGuess: number; completed: boolean; joinIps: string[]; currentQuestion: number; [k: string]: any; // for purposes of adding new temporary properties for the purpose of twists. constructor(user: User, game: ScavengerHunt) { super(user, game); this.joinIps = user.ips.slice(); this.currentQuestion = 0; this.completed = false; this.lastGuess = 0; } getCurrentQuestion() { return { question: this.game.questions[this.currentQuestion], number: this.currentQuestion + 1, }; } verifyAnswer(value: string) { const answer = this.getCurrentQuestion().question.answer; value = sanitizeAnswer(value); return answer.some((a: string) => sanitizeAnswer(a) === value); } onNotifyChange(num: number) { this.game.runEvent('NotifyChange', this, num); if (num === this.currentQuestion) { this.sendRoom(`|raw|<div style="overflow:scroll; max-height: 50vh"><strong>The hint has been changed to:</strong> ${this.game.formatOutput(this.game.questions[num].hint)}</div>`); } } destroy() { const user = Users.getExact(this.id); if (user) { user.games.delete(this.game.roomid); user.updateSearch(); } } } const ScavengerCommands: Chat.ChatCommands = { /** * Player commands */ ""() { return this.parse("/join scavengers"); }, guess(target, room, user) { return this.parse(`/choose ${target}`); }, join(target, room, user) { room = this.requireRoom(); const game = room.getGame(ScavengerHunt); if (!game) return this.errorReply("There is no scavenger hunt currently running."); this.checkChat(); game.joinGame(user); }, leave(target, room, user) { room = this.requireRoom(); const game = room.getGame(ScavengerHunt); if (!game) return this.errorReply("There is no scavenger hunt currently running."); game.leaveGame(user); }, /** * Scavenger Games * -------------- * Individual game commands for each Scavenger Game */ game: 'games', games: { /** * General game commands */ create: 'start', new: 'start', start(target, room, user) { room = this.requireRoom(); this.checkCan('mute', null, room); if (room.scavgame) return this.errorReply('There is already a scavenger game running.'); if (room.getGame(ScavengerHunt)) { return this.errorReply('You cannot start a scavenger game where there is already a scavenger hunt in the room.'); } target = toID(target); const game = ScavMods.LoadGame(room, target); if (!game) return this.errorReply('Invalid game mode.'); room.scavgame = game; this.privateModAction(`A ${game.name} has been created by ${user.name}.`); this.modlog('SCAVENGER', null, 'ended the scavenger game'); game.announce(`A game of ${game.name} has been started!`); }, end(target, room, user) { room = this.requireRoom(); this.checkCan('mute', null, room); if (!room.scavgame) return this.errorReply(`There is no scavenger game currently running.`); this.privateModAction(`The ${room.scavgame.name} has been forcibly ended by ${user.name}.`); this.modlog('SCAVENGER', null, 'ended the scavenger game'); room.scavgame.announce(`The ${room.scavgame.name} has been forcibly ended.`); room.scavgame.destroy(true); }, kick(target, room, user) { room = this.requireRoom(); this.checkCan('mute', null, room); if (!room.scavgame) return this.errorReply(`There is no scavenger game currently running.`); const targetId = toID(target); if (targetId === 'constructor' || !targetId) return this.errorReply("Invalid player."); const success = room.scavgame.eliminate(targetId); if (success) { this.addModAction(`User '${targetId}' has been kicked from the ${room.scavgame.name}.`); this.modlog('SCAVENGERS', target, `kicked from the ${room.scavgame.name}`); const game = room.getGame(ScavengerHunt); if (game) { game.eliminate(targetId); // remove player from current hunt as well. } } else { this.errorReply(`Unable to kick user '${targetId}'.`); } }, points: 'leaderboard', score: 'leaderboard', scoreboard: 'leaderboard', async leaderboard(target, room, user) { room = this.requireRoom(); if (!room.scavgame) return this.errorReply(`There is no scavenger game currently running.`); if (!room.scavgame.leaderboard) return this.errorReply("This scavenger game does not have a leaderboard."); if (!this.runBroadcast()) return false; const html = await room.scavgame.leaderboard.htmlLadder(); this.sendReply(`|raw|${html}`); }, async rank(target, room, user) { room = this.requireRoom(); if (!room.scavgame) return this.errorReply(`There is no scavenger game currently running.`); if (!room.scavgame.leaderboard) return this.errorReply("This scavenger game does not have a leaderboard."); if (!this.runBroadcast()) return false; const targetId = toID(target) || user.id; const rank = await room.scavgame.leaderboard.visualize('points', targetId) as AnyObject; if (!rank) { this.sendReplyBox(`User '${targetId}' does not have any points on the scavenger games leaderboard.`); } else { this.sendReplyBox(Utils.html`User '${rank.name}' is #${rank.rank} on the scavenger games leaderboard with ${rank.points} points.`); } }, }, teamscavs: { addteam: 'createteam', createteam(target, room, user) { room = this.requireRoom(); this.checkCan('mute', null, room); // if (room.getGame(ScavengerHunt)) return this.errorReply('Teams cannot be modified after the hunt starts.'); const game = room.scavgame; if (!game || game.id !== 'teamscavs') return this.errorReply('There is currently no game of Team Scavs going on.'); let [teamName, leader] = target.split(','); teamName = teamName.trim(); if (game.teams[teamName]) return this.errorReply(`The team ${teamName} already exists.`); const leaderUser = Users.get(leader); if (!leaderUser) return this.errorReply('The user you specified is currently not online'); if (game.getPlayerTeam(leaderUser)) return this.errorReply('The user is already a member of another team.'); game.teams[teamName] = { name: teamName, answers: [], players: [leaderUser.id], question: 1, completed: false }; game.announce(Utils.html`A new team "${teamName}" has been created with ${leaderUser.name} as the leader.`); }, deleteteam: 'removeteam', removeteam(target, room, user) { room = this.requireRoom(); this.checkCan('mute', null, room); // if (room.getGame(ScavengerHunt)) return this.errorReply('Teams cannot be modified after the hunt starts.'); const game = room.scavgame; if (!game || game.id !== 'teamscavs') return this.errorReply('There is currently no game of Team Scavs going on.'); if (!game.teams[target]) return this.errorReply(`The team ${target} does not exist.`); delete game.teams[target]; game.announce(Utils.html`The team "${target}" has been removed.`); }, addplayer(target, room, user) { room = this.requireRoom(); const game = room.scavgame; if (!game || game.id !== 'teamscavs') return this.errorReply('There is currently no game of Team Scavs going on.'); // if (room.getGame(ScavengerHunt)) return this.errorReply('Teams cannot be modified after the hunt starts.'); let userTeam; for (const teamID in game.teams) { const team = game.teams[teamID]; if (team.players[0] === user.id) { userTeam = team; break; } } if (!userTeam) return this.errorReply('You must be the leader of a team to add people into the team.'); const targetUsers = target.split(',').map(id => Users.getExact(id)).filter(u => u?.connected) as User[]; if (!targetUsers.length) return this.errorReply('Please select a user that is currently online.'); const errors = []; for (const targetUser of targetUsers) { if (game.getPlayerTeam(targetUser)) errors.push(`${targetUser.name} is already in a team.`); } if (errors.length) return this.sendReplyBox(errors.join('<br />')); const playerIDs = targetUsers.map(u => u.id); userTeam.players.push(...playerIDs); for (const targetUser of targetUsers) { targetUser.sendTo(room, `You have joined ${userTeam.name}.`); } game.announce(Utils.html`${Chat.toListString(targetUsers.map(u => u.name))} ${targetUsers.length > 1 ? 'have' : 'has'} been added into ${userTeam.name}.`); }, editplayers(target, room, user) { room = this.requireRoom(); const game = room.scavgame; if (!game || game.id !== 'teamscavs') return this.errorReply('There is currently no game of Team Scavs going on.'); this.checkCan('mute', null, room); // if (room.getGame(ScavengerHunt)) return this.errorReply('Teams cannot be modified after the hunt starts.'); const parts = target.split(','); const teamName = parts[0].trim(); const playerchanges = parts.slice(1); const team = game.teams[teamName]; if (!team) return this.errorReply('Invalid team.'); for (const entry of playerchanges) { const userid = toID(entry); if (entry.trim().startsWith('-')) { // remove from the team if (!team.players.includes(userid)) { this.errorReply(`User "${userid}" is not in team "${team.name}."