import { Utils, FS } from '../../lib'; interface MafiaData { // keys for all of these are IDs alignments: { [k: string]: MafiaDataAlignment }; roles: { [k: string]: MafiaDataRole }; themes: { [k: string]: MafiaDataTheme }; IDEAs: { [k: string]: MafiaDataIDEA }; terms: { [k: string]: MafiaDataTerm }; aliases: { [k: string]: ID }; } interface MafiaDataAlignment { name: string; plural: string; color?: string; buttonColor?: string; memo: string[]; image?: string; } interface MafiaDataRole { name: string; memo: string[]; alignment?: string; image?: string; } interface MafiaDataTheme { name: string; memo?: undefined; desc: string; // roles [players: number]: string; } interface MafiaDataIDEA { name: string; memo?: undefined; roles: string[]; picks: string[]; choices: number; } interface MafiaDataTerm { name: string; memo: string[]; } interface MafiaLogTable { [date: string]: { [userid: string]: number }; } type MafiaLogSection = 'leaderboard' | 'mvps' | 'hosts' | 'plays' | 'leavers'; type MafiaLog = { [section in MafiaLogSection]: MafiaLogTable }; interface MafiaRole { name: string; safeName: string; id: string; memo: string[]; alignment: string; image: string; } interface MafiaVote { // number of people on this vote count: number; // number of votes, accounting for doublevoter etc trueCount: number; lastVote: number; dir: 'up' | 'down'; voters: ID[]; } interface MafiaIDEAData { name: string; // do we trust the roles to parse properly untrusted?: true; roles: string[]; // eg, GestI has 3 choices choices: number; // eg, GestI has 2 things to pick, role and alignment picks: string[]; } interface MafiaIDEAModule { data: MafiaIDEAData | null; timer: NodeJS.Timeout | null; discardsHidden: boolean; discardsHTML: string; // users that haven't picked a role yet waitingPick: string[]; } interface MafiaIDEAPlayerData { choices: string[]; originalChoices: string[]; picks: { [choice: string]: string | null }; } // The different possible ways for a player to be eliminated const MafiaEliminateType = { ELIMINATE: "was eliminated", // standard (vote + faction kill + anything else) KICK: "was kicked from the game", // staff kick TREESTUMP: "was treestumped", // can still talk SPIRIT: "became a restless spirit", // can still vote SPIRITSTUMP: "became a restless treestump", // treestump + spirit } as const; type MafiaEliminateType = typeof MafiaEliminateType[keyof typeof MafiaEliminateType]; const DATA_FILE = 'config/chat-plugins/mafia-data.json'; const LOGS_FILE = 'config/chat-plugins/mafia-logs.json'; // see: https://play.pokemonshowdown.com/fx/ const VALID_IMAGES = [ 'cop', 'dead', 'doctor', 'fool', 'godfather', 'goon', 'hooker', 'mafia', 'mayor', 'villager', 'werewolf', ]; let MafiaData: MafiaData = Object.create(null); let logs: MafiaLog = { leaderboard: {}, mvps: {}, hosts: {}, plays: {}, leavers: {} }; Punishments.addRoomPunishmentType({ type: 'MAFIAGAMEBAN', desc: 'banned from playing mafia games', }); Punishments.addRoomPunishmentType({ type: 'MAFIAHOSTBAN', desc: 'banned from hosting mafia games', }); const hostQueue: ID[] = []; const IDEA_TIMER = 60 * 1000; function readFile(path: string) { try { const json = FS(path).readIfExistsSync(); if (!json) { return false; } return Object.assign(Object.create(null), JSON.parse(json)); } catch (e: any) { if (e.code !== 'ENOENT') throw e; } } function writeFile(path: string, data: AnyObject) { FS(path).writeUpdate(() => ( JSON.stringify(data) )); } // data assumptions - // the alignments "town" and "solo" always exist (defaults) // .alignment is always a valid key in data.alignments // roles and alignments have no common keys (looked up together in the role parser) // themes and IDEAs have no common keys (looked up together when setting themes) // Load data MafiaData = readFile(DATA_FILE) || { alignments: {}, roles: {}, themes: {}, IDEAs: {}, terms: {}, aliases: {} }; if (!MafiaData.alignments.town) { MafiaData.alignments.town = { name: 'town', plural: 'town', memo: [`This alignment is required for the script to function properly.`], }; } if (!MafiaData.alignments.solo) { MafiaData.alignments.solo = { name: 'solo', plural: 'solo', memo: [`This alignment is required for the script to function properly.`], }; } logs = readFile(LOGS_FILE) || { leaderboard: {}, mvps: {}, hosts: {}, plays: {}, leavers: {} }; const tables: MafiaLogSection[] = ['leaderboard', 'mvps', 'hosts', 'plays', 'leavers']; for (const section of tables) { // Check to see if we need to eliminate an old month's data. const month = new Date().toLocaleString("en-us", { month: "numeric", year: "numeric" }); if (!logs[section]) logs[section] = {}; if (!logs[section][month]) logs[section][month] = {}; if (Object.keys(logs[section]).length >= 3) { // eliminate the oldest month(s) const keys = Utils.sortBy(Object.keys(logs[section]), key => { const [monthStr, yearStr] = key.split('/'); return [parseInt(yearStr), parseInt(monthStr)]; }); while (keys.length > 2) { const curKey = keys.shift(); if (!curKey) break; // should never happen delete logs[section][curKey]; } } } writeFile(LOGS_FILE, logs); class MafiaPlayer extends Rooms.RoomGamePlayer { safeName: string; role: MafiaRole | null; voting: ID; /** false - can't hammer (priest), true - can only hammer (actor) */ hammerRestriction: null | boolean; lastVote: number; eliminated: MafiaEliminateType | null; eliminationOrder: number; silenced: boolean; nighttalk: boolean; revealed: string; IDEA: MafiaIDEAPlayerData | null; /** false - used an action, true - idled, null - no response */ action: null | boolean | string; actionArr: string[]; constructor(user: User, game: Mafia) { super(user, game); this.safeName = Utils.escapeHTML(this.name); this.role = null; this.voting = ''; this.hammerRestriction = null; this.lastVote = 0; this.eliminated = null; this.eliminationOrder = 0; this.silenced = false; this.nighttalk = false; this.revealed = ''; this.IDEA = null; this.action = null; this.actionArr = []; } /** * Called if the player's name changes. */ updateSafeName() { this.safeName = Utils.escapeHTML(this.name); } getStylizedRole(button = false) { if (!this.role) return; let color = MafiaData.alignments[this.role.alignment].color; if (button && MafiaData.alignments[this.role.alignment].buttonColor) { color = MafiaData.alignments[this.role.alignment].buttonColor; } return `${this.role.safeName}`; } isEliminated() { return this.eliminated !== null; } isTreestump() { return this.eliminated === MafiaEliminateType.TREESTUMP || this.eliminated === MafiaEliminateType.SPIRITSTUMP; } isSpirit() { return this.eliminated === MafiaEliminateType.SPIRIT || this.eliminated === MafiaEliminateType.SPIRITSTUMP; } // Only call updateHtmlRoom if the player is still involved in the game in some way tryUpdateHtmlRoom() { if ([null, MafiaEliminateType.SPIRIT, MafiaEliminateType.TREESTUMP, MafiaEliminateType.SPIRITSTUMP].includes(this.eliminated as any)) { this.updateHtmlRoom(); } } /** * Updates the mafia HTML room for this player. * @param id Only provided during the destruction process to update the HTML one last time after player.id is cleared. */ updateHtmlRoom() { if (this.game.ended) return this.closeHtmlRoom(); const user = Users.get(this.id); if (!user?.connected) return; for (const conn of user.connections) { void Chat.resolvePage(`view-mafia-${this.game.room.roomid}`, user, conn); } } closeHtmlRoom() { const user = Users.get(this.id); if (!user?.connected) return; return user.send(`>view-mafia-${this.game.room.roomid}\n|deinit`); } updateHtmlVotes() { const user = Users.get(this.id); if (!user?.connected) return; const votes = this.game.voteBoxFor(this.id); user.send(`>view-mafia-${this.game.room.roomid}\n|selectorhtml|#mafia-votes|` + votes); } } class Mafia extends Rooms.RoomGame { override readonly gameid = 'mafia' as ID; started: boolean; theme: MafiaDataTheme | null; hostid: ID; host: string; cohostids: ID[]; cohosts: string[]; subs: ID[]; autoSub: boolean; requestedSub: ID[]; hostRequestedSub: ID[]; played: ID[]; hammerCount: number; votes: { [userid: string]: MafiaVote }; voteModifiers: { [userid: string]: number }; hammerModifiers: { [userid: string]: number }; hasPlurality: ID | null; enableNV: boolean; voteLock: boolean; votingEnabled: boolean; forceVote: boolean; closedSetup: boolean; noReveal: boolean; selfEnabled: boolean | 'hammer'; takeIdles: boolean; originalRoles: MafiaRole[]; originalRoleString: string; roles: MafiaRole[]; roleString: string; phase: 'signups' | 'locked' | 'IDEApicking' | 'IDEAlocked' | 'day' | 'night'; dayNum: number; timer: NodeJS.Timeout | null; dlAt: number; IDEA: MafiaIDEAModule; constructor(room: ChatRoom, host: User) { super(room); this.title = 'Mafia'; this.playerCap = 20; this.allowRenames = false; this.started = false; this.theme = null; this.hostid = host.id; this.host = Utils.escapeHTML(host.name); this.cohostids = []; this.cohosts = []; this.subs = []; this.autoSub = true; this.requestedSub = []; this.hostRequestedSub = []; this.played = []; this.hammerCount = 0; this.votes = Object.create(null); this.voteModifiers = Object.create(null); this.hammerModifiers = Object.create(null); this.hasPlurality = null; this.enableNV = true; this.voteLock = false; this.votingEnabled = true; this.forceVote = false; this.closedSetup = false; this.noReveal = true; this.selfEnabled = false; this.takeIdles = true; this.originalRoles = []; this.originalRoleString = ''; this.roles = []; this.roleString = ''; this.phase = "signups"; this.dayNum = 0; this.timer = null; this.dlAt = 0; this.IDEA = { data: null, timer: null, discardsHidden: false, discardsHTML: '', waitingPick: [], }; this.sendHTML(this.roomWindow()); } join(user: User, staffAdd: User | null = null, force = false) { if (this.phase !== 'signups' && !staffAdd) { return this.sendUser(user, `|error|The game of ${this.title} has already started.`); } this.canJoin(user, !staffAdd, force); if (this.playerCount >= this.playerCap) return this.sendUser(user, `|error|The game of ${this.title} is full.`); const player = this.addPlayer(user); if (!player) return this.sendUser(user, `|error|You have already joined the game of ${this.title}.`); if (this.started) { player.role = { name: `Unknown`, safeName: `Unknown`, id: `unknown`, alignment: 'solo', image: '', memo: [`You were added to the game after it had started. To learn about your role, PM the host (${this.host}).`], }; this.roles.push(player.role); this.played.push(player.id); } else { // TODO improve reseting roles this.originalRoles = []; this.originalRoleString = ''; this.roles = []; this.roleString = ''; } if (this.subs.includes(user.id)) this.subs.splice(this.subs.indexOf(user.id), 1); player.updateHtmlRoom(); if (staffAdd) { this.sendDeclare(`${player.name} has been added to the game by ${staffAdd.name}.`); this.logAction(staffAdd, 'added player'); } else { this.sendRoom(`${player.name} has joined the game.`); } } leave(user: User) { const player = this.getPlayer(user.id); if (!player) { return this.sendUser(user, `|error|You have not joined the game of ${this.title}.`); } if (this.phase !== 'signups') return this.sendUser(user, `|error|The game of ${this.title} has already started.`); this.removePlayer(player); let subIndex = this.requestedSub.indexOf(user.id); if (subIndex !== -1) this.requestedSub.splice(subIndex, 1); subIndex = this.hostRequestedSub.indexOf(user.id); if (subIndex !== -1) this.hostRequestedSub.splice(subIndex, 1); this.sendRoom(`${user.name} has left the game.`); for (const conn of user.connections) { void Chat.resolvePage(`view-mafia-${this.room.roomid}`, user, conn); } } static isGameBanned(room: Room, user: User) { return Punishments.hasRoomPunishType(room, toID(user), 'MAFIAGAMEBAN'); } static gameBan(room: Room, user: User, reason: string, duration: number) { Punishments.roomPunish(room, user, { type: 'MAFIAGAMEBAN', id: toID(user), expireTime: Date.now() + (duration * 24 * 60 * 60 * 1000), reason, }); } static ungameBan(room: Room, user: User) { Punishments.roomUnpunish(room, toID(user), 'MAFIAGAMEBAN', false); } static isHostBanned(room: Room, user: User) { return Mafia.isGameBanned(room, user) || Punishments.hasRoomPunishType(room, toID(user), 'MAFIAGAMEBAN'); } static hostBan(room: Room, user: User, reason: string, duration: number) { Punishments.roomPunish(room, user, { type: 'MAFIAHOSTBAN', id: toID(user), expireTime: Date.now() + (duration * 24 * 60 * 60 * 1000), reason, }); } static unhostBan(room: Room, user: User) { Punishments.roomUnpunish(room, toID(user), 'MAFIAHOSTBAN', false); } makePlayer(user: User) { return new MafiaPlayer(user, this); } getPlayer(userid: ID) { const matches = this.players.filter(p => p.id === userid); if (matches.length > 1) { // Should never happen throw new Error(`Duplicate player IDs in Mafia game! Matches: ${matches.map(p => p.id).join(', ')}`); } return matches.length > 0 ? matches[0] : null; } setRoles(user: User, roleString: string, force = false, reset = false) { let roles = roleString.split(',').map(x => x.trim()); if (roles.length === 1) { // Attempt to set roles from a theme let themeName: string = toID(roles[0]); if (themeName in MafiaData.aliases) themeName = MafiaData.aliases[themeName]; if (themeName in MafiaData.themes) { // setting a proper theme const theme = MafiaData.themes[themeName]; if (!theme[this.playerCount]) { return user.sendTo( this.room, `|error|The theme "${theme.name}" does not have a role list for ${this.playerCount} players.` ); } const themeRoles: string = theme[this.playerCount]; roles = themeRoles.split(',').map(x => x.trim()); this.theme = theme; } else if (themeName in MafiaData.IDEAs) { // setting an IDEA's rolelist as a theme, a la Great Idea const IDEA = MafiaData.IDEAs[themeName]; roles = IDEA.roles; this.theme = null; } else { return this.sendUser(user, `|error|${roles[0]} is not a valid theme or IDEA.`); } } else { this.theme = null; } if (roles.length < this.playerCount) { return this.sendUser(user, `|error|You have not provided enough roles for the players.`); } else if (roles.length > this.playerCount) { user.sendTo( this.room, `|error|You have provided too many roles, ${roles.length - this.playerCount} ${Chat.plural(roles.length - this.playerCount, 'roles', 'role')} will not be assigned.` ); } if (force) { this.originalRoles = roles.map(r => ({ name: r, safeName: Utils.escapeHTML(r), id: toID(r), alignment: 'solo', image: '', memo: [`To learn more about your role, PM the host (${this.host}).`], })); Utils.sortBy(this.originalRoles, role => role.name); this.roles = this.originalRoles.slice(); this.originalRoleString = this.originalRoles.map( r => `${r.safeName}` ).join(', '); this.roleString = this.originalRoleString; this.sendRoom(`The roles have been ${reset ? 're' : ''}set.`); if (reset) this.distributeRoles(); return; } const newRoles: MafiaRole[] = []; const problems: string[] = []; const alignments: string[] = []; const cache: { [k: string]: MafiaRole } = Object.create(null); for (const roleName of roles) { const roleId = roleName.toLowerCase().replace(/[^\w\d\s]/g, ''); if (roleId in cache) { newRoles.push({ ...cache[roleId] }); } else { const role = Mafia.parseRole(roleName); if (role.problems.length) { problems.push(...role.problems); } if (!alignments.includes(role.role.alignment)) alignments.push(role.role.alignment); cache[roleId] = role.role; newRoles.push(role.role); } } if (alignments.length < 2 && alignments[0] !== 'solo') { problems.push(`There must be at least 2 different alignments in a game!`); } if (problems.length) { for (const problem of problems) { this.sendUser(user, `|error|${problem}`); } return this.sendUser(user, `|error|To forcibly set the roles, use /mafia force${reset ? "re" : ""}setroles`); } this.IDEA.data = null; this.originalRoles = newRoles; Utils.sortBy(this.originalRoles, role => [role.alignment, role.name]); this.roles = this.originalRoles.slice(); this.originalRoleString = this.originalRoles.map( r => `${r.safeName}` ).join(', '); this.roleString = this.originalRoleString; if (!reset) this.phase = 'locked'; this.updatePlayers(); this.sendRoom(`The roles have been ${reset ? 're' : ''}set.`); if (reset) this.distributeRoles(); } resetGame() { this.clearVotes(); this.dayNum = 0; this.phase = 'night'; for (const hostid of [...this.cohostids, this.hostid]) { const host = Users.get(hostid); if (host?.connected) host.send(`>${this.room.roomid}\n|notify|It's night in your game of Mafia!`); } for (const player of this.players) { const user = Users.get(player.id); if (user?.connected) { this.sendUser(user, `|notify|It's night in the game of Mafia! Send in an action or idle.`); } player.actionArr.length = 0; // Yes, this works. It empties the array. } if (this.timer) this.setDeadline(0); this.sendDeclare(`The game has been reset.`); this.distributeRoles(); if (this.takeIdles) { this.sendDeclare(`Night ${this.dayNum}. Submit whether you are using an action or idle. If you are using an action, DM your action to the host.`); } else { this.sendDeclare(`Night ${this.dayNum}. PM the host your action, or idle.`); } } static parseRole(roleString: string) { const roleName = roleString.replace(/solo/, '').trim(); const role = { name: roleName, safeName: Utils.escapeHTML(roleName), id: toID(roleName), image: '', memo: ['During the Day, you may vote for someone to be eliminated.'], alignment: '', }; const problems: string[] = []; // if a role has a modifier with an alignment and a proper alignment, // the proper alignment overrides the modifier's alignment let modAlignment = ''; const roleWords = roleString .replace(/\(.+?\)/g, '') // remove (notes within brackets) .split(' ') .map(toID); let iters = 0; outer: while (roleWords.length) { const currentWord = roleWords.slice(); while (currentWord.length) { if (iters++ === 1000) throw new Error(`Infinite loop.`); let currentSearch = currentWord.join(''); if (currentSearch in MafiaData.aliases) currentSearch = MafiaData.aliases[currentSearch]; if (currentSearch in MafiaData.roles) { // we found something with our current search, remove it from the main role and restart const mod = MafiaData.roles[currentSearch]; if (mod.memo) role.memo.push(...mod.memo); if (mod.alignment && !modAlignment) modAlignment = mod.alignment; if (mod.image && !role.image) role.image = mod.image; roleWords.splice(0, currentWord.length); continue outer; } else if (currentSearch in MafiaData.alignments) { if (role.alignment && role.alignment !== currentSearch) { problems.push(`The role ${roleString} has multiple possible alignments (${role.alignment} and ${currentSearch})`); } role.alignment = currentSearch; roleWords.splice(0, currentWord.length); continue outer; } // we didnt find something, take the last word off our current search and continue currentWord.pop(); } // no matches, take the first word off and continue roleWords.shift(); } role.alignment = role.alignment || modAlignment; if (!role.alignment) { // Default to town role.alignment = 'town'; } if (problems.length) { // multiple possible alignment, default to solo role.alignment = 'solo'; role.memo.push(`Your role has multiple conflicting alignments, ask the host for details.`); } else { const alignment = MafiaData.alignments[role.alignment]; if (alignment) { role.memo.push(...MafiaData.alignments[role.alignment].memo); if (alignment.image && !role.image) role.image = alignment.image; } else { problems.push(`Alignment desync: role ${role.name}'s alignment ${role.alignment} doesn't exist in data. Please report this to a mod.`); } } return { role, problems }; } start(user: User, day = false) { if (!user) return; if (this.phase !== 'locked' && this.phase !== 'IDEAlocked') { if (this.phase === 'signups') return this.sendUser(user, `You need to close the signups first.`); if (this.phase === 'IDEApicking') { return this.sendUser(user, `You must wait for IDEA picks to finish before starting.`); } return this.sendUser(user, `The game is already started!`); } if (this.playerCount < 2) return this.sendUser(user, `You need at least 2 players to start.`); if (this.phase === 'IDEAlocked') { for (const p of this.players) { if (!p.role) return this.sendUser(user, `|error|Not all players have a role.`); } } else { if (!Object.keys(this.roles).length) return this.sendUser(user, `You need to set the roles before starting.`); if (Object.keys(this.roles).length < this.playerCount) { return this.sendUser(user, `You have not provided enough roles for the players.`); } } this.started = true; this.sendDeclare(`The game of ${this.title} is starting!`); // Mafia#played gets set in distributeRoles this.distributeRoles(); if (day) { this.day(null, true); } else { this.night(false, true); } if (this.IDEA.data && !this.IDEA.discardsHidden) { this.room.add(`|html|
IDEA discards:${this.IDEA.discardsHTML}
`).update(); } } distributeRoles() { const roles = Utils.shuffle(this.roles.slice()); if (roles.length) { for (const p of this.players) { const role = roles.shift()!; p.role = role; const u = Users.get(p.id); p.revealed = ''; if (u?.connected) { u.send(`>${this.room.roomid}\n|notify|Your role is ${role.safeName}. For more details of your role, check your Role PM.`); } } } this.clearEliminations(); this.played = [this.hostid, ...this.cohostids, ...(this.players.map(p => p.id))]; this.sendDeclare(`The roles have been distributed.`); this.updatePlayers(); } getPartners(alignment: string, player: MafiaPlayer) { if (!player?.role || ['town', 'solo', 'traitor'].includes(player.role.alignment)) return ""; const partners = []; for (const p of this.players) { if (p.id === player.id) continue; const role = p.role; if (role && role.alignment === player.role.alignment) partners.push(p.name); } return partners.join(", "); } day(extension: number | null = null, initial = false) { if (this.phase !== 'night' && !initial) return; if (this.dayNum === 0 && extension !== null) return this.sendUser(this.hostid, `|error|You cannot extend on day 0.`); if (this.timer) this.setDeadline(0); if (extension === null) { if (!isNaN(this.hammerCount)) this.hammerCount = Math.floor(this.getRemainingPlayers().length / 2) + 1; this.clearVotes(); } this.phase = 'day'; if (extension !== null && !initial) { // Day stays same this.setDeadline(extension); } else { this.dayNum++; } if (isNaN(this.hammerCount)) { this.sendDeclare(`Day ${this.dayNum}. Hammering is disabled.`); } else { this.sendDeclare(`Day ${this.dayNum}. The hammer count is set at ${this.hammerCount}`); } for (const p of this.players) { p.action = null; } this.sendPlayerList(); this.updatePlayers(); } night(early = false, initial = false) { if (this.phase !== 'day' && !initial) return; if (this.timer) this.setDeadline(0, true); this.phase = 'night'; for (const hostid of [...this.cohostids, this.hostid]) { const host = Users.get(hostid); if (host?.connected) host.send(`>${this.room.roomid}\n|notify|It's night in your game of Mafia!`); } for (const player of this.players) { const user = Users.get(player.id); if (user?.connected) { this.sendUser(user, `|notify|It's night in the game of Mafia! Send in an action or idle.`); } } if (this.takeIdles) { this.sendDeclare(`Night ${this.dayNum}. Submit whether you are using an action or idle. If you are using an action, DM your action to the host.`); } else { this.sendDeclare(`Night ${this.dayNum}. PM the host your action, or idle.`); } const hasPlurality = this.getPlurality(); if (!early && hasPlurality) { this.sendRoom(`Plurality is on ${this.getPlayer(hasPlurality)?.name || 'No Vote'}`); } if (!early && !initial) this.sendRoom(`|raw|
${this.voteBox()}
`); if (initial && !isNaN(this.hammerCount)) this.hammerCount = Math.floor(this.getRemainingPlayers().length / 2) + 1; this.updatePlayers(); } vote(voter: MafiaPlayer, targetId: ID) { if (!this.votingEnabled) return this.sendUser(voter, `|error|Voting is not allowed.`); if (this.phase !== 'day') return this.sendUser(voter, `|error|You can only vote during the day.`); if (!voter || (voter.isEliminated() && !voter.isSpirit())) return; const target = this.getPlayer(targetId); if ((!target || target.isEliminated()) && targetId !== 'novote') { return this.sendUser(voter, `|error|${targetId} is not a valid player.`); } if (!this.enableNV && targetId === 'novote') return this.sendUser(voter, `|error|No Vote is not allowed.`); if (targetId === voter.id && !this.selfEnabled) return this.sendUser(voter, `|error|Self voting is not allowed.`); if (this.voteLock && voter.voting) { return this.sendUser(voter, `|error|You cannot switch your vote because votes are locked.`); } const currentVotes = this.votes[targetId] ? this.votes[targetId].count : 0; // 1 is added to the existing count to represent the vote we are processing now const hammering = currentVotes + 1 >= this.hammerCount; if (targetId === voter.id && !hammering && this.selfEnabled === 'hammer') { return this.sendUser(voter, `|error|You may only vote yourself when placing the hammer vote.`); } if (voter.hammerRestriction !== null) { if (voter.hammerRestriction && !hammering) { return this.sendUser(voter, `|error|You can only vote when placing the hammer vote.`); } else if (!voter.hammerRestriction && hammering) { return this.sendUser(voter, `|error|You cannot place the hammer vote.`); } } if (voter.lastVote + 2000 >= Date.now()) { return this.sendUser( voter, `|error|You must wait another ${Chat.toDurationString((voter.lastVote + 2000) - Date.now()) || '1 second'} before you can change your vote.` ); } // -- VALID -- const previousVote = voter.voting; if (previousVote) this.unvote(voter, true); let vote = this.votes[targetId]; if (!vote) { this.votes[targetId] = { count: 1, trueCount: this.getVoteValue(voter), lastVote: Date.now(), dir: 'up', voters: [voter.id], }; vote = this.votes[targetId]; } else { vote.count++; vote.trueCount += this.getVoteValue(voter); vote.lastVote = Date.now(); vote.dir = 'up'; vote.voters.push(voter.id); } voter.voting = targetId; voter.lastVote = Date.now(); const name = voter.voting === 'novote' ? 'No Vote' : target?.name; if (previousVote) { this.sendTimestamp(`${voter.name} has shifted their vote from ${previousVote === 'novote' ? 'No Vote' : this.getPlayer(previousVote)?.name} to ${name}`); } else { this.sendTimestamp( name === 'No Vote' ? `${voter.name} has abstained from voting.` : `${voter.name} has voted ${name}.` ); } this.hasPlurality = null; if (this.getHammerValue(targetId) <= vote.trueCount) { // HAMMER this.sendDeclare(`Hammer! ${targetId === 'novote' ? 'Nobody' : Utils.escapeHTML(name!)} was voted out!`); this.sendRoom(`|raw|
${this.voteBox()}
`); if (targetId !== 'novote') this.eliminate(target!, MafiaEliminateType.ELIMINATE); this.night(true); return; } this.updatePlayersVotes(); } unvote(voter: MafiaPlayer, force = false) { // Force skips (most) validation if (!force) { if (this.phase !== 'day') return this.sendUser(voter, `|error|You can only vote during the day.`); if (voter.isEliminated() && !voter.isSpirit()) { return; // can't vote } // autoselfvote blocking doesn't apply to restless spirits if (!voter.isEliminated() && this.forceVote) { return this.sendUser(voter, `|error|You can only shift your vote, not unvote.`); } if (this.voteLock && voter.voting) { return this.sendUser(voter, `|error|You cannot unvote because votes are locked.`); } if (voter.lastVote + 2000 >= Date.now()) { return this.sendUser( voter, `|error|You must wait another ${Chat.toDurationString((voter.lastVote + 2000) - Date.now()) || '1 second'} before you can change your vote.` ); } } if (!voter.voting) return this.sendUser(voter, `|error|You are not voting for anyone.`); const vote = this.votes[voter.voting]; vote.count--; vote.trueCount -= this.getVoteValue(voter); if (vote.count <= 0) { delete this.votes[voter.voting]; } else { vote.lastVote = Date.now(); vote.dir = 'down'; vote.voters.splice(vote.voters.indexOf(voter.id), 1); } const target = this.getPlayer(voter.voting); if (!target && voter.voting !== 'novote') { throw new Error(`Unable to find target when unvoting. Voter: ${voter.id}, Target: ${voter.voting}`); } if (!force) { this.sendTimestamp( voter.voting === 'novote' ? `${voter.name} is no longer abstaining from voting.` : `${voter.name} has unvoted ${target?.name}.` ); } voter.voting = ''; voter.lastVote = Date.now(); this.hasPlurality = null; this.updatePlayersVotes(); } /** * Returns HTML code that contains information about the current vote. */ voteBox() { if (!this.started) return `The game has not started yet.`; let buf = `Votes (Hammer: ${this.hammerCount || "Disabled"})
`; const plur = this.getPlurality(); const list = Utils.sortBy(Object.entries(this.votes), ([key, vote]) => [ key === plur, -vote.count, ]); for (const [key, vote] of list) { const player = this.getPlayer(toID(key)); buf += `${vote.count}${plur === key ? '*' : ''} ${player?.safeName || 'No Vote'} (${vote.voters.map(a => this.getPlayer(a)?.safeName || a).join(', ')})
`; } return buf; } voteBoxFor(userid: ID) { let buf = ''; buf += `

