"use strict"; var __defProp = Object.defineProperty; var __getOwnPropDesc = Object.getOwnPropertyDescriptor; var __getOwnPropNames = Object.getOwnPropertyNames; var __hasOwnProp = Object.prototype.hasOwnProperty; var __export = (target, all) => { for (var name in all) __defProp(target, name, { get: all[name], enumerable: true }); }; var __copyProps = (to, from, except, desc) => { if (from && typeof from === "object" || typeof from === "function") { for (let key of __getOwnPropNames(from)) if (!__hasOwnProp.call(to, key) && key !== except) __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable }); } return to; }; var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod); var battle_actions_exports = {}; __export(battle_actions_exports, { BattleActions: () => BattleActions }); module.exports = __toCommonJS(battle_actions_exports); var import_dex = require("./dex"); const CHOOSABLE_TARGETS = /* @__PURE__ */ new Set(["normal", "any", "adjacentAlly", "adjacentAllyOrSelf", "adjacentFoe"]); class BattleActions { constructor(battle) { this.MAX_MOVES = { Flying: "Max Airstream", Dark: "Max Darkness", Fire: "Max Flare", Bug: "Max Flutterby", Water: "Max Geyser", Status: "Max Guard", Ice: "Max Hailstorm", Fighting: "Max Knuckle", Electric: "Max Lightning", Psychic: "Max Mindstorm", Poison: "Max Ooze", Grass: "Max Overgrowth", Ghost: "Max Phantasm", Ground: "Max Quake", Rock: "Max Rockfall", Fairy: "Max Starfall", Steel: "Max Steelspike", Normal: "Max Strike", Dragon: "Max Wyrmwind" }; this.Z_MOVES = { Poison: "Acid Downpour", Fighting: "All-Out Pummeling", Dark: "Black Hole Eclipse", Grass: "Bloom Doom", Normal: "Breakneck Blitz", Rock: "Continental Crush", Steel: "Corkscrew Crash", Dragon: "Devastating Drake", Electric: "Gigavolt Havoc", Water: "Hydro Vortex", Fire: "Inferno Overdrive", Ghost: "Never-Ending Nightmare", Bug: "Savage Spin-Out", Psychic: "Shattered Psyche", Ice: "Subzero Slammer", Flying: "Supersonic Skystrike", Ground: "Tectonic Rage", Fairy: "Twinkle Tackle" }; this.battle = battle; this.dex = battle.dex; if (this.dex.data.Scripts.actions) Object.assign(this, this.dex.data.Scripts.actions); if (battle.format.actions) Object.assign(this, battle.format.actions); } // #region SWITCH // ================================================================== switchIn(pokemon, pos, sourceEffect = null, isDrag) { if (!pokemon || pokemon.isActive) { this.battle.hint("A switch failed because the Pok\xE9mon trying to switch in is already in."); return false; } const side = pokemon.side; if (pos >= side.active.length) { throw new Error(`Invalid switch position ${pos} / ${side.active.length}`); } const oldActive = side.active[pos]; const unfaintedActive = oldActive?.hp ? oldActive : null; if (unfaintedActive) { oldActive.beingCalledBack = true; let switchCopyFlag = false; if (sourceEffect && typeof sourceEffect.selfSwitch === "string") { switchCopyFlag = sourceEffect.selfSwitch; } if (!oldActive.skipBeforeSwitchOutEventFlag && !isDrag) { this.battle.runEvent("BeforeSwitchOut", oldActive); if (this.battle.gen >= 5) { this.battle.eachEvent("Update"); } } oldActive.skipBeforeSwitchOutEventFlag = false; if (!this.battle.runEvent("SwitchOut", oldActive)) { return false; } if (!oldActive.hp) { return "pursuitfaint"; } oldActive.illusion = null; this.battle.singleEvent("End", oldActive.getAbility(), oldActive.abilityState, oldActive); this.battle.singleEvent("End", oldActive.getItem(), oldActive.itemState, oldActive); this.battle.queue.cancelAction(oldActive); let newMove = null; if (this.battle.gen === 4 && sourceEffect) { newMove = oldActive.lastMove; } if (switchCopyFlag) { pokemon.copyVolatileFrom(oldActive, switchCopyFlag); } if (newMove) pokemon.lastMove = newMove; oldActive.clearVolatile(); } if (oldActive) { oldActive.isActive = false; oldActive.isStarted = false; oldActive.usedItemThisTurn = false; oldActive.statsRaisedThisTurn = false; oldActive.statsLoweredThisTurn = false; oldActive.position = pokemon.position; pokemon.position = pos; side.pokemon[pokemon.position] = pokemon; side.pokemon[oldActive.position] = oldActive; } pokemon.isActive = true; side.active[pos] = pokemon; pokemon.activeTurns = 0; pokemon.activeMoveActions = 0; for (const moveSlot of pokemon.moveSlots) { moveSlot.used = false; } pokemon.abilityState.effectOrder = this.battle.effectOrder++; pokemon.itemState.effectOrder = this.battle.effectOrder++; this.battle.runEvent("BeforeSwitchIn", pokemon); if (sourceEffect) { this.battle.add(isDrag ? "drag" : "switch", pokemon, pokemon.getFullDetails, `[from] ${sourceEffect}`); } else { this.battle.add(isDrag ? "drag" : "switch", pokemon, pokemon.getFullDetails); } if (isDrag && this.battle.gen === 2) pokemon.draggedIn = this.battle.turn; pokemon.previouslySwitchedIn++; if (isDrag && this.battle.gen >= 5) { this.runSwitch(pokemon); } else { this.battle.queue.insertChoice({ choice: "runSwitch", pokemon }); } return true; } dragIn(side, pos) { const pokemon = this.battle.getRandomSwitchable(side); if (!pokemon || pokemon.isActive) return false; const oldActive = side.active[pos]; if (!oldActive) throw new Error(`nothing to drag out`); if (!oldActive.hp) return false; if (!this.battle.runEvent("DragOut", oldActive)) { return false; } if (!this.switchIn(pokemon, pos, null, true)) return false; return true; } runSwitch(pokemon) { const switchersIn = [pokemon]; while (this.battle.queue.peek()?.choice === "runSwitch") { const nextSwitch = this.battle.queue.shift(); switchersIn.push(nextSwitch.pokemon); } const allActive = this.battle.getAllActive(true); this.battle.speedSort(allActive); this.battle.speedOrder = allActive.map((a) => a.side.n * a.battle.sides.length + a.position); this.battle.fieldEvent("SwitchIn", switchersIn); for (const poke of switchersIn) { if (!poke.hp) continue; poke.isStarted = true; poke.draggedIn = null; } return true; } // #endregion // #region MOVES // ================================================================== /** * runMove is the "outside" move caller. It handles deducting PP, * flinching, full paralysis, etc. All the stuff up to and including * the "POKEMON used MOVE" message. * * For details of the difference between runMove and useMove, see * useMove's info. * * externalMove skips LockMove and PP deduction, mostly for use by * Dancer. */ runMove(moveOrMoveName, pokemon, targetLoc, options) { pokemon.activeMoveActions++; const zMove = options?.zMove; const maxMove = options?.maxMove; const externalMove = options?.externalMove; const originalTarget = options?.originalTarget; let sourceEffect = options?.sourceEffect; let target = this.battle.getTarget(pokemon, maxMove || zMove || moveOrMoveName, targetLoc, originalTarget); let baseMove = this.dex.getActiveMove(moveOrMoveName); const priority = baseMove.priority; const pranksterBoosted = baseMove.pranksterBoosted; if (baseMove.id !== "struggle" && !zMove && !maxMove && !externalMove) { const changedMove = this.battle.runEvent("OverrideAction", pokemon, target, baseMove); if (changedMove && changedMove !== true) { baseMove = this.dex.getActiveMove(changedMove); baseMove.priority = priority; if (pranksterBoosted) baseMove.pranksterBoosted = pranksterBoosted; target = this.battle.getRandomTarget(pokemon, baseMove); } } let move = baseMove; if (zMove) { move = this.getActiveZMove(baseMove, pokemon); } else if (maxMove) { move = this.getActiveMaxMove(baseMove, pokemon); } move.isExternal = externalMove; this.battle.setActiveMove(move, pokemon, target); const willTryMove = this.battle.runEvent("BeforeMove", pokemon, target, move); if (!willTryMove) { this.battle.runEvent("MoveAborted", pokemon, target, move); this.battle.clearActiveMove(true); pokemon.moveThisTurnResult = willTryMove; return; } if (move.flags["cantusetwice"] && pokemon.lastMove?.id === move.id) { pokemon.addVolatile(move.id); } if (move.beforeMoveCallback) { if (move.beforeMoveCallback.call(this.battle, pokemon, target, move)) { this.battle.clearActiveMove(true); pokemon.moveThisTurnResult = false; return; } } pokemon.lastDamage = 0; let lockedMove; if (!externalMove) { lockedMove = this.battle.runEvent("LockMove", pokemon); if (lockedMove === true) lockedMove = false; if (!lockedMove) { if (!pokemon.deductPP(baseMove, null, target) && move.id !