`); continue; } else if (team.players[0] === userid) { this.errorReply(`You cannot remove "${userid}", who is the leader of "${team.name}".`); continue; } team.players = team.players.filter((u: string) => u !== userid); game.announce(`${userid} was removed from "${team.name}."`); } else { const targetUser = Users.getExact(userid); if (!targetUser?.connected) { this.errorReply(`User "${userid}" is not currently online.`); continue; } const targetUserTeam = game.getPlayerTeam(targetUser); if (team.players.includes(userid)) { this.errorReply(`User "${userid}" is already part of "${team.name}."`); continue; } else if (targetUserTeam) { this.errorReply(`User "${userid}" is already part of another team - "${targetUserTeam.name}".`); continue; } team.players.push(userid); game.announce(`${targetUser.name} was added to "${team.name}."`); } } }, teams(target, room, user) { if (!this.runBroadcast()) return false; room = this.requireRoom(); const game = room.scavgame; if (!game || game.id !== 'teamscavs') return this.errorReply('There is currently no game of Team Scavs going on.'); const display = []; for (const teamID in game.teams) { const team = game.teams[teamID]; display.push(Utils.html`<strong>${team.name}</strong> - <strong>${team.players[0]}</strong>${team.players.length > 1 ? ', ' + team.players.slice(1).join(', ') : ''}`); } this.sendReplyBox(display.join('<br />')); }, guesses(target, room, user) { room = this.requireRoom(); const game = room.scavgame; if (!game || game.id !== 'teamscavs') return this.errorReply('There is currently no game of Team Scavs going on.'); const team = game.getPlayerTeam(user); if (!team) return this.errorReply('You are not currently part of this Team Scavs game.'); this.sendReplyBox(Utils.html`<strong>Question #${team.question} guesses:</strong> ${team.answers.sort().join(', ')}`); }, chat: 'note', note(target, room, user) { room = this.requireRoom(); const game = room.scavgame; if (!game || game.id !== 'teamscavs') return this.errorReply('There is currently no game of Team Scavs going on.'); const team = game.getPlayerTeam(user); if (!team) return this.errorReply('You are not currently part of this Team Scavs game.'); if (!target) return this.errorReply('Please include a message as the note.'); game.teamAnnounce(user, Utils.html`<strong> Note from ${user.name}:</strong> ${target}`); }, }, teamscavshelp: [ '/tscav createteam [team name], [leader name] - creates a new team for the current Team Scavs game. (Requires: % @ * # ~)', '/tscav deleteteam [team name] - deletes an existing team for the current Team Scavs game. (Requires: % @ * # ~)', '/tscav addplayer [user] - allows a team leader to add a player onto their team.', '/tscav editplayers [team name], [added user | -removed user], [...] (use - preceding a user\'s name to remove a user) - Edits the players within an existing team. (Requires: % @ * # ~)', '/tscav teams - views the list of teams and the players on each team.', '/tscav guesses - views the list of guesses already submitted by your team for the current question.', '/tscav chat [message] - adds a message that can be seen by all of your teammates in the Team Scavs game.', ], /** * Creation / Moderation commands */ createtwist: 'create', createtwistofficial: 'create', createtwistmini: 'create', createtwistpractice: 'create', createtwistunrated: 'create', createpractice: 'create', createofficial: 'create', createunrated: 'create', createmini: 'create', forcecreate: 'create', forcecreateunrated: 'create', createrecycled: 'create', createhtmltwist: 'create', createhtmltwistofficial: 'create', createhtmltwistmini: 'create', createhtmltwistpractice: 'create', createhtmltwistunrated: 'create', createhtmlpractice: 'create', createhtmlofficial: 'create', createhtmlunrated: 'create', createhtmlmini: 'create', forcecreatehtml: 'create', forcecreatehtmlunrated: 'create', createhtmlrecycled: 'create', createhtml: 'create', create(target, room, user, connection, cmd) { room = this.requireRoom(); if (!getScavsRoom(room)) { return this.errorReply("Scavenger hunts can only be created in the scavengers room."); } this.checkCan('mute', null, room); if (room.game) return this.errorReply(`There is already a game in this room - ${room.game.title}.`); let gameType = 'regular' as GameTypes; if (cmd.includes('practice')) { gameType = 'practice'; } else if (cmd.includes('official')) { gameType = 'official'; } else if (cmd.includes('mini')) { gameType = 'mini'; } else if (cmd.includes('unrated')) { gameType = 'unrated'; } else if (cmd.includes('recycled')) { gameType = 'recycled'; } const isHTML = cmd.includes('html'); let mod; let questions = target; if (cmd.includes('twist')) { const twistparts = target.split('|'); questions = twistparts.slice(1).join('|'); mod = twistparts[0].split(','); } // mini and officials can be started anytime if ( !cmd.includes('force') && ['regular', 'unrated', 'recycled'].includes(gameType) && !mod && room.settings.scavQueue?.length && !room.scavgame ) { return this.errorReply(`There are currently hunts in the queue! If you would like to start the hunt anyways, use /forcestart${gameType === 'regular' ? 'hunt' : gameType}.`); } if (gameType === 'recycled') { if (ScavengerHuntDatabase.isEmpty()) { return this.errorReply("There are no hunts in the database."); } let hunt; if (questions) { const huntNumber = parseInt(questions); if (!ScavengerHuntDatabase.hasHunt(huntNumber)) return this.errorReply("You specified an invalid hunt number."); hunt = scavengersData.recycledHunts[huntNumber - 1]; } else { hunt = ScavengerHuntDatabase.getRecycledHuntFromDatabase(); } questions = ScavengerHuntDatabase.getFullTextOfHunt(hunt); } let [hostsArray, ...params] = questions.split('|'); // A recycled hunt should list both its original creator and the staff who started it as its host. if (gameType === 'recycled') { hostsArray += `,${user.name}`; } const hosts = ScavengerHunt.parseHosts( hostsArray.split(/[,;]/), room, gameType === 'official' || gameType === 'recycled' ); if (!hosts.length) { return this.errorReply("The user(s) you specified as the host is not online, or is not in the room."); } const res = ScavengerHunt.parseQuestions(params); if (res.err) return this.errorReply(res.err); room.game = new ScavengerHunt({ room, staffHost: user, hosts, gameType, questions: res.result, isHTML, mod, }); this.privateModAction(`A new scavenger hunt was created by ${user.name}.`); this.modlog('SCAV NEW', null, `${gameType.toUpperCase()}: creators - ${hosts.map(h => h.id)}`); }, status(target, room, user) { room = this.requireRoom(); const game = room.getGame(ScavengerHunt); if (!game) return this.errorReply(`There is no scavenger hunt currently running.`); const elapsedMsg = Chat.toDurationString(Date.now() - game.startTime, { hhmmss: true }); const gameTypeMsg = game.gameType ? `<em>${game.gameType}</em> ` : ''; const hostersMsg = Utils.escapeHTML(Chat.toListString(game.hosts.map(h => h.name))); const hostMsg = game.hosts.some(h => h.id === game.staffHostId) ? '' : Utils.html` (started by - ${game.staffHostName})`; const finishers = Utils.html`${game.completed.map(u => u.name).join(', ')}`; let buffer = `<div class="infobox" style="margin-top: 0px;">The current ${gameTypeMsg}scavenger hunt by <em>${hostersMsg}${hostMsg}</em> has been up for: ${elapsedMsg}<br />${!game.timerEnd ? 'The timer is currently off.' : `The hunt ends in: ${Chat.toDurationString(game.timerEnd - Date.now(), { hhmmss: true })}`}<br />Completed (${game.completed.length}): ${finishers}</div>`; if (game.modsList.includes('timetrial')) { const finisher = game.completed.find(player => player.id === user.id); const timeTrialMsg = finisher ? `You finished the hunt in: ${finisher.time}.` : (game.startTimes?.[user.id] ? `You joined the hunt ${Chat.toDurationString(Date.now() - game.startTimes[user.id], { hhmmss: true })} ago.` : 'You have not joined the hunt.'); buffer = `<div class="infobox" style="margin-top: 0px;">The current ${gameTypeMsg}scavenger hunt by <em>${hostersMsg}${hostMsg}</em> has been up for: ${elapsedMsg}<br />${timeTrialMsg}<br />${!game.timerEnd ? 