Votes (Hammer: ${this.hammerCount || 'Disabled'})

`; const plur = this.getPlurality(); const self = this.getPlayer(userid); for (const key of this.getRemainingPlayers().map(p => p.id).concat((this.enableNV ? ['novote' as ID] : []))) { const votes = this.votes[key]; const player = this.getPlayer(key); buf += `

${votes?.count || 0}${plur === key ? '*' : ''} `; if (player) { buf += `${player.safeName} ${player.revealed ? `[${player.revealed}]` : ''} `; } else { buf += `No Vote `; } if (votes) { buf += `(${votes.voters.map(v => this.getPlayer(v)?.safeName || v).join(', ')}) `; } if (userid === this.hostid || this.cohostids.includes(userid)) { if (votes && votes.count !== votes.trueCount) buf += `(${votes.trueCount})`; if (this.hammerModifiers[key]) buf += `(${this.getHammerValue(key)} to hammer)`; } else if (self && this.votingEnabled && (!this.voteLock || !self.voting) && (!self.isEliminated() || self.isSpirit())) { let cmd = ''; if (self.voting === key) { cmd = 'unvote'; } else if (self.id !== key || (this.selfEnabled && !self.isSpirit())) { cmd = `vote ${key}`; } if (cmd) { buf += ``; } } buf += `