== "struggle") { this.battle.add("cant", pokemon, "nopp", move); this.battle.clearActiveMove(true); pokemon.moveThisTurnResult = false; return; } } else { sourceEffect = this.dex.conditions.get("lockedmove"); } pokemon.moveUsed(move, targetLoc); } const noLock = externalMove && !pokemon.volatiles["lockedmove"]; if (zMove) { if (pokemon.illusion) { this.battle.singleEvent("End", this.dex.abilities.get("Illusion"), pokemon.abilityState, pokemon); } this.battle.add("-zpower", pokemon); pokemon.side.zMoveUsed = true; } const oldActiveMove = move; const moveDidSomething = this.useMove(baseMove, pokemon, { target, sourceEffect, zMove, maxMove }); this.battle.lastSuccessfulMoveThisTurn = moveDidSomething ? this.battle.activeMove && this.battle.activeMove.id : null; if (this.battle.activeMove) move = this.battle.activeMove; this.battle.singleEvent("AfterMove", move, null, pokemon, target, move); this.battle.runEvent("AfterMove", pokemon, target, move); if (move.flags["cantusetwice"] && pokemon.removeVolatile(move.id)) { this.battle.add("-hint", `Some effects can force a Pokemon to use ${move.name} again in a row.`); } if (move.flags["dance"] && moveDidSomething && !move.isExternal) { const dancers = []; for (const currentPoke of this.battle.getAllActive()) { if (pokemon === currentPoke) continue; if (currentPoke.hasAbility("dancer") && !currentPoke.isSemiInvulnerable()) { dancers.push(currentPoke); } } dancers.sort( (a, b) => -(b.storedStats["spe"] - a.storedStats["spe"]) || b.abilityState.effectOrder - a.abilityState.effectOrder ); const targetOf1stDance = this.battle.activeTarget; for (const dancer of dancers) { if (this.battle.faintMessages()) break; if (dancer.fainted) continue; this.battle.add("-activate", dancer, "ability: Dancer"); const dancersTarget = !targetOf1stDance.isAlly(dancer) && pokemon.isAlly(dancer) ? targetOf1stDance : pokemon; const dancersTargetLoc = dancer.getLocOf(dancersTarget); this.runMove(move.id, dancer, dancersTargetLoc, { sourceEffect: this.dex.abilities.get("dancer"), externalMove: true }); } } if (noLock && pokemon.volatiles["lockedmove"]) delete pokemon.volatiles["lockedmove"]; this.battle.faintMessages(); this.battle.checkWin(); if (this.battle.gen <= 4) { this.battle.activeMove = oldActiveMove; } } /** * useMove is the "inside" move caller. It handles effects of the * move itself, but not the idea of using the move. * * Most caller effects, like Sleep Talk, Nature Power, Magic Bounce, * etc use useMove. * * The only ones that use runMove are Instruct, Pursuit, and * Dancer. */ useMove(move, pokemon, options) { pokemon.moveThisTurnResult = void 0; const oldMoveResult = pokemon.moveThisTurnResult; const moveResult = this.useMoveInner(move, pokemon, options); if (oldMoveResult === pokemon.moveThisTurnResult) pokemon.moveThisTurnResult = moveResult; return moveResult; } useMoveInner(moveOrMoveName, pokemon, options) { let target = options?.target; let sourceEffect = options?.sourceEffect; const zMove = options?.zMove; const maxMove = options?.maxMove; if (!sourceEffect && this.battle.effect.id) sourceEffect = this.battle.effect; if (sourceEffect && ["instruct", "custapberry"].includes(sourceEffect.id)) sourceEffect = null; let move = this.dex.getActiveMove(moveOrMoveName); pokemon.lastMoveUsed = move; if (move.id === "weatherball" && zMove) { this.battle.singleEvent("ModifyType", move, null, pokemon, target, move, move); if (move.type !== "Normal") sourceEffect = move; } if (zMove || move.category !== "Status" && sourceEffect && sourceEffect.isZ) { move = this.getActiveZMove(move, pokemon); } if (maxMove && move.category !== "Status") { this.battle.singleEvent("ModifyType", move, null, pokemon, target, move, move); this.battle.runEvent("ModifyType", pokemon, target, move, move); } if (maxMove || move.category !== "Status" && sourceEffect && sourceEffect.isMax) { move = this.getActiveMaxMove(move, pokemon); } if (this.battle.activeMove) { move.priority = this.battle.activeMove.priority; if (!move.hasBounced) move.pranksterBoosted = this.battle.activeMove.pranksterBoosted; } const baseTarget = move.target; let targetRelayVar = { target }; targetRelayVar = this.battle.runEvent("ModifyTarget", pokemon, target, move, targetRelayVar, true); if (targetRelayVar.target !