'The timer is currently off.' : `The hunt ends in: ${Chat.toDurationString(game.timerEnd - Date.now(), { hhmmss: true })}`}<br />Completed (${game.completed.length}): ${finishers}</div>`; } if (game.hosts.some(h => h.id === user.id) || game.staffHostId === user.id) { let str = `<div class="ladder" style="overflow-y: scroll; max-height: 300px;"><table style="width: 100%"><th><b>Question</b></th><th><b>Users on this Question</b></th>`; for (let i = 0; i < game.questions.length; i++) { const questionNum = i + 1; const players = Object.values(game.playerTable).filter(player => player.currentQuestion === i && !player.completed); if (!players.length) { str += `<tr><td>${questionNum}</td><td>None</td>`; } else { str += `<tr><td>${questionNum}</td><td>`; str += players.map( pl => pl.lastGuess > Date.now() - 1000 * 300 ? Utils.html`<strong>${pl.name}</strong>` : Utils.escapeHTML(pl.name) ).join(", "); } } const completed: AnyObject[] = game.preCompleted ? game.preCompleted : game.completed; str += Utils.html`<tr><td>Completed</td><td>${completed.length ? completed.map(pl => pl.name).join(", ") : 'None'}`; return this.sendReply(`|raw|${str}</table></div>${buffer}`); } this.sendReply(`|raw|${buffer}`); }, hint(target, room, user) { room = this.requireRoom(); const game = room.getGame(ScavengerHunt); if (!game) return this.errorReply(`There is no scavenger hunt currently running.`); if (!game.onSendQuestion(user, true)) this.errorReply("You are not currently participating in the hunt."); }, timer(target, room, user) { room = this.requireRoom(); this.checkCan('mute', null, room); const game = room.getGame(ScavengerHunt); if (!game) return this.errorReply(`There is no scavenger hunt currently running.`); const minutes = (toID(target) === 'off' ? 0 : parseFloat(target)); if (isNaN(minutes) || minutes < 0 || (minutes * 60 * 1000) > Chat.MAX_TIMEOUT_DURATION) { throw new Chat.ErrorMessage(`You must specify a timer length that is a postive number.`); } const result = game.setTimer(minutes); const message = `The scavenger timer has been ${(result === 'off' ? "turned off" : `set to ${result} minutes`)}`; room.add(message + '.'); this.privateModAction(`${message} by ${user.name}.`); this.modlog('SCAV TIMER', null, (result === 'off' ? 'OFF' : `${result} minutes`)); }, inherit(target, room, user) { room = this.requireRoom(); this.checkCan('mute', null, room); const game = room.getGame(ScavengerHunt); if (!game) return this.errorReply(`There is no scavenger hunt currently running.`); if (game.staffHostId === user.id) return this.errorReply('You already have staff permissions for this hunt.'); game.staffHostId = `${user.id}`; game.staffHostName = `${user.name}`; // clear user's game progress and prevent user from ever entering again game.eliminate(user.id); game.cacheUserIps(user); this.privateModAction(`${user.name} has inherited staff permissions for the current hunt.`); this.modlog('SCAV INHERIT'); }, reset(target, room, user) { room = this.requireRoom(); this.checkCan('mute', null, room); const game = room.getGame(ScavengerHunt); if (!game) return this.errorReply(`There is no scavenger hunt currently running.`); game.onEnd(true, user); this.privateModAction(`${user.name} has reset the scavenger hunt.`); this.modlog('SCAV RESET'); }, resettoqueue(target, room, user) { room = this.requireRoom(); this.checkCan('mute', null, room); const game = room.getGame(ScavengerHunt); if (!game) return this.errorReply(`There is no scavenger hunt currently running.`); const hunt: QueuedHunt = { hosts: game.hosts, questions: [], isHTML: game.isHTML, staffHostId: game.staffHostId, staffHostName: game.StaffHostName, gameType: game.gameType, }; for (const entry of game.questions) { hunt.questions.push(...[entry.hint, entry.answer]); } if (!room.settings.scavQueue) room.settings.scavQueue = []; room.settings.scavQueue.push(hunt); game.onEnd(true, user); this.privateModAction(`${user.name} has reset the scavenger hunt, and placed it in the queue.`); this.modlog('SCAV RESETTOQUEUE'); }, forceend: 'end', end(target, room, user) { room = this.requireRoom(); this.checkCan('mute', null, room); if (!room.game && room.scavgame) return this.parse('/scav games end'); const game = room.getGame(ScavengerHunt); if (!game) return this.errorReply(`There is no scavenger hunt currently running.`); const completed = game.preCompleted ? game.preCompleted : game.completed; if (!this.cmd.includes('force')) { if (!completed.length) { return this.errorReply('No one has finished the hunt yet. Use /forceendhunt if you want to end the hunt and reveal the answers.'); } } else if (completed.length) { return this.errorReply(`This hunt has ${Chat.count(completed, "finishers")}; use /endhunt`); } game.onEnd(false, user); this.privateModAction(`${user.name} has ended the scavenger hunt.`); this.modlog('SCAV END'); }, viewhunt(target, room, user) { room = this.requireRoom(); const game = room.getGame(ScavengerHunt); if (!game) return this.errorReply(`There is no scavenger hunt currently running.`); if (!('onViewHunt' in game)) return this.errorReply('There is currently no hunt to be viewed.'); game.onViewHunt(user); }, edithunt(target, room, user) { room = this.requireRoom(); const game = room.getGame(ScavengerHunt); if (!game) return this.errorReply(`There is no scavenger hunt currently running.`); if ( (!game.hosts.some(h => h.id === user.id) || !user.can('show', null, room)) && game.staffHostId !== user.id ) { return this.errorReply("You cannot edit the hints and answers if you are not the host."); } const [question, type, ...value] = target.split(','); if (!game.onEditQuestion(parseInt(question), toID(type), value.join(',').trim())) { return this.sendReply("/scavengers edithunt [question number], [hint | answer], [value] - edits the current scavenger hunt."); } }, addhint: 'spoiler', spoiler(target, room, user) { room = this.requireRoom(); const game = room.getGame(ScavengerHunt); if (!game) return this.errorReply(`There is no scavenger hunt currently running.`); if ( (!game.hosts.some(h => h.id === user.id) || !user.can('show', null, room)) && game.staffHostId !== user.id ) { return this.errorReply("You cannot add more hints if you are not the host."); } const parts = target.split(','); const question = parseInt(parts[0]) - 1; const hint = parts.slice(1).join(','); if (!game.questions[question]) return this.errorReply(`Invalid question number.`); if (!hint) return this.errorReply('The hint cannot be left empty.'); game.questions[question].spoilers.push(hint); room.addByUser(user, `Question #${question + 1} hint - spoiler: ${hint}`); const playersOnQ = game.players.filter(player => player.currentQuestion === question && !player.completed); const notif = `|notify|Scavenger hint for Q${question + 1}`; for (const player of playersOnQ) { const playerObj = Users.get(player.id); if (!playerObj?.connected) continue; room.sendUser(playerObj, notif); } }, deletehint: 'removehint', removehint(target, room, user) { room = this.requireRoom(); const game = room.getGame(ScavengerHunt); if (!game) return this.errorReply(`There is no scavenger hunt currently running.`); if ( (!game.hosts.some(h => h.id === user.id) || !user.can('show', null, room)) && game.staffHostId !== user.id ) { return this.errorReply("You cannot remove hints if you are not the host."); } const parts = target.split(','); const question = parseInt(parts[0]) - 1; const hint = parseInt(parts[1]) - 1; if (!game.questions[question]) return this.errorReply(`Invalid question number.`); if (!game.questions[question].spoilers[hint]) return this.errorReply('Invalid hint number.'); game.questions[question].spoilers.splice(hint, 1); return this.sendReply("Hint has been removed."); }, modifyhint: 'edithint', edithint(target, room, user) { room = this.requireRoom(); const game = room.getGame(ScavengerHunt); if (!game) return this.errorReply(`There is no scavenger hunt currently running.`); if ( (!game.hosts.some(h => h.id === user.id) || !user.can('show', null, room)) && game.staffHostId !== user.id ) { return this.errorReply("You cannot edit hints if you are not the host."); } const parts = target.split(','); const question = parseInt(parts[0]) - 1; const hint = parseInt(parts[1]) - 1; const value = parts.slice(2).join(','); if (!game.questions[question]) return this.errorReply(`Invalid question number.