`; } return buf; } applyVoteModifier(requester: User, targetPlayer: MafiaPlayer, mod: number) { if (!targetPlayer) return this.sendUser(requester, `|error|${targetPlayer} is not in the game of mafia.`); const oldMod = this.voteModifiers[targetPlayer.id]; if (mod === oldMod || ((isNaN(mod) || mod === 1) && oldMod === undefined)) { if (isNaN(mod) || mod === 1) return this.sendUser(requester, `|error|${targetPlayer} already has no vote modifier.`); return this.sendUser(requester, `|error|${targetPlayer} already has a vote modifier of ${mod}`); } const newMod = isNaN(mod) ? 1 : mod; if (targetPlayer.voting) { this.votes[targetPlayer.voting].trueCount += oldMod - newMod; if (this.getHammerValue(targetPlayer.voting) <= this.votes[targetPlayer.voting].trueCount) { this.sendRoom(`${targetPlayer.voting} has been voted out due to a modifier change! They have not been eliminated.`); this.night(true); } } if (newMod === 1) { delete this.voteModifiers[targetPlayer.id]; return this.sendUser(requester, `${targetPlayer.name} has had their vote modifier removed.`); } else { this.voteModifiers[targetPlayer.id] = newMod; return this.sendUser(requester, `${targetPlayer.name} has been given a vote modifier of ${newMod}`); } } applyHammerModifier(user: User, target: MafiaPlayer, mod: number) { const oldMod = this.hammerModifiers[target.id]; if (mod === oldMod || ((isNaN(mod) || mod === 0) && oldMod === undefined)) { if (isNaN(mod) || mod === 0) return this.sendUser(user, `|error|${target} already has no hammer modifier.`); return this.sendUser(user, `|error|${target} already has a hammer modifier of ${mod}`); } const newMod = isNaN(mod) ? 0 : mod; if (this.votes[target.id]) { // do this manually since we havent actually changed the value yet if (this.hammerCount + newMod <= this.votes[target.id].trueCount) { // make sure these strings are the same this.sendRoom(`${target} has been voted due to a modifier change! They have not been eliminated.`); this.night(true); } } if (newMod === 0) { delete this.hammerModifiers[target.id]; return this.sendUser(user, `${target} has had their hammer modifier removed.`); } else { this.hammerModifiers[target.id] = newMod; return this.sendUser(user, `${target} has been given a hammer modifier of ${newMod}`); } } clearVoteModifiers(user: User) { for (const player of this.players) { if (this.voteModifiers[player.id]) this.applyVoteModifier(user, player, 1); } } clearHammerModifiers(user: User) { for (const player of this.players) { if (this.hammerModifiers[player.id]) this.applyHammerModifier(user, player, 0); } } getVoteValue(player: MafiaPlayer) { const mod = this.voteModifiers[player.id]; return (mod === undefined ? 1 : mod); } getHammerValue(player: ID) { const mod = this.hammerModifiers[player]; return (mod === undefined ? this.hammerCount : this.hammerCount + mod); } resetHammer() { this.setHammer(Math.floor(this.players.length / 2) + 1); } setHammer(count: number) { this.hammerCount = count; if (isNaN(count)) { this.sendDeclare(`Hammering has been disabled, and votes have been reset.`); } else { this.sendDeclare(`The hammer count has been set at ${this.hammerCount}, and votes have been reset.`); } this.clearVotes(); } shiftHammer(count: number) { this.hammerCount = count; if (isNaN(count)) { this.sendDeclare(`Hammering has been disabled. Votes have not been reset.`); } else { this.sendDeclare(`The hammer count has been shifted to ${this.hammerCount}. Votes have not been reset.`); } const hammered = []; for (const vote in this.votes) { if (this.votes[vote].trueCount >= this.getHammerValue(vote as ID)) { hammered.push(vote === 'novote' ? 'Nobody' : vote); } } if (hammered.length) { this.sendDeclare(`${Chat.count(hammered, "players have")} been hammered: ${hammered.join(', ')}. They have not been removed from the game.`); this.night(true); } } getPlurality() { if (this.hasPlurality) return this.hasPlurality; if (!Object.keys(this.votes).length) return null; let max = 0; let topVotes: [ID, MafiaVote][] = []; for (const [key, vote] of Object.entries(this.votes)) { if (vote.count > max) { max = vote.count; topVotes = [[key as ID, vote]]; } else if (vote.count === max) { topVotes.push([key as ID, vote]); } } if (topVotes.length <= 1) { [this.hasPlurality] = topVotes[0]; return this.hasPlurality; } topVotes = Utils.sortBy(topVotes, ([key, vote]) => [ vote.dir === 'down', vote.dir === 'up' ? vote.lastVote : -vote.lastVote, ]); [this.hasPlurality] = topVotes[0]; return this.hasPlurality; } override removePlayer(player: MafiaPlayer) { player.closeHtmlRoom(); const result = super.removePlayer(player); return result; } eliminate(toEliminate: MafiaPlayer, ability: MafiaEliminateType) { if (!this.started) { // Game has not started, simply kick the player this.sendDeclare(`${toEliminate.safeName} was kicked from the game!`); if (this.hostRequestedSub.includes(toEliminate.id)) { this.hostRequestedSub.splice(this.hostRequestedSub.indexOf(toEliminate.id), 1); } if (this.requestedSub.includes(toEliminate.id)) { this.requestedSub.splice(this.requestedSub.indexOf(toEliminate.id), 1); } this.removePlayer(toEliminate); return; } toEliminate.eliminationOrder = this.getEliminatedPlayers() // Before eliminating, get other eliminated players .map(p => p.eliminationOrder) // convert to an array of elimination order numbers .reduce((a, b) => Math.max(a, b), 0) + 1; // get the largest of the existing elim order numbers and add 1 toEliminate.eliminated = ability; if (toEliminate.voting) this.unvote(toEliminate, true); this.sendDeclare(`${toEliminate.safeName} ${ability}! ${!this.noReveal && ability === MafiaEliminateType.ELIMINATE ? `${toEliminate.safeName}'s role was ${toEliminate.getStylizedRole()}.` : ''}`); if (toEliminate.role && !this.noReveal && ability === MafiaEliminateType.ELIMINATE) { toEliminate.revealed = toEliminate.getStylizedRole()!; } const targetRole = toEliminate.role; if (targetRole) { for (const [roleIndex, role] of this.roles.entries()) { if (role.id === targetRole.id) { this.roles.splice(roleIndex, 1); break; } } } this.clearVotes(toEliminate.id); let subIndex = this.requestedSub.indexOf(toEliminate.id); if (subIndex !== -1) this.requestedSub.splice(subIndex, 1); subIndex = this.hostRequestedSub.indexOf(toEliminate.id); if (subIndex !== -1) this.hostRequestedSub.splice(subIndex, 1); this.updateRoleString(); if (ability === MafiaEliminateType.KICK) { toEliminate.closeHtmlRoom(); this.removePlayer(toEliminate); } this.updatePlayers(); } revealRole(user: User, toReveal: MafiaPlayer, revealAs: string) { if (!this.started) { return this.sendUser(user, `|error|You may only reveal roles once the game has started.`); } if (!toReveal.role) { return this.sendUser(user, `|error|The user ${toReveal.id} is not assigned a role.`); } toReveal.revealed = revealAs; this.sendDeclare(`${toReveal.safeName}'s role ${toReveal.isEliminated() ? `was` : `is`} ${revealAs}.`); this.updatePlayers(); } revive(user: User, toRevive: MafiaPlayer) { if (this.phase === 'IDEApicking') { return this.sendUser(user, `|error|You cannot add or remove players while IDEA roles are being picked.`); } if (!toRevive.isEliminated()) { this.sendUser(user, `|error|The user ${toRevive} is already a living player.`); return; } toRevive.eliminated = null; this.sendDeclare(`${toRevive.safeName} was revived!`); const targetRole = toRevive.role; if (targetRole) { this.roles.push(targetRole); } else { // Should never happen toRevive.role = { name: `Unknown`, safeName: `Unknown`, id: `unknown`, alignment: 'solo', image: '', memo: [ `You were revived, but had no role. Please let a Mafia Room Owner know this happened. To learn about your role, PM the host (${this.host}).`, ], }; this.roles.push(toRevive.role); } Utils.sortBy(this.roles, r => [r.alignment, r.name]); this.updateRoleString(); this.updatePlayers(); return true; } getRemainingPlayers() { return this.players.filter(player => !player.isEliminated()); } getEliminatedPlayers() { return this.players.filter(player => player.isEliminated()).sort((a, b) => a.eliminationOrder - b.eliminationOrder); } setDeadline(minutes: number, silent = false) { if (isNaN(minutes)) return; if (!minutes) { if (!this.timer) return; clearTimeout(this.timer); this.timer = null; this.dlAt = 0; if (!silent) this.sendTimestamp(`**The deadline has been cleared.**`); return; } if (minutes < 1 || minutes > 20) return; if (this.timer) clearTimeout(this.timer); this.dlAt = Date.now() + (minutes * 60000); if (minutes > 3) { this.timer = setTimeout(() => { this.sendTimestamp(`**3 minutes left!**`); this.timer = setTimeout(() => { this.sendTimestamp(`**1 minute left!**`); this.timer = setTimeout(() => { this.sendTimestamp(`**Time is up!**`); this.night(); }, 60000); }, 2 * 60000); }, (minutes - 3) * 60000); } else if (minutes > 1) { this.timer = setTimeout(() => { this.sendTimestamp(`**1 minute left!**`); this.timer = setTimeout(() => { this.sendTimestamp(`**Time is up!**`); if (this.phase === 'day') this.night(); }, 60000); }, (minutes - 1) * 60000); } else { this.timer = setTimeout(() => { this.sendTimestamp(`**Time is up!**`); if (this.phase === 'day') this.night(); }, minutes * 60000); } this.sendTimestamp(`**The deadline has been set for ${minutes} minute${minutes === 1 ? '' : 's'}.**`); } sub(player: MafiaPlayer, newUser: User) { const oldPlayerId = player.id; const oldSafeName = player.safeName; this.setPlayerUser(player, newUser); player.updateSafeName(); if (player.voting) { // Dont change plurality const vote = this.votes[player.voting]; vote.voters.splice(vote.voters.indexOf(oldPlayerId), 1); vote.voters.push(player.id); } // Transfer votes on the old player to the new one if (this.votes[oldPlayerId]) { this.votes[player.id] = this.votes[oldPlayerId]; delete this.votes[oldPlayerId]; for (const p of this.players) { if (p.voting === oldPlayerId) { p.voting = player.id; } } } if (this.hasPlurality === oldPlayerId) this.hasPlurality = player.id; if (newUser?.connected) { for (const conn of newUser.connections) { void Chat.resolvePage(`view-mafia-${this.room.roomid}`, newUser, conn); } newUser.send(`>${this.room.roomid}\n|notify|You have been substituted in the mafia game for ${oldSafeName}.`); } if (this.started) this.played.push(player.id); this.sendDeclare(`${oldSafeName} has been subbed out. ${player.safeName} has joined the game.`); this.updatePlayers(); if (this.room.roomid === 'mafia' && this.started) { const month = new Date().toLocaleString("en-us", { month: "numeric", year: "numeric" }); if (!logs.leavers[month]) logs.leavers[month] = {}; if (!logs.leavers[month][player.id]) logs.leavers[month][player.id] = 0; logs.leavers[month][player.id]++; writeFile(LOGS_FILE, logs); } } nextSub(userid: ID | null = null) { if (!this.subs.length || (!this.hostRequestedSub.length && ((!this.requestedSub.length || !this.autoSub)) && !userid)) { return; } const nextSub = this.subs.shift(); if (!nextSub) return; const sub = Users.get(nextSub, true); if (!sub?.connected || !sub.named || !this.room.users[sub.id]) return; // should never happen, just to be safe const toSubOut = this.getPlayer(userid || this.hostRequestedSub.shift() || this.requestedSub.shift() || ''); if (!toSubOut) { // Should never happen this.subs.unshift(nextSub); return; } if (this.hostRequestedSub.includes(toSubOut.id)) { this.hostRequestedSub.splice(this.hostRequestedSub.indexOf(toSubOut.id), 1); } if (this.requestedSub.includes(toSubOut.id)) { this.requestedSub.splice(this.requestedSub.indexOf(toSubOut.id), 1); } this.sub(toSubOut, sub); } customIdeaInit(user: User, choices: number, picks: string[], rolesString: string) { this.originalRoles = []; this.originalRoleString = ''; this.roles = []; this.roleString = ''; const roles = Utils.stripHTML(rolesString); let roleList = roles.split('\n'); if (roleList.length === 1) { roleList = roles.split(',').map(r => r.trim()); } this.IDEA.data = { name: `${this.host}'s custom IDEA`, // already escaped untrusted: true, roles: roleList, picks, choices, }; return this.ideaDistributeRoles(user); } ideaInit(user: User, moduleID: ID) { this.originalRoles = []; this.originalRoleString = ''; this.roles = []; this.roleString = ''; if (moduleID in MafiaData.aliases) moduleID = MafiaData.aliases[moduleID]; this.IDEA.data = MafiaData.IDEAs[moduleID]; if (!this.IDEA.data) return this.sendUser(user, `|error|${moduleID} is not a valid IDEA.`); return this.ideaDistributeRoles(user); } ideaDistributeRoles(user: User) { if (!this.IDEA.data) return this.sendUser(user, `|error|No IDEA module loaded`); if (this.phase !== 'locked' && this.phase !== 'IDEAlocked') { return this.sendUser(user, `|error|The game must be in a locked state to distribute IDEA roles.`); } const neededRoles = this.IDEA.data.choices * this.playerCount; if (neededRoles > this.IDEA.data.roles.length) { return this.sendUser(user, `|error|Not enough roles in the IDEA module.`); } const roles = []; const selectedIndexes: number[] = []; for (let i = 0; i < neededRoles; i++) { let randomIndex; do { randomIndex = Math.floor(Math.random() * this.IDEA.data.roles.length); } while (selectedIndexes.includes(randomIndex)); roles.push(this.IDEA.data.roles[randomIndex]); selectedIndexes.push(randomIndex); } Utils.shuffle(roles); this.IDEA.waitingPick = []; for (const player of this.players) { player.role = null; player.IDEA = { choices: roles.splice(0, this.IDEA.data.choices), originalChoices: [], // MAKE SURE TO SET THIS picks: {}, }; player.IDEA.originalChoices = player.IDEA.choices.slice(); for (const pick of this.IDEA.data.picks) { player.IDEA.picks[pick] = null; this.IDEA.waitingPick.push(player.id); } const u = Users.get(player.id); if (u?.connected) u.send(`>${this.room.roomid}\n|notify|Pick your role in the IDEA module.`); } this.phase = 'IDEApicking'; this.updatePlayers(); this.sendDeclare(`${this.IDEA.data.name} roles have been distributed. You will have ${IDEA_TIMER / 1000} seconds to make your picks.`); this.IDEA.timer = setTimeout(() => { this.ideaFinalizePicks(); }, IDEA_TIMER); return ``; } ideaPick(user: User, selection: string[]) { let buf = ''; if (this.phase !== 'IDEApicking') return 'The game is not in the IDEA picking phase.'; if (!this.IDEA?.data) { return this.sendRoom(`Trying to pick an IDEA role with no module running, target: ${JSON.stringify(selection)}. Please report this to a mod.`); } const player = this.getPlayer(user.id); if (!player?.IDEA) { return this.sendRoom(`Trying to pick an IDEA role with no player IDEA object, user: ${user.id}. Please report this to a mod.`); } selection = selection.map(toID); if (selection.length === 1 && this.IDEA.data.picks.length === 1) selection = [this.IDEA.data.picks[0], selection[0]]; if (selection.length !== 2) return this.sendUser(user, `|error|Invalid selection.`); // input is formatted as ['selection', 'role'] // eg: ['role', 'bloodhound'] // ['alignment', 'alien'] // ['selection', ''] deselects if (selection[1]) { const roleIndex = player.IDEA.choices.map(toID).indexOf(selection[1] as ID); if (roleIndex === -1) { return this.sendUser(user, `|error|${selection[1]} is not an available role, perhaps it is already selected?`); } selection[1] = player.IDEA.choices.splice(roleIndex, 1)[0]; } else { selection[1] = ''; } const selected = player.IDEA.picks[selection[0]]; if (selected) { buf += `You have deselected ${selected}. `; player.IDEA.choices.push(selected); } if (player.IDEA.picks[selection[0]] && !selection[1]) { this.IDEA.waitingPick.push(player.id); } else if (!player.IDEA.picks[selection[0]] && selection[1]) { this.IDEA.waitingPick.splice(this.IDEA.waitingPick.indexOf(player.id), 1); } player.IDEA.picks[selection[0]] = selection[1]; if (selection[1]) buf += `You have selected ${selection[0]}: ${selection[1]}.`; player.updateHtmlRoom(); if (!this.IDEA.waitingPick.length) { if (this.IDEA.timer) clearTimeout(this.IDEA.timer); this.ideaFinalizePicks(); return; } return this.sendUser(user, buf); } ideaFinalizePicks() { if (!this.IDEA?.data) { return this.sendRoom(`Tried to finalize IDEA picks with no IDEA module running, please report this to a mod.`); } const randed = []; for (const player of this.players) { if (!player.IDEA) { return this.sendRoom(`Trying to pick an IDEA role with no player IDEA object, user: ${player.id}. Please report this to a mod.`); } let randPicked = false; const role = []; for (const choice of this.IDEA.data.picks) { if (!player.IDEA.picks[choice]) { randPicked = true; const randomChoice = player.IDEA.choices.shift(); if (randomChoice) { player.IDEA.picks[choice] = randomChoice; } else { throw new Error(`No roles left to randomly assign from IDEA module choices.`); } this.sendUser(player.id, `You were randomly assigned ${choice}: ${randomChoice}`); } role.push(`${choice}: ${player.IDEA.picks[choice]}`); } if (randPicked) randed.push(player.id); // if there's only one option, it's their role, parse it properly let roleName = ''; if (this.IDEA.data.picks.length === 1) { const pick = player.IDEA.picks[this.IDEA.data.picks[0]]; if (!pick) throw new Error('Pick not found when parsing role selected in IDEA module.'); const parsedRole = Mafia.parseRole(pick); if (parsedRole.problems.length) { this.sendRoom(`Problems found when parsing IDEA role ${player.IDEA.picks[this.IDEA.data.picks[0]]}. Please report this to a mod.`); } player.role = parsedRole.role; } else { roleName = role.join('; '); player.role = { name: roleName, safeName: Utils.escapeHTML(roleName), id: toID(roleName), alignment: 'solo', memo: [`(Your role was set from an IDEA.)`], image: '', }; // hardcoding this because it makes GestI so much nicer if (!this.IDEA.data.untrusted) { for (const pick of role) { if (pick.substr(0, 10) === 'alignment:') { const parsedRole = Mafia.parseRole(pick.substr(9)); if (parsedRole.problems.length) { this.sendRoom(`Problems found when parsing IDEA role ${pick}. Please report this to a mod.`); } player.role.alignment = parsedRole.role.alignment; } } } } // 'Innocent Discard' causes chosen role to become Town, when discarded. if (player.IDEA.choices.includes('Innocent Discard')) player.role.alignment = 'town'; } this.IDEA.discardsHTML = `Discards:
`; for (const player of this.players.sort((a, b) => a.id.localeCompare(b.id))) { const IDEA = player.IDEA; if (!IDEA) { return this.sendRoom(`No IDEA data for player ${player} when finalising IDEAs. Please report this to a mod.`); } this.IDEA.discardsHTML += `${player.safeName}: ${IDEA.choices.join(', ')}
`; } this.phase = 'IDEAlocked'; if (randed.length) { this.sendDeclare(`${randed.join(', ')} did not pick a role in time and were randomly assigned one.`); } this.sendDeclare(`IDEA picks are locked!`); this.sendRoom(`To start, use /mafia start, or to reroll use /mafia ideareroll`); this.updatePlayers(); } sendPlayerList() { this.room.add(`|c:|${(Math.floor(Date.now() / 1000))}|~|**Players (${this.getRemainingPlayers().length})**: ${this.getRemainingPlayers().map(p => p.name).sort().join(', ')}`).update(); } updatePlayers() { for (const p of this.players) { p.tryUpdateHtmlRoom(); } // Now do the host this.updateHost(); } updatePlayersVotes() { for (const p of this.players) { p.tryUpdateHtmlRoom(); } } updateHost(...hosts: ID[]) { if (!hosts.length) hosts = [...this.cohostids, this.hostid]; for (const hostid of hosts) { const host = Users.get(hostid); if (!host?.connected) return; for (const conn of host.connections) { void Chat.resolvePage(`view-mafia-${this.room.roomid}`, host, conn); } } } updateRoleString() { this.roleString = this.roles.map( r => `${r.safeName}` ).join(', '); } sendRoom(message: string) { this.room.add(message).update(); } sendHTML(message: string) { this.room.add(`|uhtml|mafia|${message}`).update(); } sendDeclare(message: string) { this.room.add(`|raw|
${message}
`).update(); } sendStrong(message: string) { this.room.add(`|raw|${message}`).update(); } sendTimestamp(message: string) { this.room.add(`|c:|${(Math.floor(Date.now() / 1000))}|~|${message}`).update(); } logAction(user: User, message: string) { if (user.id === this.hostid || this.cohostids.includes(user.id)) return; this.room.sendModsByUser(user, `(${user.name}: ${message})`); } secretLogAction(user: User, message: string) { if (user.id === this.hostid || this.cohostids.includes(user.id)) return; this.room.roomlog(`(${user.name}: ${message})`); } roomWindow() { if (this.ended) return `
The game of ${this.title} has ended.
`; let output = `
`; if (this.phase === 'signups') { output += `

A game of ${this.title} was created

`; } else { output += `

A game of ${this.title} is in progress.