`); if (!game.questions[question].spoilers[hint]) return this.errorReply('Invalid hint number.'); if (!value) return this.errorReply('The hint cannot be left empty.'); game.questions[question].spoilers[hint] = value; room.addByUser(user, `Question #${question + 1} hint - spoiler: ${value}`); const playersOnQ = game.players.filter(player => player.currentQuestion === question && !player.completed); const notif = `|notify|Scavenger hint for Q${question + 1}`; for (const player of playersOnQ) { const playerObj = Users.get(player.id); if (!playerObj?.connected) continue; room.sendUser(playerObj, notif); } return this.sendReply("Hint has been modified."); }, kick(target, room, user) { room = this.requireRoom(); const game = room.getGame(ScavengerHunt); if (!game) return this.errorReply(`There is no scavenger hunt currently running.`); const targetId = toID(target); if (targetId === 'constructor' || !targetId) return this.errorReply("Invalid player."); const success = game.eliminate(targetId); if (success) { this.modlog('SCAV KICK', targetId); return this.privateModAction(`${user.name} has kicked '${targetId}' from the scavenger hunt.`); } this.errorReply(`Unable to kick '${targetId}' from the scavenger hunt.`); }, /** * Hunt queuing */ queueunrated: 'queue', queuerated: 'queue', queuerecycled: 'queue', queuehtmlunrated: 'queue', queuehtmlrated: 'queue', queuehtmlrecycled: 'queue', queuehtml: 'queue', forcequeueunrated: 'queue', forcequeuerated: 'queue', forcequeuerecycled: 'queue', forcequeuehtmlunrated: 'queue', forcequeuehtmlrated: 'queue', forcequeuehtmlrecycled: 'queue', forcequeuehtml: 'queue', forcequeue: 'queue', queue(target, room, user) { room = this.requireRoom(); if (!getScavsRoom(room)) { return this.errorReply("This command can only be used in the scavengers room."); } if (!target && this.cmd !== 'queuerecycled') { if (this.cmd === 'queue') { this.runBroadcast(); const commandHandler = ScavengerCommands.viewqueue as ChatHandler; commandHandler.call(this, target, room, user, this.connection, this.cmd, this.message); return; } return this.parse('/scavhelp staff'); } const isHTML = this.cmd.includes('html'); this.checkCan('mute', null, room); if (this.cmd === 'queuerecycled') { if (ScavengerHuntDatabase.isEmpty()) { return this.errorReply(`There are no hunts in the database.`); } if (!room.settings.scavQueue) { room.settings.scavQueue = []; } let next; if (target) { const huntNumber = parseInt(target); if (!ScavengerHuntDatabase.hasHunt(huntNumber)) return this.errorReply("You specified an invalid hunt number."); next = scavengersData.recycledHunts[huntNumber - 1]; } else { next = ScavengerHuntDatabase.getRecycledHuntFromDatabase(); } const correctlyFormattedQuestions = next.questions.flatMap((question: AnyObject) => [question.text, question.answers]); room.settings.scavQueue.push({ hosts: next.hosts, questions: correctlyFormattedQuestions, isHTML, staffHostId: 'scavengermanager', staffHostName: 'Scavenger Manager', gameType: 'unrated', }); } else { const [hostsArray, ...params] = target.split('|'); const hosts = ScavengerHunt.parseHosts(hostsArray.split(/[,;]/), room); if (!hosts.length) { return this.errorReply("The user(s) you specified as the host is not online, or is not in the room."); } const results = ScavengerHunt.parseQuestions(params, this.cmd.includes('force')); if (results.err) return this.errorReply(results.err); if (!room.settings.scavQueue) room.settings.scavQueue = []; room.settings.scavQueue.push({ hosts, questions: results.result, isHTML, staffHostId: user.id, staffHostName: user.name, gameType: (this.cmd.includes('unrated') ? 'unrated' : 'regular'), }); } this.privateModAction(`${user.name} has added a scavenger hunt to the queue.`); room.saveSettings(); }, dequeue(target, room, user) { room = this.requireRoom(); if (!getScavsRoom(room)) { return this.errorReply("This command can only be used in the scavengers room."); } this.checkCan('mute', null, room); const id = parseInt(target); // this command should be using the display to manage anyways, so no error message is needed if (!room.settings.scavQueue || isNaN(id) || id < 0 || id >= room.settings.scavQueue.length) return false; const removed = room.settings.scavQueue.splice(id, 1)[0]; this.privateModAction(`${user.name} has removed a scavenger hunt created by [${removed.hosts.map(u => u.id).join(", ")}] from the queue.`); this.sendReply(`|uhtmlchange|scav-queue|${formatQueue(room.settings.scavQueue, user, room)}`); room.saveSettings(); }, viewqueue(target, room, user) { room = this.requireRoom(); if (!getScavsRoom(room)) { return this.errorReply("This command can only be used in the scavengers room."); } if (!this.runBroadcast()) return false; this.sendReply(`|uhtml|scav-queue|${formatQueue(room.settings.scavQueue, user, room, this.broadcasting)}`); }, next(target, room, user) { room = this.requireRoom(); if (!getScavsRoom(room)) { return this.errorReply("This command can only be used in the scavengers room."); } this.checkCan('mute', null, room); if (!room.settings.scavQueue?.length) { return this.errorReply("The scavenger hunt queue is currently empty."); } if (room.game) return this.errorReply(`There is already a game in this room - ${room.game.title}.`); const huntId = parseInt(target) || 0; if (!room.settings.scavQueue[huntId]) return false; // no need for an error reply - this is done via UI anyways const next = room.settings.scavQueue.splice(huntId, 1)[0]; room.game = new ScavengerHunt( { room, staffHost: { id: next.staffHostId, name: next.staffHostName }, hosts: next.hosts, gameType: next.gameType, questions: next.questions, isHTML: next.isHTML, } ); if (huntId) this.sendReply(`|uhtmlchange|scav-queue|${formatQueue(room.settings.scavQueue, user, room)}`); this.modlog('SCAV NEW', null, `from queue: creators - ${next.hosts.map(h => h.id)}`); // update the saved queue. room.saveSettings(); }, enablequeue: 'disablequeue', disablequeue(target, room, user) { room = this.requireRoom(); if (!getScavsRoom(room)) { return this.errorReply("This command can only be used in the scavengers room."); } this.checkCan('mute', null, room); if (!room.settings.scavSettings) room.settings.scavSettings = {}; const state = this.cmd === 'disablequeue'; if ((room.settings.scavSettings.scavQueueDisabled || false) === state) { return this.errorReply(`The queue is already ${state ? 'disabled' : 'enabled'}.`); } room.settings.scavSettings.scavQueueDisabled = state; room.saveSettings(); this.sendReply(`|uhtmlchange|scav-queue|${formatQueue(room.settings.scavQueue, user, room)}`); this.privateModAction(`The queue has been ${state ? 'disabled' : 'enabled'} by ${user.name}.`); this.modlog('SCAV QUEUE', null, (state ? 'disabled' : 'enabled')); }, defaulttimer(target, room, user) { room = this.requireRoom(); if (!getScavsRoom(room)) { return this.errorReply("This command can only be used in the scavengers room."); } this.checkCan('declare', null, room); if (!room.settings.scavSettings) room.settings.scavSettings = {}; if (!target) { const duration_string = room.settings.scavSettings.defaultScavTimer || DEFAULT_TIMER_DURATION; return this.sendReply(`The default scavenger timer is currently set at: ${duration_string} minutes.`); } const duration = parseInt(target); if (!duration || duration < 0) { return this.errorReply('The default timer must be an integer greater than zero, in minutes.'); } room.settings.scavSettings.defaultScavTimer = duration; room.saveSettings(); this.privateModAction(`The default scavenger timer has been set to ${duration} minutes by ${user.name}.`); this.modlog('SCAV DEFAULT TIMER', null, `${duration} minutes`); }, /** * Leaderboard Commands */ addpoints(target, room, user) { room = this.requireRoom('scavengers' as RoomID); this.checkCan('mute', null, room); const parts = target.split(','); const targetId = toID(parts[0]); const points = parseInt(parts[1]); if (!targetId || targetId === 'constructor' || targetId.length > 18) return this.errorReply("Invalid username."); if (!points || points < 0 || points > 1000) return this.errorReply("Points must be an integer between 1 and 1000."); Leaderboard.addPoints(targetId, 'points', points, true).write(); this.privateModAction(`${targetId} was given ${points} points on the current scavengers ladder by ${user.name}.`); this.modlog('SCAV ADDPOINTS', targetId, `${points}`); }, removepoints(target, room, user) { room = this.requireRoom('scavengers' as RoomID); this.checkCan('mute', null, room); const parts = target.split(','); const targetId = toID(parts[0]); const points = parseInt(parts[1]); if (!targetId || targetId === 'constructor' || targetId.length > 18) return this.errorReply("Invalid username."); if (!points || points < 0 || points > 1000) return this.errorReply("Points must be an integer between 1 and 1000."); Leaderboard.addPoints(targetId, 'points', -points, true).write(); this.privateModAction(`${user.name} has taken ${points} points from ${targetId} on the current scavengers ladder.`); this.modlog('SCAV REMOVEPOINTS', targetId, `${points}`); }, resetladder(target, room, user) { room = this.requireRoom('scavengers' as RoomID); this.checkCan('declare', null, room); Leaderboard.reset().write(); this.privateModAction(`${user.name} has reset the current scavengers ladder.`); this.modlog('SCAV RESETLADDER'); }, top: 'ladder', async ladder(target, room, user) { room = this.requireRoom(); if (!getScavsRoom(room)) { return this.errorReply("This command can only be used in the scavengers room."); } if (!this.runBroadcast()) return false; const isChange = (!this.broadcasting && target); const hideStaff = (!this.broadcasting && this.meansNo(target)); const ladder = await Leaderboard.visualize('points') as AnyObject[]; this.sendReply( `|uhtml${isChange ? 'change' : ''}|scavladder|<div class="ladder" style="overflow-y: scroll; max-height: 300px;"><table style="width: 100%"><tr><th>Rank</th><th>Name</th><th>Points</th></tr>${ladder.map(entry => { const roomRank = room.auth.getDirect(toID(entry.name)); const isStaff = Users.Auth.atLeast(roomRank, '+'); if (isStaff && hideStaff) return ''; return `<tr><td>${entry.rank}</td><td>${(isStaff ? `<em>${Utils.escapeHTML(entry.name)}</em>` : (entry.rank <= 5 ? `<strong>${Utils.escapeHTML(entry.name)}</strong>` : Utils.escapeHTML(entry.name)))}</td><td>${entry.points}</td></tr>`; }).join('')}</table></div>` + `<div style="text-align: center"><button class="button" name="send" value="/scav top ${hideStaff ? 'yes' : 'no'}">${hideStaff ? "Show" : "Hide"} Auth</button></div>` ); }, async rank(target, room, user) { room = this.requireRoom(); if (!getScavsRoom(room)) { return this.errorReply("This command can only be used in the scavengers room."); } if (!this.runBroadcast()) return false; const targetId = toID(target) || user.id; const rank = await Leaderboard.visualize('points', targetId) as AnyObject; if (!rank) { this.sendReplyBox(`User '${targetId}' does not have any points on the scavengers leaderboard.`); } else { this.sendReplyBox(Utils.html`User '${rank.name}' is #${rank.rank} on the scavengers leaderboard with ${rank.points} points.`); } }, /** * Leaderboard Point Distribution Editing */ setblitz(target, room, user) { room = this.requireRoom(); const scavsRoom = getScavsRoom(room); if (!scavsRoom) { return this.errorReply("This command can only be used in the scavengers room."); } this.checkCan('mute', null, room); // perms for viewing only if (!room.settings.scavSettings) room.settings.scavSettings = {}; if (!target) { const points = []; const source = Object.entries(Object.assign(DEFAULT_BLITZ_POINTS, room.settings.scavSettings.blitzPoints || {})); for (const entry of source) { points.push(`${entry[0]}: ${entry[1]}`); } return this.sendReplyBox(`The points rewarded for winning hunts within a minute is:<br />${points.join('<br />')}`); } this.checkCan('declare', null, room); // perms for editing const parts = target.split(','); const blitzPoints = parseInt(parts[1]); const gameType = toID(parts[0]) as GameTypes; if (!RATED_TYPES.includes(gameType)) return this.errorReply(`You cannot set blitz points for ${gameType} hunts.`); if (isNaN(blitzPoints) || blitzPoints < 0 || blitzPoints > 1000) { return this.errorReply("The points value awarded for blitz must be an integer bewteen 0 and 1000."); } if (!room.settings.scavSettings.blitzPoints) room.settings.scavSettings.blitzPoints = {}; room.settings.scavSettings.blitzPoints[gameType] = blitzPoints; room.saveSettings(); this.privateModAction(`${user.name} has set the points awarded for blitz for ${gameType} hunts to ${blitzPoints}.`); this.modlog('SCAV BLITZ', null, `${gameType}: ${blitzPoints}`); // double modnote in scavs room if it is a subroomgroupchat if (room.parent && !room.persist && scavsRoom) { scavsRoom.modlog({ action: 'SCAV BLITZ', loggedBy: user.id, note: `${gameType}: ${blitzPoints}`, }); scavsRoom.sendMods(`(${user.name} has set the points awarded for blitz for ${gameType} hunts to ${blitzPoints} in <<${room.roomid}>>.)`); scavsRoom.roomlog(`(${user.name} has set the points awarded for blitz for ${gameType} hunts to ${blitzPoints} in <<${room.roomid}>>.)`); } }, sethostpoints(target, room, user) { room = this.requireRoom(); const scavsRoom = getScavsRoom(room); if (!scavsRoom) { return this.errorReply("This command can only be used in the scavengers room."); } this.checkCan('mute', null, room); // perms for viewing only if (!room.settings.scavSettings) room.settings.scavSettings = {}; if (!target) { const pointSetting = Object.hasOwnProperty.call(room.settings.scavSettings, 'hostPoints') ? room.settings.scavSettings.hostPoints : DEFAULT_HOST_POINTS; return this.sendReply(`The points rewarded for hosting a regular hunt is ${pointSetting}.`); } this.checkCan('declare', null, room); // perms for editting const points = parseInt(target); if (isNaN(points)) return this.errorReply(`${target} is not a valid number of points.`); room.settings.scavSettings.hostPoints = points; room.saveSettings(); this.privateModAction(`${user.name} has set the points awarded for hosting regular scavenger hunts to ${points}`); this.modlog('SCAV SETHOSTPOINTS', null, `${points}`); // double modnote in scavs room if it is a subroomgroupchat if (room.parent && !room.persist) { scavsRoom.modlog({ action: 'SCAV SETHOSTPOINTS', loggedBy: user.id, note: `${points} [room: ${room.roomid}]`, }); scavsRoom.sendMods(`(${user.name} has set the points awarded for hosting regular scavenger hunts to - ${points} in <<${room.roomid}>>)`); scavsRoom.roomlog(`(${user.name} has set the points awarded for hosting regular scavenger hunts to - ${points} in <<${room.roomid}>>)`); } }, setpoints(target, room, user) { room = this.requireRoom(); const scavsRoom = getScavsRoom(room); if (!scavsRoom) { return this.errorReply("This command can only be used in the scavengers room."); } this.checkCan('mute', null, room); // perms for viewing only if (!room.settings.scavSettings) room.settings.scavSettings = {}; if (!target) { const points = []; const source = Object.entries({ ...DEFAULT_POINTS, ...(room.settings.scavSettings.winPoints as typeof DEFAULT_POINTS || {}), }); for (const entry of source) { points.push(`${entry[0]}: ${entry[1].map((p: number, i: number) => `(${(i + 1)}) ${p}`).join(', ')}`); } return this.sendReplyBox(`The points rewarded for winning hunts is:<br />${points.join('<br />')}`); } this.checkCan('declare', null, room); // perms for editting let [type, ...pointsSet] = target.split(','); type = toID(type) as GameTypes; if (!RATED_TYPES.includes(type)) return this.errorReply(`You cannot set win points for ${type} hunts.`); const winPoints = pointsSet.map(p => parseInt(p)); if (winPoints.some(p => isNaN(p) || p < 0 || p > 1000) || !winPoints.length) { return this.errorReply("The points value awarded for winning a scavenger hunt must be an integer between 0 and 1000."); } if (!room.settings.scavSettings.winPoints) room.settings.scavSettings.winPoints = {}; room.settings.scavSettings.winPoints[type] = winPoints; room.saveSettings(); const pointsDisplay = winPoints.map((p, i) => `(${(i + 1)}) ${p}`).join(', '); this.privateModAction(`${user.name} has set the points awarded for winning ${type} scavenger hunts to - ${pointsDisplay}`); this.modlog('SCAV SETPOINTS', null, `${type}: ${pointsDisplay}`); // double modnote in scavs room if it is a subroomgroupchat if (room.parent && !room.persist) { scavsRoom.modlog({ action: 'SCAV SETPOINTS', loggedBy: user.id, note: `${pointsDisplay} [room: ${room.roomid}]`, }); scavsRoom.sendMods(`(${user.name} has set the points awarded for winning ${type} scavenger hunts to - ${pointsDisplay} in <<${room.roomid}>>)`); scavsRoom.roomlog(`(${user.name} has set the points awarded for winning ${type} scavenger hunts to - ${pointsDisplay} in <<${room.roomid}>>)`); } }, resettwist: 'settwist', settwist(target, room, user) { room = this.requireRoom(); const scavsRoom = getScavsRoom(room); if (!scavsRoom) { return this.errorReply("This command can only be used in the scavengers room."); } if (this.cmd.includes('reset')) target = 'RESET'; if (!room.settings.scavSettings) room.settings.scavSettings = {}; if (!target) { const twist = room.settings.scavSettings.officialtwist || 'none'; return this.sendReplyBox(`The current official twist is: ${twist}`); } this.checkCan('declare', null, room); if (target === 'RESET') { room.settings.scavSettings.officialtwist = null; } else { const twist = toID(target); if (!ScavMods.twists[twist] || twist === 'constructor') return this.errorReply('Invalid twist.'); room.settings.scavSettings.officialtwist = twist; room.saveSettings(); } if (room.settings.scavSettings.officialtwist) { this.privateModAction(`${user.name} has set the official twist to ${room.settings.scavSettings.officialtwist}`); } else { this.privateModAction(`${user.name} has removed the official twist.