`; } output += `
`; return output; } canJoin(user: User, self = false, force = false) { if (!user?.connected) throw new Chat.ErrorMessage(`User not found.`); const targetString = self ? `You are` : `${user.id} is`; if (!this.room.users[user.id]) throw new Chat.ErrorMessage(`${targetString} not in the room.`); for (const id of [user.id, ...user.previousIDs]) { if (this.getPlayer(id)) throw new Chat.ErrorMessage(`${targetString} already in the game.`); if (!force && this.played.includes(id)) { throw new Chat.ErrorMessage(`${targetString} a previous player and cannot rejoin.`); } if (Mafia.isGameBanned(this.room, user)) { throw new Chat.ErrorMessage(`${targetString} banned from joining mafia games.`); } if (this.hostid === id) throw new Chat.ErrorMessage(`${targetString} the host.`); if (this.cohostids.includes(id)) throw new Chat.ErrorMessage(`${targetString} a cohost.`); } for (const alt of user.getAltUsers(true)) { if (!force && (this.getPlayer(alt.id) || this.played.includes(alt.id))) { throw new Chat.ErrorMessage(`${self ? `You already have` : `${user.id} already has`} an alt in the game.`); } if (this.hostid === alt.id || this.cohostids.includes(alt.id)) { throw new Chat.ErrorMessage(`${self ? `You have` : `${user.id} has`} an alt as a game host.`); } } } sendUser(user: MafiaPlayer | User | string, message: string) { let userObject: User | null; if (user instanceof MafiaPlayer) { userObject = user.getUser(); } else if (typeof user === "string") { userObject = Users.get(user); } else { userObject = user; } if (!userObject?.connected) return; userObject.sendTo(this.room, message); } setSelfVote(user: User, setting: boolean | 'hammer') { const from = this.selfEnabled; if (from === setting) { return user.sendTo( this.room, `|error|Selfvoting is already ${setting ? `set to Self${setting === 'hammer' ? 'hammering' : 'voting'}` : 'disabled'}.` ); } if (from) { this.sendDeclare(`Self${from === 'hammer' ? 'hammering' : 'voting'} has been ${setting ? `changed to Self${setting === 'hammer' ? 'hammering' : 'voting'}` : 'disabled'}.`); } else { this.sendDeclare(`Self${setting === 'hammer' ? 'hammering' : 'voting'} has been ${setting ? 'enabled' : 'disabled'}.`); } this.selfEnabled = setting; if (!setting) { for (const player of this.players) { if (player.voting === player.id) this.unvote(player, true); } } this.updatePlayers(); } setNoVote(user: User, setting: boolean) { if (this.enableNV === setting) { return this.sendUser(user, `|error|No Vote is already ${setting ? 'enabled' : 'disabled'}.`); } this.enableNV = setting; this.sendDeclare(`No Vote has been ${setting ? 'enabled' : 'disabled'}.`); if (!setting) this.clearVotes('novote' as ID); this.updatePlayers(); } setVotelock(user: User, setting: boolean) { if (!this.started) return this.sendUser(user, `The game has not started yet.`); if ((this.voteLock) === setting) { return this.sendUser(user, `|error|Votes are already ${setting ? 'set to lock' : 'set to not lock'}.`); } this.voteLock = setting; this.clearVotes(); this.sendDeclare(`Votes are cleared and ${setting ? 'set to lock' : 'set to not lock'}.`); this.updatePlayers(); } setVoting(user: User, setting: boolean) { if (!this.started) return this.sendUser(user, `The game has not started yet.`); if (this.votingEnabled === setting) { return this.sendUser(user, `|error|Voting is already ${setting ? 'allowed' : 'disallowed'}.`); } this.votingEnabled = setting; this.clearVotes(); this.sendDeclare(`Voting is now ${setting ? 'allowed' : 'disallowed'}.`); this.updatePlayers(); } clearVotes(target: ID = '') { if (target) delete this.votes[target]; if (!target) this.votes = Object.create(null); for (const player of this.players) { if (player.isEliminated() && !player.isSpirit()) continue; if (this.forceVote) { if (!target || (player.voting === target)) { player.voting = player.id; this.votes[player.id] = { count: 1, trueCount: this.getVoteValue(player), lastVote: Date.now(), dir: 'up', voters: [player.id], }; } } else { if (!target || (player.voting === target)) player.voting = ''; } } this.hasPlurality = null; } /** * Only intended to be used during pre-game setup. */ clearEliminations() { for (const player of this.players) { player.eliminated = null; } } onChatMessage(message: string, user: User) { const subIndex = this.hostRequestedSub.indexOf(user.id); if (subIndex !== -1) { this.hostRequestedSub.splice(subIndex, 1); for (const hostid of [...this.cohostids, this.hostid]) { this.sendUser(hostid, `${user.id} has spoken and been removed from the host sublist.`); } } // Hosts can always talk if (this.hostid === user.id || this.cohostids.includes(user.id) || !this.started) { return; } const player = this.getPlayer(user.id); const eliminated = player?.isEliminated(); const staff = user.can('mute', null, this.room); if (!player) { if (staff) { // Uninvolved staff can talk anytime return; } else { return `You cannot talk while a game of ${this.title} is going on.`; } } if (player.silenced) { return `You are silenced and cannot speak.${staff ? " You can remove this with /mafia unsilence." : ''}`; } if (eliminated) { if (!player.isTreestump()) { return `You are dead.${staff ? " You can treestump yourself with /mafia treestump." : ''}`; } } if (this.phase === 'night') { if (!player.nighttalk) { return `You cannot talk at night.${staff ? " You can bypass this using /mafia nighttalk." : ''}`; } } } onConnect(user: User) { this.sendUser(user, `|uhtml|mafia|${this.roomWindow()}`); } onJoin(user: User) { const player = this.getPlayer(user.id); if (player) { return player.updateHtmlRoom(); } if (user.id === this.hostid || this.cohostids.includes(user.id)) return this.updateHost(user.id); } removeBannedUser(user: User) { // Player was banned, attempt to sub now // If we can't sub now, make subbing them out the top priority if (!this.getPlayer(user.id)) return; this.requestedSub.unshift(user.id); this.nextSub(); } forfeit(user: User) { // Add the player to the sub list. const player = this.getPlayer(user.id); if (!player || player.isEliminated()) return; this.requestedSub.push(user.id); this.nextSub(); } end() { this.setEnded(); this.sendHTML(this.roomWindow()); this.updatePlayers(); if (this.room.roomid === 'mafia' && this.started) { // Intead of using this.played, which shows players who have subbed out as well // We check who played through to the end when recording playlogs const played = this.players.map(p => p.id); const month = new Date().toLocaleString("en-us", { month: "numeric", year: "numeric" }); if (!logs.plays[month]) logs.plays[month] = {}; for (const player of played) { if (!logs.plays[month][player]) logs.plays[month][player] = 0; logs.plays[month][player]++; } if (!logs.hosts[month]) logs.hosts[month] = {}; for (const hostid of [...this.cohostids, this.hostid]) { if (!logs.hosts[month][hostid]) logs.hosts[month][hostid] = 0; logs.hosts[month][hostid]++; } writeFile(LOGS_FILE, logs); } if (this.timer) { clearTimeout(this.timer); this.timer = null; } this.destroy(); } override destroy() { // Ensure timers are cleared as a part of game destruction if (this.timer) clearTimeout(this.timer); if (this.IDEA.timer) clearTimeout(this.IDEA.timer); super.destroy(); } } export const pages: Chat.PageTable = { mafia(query, user) { if (!user.named) return Rooms.RETRY_AFTER_LOGIN; if (!query.length) return this.close(); let roomid = query.shift(); if (roomid === 'groupchat') roomid += `-${query.shift()}-${query.shift()}`; const room = Rooms.get(roomid); const game = room?.getGame(Mafia); if (!room?.users[user.id] || !game || game.ended) { return this.close(); } const isPlayer = game.getPlayer(user.id); const isHost = user.id === game.hostid || game.cohostids.includes(user.id); const players = game.getRemainingPlayers(); this.title = game.title; let buf = `
`; buf += ``; buf += `

${game.title}

Host: ${game.host}

${game.cohostids[0] ? `

Cohosts: ${game.cohosts.sort().join(', ')}

` : ''}`; buf += `

Players (${players.length}): ${players.map(p => p.safeName).sort().join(', ')}

`; const eliminatedPlayers = game.getEliminatedPlayers(); if (game.started && eliminatedPlayers.length > 0) { buf += `

Dead Players`; for (const eliminated of eliminatedPlayers) { buf += `

${eliminated.safeName} ${eliminated.revealed ? '(' + eliminated.revealed + ')' : ''}`; if (eliminated.isTreestump()) buf += ` (is a Treestump)`; if (eliminated.isSpirit()) buf += ` (is a Restless Spirit)`; if (isHost && !eliminated.revealed) { buf += ``; } buf += `

`; } buf += `

`; } buf += `
`; if (isPlayer && game.phase === 'IDEApicking') { buf += `

IDEA information:
`; const IDEA = isPlayer.IDEA; if (!IDEA) { return game.sendRoom(`IDEA picking phase but no IDEA object for user: ${user.id}. Please report this to a mod.`); } for (const key in IDEA.picks) { const pick = IDEA.picks[key]; buf += `${key}: `; if (!pick) { buf += ``; } else { buf += ``; } const selectedIndex = pick ? IDEA.originalChoices.indexOf(pick) : -1; for (let i = 0; i < IDEA.originalChoices.length; i++) { const choice = IDEA.originalChoices[i]; if (i === selectedIndex) { buf += ``; } else { buf += ``; } } buf += `
`; } buf += `

`; buf += `

Role details:

`; for (const role of IDEA.originalChoices) { const roleObject = Mafia.parseRole(role); buf += `

${role}`; buf += `
    ${roleObject.role.memo.map(m => `
  • ${m}
  • `).join('')}
`; buf += `
`; } buf += `

`; } if (game.IDEA.data) { buf += `

${game.IDEA.data.name} information`; if (game.IDEA.discardsHTML && (!game.IDEA.discardsHidden || isHost)) { buf += `
Discards:

${game.IDEA.discardsHTML}

`; } buf += `
Role list

${game.IDEA.data.roles.join('
')}

`; buf += `

`; } else { if (!game.closedSetup || isHost) { if (game.theme) { buf += `

Theme: ${game.theme.name}

`; buf += `

${game.theme.desc}

`; } if (game.noReveal) { buf += `

Original Rolelist${game.closedSetup ? ' (CS)' : ''}: ${game.originalRoleString}

`; } else { buf += `

Rolelist${game.closedSetup ? ' (CS)' : ''}: ${game.roleString}

`; } } } if (isPlayer) { const role = isPlayer.role; let previousActionsPL = `
`; if (role) { buf += `

${isPlayer.safeName}, you are a ${isPlayer.getStylizedRole()}

`; if (!['town', 'solo'].includes(role.alignment)) { buf += `

Partners: ${game.getPartners(role.alignment, isPlayer)}

`; } buf += `

Role Details`; buf += `
    ${role.memo.map(m => `
  • ${m}
  • `).join('')}
`; buf += `

`; for (let i = 0; i < game.dayNum; i++) { previousActionsPL += `Night ${i}
`; previousActionsPL += `${isPlayer.actionArr?.[i] ? `${isPlayer.actionArr[i]}` : ''}
`; } if (game.dayNum > 0) { buf += `

Previous Actions${previousActionsPL}

`; } } } if (game.phase === "day") { buf += ``; buf += game.voteBoxFor(user.id); buf += ``; } else if (game.phase === "night" && isPlayer && !isPlayer.isEliminated()) { if (!game.takeIdles) { buf += `

PM the host (${game.host}) the action you want to use tonight, and who you want to use it on. Or PM the host "idle".

`; } else { buf += `Night Actions:`; if (isPlayer.action === null) { buf += ``; buf += ``; buf += `
`; } else { buf += ``; if (isPlayer.action) { buf += ``; buf += ``; if (isPlayer.action === true) { buf += `
`; } else { buf += `
`; } } else { buf += ``; buf += `
`; } } } } if (isHost) { if (game.phase === "night" && isHost && game.takeIdles) { buf += `

Night Responses

`; let actions = `
`; let idles = `
`; let noResponses = `
`; for (const player of game.getRemainingPlayers()) { if (player.action) { actions += `${player.safeName}${player.action === true ? '' : `: ${player.action}`}
`; } else if (player.action === false) { idles += `${player.safeName}
`; } else { noResponses += `${player.safeName}
`; } } buf += `

Idles${idles}

`; buf += `

Actions${actions}

`; buf += `

No Response${noResponses}

`; } let previousActions = `
`; for (let i = 0; i < game.dayNum; i++) { previousActions += `Night ${i}
`; for (const player of game.players) { previousActions += `${player.safeName}:${player.actionArr[i] ? `${player.actionArr[i]}` : ''}
`; } previousActions += `
`; } buf += `

Host options

`; buf += `

General Options`; buf += `

General Options

`; if (!game.started) { buf += ``; if (game.phase === 'locked' || game.phase === 'IDEAlocked') { buf += ` `; } else { buf += ` `; } } else if (game.phase === 'day') { buf += ``; } else if (game.phase === 'night') { if (game.dayNum !== 0) { buf += ` `; } else { buf += ``; } } buf += ` `; buf += ` `; buf += ` `; buf += ` `; buf += ``; buf += `

To set a deadline, use /mafia deadline [minutes].
To clear the deadline use /mafia deadline off.


`; buf += `

Player Options`; buf += `

Player Options

`; for (const player of game.getRemainingPlayers()) { buf += `

`; buf += `${player.safeName} (${player.role ? player.getStylizedRole(true) : ''})`; buf += game.voteModifiers[player.id] !== undefined ? `(votes worth ${game.getVoteValue(player)})` : ''; buf += player.hammerRestriction !== null ? `(${player.hammerRestriction ? 'actor' : 'priest'})` : ''; buf += player.silenced ? '(silenced)' : ''; buf += player.nighttalk ? '(insomniac)' : ''; buf += ``; buf += ` `; buf += ` `; buf += ` `; buf += ` `; buf += `

`; } for (const eliminated of game.getEliminatedPlayers()) { buf += `

${eliminated.safeName} (${eliminated.role ? eliminated.getStylizedRole() : ''})`; if (eliminated.isTreestump()) buf += ` (is a Treestump)`; if (eliminated.isSpirit()) buf += ` (is a Restless Spirit)`; if (game.voteModifiers[eliminated.id] !== undefined) buf += ` (votes worth ${game.getVoteValue(eliminated)})`; buf += eliminated.hammerRestriction !== null ? `(${eliminated.hammerRestriction ? 'actor' : 'priest'})` : ''; buf += eliminated.silenced ? '(silenced)' : ''; buf += eliminated.nighttalk ? '(insomniac)' : ''; buf += `:

`; } buf += `

`; if (game.dayNum > 0) { buf += `

Previous Night Actions${previousActions}

`; } buf += `

How to setup roles`; buf += `

Setting the roles

`; buf += `

To set the roles, use /mafia setroles [comma seperated list of roles] OR /mafia setroles [theme] in ${room.title}.

`; buf += `

If you set the roles from a theme, the role parser will get all the correct roles for you. (Not all themes are supported).

`; buf += `

The following key words determine a role's alignment (If none are found, the default alignment is town):

`; buf += `

${Object.values(MafiaData.alignments).map(a => `${a.name}`).join(', ')}

`; buf += `

Please note that anything inside (parentheses) is ignored by the role parser.

`; buf += `

If you have roles that have conflicting alignments or base roles, you can use /mafia forcesetroles [comma seperated list of roles] to forcibly set the roles.

`; buf += `

Please note that you will have to PM all the players their alignment, partners (if any), and other information about their role because the server will not provide it.

`; buf += `

`; buf += `

Players who will be subbed unless they talk: ${game.hostRequestedSub.join(', ')}

`; buf += `

Players who are requesting a sub: ${game.requestedSub.join(', ')}

`; } buf += `

Sub List: ${game.subs.join(', ')}

`; if (!isHost) { if (game.phase === 'signups') { if (isPlayer) { buf += `

`; } else { buf += `

`; } } else if (!isPlayer?.isEliminated()) { if ((!isPlayer && game.subs.includes(user.id)) || (isPlayer && !game.requestedSub.includes(user.id))) { buf += `

${isPlayer ? 'Request to be subbed out' : 'Cancel sub request'}`; buf += `

`; } else { buf += `

${isPlayer ? 'Cancel sub request' : 'Join the game as a sub'}`; buf += `

`; } } } buf += `
`; return buf; }, mafialadder(query, user) { if (!user.named) return Rooms.RETRY_AFTER_LOGIN; const mafiaRoom = Rooms.get('mafia'); if (!query.length || !mafiaRoom) return this.close(); const headers: { [k: string]: { title: string, type: string, section: MafiaLogSection } } = { leaderboard: { title: 'Leaderboard', type: 'Points', section: 'leaderboard' }, mvpladder: { title: 'MVP Ladder', type: 'MVPs', section: 'mvps' }, hostlogs: { title: 'Host Logs', type: 'Hosts', section: 'hosts' }, playlogs: { title: 'Play Logs', type: 'Plays', section: 'plays' }, leaverlogs: { title: 'Leaver Logs', type: 'Leavers', section: 'leavers' }, }; const date = new Date(); if (query[1] === 'prev') date.setMonth(date.getMonth() - 1); const month = date.toLocaleString("en-us", { month: "numeric", year: "numeric" }); const ladder = headers[query[0]]; if (!ladder) return this.close(); if (['hosts', 'plays', 'leavers'].includes(ladder.section)) this.checkCan('mute', null, mafiaRoom); this.title = `Mafia ${ladder.title} (${date.toLocaleString("en-us", { month: 'long' })} ${date.getFullYear()})`; let buf = `
`; buf += `${query[1] === 'prev' ? '' : ` `}`; buf += `

`; const section = ladder.section; if (!logs[section][month] || !Object.keys(logs[section][month]).length) { buf += `${ladder.title} for ${date.toLocaleString("en-us", { month: 'long' })} ${date.getFullYear()} not found.
`; return buf; } const entries = Utils.sortBy(Object.entries(logs[section][month]), ([key, value]) => ( -value )); buf += ``; buf += ``; for (const [key, value] of entries) { buf += ``; } return buf + `

Mafia ${ladder.title} for ${date.toLocaleString("en-us", { month: 'long' })} ${date.getFullYear()}

User${ladder.type}
${key}${value}
`; }, }; export const commands: Chat.ChatCommands = { mafia: { ''(target, room, user) { room = this.requireRoom(); const game = room.getGame(Mafia); if (game) { if (!this.runBroadcast()) return; return this.sendReply(`|html|${game.roomWindow()}`); } return this.parse('/help mafia'); }, forcehost: 'host', nexthost: 'host', host(target, room, user, connection, cmd) { room = this.requireRoom(); if (room.settings.mafiaDisabled) return this.errorReply(`Mafia is disabled for this room.`); this.checkChat(); if (room.type !== 'chat') return this.errorReply(`This command is only meant to be used in chat rooms.`); if (room.game) return this.errorReply(`There is already a game of ${room.game.title} in progress in this room.`); const nextHost = room.roomid === 'mafia' && cmd === 'nexthost'; if (nextHost || !room.auth.has(user.id)) this.checkCan('show', null, room); let targetUser!: User | null; let targetUsername!: string; if (nextHost) { if (!hostQueue.length) return this.errorReply(`Nobody is on the host queue.`); const skipped = []; let hostid; while ((hostid = hostQueue.shift())) { ({ targetUser, targetUsername } = this.splitUser(hostid, { exactName: true })); if (!targetUser?.connected || !room.users[targetUser.id] || Mafia.isHostBanned(room, targetUser)) { skipped.push(hostid); targetUser = null; } else { // found a host break; } } if (skipped.length) { this.sendReply(`${skipped.join(', ')} ${Chat.plural(skipped.length, 'were', 'was')} not online, not in the room, or are host banned and were removed from the host queue.`); } if (!targetUser) return this.errorReply(`Nobody on the host queue could be hosted.`); } else { ({ targetUser, targetUsername } = this.splitUser(target, { exactName: true })); if (room.roomid === 'mafia' && hostQueue.length && toID(targetUsername) !== hostQueue[0]) { if (!cmd.includes('force')) { return this.errorReply(`${targetUsername} isn't the next host on the queue. Use /mafia forcehost if you're sure.`); } } } if (!targetUser?.connected) { return this.errorReply(`The user "${targetUsername}" was not found.`); } if (!nextHost && targetUser.id !== user.id) this.checkCan('mute', null, room); if (!room.users[targetUser.id]) { return this.errorReply(`${targetUsername} is not in this room, and cannot be hosted.`); } if (Mafia.isHostBanned(room, targetUser)) { return this.errorReply(`${targetUsername} is banned from hosting mafia games.`); } room.game = new Mafia(room, targetUser); for (const conn of targetUser.connections) { void Chat.resolvePage(`view-mafia-${room.roomid}`, targetUser, conn); } room.addByUser(user, `${targetUser.name} was appointed the mafia host by ${user.name}.`); if (room.roomid === 'mafia') { const queueIndex = hostQueue.indexOf(targetUser.id); if (queueIndex > -1) hostQueue.splice(queueIndex, 1); room.add(`|c:|${(Math.floor(Date.now() / 1000))}|~|**Mafiasignup!**`).update(); } this.modlog('MAFIAHOST', targetUser, null, { noalts: true, noip: true }); }, hosthelp: [ `/mafia host [user] - Create a game of Mafia with [user] as the host. Requires whitelist + % @ # ~, drivers+ can host other people.`, ], q: 'queue', queue(target, room, user) { room = this.requireRoom('mafia' as RoomID); if (room.settings.mafiaDisabled) return this.errorReply(`Mafia is disabled for this room.`); const [command, targetUserID] = target.split(',').map(toID); switch (command) { case 'forceadd': case 'add': this.checkChat(); // any rank can selfqueue if (targetUserID === user.id) { if (!room.auth.has(user.id)) this.checkCan('show', null, room); } else { this.checkCan('mute', null, room); } if (!targetUserID) return this.parse(`/help mafia queue`); const targetUser = Users.get(targetUserID); if ((!targetUser?.connected) && !command.includes('force')) { return this.errorReply(`User ${targetUserID} not found. To forcefully add the user to the queue, use /mafia queue forceadd, ${targetUserID}`); } if (hostQueue.includes(targetUserID)) return this.errorReply(`User ${targetUserID} is already on the host queue.`); if (targetUser && Mafia.isHostBanned(room, targetUser)) { return this.errorReply(`User ${targetUserID} is banned from hosting mafia games.`); } hostQueue.push(targetUserID); room.add(`User ${targetUserID} has been added to the host queue by ${user.name}.`).update(); break; case 'del': case 'delete': case 'remove': // anyone can self remove if (targetUserID !== user.id) this.checkCan('mute', null, room); const index = hostQueue.indexOf(targetUserID); if (index === -1) return this.errorReply(`User ${targetUserID} is not on the host queue.`); hostQueue.splice(index, 1); room.add(`User ${targetUserID} has been removed from the host queue by ${user.name}.`).update(); break; case '': case 'show': case 'view': if (!this.runBroadcast()) return; this.sendReplyBox(`Host Queue: ${hostQueue.join(', ')}`); break; default: this.parse('/help mafia queue'); } }, queuehelp: [ `/mafia queue - Shows the upcoming users who are going to host.`, `/mafia queue add, (user) - Adds the user to the hosting queue. Requires whitelist + % @ # ~`, `/mafia queue remove, (user) - Removes the user from the hosting queue. Requires whitelist + % @ # ~`, ], qadd: 'queueadd', qforceadd: 'queueadd', queueforceadd: 'queueadd', queueadd(target, room, user, connection, cmd) { this.parse(`/mafia queue ${cmd.includes('force') ? `forceadd` : `add`}, ${target}`); }, qdel: 'queueremove', qdelete: 'queueremove', qremove: 'queueremove', queueremove(target, room, user) { this.parse(`/mafia queue remove, ${target}`); }, join(target, room, user) { room = this.requireRoom(); const game = this.requireGame(Mafia); this.checkChat(null, room); game.join(user); }, joinhelp: [`/mafia join - Join the game.`], leave(target, room, user) { room = this.requireRoom(); const game = this.requireGame(Mafia); game.leave(user); }, leavehelp: [`/mafia leave - Leave the game. Can only be done while signups are open.`], playercap(target, room, user) { room = this.requireRoom(); const game = this.requireGame(Mafia); if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room); if (game.phase !== 'signups') return this.errorReply(`Signups are already closed.`); const num = parseInt(target); if (isNaN(num) || num > 50 || num < 2) return this.parse('/help mafia playercap'); if (num < game.playerCount) { return this.errorReply(`Player cap has to be equal or more than the amount of players in game.`); } if (num === game.playerCap) return this.errorReply(`Player cap is already set at ${game.playerCap}.`); game.playerCap = num; game.sendDeclare(`Player cap has been set to ${game.playerCap}`); game.logAction(user, `set playercap to ${num}`); }, playercaphelp: [ `/mafia playercap [cap]- Limit the number of players being able to join the game. Player cap cannot be more than 50 or less than 2. Default is 20. Requires host % @ # ~`, ], close(target, room, user) { room = this.requireRoom(); const game = this.requireGame(Mafia); if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room); if (game.phase !== 'signups') return this.errorReply(`Signups are already closed.`); if (game.playerCount < 2) return this.errorReply(`You need at least 2 players to start.`); game.phase = 'locked'; game.sendHTML(game.roomWindow()); game.updatePlayers(); game.logAction(user, `closed signups`); }, closehelp: [`/mafia close - Closes signups for the current game. Requires host % @ # ~`], cs: 'closedsetup', closedsetup(target, room, user) { room = this.requireRoom(); const game = this.requireGame(Mafia); if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room); const action = toID(target); if (!['on', 'off'].includes(action)) return this.parse('/help mafia closedsetup'); if (game.started) { return this.errorReply(`You can't ${action === 'on' ? 'enable' : 'disable'} closed setup because the game has already started.`); } if ((action === 'on' && game.closedSetup) || (action === 'off' && !game.closedSetup)) { return this.errorReply(`Closed setup is already ${game.closedSetup ? 'enabled' : 'disabled'}.`); } game.closedSetup = action === 'on'; game.sendDeclare(`The game is ${action === 'on' ? 'now' : 'no longer'} a closed setup.`); game.updateHost(); game.logAction(user, `${game.closedSetup ? 'enabled' : 'disabled'} closed setup`); }, closedsetuphelp: [ `/mafia closedsetup [on|off] - Sets if the game is a closed setup. Closed setups don't show the role list to players. Requires host % @ # ~`, ], reveal(target, room, user) { room = this.requireRoom(); const game = this.requireGame(Mafia); if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room); const action = toID(target); if (!['on', 'off'].includes(action)) return this.parse('/help mafia reveal'); if ((action === 'off' && game.noReveal) || (action === 'on' && !game.noReveal)) { return user.sendTo( room, `|error|Revealing of roles is already ${game.noReveal ? 'disabled' : 'enabled'}.` ); } game.noReveal = action === 'off'; game.sendDeclare(`Revealing of roles has been ${action === 'off' ? 'disabled' : 'enabled'}.`); game.updatePlayers(); game.logAction(user, `${game.noReveal ? 'disabled' : 'enabled'} reveals`); }, revealhelp: [`/mafia reveal [on|off] - Sets if roles reveal on death or not. Requires host % @ # ~`], takeidles(target, room, user) { room = this.requireRoom(); const game = this.requireGame(Mafia); if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room); const action = toID(target); if (!['on', 'off'].includes(action)) return this.parse('/help mafia takeidles'); if ((action === 'off' && !game.takeIdles) || (action === 'on' && game.takeIdles)) { return this.errorReply(`Actions and idles are already ${game.takeIdles ? '' : 'not '}being accepted.`); } game.takeIdles = action === 'on'; game.sendDeclare(`Actions and idles are ${game.takeIdles ? 'now' : 'no longer'} being accepted.`); game.updatePlayers(); }, takeidleshelp: [`/mafia takeidles [on|off] - Sets if idles are accepted by the script or not. Requires host % @ # ~`], resetroles: 'setroles', forceresetroles: 'setroles', forcesetroles: 'setroles', setroles(target, room, user, connection, cmd) { room = this.requireRoom(); const game = this.requireGame(Mafia); if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room); const reset = cmd.includes('reset'); if (reset) { if (game.phase !== 'day' && game.phase !== 'night') return this.errorReply(`The game has not started yet.`); } else { if (game.phase !== 'locked' && game.phase !== 'IDEAlocked') { return this.errorReply(game.phase === 'signups' ? `You need to close signups first.` : `The game has already started.`); } } if (!target) return this.parse('/help mafia setroles'); game.setRoles(user, target, cmd.includes('force'), reset); game.logAction(user, `${reset ? 're' : ''}set roles`); }, setroleshelp: [ `/mafia setroles [comma separated roles] - Set the roles for a game of mafia. You need to provide one role per player.`, `/mafia forcesetroles [comma separated roles] - Forcibly set the roles for a game of mafia. No role PM information or alignment will be set.`, `/mafia resetroles [comma separated roles] - Reset the roles in an ongoing game.`, ], resetgame: 'gamereset', forceresetgame: 'gamereset', gamereset(target, room, user, connection) { room = this.requireRoom(); const game = this.requireGame(Mafia); if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room); if (target) return this.parse('/help mafia resetgame'); if (game.phase !== 'day' && game.phase !== 'night') return this.errorReply(`The game has not started yet.`); if (game.IDEA.data) return this.errorReply(`You cannot use this command in IDEA.`); game.resetGame(); game.logAction(user, 'reset the game state'); }, resetgamehelp: [ `/mafia resetgame - Resets game data. Does not change settings from the host (besides deadlines) or add/remove any players. Requires host % @ # ~`, ], idea(target, room, user) { room = this.requireRoom(); const game = this.requireGame(Mafia); this.checkCan('show', null, room); if (!user.can('mute', null, room) && game.hostid !== user.id && !game.cohostids.includes(user.id)) { return this.errorReply(`/mafia idea - Access denied.`); } if (game.started) return this.errorReply(`You cannot start an IDEA after the game has started.`); if (game.phase !== 'locked' && game.phase !== 'IDEAlocked') { return this.errorReply(`You need to close the signups first.`); } game.ideaInit(user, toID(target)); game.logAction(user, `started an IDEA`); }, ideahelp: [ `/mafia idea [idea] - starts the IDEA module [idea]. Requires + % @ # ~, voices can only start for themselves`, `/mafia ideareroll - rerolls the IDEA module. Requires host % @ # ~`, `/mafia ideapick [selection], [role] - selects a role`, `/mafia ideadiscards - shows the discarded roles`, ], customidea(target, room, user) { room = this.requireRoom(); this.checkCan('mute', null, room); const game = this.requireGame(Mafia); if (game.started) return this.errorReply(`You cannot start an IDEA after the game has started.`); if (game.phase !== 'locked' && game.phase !== 'IDEAlocked') { return this.errorReply(`You need to close the signups first.`); } const [options, roles] = Utils.splitFirst(target, '\n'); if (!options || !roles) return this.parse('/help mafia idea'); const [choicesStr, ...picks] = options.split(',').map(x => x.trim()); const choices = parseInt(choicesStr); if (!choices || choices <= picks.length) return this.errorReply(`You need to have more choices than picks.`); if (picks.some((value, index, arr) => arr.indexOf(value, index + 1) > 0)) { return this.errorReply(`Your picks must be unique.`); } game.customIdeaInit(user, choices, picks, roles); }, customideahelp: [ `/mafia customidea choices, picks (new line here, shift+enter)`, `(comma or newline separated rolelist) - Starts an IDEA module with custom roles. Requires % @ # ~`, `choices refers to the number of roles you get to pick from. In GI, this is 2, in GestI, this is 3.`, `picks refers to what you choose. In GI, this should be 'role', in GestI, this should be 'role, alignment'`, ], ideapick(target, room, user) { room = this.requireRoom(); const args = target.split(','); const game = this.requireGame(Mafia); const player = game.getPlayer(user.id); if (!player) { return user.sendTo(room, '|error|You are not a player in the game.'); } if (game.phase !== 'IDEApicking') { return this.errorReply(`The game is not in the IDEA picking phase.`); } game.ideaPick(user, args); // TODO use player object }, ideareroll(target, room, user) { room = this.requireRoom(); const game = this.requireGame(Mafia); if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room); game.ideaDistributeRoles(user); game.logAction(user, `rerolled an IDEA`); }, idearerollhelp: [`/mafia ideareroll - rerolls the roles for the current IDEA module. Requires host % @ # ~`], discards: 'ideadiscards', ideadiscards(target, room, user) { room = this.requireRoom(); const game = this.requireGame(Mafia); if (!game.IDEA.data) return this.errorReply(`There is no IDEA module in the mafia game.`); if (target) { if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room); if (this.meansNo(target)) { if (game.IDEA.discardsHidden) return this.errorReply(`IDEA discards are already hidden.`); game.IDEA.discardsHidden = true; } else if (this.meansYes(target)) { if (!game.IDEA.discardsHidden) return this.errorReply(`IDEA discards are already visible.`); game.IDEA.discardsHidden = false; } else { return this.parse('/help mafia ideadiscards'); } game.logAction(user, `${game.IDEA.discardsHidden ? 'hid' : 'unhid'} IDEA discards`); return this.sendReply(`IDEA discards are now ${game.IDEA.discardsHidden ? 'hidden' : 'visible'}.`); } if (game.IDEA.discardsHidden) return this.errorReply(`Discards are not visible.`); if (!game.IDEA.discardsHTML) return this.errorReply(`The IDEA module does not have finalised discards yet.`); if (!this.runBroadcast()) return; this.sendReplyBox(`
IDEA discards:${game.IDEA.discardsHTML}
`); }, ideadiscardshelp: [ `/mafia ideadiscards - shows the discarded roles`, `/mafia ideadiscards off - hides discards from the players. Requires host % @ # ~`, `/mafia ideadiscards on - shows discards to the players. Requires host % @ # ~`, ], daystart: 'start', nightstart: 'start', start(target, room, user, connection, cmd) { room = this.requireRoom(); const game = this.requireGame(Mafia); if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room); if (target) { this.parse(`/mafia close`); this.parse(`/mafia setroles ${target}`); this.parse(`/mafia ${cmd}`); return; } game.start(user, cmd === 'daystart'); game.logAction(user, `started the game`); }, starthelp: [`/mafia start - Start the game of mafia. Signups must be closed. Requires host % @ # ~`], extend: 'day', night: 'day', day(target, room, user, connection, cmd) { room = this.requireRoom(); const game = this.requireGame(Mafia); if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room); if (cmd === 'night') { game.night(); } else { let extension = parseInt(toID(target)); if (isNaN(extension)) { extension = 0; } else { if (extension < 1) extension = 1; if (extension > 10) extension = 10; } if (cmd === 'extend') { for (const player of game.getRemainingPlayers()) { player.actionArr[game.dayNum] = ''; } } game.day(cmd === 'extend' ? extension : null); } game.logAction(user, `set day/night`); }, dayhelp: [ `/mafia day - Move to the next game day. Requires host % @ # ~`, `/mafia night - Move to the next game night. Requires host % @ # ~`, `/mafia extend (minutes) - Return to the previous game day. If (minutes) is provided, set the deadline for (minutes) minutes. Requires host % @ # ~`, ], prod(target, room, user) { room = this.requireRoom(); const game = this.requireGame(Mafia); if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room); if (game.phase !== 'night') return; for (const player of game.getRemainingPlayers()) { const playerid = Users.get(player.id); if (playerid?.connected && player.action === null) { playerid.sendTo(room, `|notify|Send in an action or idle!`); playerid.sendTo(room, `Send in an action or idle, or else you will get subbed out!`); } } game.sendDeclare(`Unsubmitted players have been reminded to submit an action or idle.`); }, prodhelp: [ `/mafia prod - Notifies players that they must submit an action or idle if they haven't yet. Requires host % @ # ~`, ], v: 'vote', vote(target, room, user) { room = this.requireRoom(); const game = this.requireGame(Mafia); this.checkChat(null, room); const player = game.getPlayer(user.id); if (!player || (player.isEliminated() && !player.isSpirit())) { return this.errorReply(`You are not in the game of ${game.title}.`); } game.vote(player, toID(target)); }, votehelp: [`/mafia vote [player|novote] - Vote the specified player or abstain from voting.`], uv: 'unvote', unv: 'unvote', unnovote: 'unvote', unvote(target, room, user) { room = this.requireRoom(); const game = this.requireGame(Mafia); this.checkChat(null, room); const player = game.getPlayer(user.id); if (!player || (player.isEliminated() && !player.isSpirit())) { return this.errorReply(`You are not in the game of ${game.title}.`); } game.unvote(player); }, unvotehelp: [`/mafia unvote - Withdraw your vote. Fails if you're not voting anyone`], nv: 'novote', novote() { this.parse('/mafia vote novote'); }, enableself: 'selfvote', selfvote(target, room, user, connection, cmd) { room = this.requireRoom(); const game = this.requireGame(Mafia); if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room); const action = toID(target); if (!action) return this.parse(`/help mafia selfvote`); if (this.meansYes(action)) { game.setSelfVote(user, true); } else if (this.meansNo(action)) { game.setSelfVote(user, false); } else if (action === 'hammer') { game.setSelfVote(user, 'hammer'); } else { return this.parse(`/help mafia selfvote`); } game.logAction(user, `changed selfvote`); }, selfvotehelp: [ `/mafia selfvote [on|hammer|off] - Allows players to self vote themselves either at hammer or anytime. Requires host % @ # ~`, ], treestump: 'kill', spirit: 'kill', spiritstump: 'kill', kick: 'kill', kill(target, room, user, connection, cmd) { room = this.requireRoom(); const game = this.requireGame(Mafia); if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room); if (game.phase === 'IDEApicking') { return this.errorReply(`You cannot add or remove players while IDEA roles are being picked.`); // needs to be here since eliminate doesn't pass the user } if (!target) return this.parse('/help mafia kill'); const player = game.getPlayer(toID(target)); if (!player) { return this.errorReply(`${target.trim()} is not a player.`); } let repeat, elimType; switch (cmd) { case 'treestump': elimType = MafiaEliminateType.TREESTUMP; repeat = player.isTreestump() && !player.isSpirit(); break; case 'spirit': elimType = MafiaEliminateType.SPIRIT; repeat = !player.isTreestump() && player.isSpirit(); break; case 'spiritstump': elimType = MafiaEliminateType.SPIRITSTUMP; repeat = player.isTreestump() && player.isSpirit(); break; case 'kick': elimType = MafiaEliminateType.KICK; break; default: elimType = MafiaEliminateType.ELIMINATE; repeat = player.eliminated === MafiaEliminateType.ELIMINATE; break; } if (repeat) return this.errorReply(`${player.safeName} has already been ${cmd}ed.`); game.eliminate(player, elimType); game.logAction(user, `${cmd}ed ${player.safeName}`); }, killhelp: [ `/mafia kill [player] - Kill a player, eliminating them from the game. Requires host % @ # ~`, `/mafia treestump [player] - Kills a player, but allows them to talk during the day still.`, `/mafia spirit [player] - Kills a player, but allows them to vote still.`, `/mafia spiritstump [player] Kills a player, but allows them to talk and vote during the day.`, ], revealas: 'revealrole', revealrole(target, room, user, connection, cmd) { const args = target.split(','); room = this.requireRoom(); const game = this.requireGame(Mafia); if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room); let revealAs = ''; let revealedRole = null; if (cmd === 'revealas') { if (!args[0]) { return this.parse('/help mafia revealas'); } else { revealedRole = Mafia.parseRole(args.pop()!); const color = MafiaData.alignments[revealedRole.role.alignment].color; revealAs = `${revealedRole.role.safeName}`; } } if (!args[0]) return this.parse('/help mafia revealas'); for (const targetUsername of args) { const player = game.getPlayer(toID(targetUsername)); if (player) { game.revealRole(user, player, `${revealAs || player.getStylizedRole()}`); game.logAction(user, `revealed ${player.name}`); if (revealedRole) { game.secretLogAction(user, `fakerevealed ${player.name} as ${revealedRole.role.name}`); } } else { this.errorReply(`${targetUsername} is not a player.`); } } }, revealrolehelp: [ `/mafia revealrole [player] - Reveals the role of a player. Requires host % @ # ~`, `/mafia revealas [player], [role] - Fakereveals the role of a player as a certain role. Requires host % @ # ~`, ], unidle: 'idle', unaction: 'idle', noresponse: 'idle', action: 'idle', idle(target, room, user, connection, cmd) { room = this.requireRoom(); const game = this.requireGame(Mafia); const player = game.getPlayer(user.id); if (!player) return this.errorReply(`You are not in the game of ${game.title}.`); if (player.isEliminated()) { return this.errorReply(`You have been eliminated from the game and cannot take any actions.`); } if (game.phase !== 'night') { return this.errorReply(`You can only submit an action or idle during the night phase.`); } if (!game.takeIdles) { return this.errorReply(`The host is not accepting idles through the script. Send your action or idle to the host.