`); } this.modlog('SCAV TWIST', null, room.settings.scavSettings.officialtwist); // double modnote in scavs room if it is a subroomgroupchat if (room.parent && !room.persist) { if (room.settings.scavSettings.officialtwist) { scavsRoom.modlog({ action: 'SCAV TWIST', loggedBy: user.id, note: `${room.settings.scavSettings.officialtwist} [room: ${room.roomid}]`, }); scavsRoom.sendMods(`(${user.name} has set the official twist to - ${room.settings.scavSettings.officialtwist} in <<${room.roomid}>>)`); scavsRoom.roomlog(`(${user.name} has set the official twist to - ${room.settings.scavSettings.officialtwist} in <<${room.roomid}>>)`); } else { scavsRoom.sendMods(`(${user.name} has reset the official twist in <<${room.roomid}>>)`); scavsRoom.roomlog(`(${user.name} has reset the official twist in <<${room.roomid}>>)`); } } }, twists(target, room, user) { room = this.requireRoom(); if (!getScavsRoom(room)) { return this.errorReply("This command can only be used in the scavengers room."); } this.checkCan('mute', null, room); if (!this.runBroadcast()) return false; let buffer = `<table><tr><th>Twist</th><th>Description</th></tr>`; buffer += Object.values(ScavMods.twists).map(twist => ( Utils.html`<tr><td style="padding: 5px;">${twist.name}</td><td style="padding: 5px;">${twist.desc}</td></tr>` )).join(''); buffer += `</table>`; this.sendReply(`|raw|<div class="ladder infobox-limited">${buffer}</div>`); }, /** * Scavenger statistic tracking */ huntcount: 'huntlogs', async huntlogs(target, room, user) { room = this.requireRoom('scavengers' as RoomID); this.checkCan('mute', null, room); if (target === 'RESET') { this.checkCan('declare', null, room); await HostLeaderboard.softReset(); HostLeaderboard.write(); this.privateModAction(`${user.name} has reset the host log leaderboard into the next month.`); this.modlog('SCAV HUNTLOGS', null, 'RESET'); return; } else if (target === 'HARD RESET') { this.checkCan('declare', null, room); HostLeaderboard.hardReset().write(); this.privateModAction(`${user.name} has hard reset the host log leaderboard.`); this.modlog('SCAV HUNTLOGS', null, 'HARD RESET'); return; } let [sortMethod, isUhtmlChange] = target.split(','); const sortingFields = ['points', 'cumulative-points']; if (!sortingFields.includes(sortMethod)) sortMethod = 'points'; // default sort method const data = await HostLeaderboard.visualize(sortMethod) as AnyObject[]; this.sendReply( `|${isUhtmlChange ? 'uhtmlchange' : 'uhtml'}|scav-huntlogs|<div class="ladder" style="overflow-y: scroll; max-height: 300px;"><table style="width: 100%"><tr><th>Rank</th><th>Name</th><th>Hunts Created</th><th>Total Hunts Created</th><th>History</th></tr>${ data.map(entry => { const auth = room.auth.get(toID(entry.name)).trim(); const color = auth ? 'inherit' : 'gray'; return `<tr><td>${entry.rank}</td><td><span style="color: ${color}">${auth || ' '}</span>${Utils.escapeHTML(entry.name)}</td>` + `<td style="text-align: right;">${(entry.points || 0)}</td>` + `<td style="text-align: right;">${(entry['cumulative-points'] || 0)}</td>` + `<td style="text-align: left;">${entry['history-points'] ? `<span style="color: gray">{ ${entry['history-points'].join(', ')} }</span>` : ''}</td>` + `</tr>`; }).join('') }</table></div><div style="text-align: center">${ sortingFields.map( f => `<button class="button${f === sortMethod ? ' disabled' : ''}" name="send" value="/scav huntlogs ${f}, 1">${f}</button>` ).join(' ') }</div>` ); }, async playlogs(target, room, user) { room = this.requireRoom('scavengers' as RoomID); this.checkCan('mute', null, room); if (target === 'RESET') { this.checkCan('declare', null, room); await PlayerLeaderboard.softReset(); PlayerLeaderboard.write(); this.privateModAction(`${user.name} has reset the player log leaderboard into the next month.`); this.modlog('SCAV PLAYLOGS', null, 'RESET'); return; } else if (target === 'HARD RESET') { this.checkCan('declare', null, room); PlayerLeaderboard.hardReset().write(); this.privateModAction(`${user.name} has hard reset the player log leaderboard.`); this.modlog('SCAV PLAYLOGS', null, 'HARD RESET'); return; } let [sortMethod, isUhtmlChange] = target.split(','); const sortingFields = ['join', 'cumulative-join', 'finish', 'cumulative-finish', 'infraction', 'cumulative-infraction']; if (!sortingFields.includes(sortMethod)) sortMethod = 'finish'; // default sort method const data = await PlayerLeaderboard.visualize(sortMethod) as AnyObject[]; const formattedData = data.map(d => { // always have at least one for join to get a value of 0 if both are 0 or non-existent d.ratio = (((d.finish || 0) / (d.join || 1)) * 100).toFixed(2); d['cumulative-ratio'] = (((d['cumulative-finish'] || 0) / (d['cumulative-join'] || 1)) * 100).toFixed(2); return d; }); this.sendReply( `|${isUhtmlChange ? 'uhtmlchange' : 'uhtml'}|scav-playlogs|<div class="ladder" style="overflow-y: scroll; max-height: 300px;"><table style="width: 100%"><tr><th>Rank</th><th>Name</th><th>Finished Hunts</th><th>Joined Hunts</th><th>Ratio</th><th>Infractions</th></tr>${ formattedData.map(entry => { const auth = room.auth.get(toID(entry.name)).trim(); const color = auth ? 'inherit' : 'gray'; return `<tr><td>${entry.rank}</td><td><span style="color: ${color}">${auth || ' '}</span>${Utils.escapeHTML(entry.name)}</td>` + `<td style="text-align: right;">${(entry.finish || 0)} <span style="color: blue">(${(entry['cumulative-finish'] || 0)})</span>${(entry['history-finish'] ? `<br /><span style="color: gray">(History: ${entry['history-finish'].join(', ')})</span>` : '')}</td>` + `<td style="text-align: right;">${(entry.join || 0)} <span style="color: blue">(${(entry['cumulative-join'] || 0)})</span>${(entry['history-join'] ? `<br /><span style="color: gray">(History: ${entry['history-join'].join(', ')})</span>` : '')}</td>` + `<td style="text-align: right;">${entry.ratio}%<br /><span style="color: blue">(${(entry['cumulative-ratio'] || "0.00")}%)</span></td>` + `<td style="text-align: right;">${(entry.infraction || 0)} <span style="color: blue">(${(entry['cumulative-infraction'] || 0)})</span>${(entry['history-infraction'] ? `<br /><span style="color: gray">(History: ${entry['history-infraction'].join(', ')})</span>` : '')}</td>` + `</tr>`; }).join('') }</table></div><div style="text-align: center">${ sortingFields.map( f => `<button class="button${f === sortMethod ? ' disabled' : ''}" name="send" value="/scav playlogs ${f}, 1">${f}</button>` ).join(' ') }</div>` ); }, uninfract: "infract", infract(target, room, user) { room = this.requireRoom('scavengers' as RoomID); this.checkCan('mute', null, room); const targetId = toID(target); if (!targetId) return this.errorReply(`Please include the name of the user to ${this.cmd}.`); const change = this.cmd === 'infract' ? 1 : -1; PlayerLeaderboard.addPoints(targetId, 'infraction', change, true).write(); this.privateModAction(`${user.name} has ${(change > 0 ? 'given' : 'taken')} one infraction point ${(change > 0 ? 'to' : 'from')} '${targetId}'.`); this.modlog(`SCAV ${this.cmd.toUpperCase()}`, user); }, modsettings: { '': 'update', 'update'(target, room, user) { room = this.requireRoom(); if (!getScavsRoom(room)) return false; this.checkCan('declare', null, room); const settings = room.settings.scavSettings?.scavmod || {}; this.sendReply(`|uhtml${this.cmd === 'update' ? 'change' : ''}|scav-modsettings|<div class=infobox><strong>Scavenger Moderation Settings:</strong><br /><br />` + `<button name=send value='/scav modsettings ipcheck toggle'><i class="fa fa-power-off"></i></button> Multiple connection verification: ${settings.ipcheck ? 