`); } switch (cmd) { case 'idle': player.action = false; user.sendTo(room, `You have idled.`); player.actionArr[game.dayNum] = 'idle'; break; case 'action': player.action = true; if (target) { player.action = target; try { this.checkBanwords(room, target); } catch { throw new Chat.ErrorMessage(`Your action submission contained a word banned by this room.`); } user.sendTo(room, `You have decided to use an action, with the following details: ${target}`); } else { user.sendTo(room, `You have decided to use an action. Please submit details about your action.`); } player.actionArr[game.dayNum] = target; break; case 'noresponse': case 'unidle': case 'unaction': player.action = null; user.sendTo(room, `You are no longer submitting an action or idle.`); player.actionArr[game.dayNum] = ''; break; } player.updateHtmlRoom(); }, actionhelp: 'idlehelp', idlehelp: [ `/mafia idle - Tells the host if you are idling.`, `/mafia action [details] - Tells the host you are using an action with the given submission details.`, ], forceadd: 'add', add(target, room, user, connection, cmd) { room = this.requireRoom(); const game = this.requireGame(Mafia); if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room); if (!toID(target)) return this.parse('/help mafia add'); const targetUser = Users.get(target); if (!targetUser) { throw new Chat.ErrorMessage(`The user "${target}" was not found.`); } game.join(targetUser, user, cmd === 'forceadd'); }, addhelp: [ `/mafia add [player] - Add a new player to the game. Requires host % @ # ~`, ], revive(target, room, user, connection, cmd) { room = this.requireRoom(); const game = this.requireGame(Mafia); if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room); if (!toID(target)) return this.parse('/help mafia revive'); const player = game.getPlayer(toID(target)); if (!player) { throw new Chat.ErrorMessage(`"${target}" is not currently playing`); } if (!player.isEliminated()) { throw new Chat.ErrorMessage(`${player.name} has not been eliminated.`); } game.revive(user, player); }, revivehelp: [ `/mafia revive [player] - Revives a player who was eliminated. Requires host % @ # ~`, ], dl: 'deadline', deadline(target, room, user) { room = this.requireRoom(); const game = this.requireGame(Mafia); target = toID(target); if (target && game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room); if (target === 'off') { game.setDeadline(0); } else { const num = parseInt(target); if (isNaN(num)) { // hack to let hosts broadcast if (game.hostid === user.id || game.cohostids.includes(user.id)) { this.broadcastMessage = this.message.toLowerCase().replace(/[^a-z0-9\s!,]/g, ''); } if (!this.runBroadcast()) return false; if ((game.dlAt - Date.now()) > 0) { return this.sendReply(`|raw|The deadline is in ${Chat.toDurationString(game.dlAt - Date.now()) || '0 seconds'}.`); } else { return this.parse(`/help mafia deadline`); } } if (num < 1 || num > 20) return this.errorReply(`The deadline must be between 1 and 20 minutes.`); game.setDeadline(num); } game.logAction(user, `changed deadline`); }, deadlinehelp: [ `/mafia deadline [minutes|off] - Sets or removes the deadline for the game. Cannot be more than 20 minutes.`, ], applyvotemodifier: 'applyhammermodifier', applyhammermodifier(target, room, user, connection, cmd) { room = this.requireRoom(); const game = this.requireGame(Mafia); if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room); if (!game.started) return this.errorReply(`The game has not started yet.`); const [playerId, mod] = target.split(','); const player = game.getPlayer(toID(playerId)); if (!player) { throw new Chat.ErrorMessage(`The player "${playerId}" does not exist.`); } if (cmd === 'applyhammermodifier') { game.applyHammerModifier(user, player, parseInt(mod)); game.secretLogAction(user, `changed a hammer modifier`); } else { game.applyVoteModifier(user, player, parseInt(mod)); game.secretLogAction(user, `changed a vote modifier`); } }, clearvotemodifiers: 'clearhammermodifiers', clearhammermodifiers(target, room, user, connection, cmd) { room = this.requireRoom(); const game = this.requireGame(Mafia); if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room); if (!game.started) return this.errorReply(`The game has not started yet.`); if (cmd === 'clearhammermodifiers') { game.clearHammerModifiers(user); game.secretLogAction(user, `cleared hammer modifiers`); } else { game.clearVoteModifiers(user); game.secretLogAction(user, `cleared vote modifiers`); } }, hate: 'love', unhate: 'love', unlove: 'love', removehammermodifier: 'love', love(target, room, user, connection, cmd) { let mod; switch (cmd) { case 'hate': mod = -1; break; case 'love': mod = 1; break; case 'unhate': case 'unlove': case 'removehammermodifier': mod = 0; break; } this.parse(`/mafia applyhammermodifier ${target}, ${mod}`); }, doublevoter: 'mayor', voteless: 'mayor', unvoteless: 'mayor', unmayor: 'mayor', removevotemodifier: 'mayor', mayor(target, room, user, connection, cmd) { let mod; switch (cmd) { case 'doublevoter': case 'mayor': mod = 2; break; case 'voteless': mod = 0; break; case 'unvoteless': case 'unmayor': case 'removevotemodifier': mod = 1; break; } this.parse(`/mafia applyvotemodifier ${target}, ${mod}`); }, unsilence: 'silence', silence(target, room, user, connection, cmd) { room = this.requireRoom(); const game = this.requireGame(Mafia); if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room); if (!game.started) return this.errorReply(`The game has not started yet.`); target = toID(target); const targetPlayer = game.getPlayer(target as ID); const silence = cmd === 'silence'; if (!targetPlayer) return this.errorReply(`${target} is not in the game of mafia.`); if (silence === targetPlayer.silenced) { return this.errorReply(`${targetPlayer.name} is already ${!silence ? 'not' : ''} silenced.`); } targetPlayer.silenced = silence; this.sendReply(`${targetPlayer.name} has been ${!silence ? 'un' : ''}silenced.`); game.logAction(user, `${!silence ? 'un' : ''}silenced a player`); }, silencehelp: [ `/mafia silence [player] - Silences [player], preventing them from talking at all. Requires host % @ # ~`, `/mafia unsilence [player] - Removes a silence on [player], allowing them to talk again. Requires host % @ # ~`, ], insomniac: 'nighttalk', uninsomniac: 'nighttalk', unnighttalk: 'nighttalk', nighttalk(target, room, user, connection, cmd) { room = this.requireRoom(); const game = this.requireGame(Mafia); if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room); if (!game.started) return this.errorReply(`The game has not started yet.`); target = toID(target); const targetPlayer = game.getPlayer(target as ID); const nighttalk = !cmd.startsWith('un'); if (!targetPlayer) return this.errorReply(`${target} is not in the game of mafia.`); if (nighttalk === targetPlayer.nighttalk) { return this.errorReply(`${targetPlayer.name} is already ${!nighttalk ? 'not' : ''} able to talk during the night.`); } targetPlayer.nighttalk = nighttalk; this.sendReply(`${targetPlayer.name} can ${!nighttalk ? 'no longer' : 'now'} talk during the night.`); game.logAction(user, `${!nighttalk ? 'un' : ''}insomniacd a player`); }, nighttalkhelp: [ `/mafia nighttalk [player] - Makes [player] an insomniac, allowing them to talk freely during the night. Requires host % @ # ~`, `/mafia unnighttalk [player] - Removes [player] as an insomniac, preventing them from talking during the night. Requires host % @ # ~`, ], actor: 'priest', unactor: 'priest', unpriest: 'priest', priest(target, room, user, connection, cmd) { room = this.requireRoom(); const game = this.requireGame(Mafia); if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room); if (!game.started) return this.errorReply(`The game has not started yet.`); target = toID(target); const targetPlayer = game.getPlayer(target as ID); if (!targetPlayer) return this.errorReply(`${target} is not in the game of mafia.`); const actor = cmd.endsWith('actor'); const remove = cmd.startsWith('un'); if (remove) { if (targetPlayer.hammerRestriction === null) { return this.errorReply(`${targetPlayer.name} already has no voting restrictions.`); } if (actor !== targetPlayer.hammerRestriction) { return this.errorReply(`${targetPlayer.name} is ${targetPlayer.hammerRestriction ? 'an actor' : 'a priest'}.`); } targetPlayer.hammerRestriction = null; return this.sendReply(`${targetPlayer}'s hammer restriction was removed.`); } if (actor === targetPlayer.hammerRestriction) { return this.errorReply(`${targetPlayer.name} is already ${targetPlayer.hammerRestriction ? 'an actor' : 'a priest'}.`); } targetPlayer.hammerRestriction = actor; this.sendReply(`${targetPlayer.name} is now ${targetPlayer.hammerRestriction ? "an actor (can only hammer)" : "a priest (can't hammer)"}.`); if (actor) { // target is an actor, remove their vote because it's now impossible game.unvote(targetPlayer, true); } game.logAction(user, `made a player actor/priest`); }, priesthelp: [ `/mafia (un)priest [player] - Makes [player] a priest, preventing them from placing the hammer vote. Requires host % @ # ~`, `/mafia (un)actor [player] - Makes [player] an actor, preventing them from placing non-hammer votes. Requires host % @ # ~`, ], shifthammer: 'hammer', resethammer: 'hammer', hammer(target, room, user, connection, cmd) { room = this.requireRoom(); const game = this.requireGame(Mafia); if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room); if (!game.started) return this.errorReply(`The game has not started yet.`); const hammer = parseInt(target); if (toID(cmd) !== `resethammer` && ((isNaN(hammer) && !this.meansNo(target)) || hammer < 1)) { return this.errorReply(`${target} is not a valid hammer count.`); } switch (cmd.toLowerCase()) { case 'shifthammer': game.shiftHammer(hammer); break; case 'hammer': game.setHammer(hammer); break; default: game.resetHammer(); break; } game.logAction(user, `changed the hammer`); }, hammerhelp: [ `/mafia hammer [hammer] - sets the hammer count to [hammer] and resets votes`, `/mafia hammer off - disables hammering`, `/mafia shifthammer [hammer] - sets the hammer count to [hammer] without resetting votes`, `/mafia resethammer - sets the hammer to the default, resetting votes`, ], vl: 'votelock', votelock(target, room, user, connection, cmd) { room = this.requireRoom(); const game = this.requireGame(Mafia); if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room); const action = toID(target); if (this.meansYes(action)) { game.setVotelock(user, true); } else if (this.meansNo(action)) { game.setVotelock(user, false); } else { return this.parse('/help mafia votelock'); } game.logAction(user, `changed votelock status`); }, votelockhelp: [ `/mafia votelock [on|off] - Allows or disallows players to change their vote. Requires host % @ # ~`, ], voting: 'votesall', votesall(target, room, user, connection, cmd) { room = this.requireRoom(); const game = this.requireGame(Mafia); if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room); const action = toID(target); if (this.meansYes(action)) { game.setVoting(user, true); } else if (this.meansNo(action)) { game.setVoting(user, false); } else { return this.parse('/help mafia voting'); } game.logAction(user, `changed voting status`); }, votinghelp: [ `/mafia voting [on|off] - Allows or disallows players to vote. Requires host % @ # ~`, ], enablenv: 'enablenl', disablenv: 'enablenl', disablenl: 'enablenl', enablenl(target, room, user, connection, cmd) { room = this.requireRoom(); const game = this.requireGame(Mafia); if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room); if (cmd === 'enablenl' || cmd === 'enablenv') { game.setNoVote(user, true); } else { game.setNoVote(user, false); } game.logAction(user, `changed novote status`); }, enablenlhelp: [ `/mafia [enablenv|disablenv] - Allows or disallows players abstain from voting. Requires host % @ # ~`, ], forcevote(target, room, user) { room = this.requireRoom(); const game = this.requireGame(Mafia); if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room); target = toID(target); if (this.meansYes(target)) { if (game.forceVote) return this.errorReply(`Forcevoting is already enabled.`); game.forceVote = true; if (game.started) game.resetHammer(); game.sendDeclare(`Forcevoting has been enabled. Your vote will start on yourself, and you cannot unvote!`); } else if (this.meansNo(target)) { if (!game.forceVote) return this.errorReply(`Forcevoting is already disabled.`); game.forceVote = false; game.sendDeclare(`Forcevoting has been disabled. You can vote normally now!`); } else { this.parse('/help mafia forcevote'); } game.logAction(user, `changed forcevote status`); }, forcevotehelp: [ `/mafia forcevote [yes/no] - Forces players' votes onto themselves, and prevents unvoting. Requires host % @ # ~`, ], votes(target, room, user) { room = this.requireRoom(); const game = this.requireGame(Mafia); if (!game.started) return this.errorReply(`The game of mafia has not started yet.`); // hack to let hosts broadcast if (game.hostid === user.id || game.cohostids.includes(user.id)) { this.broadcastMessage = this.message.toLowerCase().replace(/[^a-z0-9\s!,]/g, ''); } if (!this.runBroadcast()) return false; this.sendReplyBox(game.voteBox()); }, pl: 'players', players(target, room, user) { room = this.requireRoom(); const game = this.requireGame(Mafia); // hack to let hosts broadcast if (game.hostid === user.id || game.cohostids.includes(user.id)) { this.broadcastMessage = this.message.toLowerCase().replace(/[^a-z0-9\s!,]/g, ''); } if (!this.runBroadcast()) return false; if (this.broadcasting) { game.sendPlayerList(); } else { const players = game.getRemainingPlayers(); this.sendReplyBox(`Players (${players.length}): ${players.map(p => p.safeName).sort().join(', ')}`); } }, originalrolelist: 'rolelist', orl: 'rolelist', rl: 'rolelist', rolelist(target, room, user, connection, cmd) { room = this.requireRoom(); const game = this.requireGame(Mafia); if (game.closedSetup) return this.errorReply(`You cannot show roles in a closed setup.`); if (!this.runBroadcast()) return false; if (game.IDEA.data) { const buf = `
IDEA roles:${game.IDEA.data.roles.join(`
`)}
`; return this.sendReplyBox(buf); } const showOrl = (['orl', 'originalrolelist'].includes(cmd) || game.noReveal); const roleString = Utils.sortBy((showOrl ? game.originalRoles : game.roles), role => ( role.alignment )).map(role => role.safeName).join(', '); this.sendReplyBox(`${showOrl ? `Original Rolelist: ` : `Rolelist: `}${roleString}`); }, playerroles(target, room, user) { room = this.requireRoom(); const game = this.requireGame(Mafia); if (game.hostid !== user.id && !game.cohostids.includes(user.id)) { return this.errorReply(`Only the host can view roles.`); } if (!game.started) return this.errorReply(`The game has not started.`); this.sendReplyBox(game.players.map( p => `${p.safeName}: ${p.role ? (p.role.alignment === 'solo' ? 'Solo ' : '') + p.role.safeName : 'No role'}` ).join('
')); }, spectate: 'view', view(target, room, user, connection) { room = this.requireRoom(); this.requireGame(Mafia); if (!this.runBroadcast()) return; if (this.broadcasting) { return this.sendReplyBox(``); } return this.parse(`/join view-mafia-${room.roomid}`); }, refreshvotes(target, room, user, connection) { room = this.requireRoom(); const game = this.requireGame(Mafia); const votes = game.voteBoxFor(user.id); user.send(`>view-mafia-${game.room.roomid}\n|selectorhtml|#mafia-votes|` + votes); }, forcesub: 'sub', sub(target, room, user, connection, cmd) { room = this.requireRoom(); const game = this.requireGame(Mafia); const args = target.split(','); const action = toID(args.shift()); const player = game.getPlayer(user.id); switch (action) { case 'in': if (player) { // Check if they have requested to be subbed out. if (!game.requestedSub.includes(user.id)) { return this.errorReply(`You have not requested to be subbed out.`); } game.requestedSub.splice(game.requestedSub.indexOf(user.id), 1); this.errorReply(`You have cancelled your request to sub out.`); player.updateHtmlRoom(); } else { this.checkChat(null, room); if (game.subs.includes(user.id)) return this.errorReply(`You are already on the sub list.`); if (game.played.includes(user.id)) return this.errorReply(`You cannot sub back into the game.`); // Change this to game.canJoin(user, true, true) if you're trying to test something sub related locally. game.canJoin(user, true); game.subs.push(user.id); game.nextSub(); // Update spectator's view this.parse(`/join view-mafia-${room.roomid}`); } break; case 'out': if (player) { if (player.isEliminated()) { return this.errorReply(`You cannot request to be subbed out once eliminated.`); } if (game.requestedSub.includes(user.id)) { return this.errorReply(`You have already requested to be subbed out.`); } game.requestedSub.push(user.id); player.updateHtmlRoom(); game.nextSub(); } else { if (game.hostid === user.id || game.cohostids.includes(user.id)) { return this.errorReply(`The host cannot sub out of the game.`); } if (!game.subs.includes(user.id)) return this.errorReply(`You are not on the sub list.`); game.subs.splice(game.subs.indexOf(user.id), 1); // Update spectator's view this.parse(`/join view-mafia-${room.roomid}`); } break; case 'next': if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room); const toSub = args.shift(); if (!game.getPlayer(toID(toSub))) return this.errorReply(`${toSub} is not in the game.`); if (!game.subs.length) { if (game.hostRequestedSub.includes(toID(toSub))) { return this.errorReply(`${toSub} is already on the list to be subbed out.`); } user.sendTo( room, `|error|There are no subs to replace ${toSub}, they will be subbed if a sub is available before they speak next.` ); game.hostRequestedSub.unshift(toID(toSub)); } else { game.nextSub(toID(toSub)); } game.logAction(user, `requested a sub for a player`); break; case 'remove': if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room); for (const toRemove of args) { const toRemoveIndex = game.subs.indexOf(toID(toRemove)); if (toRemoveIndex === -1) { user.sendTo(room, `|error|${toRemove} is not on the sub list.`); continue; } game.subs.splice(toRemoveIndex, 1); user.sendTo(room, `${toRemove} has been removed from the sublist`); game.logAction(user, `removed a player from the sublist`); } break; case 'unrequest': if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room); const toUnrequest = toID(args.shift()); const userIndex = game.requestedSub.indexOf(toUnrequest); const hostIndex = game.hostRequestedSub.indexOf(toUnrequest); if (userIndex < 0 && hostIndex < 0) return user.sendTo(room, `|error|${toUnrequest} is not requesting a sub.`); if (userIndex > -1) { game.requestedSub.splice(userIndex, 1); user.sendTo(room, `${toUnrequest}'s sub request has been removed.`); } if (hostIndex > -1) { game.hostRequestedSub.splice(userIndex, 1); user.sendTo(room, `${toUnrequest} has been removed from the host sublist.`); } break; default: if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room); const toSubOut = game.getPlayer(action); const toSubIn = toID(args.shift()); if (!toSubOut) return this.errorReply(`${toSubOut} is not in the game.`); const targetUser = Users.get(toSubIn); if (!targetUser) return this.errorReply(`The user "${toSubIn}" was not found.`); game.canJoin(targetUser, false, cmd === 'forcesub'); if (game.subs.includes(targetUser.id)) { game.subs.splice(game.subs.indexOf(targetUser.id), 1); } if (game.hostRequestedSub.includes(toSubOut.id)) { game.hostRequestedSub.splice(game.hostRequestedSub.indexOf(toSubOut.id), 1); } if (game.requestedSub.includes(toSubOut.id)) { game.requestedSub.splice(game.requestedSub.indexOf(toSubOut.id), 1); } game.sub(toSubOut, targetUser); game.logAction(user, `substituted a player`); } }, subhelp: [ `/mafia sub in - Request to sub into the game, or cancel a request to sub out.`, `/mafia sub out - Request to sub out of the game, or cancel a request to sub in.`, `/mafia sub next, [player] - Forcibly sub [player] out of the game. Requires host % @ # ~`, `/mafia sub remove, [user] - Remove [user] from the sublist. Requres host % @ # ~`, `/mafia sub unrequest, [player] - Remove's a player's request to sub out of the game. Requires host % @ # ~`, `/mafia sub [player], [user] - Forcibly sub [player] for [user]. Requires host % @ # ~`, ], autosub(target, room, user) { room = this.requireRoom(); const game = this.requireGame(Mafia); if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('mute', null, room); if (this.meansYes(toID(target))) { if (game.autoSub) return this.errorReply(`Automatic subbing of players is already enabled.`); game.autoSub = true; user.sendTo(room, `Automatic subbing of players has been enabled.`); game.nextSub(); } else if (this.meansNo(toID(target))) { if (!game.autoSub) return this.errorReply(`Automatic subbing of players is already disabled.`); game.autoSub = false; user.sendTo(room, `Automatic subbing of players has been disabled.`); } else { return this.parse(`/help mafia autosub`); } game.logAction(user, `changed autosub status`); }, autosubhelp: [ `/mafia autosub [yes|no] - Sets if players will automatically sub out if a user is on the sublist. Requires host % @ # ~`, ], cohost: 'subhost', subhost(target, room, user, connection, cmd) { room = this.requireRoom(); const game = this.requireGame(Mafia); this.checkChat(); if (!target) return this.parse(`/help mafia ${cmd}`); this.checkCan('mute', null, room); const { targetUser } = this.requireUser(target); if (!room.users[targetUser.id]) return this.errorReply(`${targetUser.name} is not in this room, and cannot be hosted.`); if (game.hostid === targetUser.id) return this.errorReply(`${targetUser.name} is already the host.`); if (game.cohostids.includes(targetUser.id)) return this.errorReply(`${targetUser.name} is already a cohost.`); if (game.getPlayer(targetUser.id)) { return this.errorReply(`${targetUser.name} cannot become a host because they are playing.`); } if (game.subs.includes(targetUser.id)) game.subs.splice(game.subs.indexOf(targetUser.id), 1); if (cmd.includes('cohost')) { game.cohostids.push(targetUser.id); game.cohosts.push(Utils.escapeHTML(targetUser.name)); game.sendDeclare(Utils.html`${targetUser.name} has been added as a cohost by ${user.name}`); for (const conn of targetUser.connections) { void Chat.resolvePage(`view-mafia-${room.roomid}`, targetUser, conn); } this.modlog('MAFIACOHOST', targetUser, null, { noalts: true, noip: true }); } else { const oldHostid = game.hostid; const oldHost = Users.get(game.hostid); if (oldHost) oldHost.send(`>view-mafia-${room.roomid}\n|deinit`); const queueIndex = hostQueue.indexOf(targetUser.id); if (queueIndex > -1) hostQueue.splice(queueIndex, 1); game.host = Utils.escapeHTML(targetUser.name); game.hostid = targetUser.id; game.played.push(targetUser.id); for (const conn of targetUser.connections) { void Chat.resolvePage(`view-mafia-${room.roomid}`, targetUser, conn); } game.sendDeclare(Utils.html`${targetUser.name} has been substituted as the new host, replacing ${oldHostid}.`); this.modlog('MAFIASUBHOST', targetUser, `replacing ${oldHostid}`, { noalts: true, noip: true }); } }, subhosthelp: [`/mafia subhost [user] - Substitues the user as the new game host.`], cohosthelp: [ `/mafia cohost [user] - Adds the user as a cohost. Cohosts can talk during the game, as well as perform host actions.`, ], uncohost: 'removecohost', removecohost(target, room, user) { room = this.requireRoom(); const game = this.requireGame(Mafia); this.checkChat(); if (!target) return this.parse('/help mafia subhost'); this.checkCan('mute', null, room); const targetID = toID(target); const cohostIndex = game.cohostids.indexOf(targetID); if (cohostIndex < 0) { if (game.hostid === targetID) { return this.errorReply(`${target} is the host, not a cohost. Use /mafia subhost to replace them.`); } return this.errorReply(`${target} is not a cohost.`); } game.cohostids.splice(cohostIndex, 1); game.sendDeclare(Utils.html`${target} was removed as a cohost by ${user.name}`); this.modlog('MAFIAUNCOHOST', target, null, { noalts: true, noip: true }); }, end(target, room, user) { room = this.requireRoom(); const game = this.requireGame(Mafia); if (game.hostid !== user.id && !game.cohostids.includes(user.id)) this.checkCan('show', null, room); game.end(); this.modlog('MAFIAEND', null); }, endhelp: [`/mafia end - End the current game of mafia. Requires host + % @ # ~`], role: 'data', alignment: 'data', theme: 'data', term: 'data', dt: 'data', data(target, room, user, connection, cmd) { if (room?.settings.mafiaDisabled) return this.errorReply(`Mafia is disabled for this room.`); if (cmd === 'role' && !target && room) { // Support /mafia role showing your current role if you're in a game const game = room.getGame(Mafia); if (!game) { return this.errorReply(`There is no game of mafia running in this room. If you meant to display information about a role, use /mafia role [role name]`); } const player = game.getPlayer(user.id); if (!player) return this.errorReply(`You are not in the game of ${game.title}.`); const role = player.role; if (!role) return this.errorReply(`You do not have a role yet.`); return this.sendReplyBox(`Your role is: ${role.safeName}`); } // hack to let hosts broadcast const game = room?.getGame(Mafia); if (game && (game.hostid === user.id || game.cohostids.includes(user.id))) { this.broadcastMessage = this.message.toLowerCase().replace(/[^a-z0-9\s!,]/g, ''); } if (!this.runBroadcast()) return false; if (!target) return this.parse(`/help mafia data`); target = toID(target); if (target in MafiaData.aliases) target = MafiaData.aliases[target]; let result: MafiaDataAlignment | MafiaDataRole | MafiaDataTheme | MafiaDataIDEA | MafiaDataTerm | null = null; let dataType = cmd; const cmdTypes: { [k: string]: keyof MafiaData } = { role: 'roles', alignment: 'alignments', theme: 'themes', term: 'terms', idea: 'IDEAs', }; if (cmd in cmdTypes) { const toSearch = MafiaData[cmdTypes[cmd]]; // @ts-expect-error guaranteed not an alias result = toSearch[target]; } else { // search everything for (const [cmdType, dataKey] of Object.entries(cmdTypes)) { if (target in MafiaData[dataKey]) { // @ts-expect-error guaranteed not an alias result = MafiaData[dataKey][target]; dataType = cmdType; break; } } } if (!result) return this.errorReply(`"${target}" is not a valid mafia alignment, role, theme, or IDEA.`); // @ts-expect-error property access let buf = `${result.name}Type: ${dataType}
`; if (dataType === 'theme') { if ((result as MafiaDataTheme).desc) { buf += `Description: ${(result as MafiaDataTheme).desc}
Setups:`; } for (const i in result) { const num = parseInt(i); if (isNaN(num)) continue; buf += `${i}: `; const count: { [k: string]: number } = {}; const roles = []; for (const role of (result as MafiaDataTheme)[num].split(',').map((x: string) => x.trim())) { count[role] = count[role] ? count[role] + 1 : 1; } for (const role in count) { roles.push(count[role] > 1 ? `${count[role]}x ${role}` : role); } buf += `${roles.join(', ')}
`; } } else if (dataType === 'idea') { if ((result as MafiaDataIDEA).picks && (result as MafiaDataIDEA).choices) { buf += `Number of Picks: ${(result as MafiaDataIDEA).picks.length} (${(result as MafiaDataIDEA).picks.join(', ')})
`; buf += `Number of Choices: ${(result as MafiaDataIDEA).choices}
`; } buf += `
Roles:`; for (const idearole of (result as MafiaDataIDEA).roles) { buf += `${idearole}
`; } } else { if (result.memo) buf += `${result.memo.join('
')}`; } return this.sendReplyBox(buf); }, datahelp: [ `/mafia data [alignment|role|modifier|theme|term] - Get information on a mafia alignment, role, modifier, theme, or term.`, ], winfaction: 'win', unwinfaction: 'win', unwin: 'win', win(target, room, user, connection, cmd) { const isUnwin = cmd.startsWith('unwin'); room = this.requireRoom('mafia' as RoomID); if (!room || room.settings.mafiaDisabled) return this.errorReply(`Mafia is disabled for this room.`); this.checkCan('mute', null, room); const args = target.split(','); let points = parseInt(args[0]); if (isUnwin) { points *= -1; } if (isNaN(points)) { points = 10; if (isUnwin) { points *= -1; } } else { if (points > 100 || points < -100) { return this.errorReply(`You cannot give or take more than 100 points at a time.`); } // shift out the point count args.shift(); } if (!args.length) return this.parse('/help mafia win'); const month = new Date().toLocaleString("en-us", { month: "numeric", year: "numeric" }); if (!logs.leaderboard[month]) logs.leaderboard[month] = {}; let toGiveTo = []; let buf = `${points < 0 ? points * -1 : points} point${Chat.plural(points, 's were', ' was')} ${points <= 0 ? 'taken from ' : 'awarded to '} `; if (cmd === 'winfaction' || cmd === 'unwinfaction') { const game = this.requireGame(Mafia); for (let faction of args) { faction = toID(faction); const inFaction = []; for (const player of game.players) { if (player.role && toID(player.role.alignment) === faction) { toGiveTo.push(player.id); inFaction.push(player.id); } } if (inFaction.length) buf += ` the ${faction} faction: ${inFaction.join(', ')};`; } } else { toGiveTo = args; buf += toGiveTo.join(', '); } if (!toGiveTo.length) return this.parse('/help mafia win'); let gavePoints = false; for (let u of toGiveTo) { u = toID(u); if (!u) continue; if (!gavePoints) gavePoints = true; if (!logs.leaderboard[month][u]) logs.leaderboard[month][u] = 0; logs.leaderboard[month][u] += points; if (logs.leaderboard[month][u] === 0) delete logs.leaderboard[month][u]; } if (!gavePoints) return this.parse('/help mafia win'); writeFile(LOGS_FILE, logs); this.modlog(`MAFIAPOINTS`, null, `${points < 0 ? points * -1 : points} points were ${points < 0 ? 'taken from' : 'awarded to'} ${Chat.toListString(toGiveTo)}`); room.add(buf).update(); }, winhelp: [ `/mafia (un)win (points), [user1], [user2], [user3], ... - Award the specified users points to the mafia leaderboard for this month. The amount of points can be negative to take points. Defaults to 10 points.`, `/mafia (un)winfaction (points), [faction] - Award the specified points to all the players in the given faction.`, ], unmvp: 'mvp', mvp(target, room, user, connection, cmd) { room = this.requireRoom('mafia' as RoomID); if (!room || room.settings.mafiaDisabled) return this.errorReply(`Mafia is disabled for this room.`); this.checkCan('mute', null, room); const args = target.split(','); if (!args.length) return this.parse('/help mafia mvp'); const month = new Date().toLocaleString("en-us", { month: "numeric", year: "numeric" }); if (!logs.mvps[month]) logs.mvps[month] = {}; if (!logs.leaderboard[month]) logs.leaderboard[month] = {}; let gavePoints = false; for (let u of args) { u = toID(u); if (!u) continue; if (!gavePoints) gavePoints = true; if (!logs.leaderboard[month][u]) logs.leaderboard[month][u] = 0; if (!logs.mvps[month][u]) logs.mvps[month][u] = 0; if (cmd === 'unmvp') { logs.mvps[month][u]--; logs.leaderboard[month][u] -= 10; if (logs.mvps[month][u] === 0) delete logs.mvps[month][u]; if (logs.leaderboard[month][u] === 0) delete logs.leaderboard[month][u]; } else { logs.mvps[month][u]++; logs.leaderboard[month][u] += 10; } } if (!gavePoints) return this.parse('/help mafia mvp'); writeFile(LOGS_FILE, logs); this.modlog(`MAFIA${cmd.toUpperCase()}`, null, `MVP and 10 points were ${cmd === 'unmvp' ? 'taken from' : 'awarded to'} ${Chat.toListString(args)}`); room.add(`MVP and 10 points were ${cmd === 'unmvp' ? 'taken from' : 'awarded to'}: ${Chat.toListString(args)}`).update(); }, mvphelp: [ `/mafia mvp [user1], [user2], ... - Gives a MVP point and 10 leaderboard points to the users specified.`, `/mafia unmvp [user1], [user2], ... - Takes away a MVP point and 10 leaderboard points from the users specified.`, ], hostlogs: 'leaderboard', playlogs: 'leaderboard', leaverlogs: 'leaderboard', mvpladder: 'leaderboard', lb: 'leaderboard', leaderboard(target, room, user, connection, cmd) { room = this.requireRoom('mafia' as RoomID); if (!room || room.settings.mafiaDisabled) return this.errorReply(`Mafia is disabled for this room.`); if (['hostlogs', 'playlogs', 'leaverlogs'].includes(cmd)) { this.checkCan('mute', null, room); } else { // Deny broadcasting host/playlogs if (!this.runBroadcast()) return; } if (cmd === 'lb') cmd = 'leaderboard'; if (this.broadcasting) { return this.sendReplyBox(``); } return this.parse(`/join view-mafialadder-${cmd}`); }, leaderboardhelp: [ `/mafia [leaderboard|mvpladder] - View the leaderboard or MVP ladder for the current or last month.`, `/mafia [hostlogs|playlogs|leaverlogs] - View the host, play, or leaver logs for the current or last month. Requires % @ # ~`, ], gameban: 'hostban', hostban(target, room, user, connection, cmd) { if (!target) return this.parse('/help mafia hostban'); room = this.requireRoom(); this.checkCan('warn', null, room); const { targetUser, rest } = this.requireUser(target); const [string1, string2] = this.splitOne(rest); let duration, reason; if (parseInt(string1)) { duration = parseInt(string1); reason = string2; } else { duration = parseInt(string2); reason = string1; } if (!duration) duration = 2; if (!reason) reason = ''; if (reason.length > 300) { return this.errorReply("The reason is too long. It cannot exceed 300 characters."); } const userid = toID(targetUser); if (Punishments.hasRoomPunishType(room, userid, `MAFIA${this.cmd.toUpperCase()}`)) { return this.errorReply(`User '${targetUser.name}' is already ${this.cmd}ned in this room.`); } else if (Punishments.hasRoomPunishType(room, userid, `MAFIAGAMEBAN`)) { return this.errorReply(`User '${targetUser.name}' is already gamebanned in this room, which also means they can't host.`); } else if (Punishments.hasRoomPunishType(room, userid, `MAFIAHOSTBAN`)) { user.sendTo(room, `User '${targetUser.name}' is already hostbanned in this room, but they will now be gamebanned.`); this.parse(`/mafia unhostban ${targetUser.name}`); } if (cmd === 'hostban') { Mafia.hostBan(room, targetUser, reason, duration); } else { Mafia.gameBan(room, targetUser, reason, duration); } this.modlog(`MAFIA${cmd.toUpperCase()}`, targetUser, reason); this.privateModAction(`${targetUser.name} was banned from ${cmd === 'hostban' ? 'hosting' : 'playing'} mafia games by ${user.name}.`); }, hostbanhelp: [ `/mafia (un)hostban [user], [reason], [duration] - Ban a user from hosting games for [duration] days. Requires % @ # ~`, `/mafia (un)gameban [user], [reason], [duration] - Ban a user from playing games for [duration] days. Requires % @ # ~`, ], ban: 'gamebanhelp', banhelp: 'gamebanhelp', gamebanhelp() { this.parse('/mafia hostbanhelp'); }, ungameban: 'unhostban', unhostban(target, room, user, connection, cmd) { if (!target) return this.parse('/help mafia hostban'); room = this.requireRoom(); this.checkCan('warn', null, room); const { targetUser } = this.requireUser(target, { allowOffline: true }); if (!Mafia.isGameBanned(room, targetUser) && cmd === 'ungameban') { return this.errorReply(`User '${targetUser.name}' isn't banned from playing mafia games.`); } else if (!Mafia.isHostBanned(room, targetUser) && cmd === 'unhostban') { return this.errorReply(`User '${targetUser.name}' isn't banned from hosting mafia games.`); } if (cmd === 'unhostban') Mafia.unhostBan(room, targetUser); else Mafia.ungameBan(room, targetUser); this.privateModAction(`${targetUser.name} was unbanned from ${cmd === 'unhostban' ? 'hosting' : 'playing'} mafia games by ${user.name}.`); this.modlog(`MAFIA${cmd.toUpperCase()}`, targetUser, null, { noip: 1, noalts: 1 }); }, overwriterole: 'addrole', addrole(target, room, user, connection, cmd) { room = this.requireRoom('mafia' as RoomID); this.checkCan('mute', null, room); const overwrite = cmd === 'overwriterole'; const [name, alignment, image, ...memo] = target.split('|').map(e => e.trim()); const id = toID(name); if (!id || !memo.length) return this.parse(`/help mafia addrole`); if (alignment && !(alignment in MafiaData.alignments)) return this.errorReply(`${alignment} is not a valid alignment.`); if (image && !VALID_IMAGES.includes(image)) return this.errorReply(`${image} is not a valid image.`); if (!overwrite && id in MafiaData.roles) { return this.errorReply(`${name} is already a role. Use /mafia overwriterole to overwrite.`); } if (id in MafiaData.alignments) return this.errorReply(`${name} is already an alignment.`); if (id in MafiaData.aliases) { return this.errorReply(`${name} is already an alias (pointing to ${MafiaData.aliases[id]}).`); } const role: MafiaDataRole = { name, memo }; if (alignment) role.alignment = alignment; if (image) role.image = image; MafiaData.roles[id] = role; writeFile(DATA_FILE, MafiaData); this.modlog(`MAFIAADDROLE`, null, id, { noalts: true, noip: true }); this.sendReply(`The role ${id} was added to the database.`); }, addrolehelp: [ `/mafia addrole name|alignment|image|memo1|memo2... - adds a role to the database. Name, memo are required. Requires % @ # ~`, ], overwritealignment: 'addalignment', addalignment(target, room, user, connection, cmd) { room = this.requireRoom('mafia' as RoomID); this.checkCan('mute', null, room); const overwrite = cmd === 'overwritealignment'; const [name, plural, color, buttonColor, image, ...memo] = target.split('|').map(e => e.trim()); const id = toID(name); if (!id || !plural || !memo.length) return this.parse(`/help mafia addalignment`); if (image && !VALID_IMAGES.includes(image)) return this.errorReply(`${image} is not a valid image.`); if (!overwrite && id in MafiaData.alignments) { return this.errorReply(`${name} is already an alignment. Use /mafia overwritealignment to overwrite.`); } if (id in MafiaData.roles) return this.errorReply(`${name} is already a role.`); if (id in MafiaData.aliases) { return this.errorReply(`${name} is already an alias (pointing to ${MafiaData.aliases[id]})`); } const alignment: MafiaDataAlignment = { name, plural, memo }; if (color) alignment.color = color; if (buttonColor) alignment.buttonColor = buttonColor; if (image) alignment.image = image; MafiaData.alignments[id] = alignment; writeFile(DATA_FILE, MafiaData); this.modlog(`MAFIAADDALIGNMENT`, null, id, { noalts: true, noip: true }); this.sendReply(`The alignment ${id} was added to the database.`); }, addalignmenthelp: [ `/mafia addalignment name|plural|color|button color|image|memo1|memo2... - adds a memo to the database. Name, plural, memo are required. Requires % @ # ~`, ], overwritetheme: 'addtheme', addtheme(target, room, user, connection, cmd) { room = this.requireRoom('mafia' as RoomID); this.checkCan('mute', null, room); const overwrite = cmd === 'overwritetheme'; const [name, desc, ...rolelists] = target.split('|').map(e => e.trim()); const id = toID(name); if (!id || !desc || !rolelists.length) return this.parse(`/help mafia addtheme`); if (!overwrite && id in MafiaData.themes) { return this.errorReply(`${name} is already a theme. Use /mafia overwritetheme to overwrite.`); } if (id in MafiaData.IDEAs) return this.errorReply(`${name} is already an IDEA.`); if (id in MafiaData.aliases) { return this.errorReply(`${name} is already an alias (pointing to ${MafiaData.aliases[id]})`); } const rolelistsMap: { [players: number]: string } = {}; const uniqueRoles = new Set(); for (const rolelist of rolelists) { const [players, roles] = Utils.splitFirst(rolelist, ':', 2).map(e => e.trim()); const playersNum = parseInt(players); for (const role of roles.split(',')) { uniqueRoles.add(role.trim()); } rolelistsMap[playersNum] = roles; } const problems = []; for (const role of uniqueRoles) { const parsedRole = Mafia.parseRole(role); if (parsedRole.problems.length) problems.push(...parsedRole.problems); } if (problems.length) return this.errorReply(`Problems found when parsing roles:\n${problems.join('\n')}`); const theme: MafiaDataTheme = { name, desc, ...rolelistsMap }; MafiaData.themes[id] = theme; writeFile(DATA_FILE, MafiaData); this.modlog(`MAFIAADDTHEME`, null, id, { noalts: true, noip: true }); this.sendReply(`The theme ${id} was added to the database.`); }, addthemehelp: [ `/mafia addtheme name|description|players:rolelist|players:rolelist... - adds a theme to the database. Requires % @ # ~`, ], overwriteidea: 'addidea', addidea(target, room, user, connection, cmd) { room = this.requireRoom('mafia' as RoomID); this.checkCan('mute', null, room); const overwrite = cmd === 'overwriteidea'; let [meta, ...roles] = target.split('\n'); roles = roles.map(e => e.trim()); if (!meta || !roles.length) return this.parse(`/help mafia addidea`); const [name, choicesStr, ...picks] = meta.split('|'); const id = toID(name); const choices = parseInt(choicesStr); if (!id || !choices || !picks.length) return this.parse(`/help mafia addidea`); if (choices <= picks.length) return this.errorReply(`You need to have more choices than picks.`); if (!overwrite && id in MafiaData.IDEAs) { return this.errorReply(`${name} is already an IDEA. Use /mafia overwriteidea to overwrite.`); } if (id in MafiaData.themes) return this.errorReply(`${name} is already a theme.`); if (id in MafiaData.aliases) { return this.errorReply(`${name} is already an alias (pointing to ${MafiaData.aliases[id]})`); } const checkedRoles: string[] = []; const problems = []; for (const role of roles) { if (checkedRoles.includes(role)) continue; const parsedRole = Mafia.parseRole(role); if (parsedRole.problems.length) problems.push(...parsedRole.problems); checkedRoles.push(role); } if (problems.length) return this.errorReply(`Problems found when parsing roles:\n${problems.join('\n')}`); const IDEA: MafiaDataIDEA = { name, choices, picks, roles }; MafiaData.IDEAs[id] = IDEA; writeFile(DATA_FILE, MafiaData); this.modlog(`MAFIAADDIDEA`, null, id, { noalts: true, noip: true }); this.sendReply(`The IDEA ${id} was added to the database.`); }, addideahelp: [ `/mafia addidea name|choices (number)|pick1|pick2... (new line here)`, `(newline separated rolelist) - Adds an IDEA to the database. Requires % @ # ~`, ], overwriteterm: 'addterm', addterm(target, room, user, connection, cmd) { room = this.requireRoom('mafia' as RoomID); this.checkCan('mute', null, room); const overwrite = cmd === 'overwriteterm'; const [name, ...memo] = target.split('|').map(e => e.trim()); const id = toID(name); if (!id || !memo.length) return this.parse(`/help mafia addterm`); if (!overwrite && id in MafiaData.terms) { return this.errorReply(`${name} is already a term. Use /mafia overwriteterm to overwrite.`); } if (id in MafiaData.aliases) { return this.errorReply(`${name} is already an alias (pointing to ${MafiaData.aliases[id]})`); } const term: MafiaDataTerm = { name, memo }; MafiaData.terms[id] = term; writeFile(DATA_FILE, MafiaData); this.modlog(`MAFIAADDTERM`, null, id, { noalts: true, noip: true }); this.sendReply(`The term ${id} was added to the database.`); }, addtermhelp: [`/mafia addterm name|memo1|memo2... - Adds a term to the database. Requires % @ # ~`], overwritealias: 'addalias', addalias(target, room, user, connection, cmd) { room = this.requireRoom('mafia' as RoomID); this.checkCan('mute', null, room); const [from, to] = target.split(',').map(toID); if (!from || !to) return this.parse(`/help mafia addalias`); if (from in MafiaData.aliases) { return this.errorReply(`${from} is already an alias (pointing to ${MafiaData.aliases[from]})`); } let foundTarget = false; for (const entry of ['alignments', 'roles', 'themes', 'IDEAs', 'terms'] as (keyof MafiaData)[]) { const dataEntry = MafiaData[entry]; if (from in dataEntry) return this.errorReply(`${from} is already a ${entry.slice(0, -1)}`); if (to in dataEntry) foundTarget = true; } if (!foundTarget) return this.errorReply(`No database entry exists with the key ${to}.`); MafiaData.aliases[from] = to; writeFile(DATA_FILE, MafiaData); this.modlog(`MAFIAADDALIAS`, null, `${from}: ${to}`, { noalts: true, noip: true }); this.sendReply(`The alias ${from} was added, pointing to ${to}.`); }, addaliashelp: [ `/mafia addalias from,to - Adds an alias to the database, redirecting (from) to (to). Requires % @ # ~`, ], deletedata(target, room, user) { room = this.requireRoom('mafia' as RoomID); this.checkCan('mute', null, room); let [source, entry] = target.split(','); entry = toID(entry); if (!(source in MafiaData)) { return this.errorReply(`Invalid source. Valid sources are ${Object.keys(MafiaData).join(', ')}`); } // @ts-expect-error checked above const dataSource = MafiaData[source]; if (!(entry in dataSource)) return this.errorReply(`${entry} does not exist in ${source}.`); let buf = ''; if (dataSource === MafiaData.alignments) { if (entry === 'solo' || entry === 'town') return this.errorReply(`You cannot delete the solo or town alignments.`); for (const key in MafiaData.roles) { if (MafiaData.roles[key].alignment === entry) { buf += `Removed alignment of role ${key}.`; delete MafiaData.roles[key].alignment; } } } if (dataSource !== MafiaData.aliases) { // remove any aliases for (const key in MafiaData.aliases) { if (MafiaData.aliases[key] === entry) { buf += `Removed alias ${key}`; delete MafiaData.aliases[key]; } } } delete dataSource[entry]; writeFile(DATA_FILE, MafiaData); if (buf) this.sendReply(buf); this.modlog(`MAFIADELETEDATA`, null, `${entry} from ${source}`, { noalts: true, noip: true }); this.sendReply(`The entry ${entry} was deleted from the ${source} database.`); }, deletedatahelp: [`/mafia deletedata source,entry - Removes an entry from the database. Requires % @ # ~`], listdata(target, room, user) { if (!(target in MafiaData)) { return this.errorReply(`Invalid source. Valid sources are ${Object.keys(MafiaData).join(', ')}`); } const dataSource = MafiaData[target as keyof MafiaData]; if (dataSource === MafiaData.aliases) { const aliases = Object.entries(MafiaData.aliases) .map(([from, to]) => `${from}: ${to}`) .join('
'); return this.sendReplyBox(`Mafia aliases:
${aliases}`); } else { const entries = Object.entries(dataSource) .map(([key, data]) => ``) .join(''); return this.sendReplyBox(`Mafia ${target}:
${entries}`); } }, disable(target, room, user) { room = this.requireRoom(); this.checkCan('gamemanagement', null, room); if (room.settings.mafiaDisabled) { return this.errorReply("Mafia is already disabled."); } room.settings.mafiaDisabled = true; room.saveSettings(); this.modlog('MAFIADISABLE', null); return this.sendReply("Mafia has been disabled for this room."); }, disablehelp: [`/mafia disable - Disables mafia in this room. Requires # ~`], enable(target, room, user) { room = this.requireRoom(); this.checkCan('gamemanagement', null, room); if (!room.settings.mafiaDisabled) { return this.errorReply("Mafia is already enabled."); } room.settings.mafiaDisabled = false; room.saveSettings(); this.modlog('MAFIAENABLE', null); return this.sendReply("Mafia has been enabled for this room."); }, enablehelp: [`/mafia enable - Enables mafia in this room. Requires # ~`], }, mafiahelp(target, room, user) { if (!this.runBroadcast()) return; let buf = `Commands for the Mafia Plugin
Most commands are used through buttons in the game screen.