'ON' : 'OFF'}` + `</div>`); }, 'ipcheck'(target, room, user) { room = this.requireRoom(); if (!getScavsRoom(room)) return false; this.checkCan('declare', null, room); if (!room.settings.scavSettings) room.settings.scavSettings = {}; const settings = room.settings.scavSettings.scavmod || {}; target = toID(target); const setting: { [k: string]: boolean } = { 'on': true, 'off': false, 'toggle': !settings.ipcheck, }; if (!(target in setting)) return this.sendReply('Invalid setting - ON, OFF, TOGGLE'); settings.ipcheck = setting[target]; room.settings.scavSettings.scavmod = settings; room.saveSettings(); this.privateModAction(`${user.name} has set multiple connections verification to ${setting[target] ? 'ON' : 'OFF'}.`); this.modlog('SCAV MODSETTINGS IPCHECK', null, setting[target] ? 'ON' : 'OFF'); return this.parse('/scav modsettings update'); }, }, /** * Database Commands */ recycledhunts(target, room, user) { room = this.requireRoom(); this.checkCan('mute', null, room); if (!getScavsRoom(room)) { return this.errorReply("Scavenger Hunts can only be added to the database in the scavengers room."); } let cmd; [cmd, target] = Utils.splitFirst(target, ' '); cmd = toID(cmd); if (!['addhunt', 'list', 'removehunt', 'addhint', 'removehint', 'autostart'].includes(cmd)) { return this.parse(`/recycledhuntshelp`); } if (cmd === 'addhunt') { if (!target) return this.errorReply(`Usage: ${cmd} Hunt Text`); const [hostsArray, ...questions] = target.split('|'); const hosts = ScavengerHunt.parseHosts(hostsArray.split(/[,;]/), room, true); if (!hosts.length) { return this.errorReply("You need to specify a host."); } const result = ScavengerHunt.parseQuestions(questions); if (result.err) return this.errorReply(result.err); ScavengerHuntDatabase.addRecycledHuntToDatabase(hosts, result.result); return this.privateModAction(`A recycled hunt has been added to the database.`); } // The rest of the commands depend on there already being hunts in the database. if (ScavengerHuntDatabase.isEmpty()) return this.errorReply("There are no hunts in the database."); if (cmd === 'list') { return this.parse(`/join view-recycledHunts-${room}`); } const params = target.split(',').map(param => param.trim()).filter(param => param !== ''); const usageMessages: { [k: string]: string } = { 'removehunt': 'Usage: removehunt hunt_number', 'addhint': 'Usage: addhint hunt number, question number, hint text', 'removehint': 'Usage: removehint hunt number, question number, hint text', 'autostart': 'Usage: autostart on/off', }; if (!params) return this.errorReply(usageMessages[cmd]); const numberOfRequiredParameters: { [k: string]: number } = { 'removehunt': 1, 'addhint': 3, 'removehint': 3, 'autostart': 1, }; if (params.length < numberOfRequiredParameters[cmd]) return this.errorReply(usageMessages[cmd]); const [huntNumber, questionNumber, hintNumber] = params.map(param => parseInt(param)); const cmdsNeedingHuntNumber = ['removehunt', 'removehint', 'addhint']; if (cmdsNeedingHuntNumber.includes(cmd)) { if (!ScavengerHuntDatabase.hasHunt(huntNumber)) return this.errorReply("You specified an invalid hunt number."); } const cmdsNeedingQuestionNumber = ['addhint', 'removehint']; if (cmdsNeedingQuestionNumber.includes(cmd)) { if ( isNaN(questionNumber) || questionNumber <= 0 || questionNumber > scavengersData.recycledHunts[huntNumber - 1].questions.length ) { return this.errorReply("You specified an invalid question number."); } } const cmdsNeedingHintNumber = ['removehint']; if (cmdsNeedingHintNumber.includes(cmd)) { const numQuestions = scavengersData.recycledHunts[huntNumber - 1].questions.length; if (isNaN(questionNumber) || questionNumber <= 0 || questionNumber > numQuestions) { return this.errorReply("You specified an invalid hint number."); } } if (cmd === 'removehunt') { ScavengerHuntDatabase.removeRecycledHuntFromDatabase(huntNumber); return this.privateModAction(`Recycled hunt #${huntNumber} was removed from the database.`); } else if (cmd === 'addhint') { const hintText = params[2]; ScavengerHuntDatabase.addHintToRecycledHunt(huntNumber, questionNumber, hintText); return this.privateModAction(`Hint added to Recycled hunt #${huntNumber} question #${questionNumber}: ${hintText}.`); } else if (cmd === 'removehint') { ScavengerHuntDatabase.removeHintToRecycledHunt(huntNumber, questionNumber, hintNumber); return this.privateModAction(`Hint #${hintNumber} was removed from Recycled hunt #${huntNumber} question #${questionNumber}.`); } else if (cmd === 'autostart') { if (!room.settings.scavSettings) room.settings.scavSettings = {}; if (params[0] !== 'on' && params[0] !== 'off') return this.errorReply(usageMessages[cmd]); if ((params[0] === 'on') === !!room.settings.scavSettings.addRecycledHuntsToQueueAutomatically) { return this.errorReply(`Autostarting recycled hunts is already ${room.settings.scavSettings.addRecycledHuntsToQueueAutomatically ? 'on' : 'off'}.`); } room.settings.scavSettings.addRecycledHuntsToQueueAutomatically = !room.settings.scavSettings.addRecycledHuntsToQueueAutomatically; this.privateModAction(`Automatically adding recycled hunts to the queue is now ${room.settings.scavSettings.addRecycledHuntsToQueueAutomatically ? 'on' : 'off'}`); if (params[0] === 'on') { return this.parse("/scav queuerecycled"); } } }, recycledhuntshelp() { if (!this.runBroadcast()) return; this.sendReplyBox([ "<b>Help for Recycled Hunts</b>", "- addhunt <Hunt Text>: Adds a hunt to the database of recycled hunts.", "- removehunt<Hunt Number>: Removes a hunt form the database of recycled hunts.", "- list: Shows a list of hunts in the database along with their questions and hints.", "- addhint <Hunt Number, Question Number, Hint Text>: Adds a hint to the specified question in the specified hunt.", "- removehint <Hunt Number, Question Number, Hint Number>: Removes the specified hint from the specified question in the specified hunt.", "- autostart <on/off>: Sets whether or not recycled hunts are automatically added to the queue when a hunt ends.", ].join('<br/>')); }, }; export const pages: Chat.PageTable = { recycledHunts(query, user, connection) { this.title = 'Recycled Hunts'; const room = this.requireRoom(); let buf = ""; if (!user.named) return Rooms.RETRY_AFTER_LOGIN; if (!room.persist) return; this.checkCan('mute', null, room); buf += `<div class="pad"><h2>List of recycled Scavenger hunts</h2>`; buf += `<ol style="width: 90%;">`; for (const hunt of scavengersData.recycledHunts) { buf += `<li>`; buf += `<h4>By ${hunt.hosts.map((host: AnyObject) => host.name).join(', ')}</h4>`; for (const question of hunt.questions) { buf += `<details>`; buf += `<summary>${question.text}</summary>`; buf += `<dl>`; buf += `<dt>Answers:</dt>`; for (const answer of question.answers) { buf += `<dd>${answer}</dd>`; } buf += `</dl>`; if (question.hints.length) { buf += `<dl>`; buf += `<dt>Hints:</dt>`; for (const hint of question.hints) { buf += `<dd>${hint}</dd>`; } buf += `</dl>`; } buf += `</details>`; } buf += `</li>`; } buf += `</ol>`; buf += `</div>`; return buf; }, }; export const commands: Chat.ChatCommands = { // general scav: 'scavengers', scavengers: ScavengerCommands, tscav: 'teamscavs', teamscavs: ScavengerCommands.teamscavs, teamscavshelp: ScavengerCommands.teamscavshelp, // old game aliases scavenge: ScavengerCommands.guess, startpracticehunt: 'starthunt', startofficial: 'starthunt', startofficialhunt: 'starthunt', startminihunt: 'starthunt', startunratedhunt: 'starthunt', startrecycledhunt: 'starthunt', starttwisthunt: 'starthunt', starttwistofficial: 'starthunt', starttwistpractice: 'starthunt', starttwistmini: 'starthunt', starttwistunrated: 'starthunt', forcestarthunt: 'starthunt', forcestartunrated: 'starthunt', forcestartpractice: 'starthunt', starthtmlpracticehunt: 'starthunt', starthtmlofficial: 'starthunt', starthtmlofficialhunt: 'starthunt', starthtmlminihunt: 'starthunt', starthtmlunratedhunt: 'starthunt', starthtmlrecycledhunt: 'starthunt', starthtmltwisthunt: 'starthunt', starthtmltwistofficial: 'starthunt', starthtmltwistpractice: 'starthunt', starthtmltwistmini: 'starthunt', starthtmltwistunrated: 'starthunt', forcehtmlstarthunt: 'starthunt', forcehtmlstartunrated: 'starthunt', forcehtmlstartpractice: 'starthunt', starthtmlhunt: 'starthunt', starthunt: ScavengerCommands.create, joinhunt: ScavengerCommands.join, leavehunt: ScavengerCommands.leave, resethunt: ScavengerCommands.reset, resethunttoqueue: ScavengerCommands.resettoqueue, forceendhunt: 'endhunt', endhunt: ScavengerCommands.end, edithunt: ScavengerCommands.edithunt, viewhunt: ScavengerCommands.viewhunt, inherithunt: ScavengerCommands.inherit, scavengerstatus: ScavengerCommands.status, scavengerhint: ScavengerCommands.hint, nexthunt: ScavengerCommands.next, // point aliases scavaddpoints: 'scavengeraddpoints', scavengersaddpoints: ScavengerCommands.addpoints, scavrmpoints: 'scavengersremovepoints', scavengersrmpoints: 'scavengersremovepoints', scavremovepoints: 'scavengersremovepoints', scavengersremovepoints: ScavengerCommands.addpoints, scavresetlb: 'scavengersresetlb', scavengersresetlb: ScavengerCommands.resetladder, recycledhunts: ScavengerCommands.recycledhunts, recycledhuntshelp: ScavengerCommands.recycledhuntshelp, scavrank: ScavengerCommands.rank, scavladder: 'scavtop', scavtop: ScavengerCommands.ladder, scavengerhelp: 'scavengershelp', scavhelp: 'scavengershelp', scavengershelp(target, room, user) { if (!room || !getScavsRoom(room)) { return this.errorReply("This command can only be used in the scavengers room."); } if (!this.runBroadcast()) return false; const userCommands = [ "<strong>Player commands:</strong>", "- /scavengers: Join the scavengers room.", "- /joinhunt: Join the current scavenger hunt.", "- /leavehunt: Leave the current scavenger hunt. Also resets your progress.", "- /viewhunt: Show the ongoing hunt up to where you solved it.", "- /scavenge <em>[guess]</em>: Submit your answer to the current hint.", "- /scavengerstatus (or /scav status): Check your status in the current hunt.", "- /scavengers queue (or /scav queue): Showcase the hunts currently in queue, with the answers hidden for any hunt that is not yours.", "- /scavengerhint (or /scav hint): View your latest hint in the current game.", "- /scavladder (or /scav top): View the current scavengers leaderboard.", "- /scavrank <em>[user]</em>: View the rank of the user on the current scavenger leaderboard. Defaults to the user if no name is provided.", "For a more in-depth overview, use /scavhelp staff.", ].join('<br />'); const staffCommands = [ "<strong>Staff and auth commands:</strong>", "As a <strong>room voice (+)</strong>, you can use the following Scavengers commands, on top of the regular commands (see /scavhelp):", "- /scav edithunt <em>[question number]</em>, <em>[hint | answer]</em>, <em>[value]</em>: Edit the ongoing scavenger hunt. Only the host(s) can edit the hunt.", "- /scav addhint <em>[question number]</em>, <em>[value]</em>: Add a hint to a question in the ongoing scavenger hunt. Only the host(s) can add a hint.", "- /scav edithint <em>[question number]</em>, <em>[hint number]</em>, <em>[value]</em>: Edit a hint to a question in the ongoing scavenger hunt. Only the host(s) can edit a hint.", "- /scav removehint <em>[question number]</em>, <em>[hint number]<e/m> (or /scav deletehint): Remove a hint from a question in the current scavenger hunt. Only the host(s) can remove a hint.", "- /teamscavshelp: Explains the team scavs plugin.", "<br />As a <strong>room driver (%)</strong>, you can also use the following Scavengers commands:", "- /scav queue (unrated) <em>[host(s)]</em> | <em>[hint]</em> | <em>[answer]</em> | <em>[hint]</em> | <em>[answer]</em> | <em>[hint]</em> | <em>[answer]</em> | ...: Queue a scavenger hunt to be started after the current hunt is finished.", "- /scav queuehtml (unrated) <em>[host(s)]</em> | <em>[hint]</em> | <em>[answer]</em> | <em>[hint]</em> | <em>[answer]</em> | <em>[hint]</em> | <em>[answer]</em> | ...: Queue a scavenger hunt that uses HTML to be started after the current hunt is finished.", "- /start(official/practice/mini/unrated)hunt <em>[host]</em> | <em>[hint]</em> | <em>[answer]</em> | <em>[hint]</em> | <em>[answer]</em> | <em>[hint]</em> | </em>[answer]</em> | ...: Create a new (official/practice/mini/unrated) scavenger hunt and start it immediately.", "- /starthtml(official/practice/mini/unrated)hunt <em>[host]</em> | <em>[hint]</em> | <em>[answer]</em> | <em>[hint]</em> | <em>[answer]</em> | <em>[hint]</em> | </em>[answer]</em> | ...: Create a new (official/practice/mini/unrated) scavenger hunt that uses HTML and start it immediately.", "- /scav viewqueue (or /scav queue): Look at the list of queued scavenger hunts. Now also includes the option to remove hunts from the queue.", "- /resethunt: Reset the current scavenger hunt without revealing the hints and answers, nor giving out points.", "- /resethunttoqueue: Reset the ongoing scavenger hunt without revealing the hints and answers, nor giving out points. Then, add it directly to the queue.", "- /scav timer <em>[minutes]</em>: Set a timer to automatically end the current hunt. Setting [minutes] to 0 turns off the timer.", "- /endhunt: End the current scavenger hunt immediately and announce the winners and the answers.", "- /nexthunt: Start the next hunt in the queue.", "- /viewhunt: View the ongoing scavenger hunt. As a host, you can also view the hunt in its entirety.", "- /inherithunt: Become the staff host, gaining staff permissions to the current hunt.", "- /scav games create <em>[game mode]</em>: start a game of the given mode.", " Game modes include: Jump Start, Point Rally, KO games, Scav games and team scavs.", "- /scav games end: End the game of the given type.", "- /starttwist(hunt / practice / official / mini /unrated) <em>[twist]</em> | <em>[host]</em> | <em>[hint]</em> | <em>[answer]</em> | <em>[hint]</em> | <em>[answer]</em> | <em>[hint]</em> | <em>[answer]</em> | … : Create and start a new scavenger hunt that uses a specified twist mode. This can be used inside a scavenger game mode.", "- /scav twists: Show a list of all the twists that are available on the server.", "- /scav settwist: View the current default official hunt twist that is in use.", "- /scav setpoints: Show the current point distribution for officials, minis and regular hunts.", "- /scav sethostpoints: Show the current points awarded for hosting hunts.", "- /scav setblitz: Show the current points awarded for Blitzing an official, mini or regular hunt.", "- /scav defaulttimer: Show the default timer applied to hunts started automatically from the queue.", "- /scav addpoints <em>[user]</em>, <em>[amount]</em>: Give the user the specified amount of points towards the current ladder.", "- /scav removepoints <em>[user]</em>, <em>[amount]</em>: Remove the specified amount of points from the user towards the current ladder.", "- /recycledhunts: Modify the database of recycled hunts and enable/disable autoqueing them.", "- /scav queuerecycled <em>[number]</em>: Queue a recycled hunt from the database. If <em>[number]</em> is left blank, then a random hunt is queued.", "- /recycledhuntshelp: give more info about the recycled hunts.", "<br />As a <strong>room owner (#)</strong>, you can also use the following scavengers commands:", "- /scav resetladder: Reset the current scavenger leaderboard.", "- /scav setpoints <em>[1st place]</em>, <em>[2nd place]</em>, <em>[3rd place]</em>, <em>[4th place]</em>, <em>[5th place]</em>, ...: Set the point values for wins of officials, minis and regular hunts.", "- /scav sethostpoints <em>[value]</em>: Set the point value for hosting regular hunts.", "- /scav defaulttimer <em>[value]</em>: Set the default timer applied to automatically started hunts from the queue.", "- /scav setblitz <em>[value]</em> ...: Set the blitz award to the given value.", "- /scav settwist <em>[twist name]</em>: Set the default twist mode for all official hunts.", "- /scav resettwist: Reset the default twist mode for all official hunts to nothing.", "- /scav modsettings: Allow or disallow miscellaneous room settings", ].join('<br />'); const gamesCommands = [ "<strong>Game commands:</strong>", "- /scav game create <em>[kogames | pointrally | scavengergames | jumpstart | teamscavs]</em>: Start a new scripted scavenger game. (Requires: % @ * # ~)", "- /scav game end: End the current scavenger game. (Requires: % @ * # ~)", "- /scav game kick <em>[user]</em>: Kick the user from the current scavenger game. (Requires: % @ * # ~)", "- /scav game score: Show the current scoreboard for any game with a leaderboard.", "- /scav game rank <em>[user]</em>: Show a user's rank in the current scavenger game leaderboard.", ].join('<br />'); target = toID(target); const display = target === 'all' ? `${userCommands}<br /><br />${staffCommands}<br /><br />${gamesCommands}` : ( target === 'staff' || target === 'auth' ? staffCommands : target === 'games' || target === 'game' ? gamesCommands : userCommands ); this.sendReplyBox(display); }, };