`; buf += `
General Commands`; buf += [ `
General Commands for the Mafia Plugin:
`, `/mafia host [user] - Create a game of Mafia with [user] as the host. Roomvoices can only host themselves. Requires + % @ # ~`, `/mafia nexthost - Host the next user in the host queue. Only works in the Mafia Room. Requires + % @ # ~`, `/mafia forcehost [user] - Bypass the host queue and host [user]. Only works in the Mafia Room. Requires % @ # ~`, `/mafia sub [in|out] - Request to sub into the game, or cancel a request to sub out.`, `/mafia spectate - Spectate the game of mafia.`, `/mafia votes - Display the current vote count, and who's voting who.`, `/mafia players - Display the current list of players, will highlight players.`, `/mafia [rl|orl] - Display the role list or the original role list for the current game.`, `/mafia data [alignment|role|modifier|theme|term] - Get information on a mafia alignment, role, modifier, theme, or term.`, `/mafia subhost [user] - Substitues the user as the new game host. Requires % @ # ~`, `/mafia (un)cohost [user] - Adds/removes the user as a cohost. Cohosts can talk during the game, as well as perform host actions. Requires % @ # ~`, `/mafia [enable|disable] - Enables/disables mafia in this room. Requires # ~`, ].join('
'); buf += `
Player Commands`; buf += [ `
Commands that players can use:
`, `/mafia [join|leave] - Joins/leaves the game. Can only be done while signups are open.`, `/mafia vote [player|novote] - Vote the specified player or abstain from voting.`, `/mafia unvote - Withdraw your vote. Fails if you're not voting anyone`, `/mafia deadline - View the deadline for the current game.`, `/mafia sub in - Request to sub into the game, or cancel a request to sub out.`, `/mafia sub out - Request to sub out of the game, or cancel a request to sub in.`, `/mafia idle - Tells the host if you are idling.`, `/mafia action [details] - Tells the host you are using an action with the given submission details.`, ].join('
'); buf += `
Host Commands`; buf += [ `
Commands for game hosts and Cohosts to use:
`, `/mafia playercap [cap|none]- Limit the number of players able to join the game. Player cap cannot be more than 20 or less than 2. Requires host % @ # ~`, `/mafia close - Closes signups for the current game. Requires host % @ # ~`, `/mafia closedsetup [on|off] - Sets if the game is a closed setup. Closed setups don't show the role list to players. Requires host % @ # ~`, `/mafia takeidles [on|off] - Sets if idles are accepted by the script or not. Requires host % @ # ~`, `/mafia prod - Notifies players that they must submit an action or idle if they haven't yet. Requires host % @ # ~`, `/mafia reveal [on|off] - Sets if roles reveal on death or not. Requires host % @ # ~`, `/mafia selfvote [on|hammer|off] - Allows players to self vote either at hammer or anytime. Requires host % @ # ~`, `/mafia [enablenl|disablenl] - Allows or disallows players abstain from voting. Requires host % @ # ~`, `/mafia votelock [on|off] - Allows or disallows players to change their vote. Requires host % @ # ~`, `/mafia voting [on|off] - Allows or disallows voting. Requires host % @ # ~`, `/mafia forcevote [yes/no] - Forces players' votes onto themselves, and prevents unvoting. Requires host % @ # ~`, `/mafia setroles [comma seperated roles] - Set the roles for a game of mafia. You need to provide one role per player. Requires host % @ # ~`, `/mafia forcesetroles [comma seperated roles] - Forcibly set the roles for a game of mafia. No role PM information or alignment will be set. Requires host % @ # ~`, `/mafia start - Start the game of mafia. Signups must be closed. Requires host % @ # ~`, `/mafia [day|night] - Move to the next game day or night. Requires host % @ # ~`, `/mafia extend (minutes) - Return to the previous game day. If (minutes) is provided, set the deadline for (minutes) minutes. Requires host % @ # ~`, `/mafia kill [player] - Kill a player, eliminating them from the game. Requires host % @ # ~`, `/mafia treestump [player] - Kills a player, but allows them to talk during the day still. Requires host % @ # ~`, `/mafia spirit [player] - Kills a player, but allows them to vote still. Requires host % @ # ~`, `/mafia spiritstump [player] - Kills a player, but allows them to talk and vote during the day. Requires host % @ # ~`, `/mafia kick [player] - Kicks a player from the game without revealing their role. Requires host % @ # ~`, `/mafia revive [player] - Revives a player who was eliminated. Requires host % @ # ~`, `/mafia add [player] - Adds a new player to the game. Requires host % @ # ~`, `/mafia revealrole [player] - Reveals the role of a player. Requires host % @ # ~`, `/mafia revealas [player], [role] - Fakereveals the role of a player as a certain role. Requires host % @ # ~`, `/mafia (un)silence [player] - Silences [player], preventing them from talking at all. Requires host % @ # ~`, `/mafia (un)nighttalk [player] - Allows [player] to talk freely during the night. Requires host % @ # ~`, `/mafia (un)[priest|actor] [player] - Makes [player] a priest (can't hammer) or actor (can only hammer). Requires host % @ # ~`, `/mafia deadline [minutes|off] - Sets or removes the deadline for the game. Cannot be more than 20 minutes.`, `/mafia sub next, [player] - Forcibly sub [player] out of the game. Requires host % @ # ~`, `/mafia sub remove, [user] - Forcibly remove [user] from the sublist. Requres host % @ # ~`, `/mafia sub unrequest, [player] - Remove's a player's request to sub out of the game. Requires host % @ # ~`, `/mafia sub [player], [user] - Forcibly sub [player] for [user]. Requires host % @ # ~`, `/mafia autosub [yes|no] - Sets if players will automatically sub out if a user is on the sublist. Defaults to yes. Requires host % @ # ~`, `/mafia (un)[love|hate] [player] - Makes it take 1 more (love) or less (hate) vote to hammer [player]. Requires host % @ # ~`, `/mafia (un)[mayor|voteless] [player] - Makes [player]'s' vote worth 2 votes (mayor) or makes [player]'s vote worth 0 votes (voteless). Requires host % @ # ~`, `/mafia hammer [hammer] - sets the hammer count to [hammer] and resets votes`, `/mafia hammer off - disables hammering`, `/mafia shifthammer [hammer] - sets the hammer count to [hammer] without resetting votes`, `/mafia resethammer - sets the hammer to the default, resetting votes`, `/mafia playerroles - View all the player's roles in chat. Requires host`, `/mafia resetgame - Resets game data. Does not change settings from the host besides deadlines or add/remove any players. Requires host % @ # ~`, `/mafia end - End the current game of mafia. Requires host + % @ # ~`, ].join('
'); buf += `
IDEA Module Commands`; buf += [ `
Commands for using IDEA modules
`, `/mafia idea [idea] - starts the IDEA module [idea]. Requires + % @ # ~, voices can only start for themselves`, `/mafia ideareroll - rerolls the IDEA module. Requires host % @ # ~`, `/mafia ideapick [selection], [role] - selects a role`, `/mafia ideadiscards - shows the discarded roles`, `/mafia ideadiscards [off|on] - hides discards from the players. Requires host % @ # ~`, `/mafia customidea choices, picks (new line here, shift+enter)`, `(comma or newline separated rolelist) - Starts an IDEA module with custom roles. Requires % @ # ~`, ].join('
'); buf += `
`; buf += `
Mafia Room Specific Commands`; buf += [ `
Commands that are only useable in the Mafia Room:
`, `/mafia queue add, [user] - Adds the user to the host queue. Requires + % @ # ~, voices can only add themselves.`, `/mafia queue remove, [user] - Removes the user from the queue. You can remove yourself regardless of rank. Requires % @ # ~.`, `/mafia queue - Shows the list of users who are in queue to host.`, `/mafia win (points) [user1], [user2], [user3], ... - Award the specified users points to the mafia leaderboard for this month. The amount of points can be negative to take points. Defaults to 10 points.`, `/mafia winfaction (points), [faction] - Award the specified points to all the players in the given faction. Requires % @ # ~`, `/mafia (un)mvp [user1], [user2], ... - Gives a MVP point and 10 leaderboard points to the users specified.`, `/mafia [leaderboard|mvpladder] - View the leaderboard or MVP ladder for the current or last month.`, `/mafia [hostlogs|playlogs] - View the host logs or play logs for the current or last month. Requires % @ # ~`, `/mafia (un)hostban [user], [duration] - Ban a user from hosting games for [duration] days. Requires % @ # ~`, `/mafia (un)gameban [user], [duration] - Ban a user from playing games for [duration] days. Requires % @ # ~`, ].join('
'); buf += `
`; return this.sendReplyBox(buf); }, }; export const roomSettings: Chat.SettingsHandler = room => ({ label: "Mafia", permission: 'editroom', options: [ [`disabled`, room.settings.mafiaDisabled || 'mafia disable'], [`enabled`, !room.settings.mafiaDisabled || 'mafia enable'], ], }); process.nextTick(() => { Chat.multiLinePattern.register('/mafia (custom|add|overwrite)idea'); });