== void 0) target = targetRelayVar.target; if (target === void 0) target = this.battle.getRandomTarget(pokemon, move); if (move.target === "self" || move.target === "allies") { target = pokemon; } if (sourceEffect) { move.sourceEffect = sourceEffect.id; move.ignoreAbility = sourceEffect.ignoreAbility; } let moveResult = false; this.battle.setActiveMove(move, pokemon, target); this.battle.singleEvent("ModifyType", move, null, pokemon, target, move, move); this.battle.singleEvent("ModifyMove", move, null, pokemon, target, move, move); if (baseTarget !== move.target) { target = this.battle.getRandomTarget(pokemon, move); } move = this.battle.runEvent("ModifyType", pokemon, target, move, move); move = this.battle.runEvent("ModifyMove", pokemon, target, move, move); if (baseTarget !== move.target) { target = this.battle.getRandomTarget(pokemon, move); } if (!move || pokemon.fainted) { return false; } let attrs = ""; let movename = move.name; if (move.id === "hiddenpower") movename = "Hidden Power"; if (sourceEffect) attrs += `|[from] ${sourceEffect.fullname}`; if (zMove && move.isZ === true) { attrs = `|[anim]${movename}${attrs}`; movename = `Z-${movename}`; } this.battle.addMove("move", pokemon, movename, `${target}${attrs}`); if (zMove) this.runZPower(move, pokemon); if (!target) { this.battle.attrLastMove("[notarget]"); this.battle.add(this.battle.gen >= 5 ? "-fail" : "-notarget", pokemon); return false; } const { targets, pressureTargets } = pokemon.getMoveTargets(move, target); if (targets.length) { target = targets[targets.length - 1]; } const callerMoveForPressure = sourceEffect && sourceEffect.pp ? sourceEffect : null; if (!sourceEffect || callerMoveForPressure || sourceEffect.id === "pursuit") { let extraPP = 0; for (const source of pressureTargets) { const ppDrop = this.battle.runEvent("DeductPP", source, pokemon, move); if (ppDrop !== true) { extraPP += ppDrop || 0; } } if (extraPP > 0) { pokemon.deductPP(callerMoveForPressure || moveOrMoveName, extraPP); } } if (!this.battle.singleEvent("TryMove", move, null, pokemon, target, move) || !this.battle.runEvent("TryMove", pokemon, target, move)) { move.mindBlownRecoil = false; return false; } this.battle.singleEvent("UseMoveMessage", move, null, pokemon, target, move); if (move.ignoreImmunity === void 0) { move.ignoreImmunity = move.category === "Status"; } if (this.battle.gen !== 4 && move.selfdestruct === "always") { this.battle.faint(pokemon, pokemon, move); } let damage = false; if (move.target === "all" || move.target === "foeSide" || move.target === "allySide" || move.target === "allyTeam") { damage = this.tryMoveHit(targets, pokemon, move); if (damage === this.battle.NOT_FAIL) pokemon.moveThisTurnResult = null; if (damage || damage === 0 || damage === void 0) moveResult = true; } else { if (!targets.length) { this.battle.attrLastMove("[notarget]"); this.battle.add(this.battle.gen >= 5 ? "-fail" : "-notarget", pokemon); return false; } if (this.battle.gen === 4 && move.selfdestruct === "always") { this.battle.faint(pokemon, pokemon, move); } moveResult = this.trySpreadMoveHit(targets, pokemon, move); } if (move.selfBoost && moveResult) this.moveHit(pokemon, pokemon, move, move.selfBoost, false, true); if (!pokemon.hp) { this.battle.faint(pokemon, pokemon, move); } if (!moveResult) { this.battle.singleEvent("MoveFail", move, null, target, pokemon, move); return false; } if (!move.negateSecondary && !(move.hasSheerForce && pokemon.hasAbility("sheerforce")) && !move.flags["futuremove"]) { const originalHp = pokemon.hp; this.battle.singleEvent("AfterMoveSecondarySelf", move, null, pokemon, target, move); this.battle.runEvent("AfterMoveSecondarySelf", pokemon, target, move); if (pokemon && pokemon !== target && move.category !== "Status") { if (pokemon.hp <= pokemon.maxhp / 2 && originalHp > pokemon.maxhp / 2) { this.battle.runEvent("EmergencyExit", pokemon, pokemon); } } } return true; } /** NOTE: includes single-target moves */ trySpreadMoveHit(targets, pokemon, move, notActive) { if (targets.length > 1 && !move.smartTarget) move.spreadHit = true; const moveSteps = [ // 0. check for semi invulnerability this.hitStepInvulnerabilityEvent, // 1. run the 'TryHit' event (Protect, Magic Bounce, Volt Absorb, etc.) (this is step 2 in gens 5 & 6, and step 4 in gen 4) this.hitStepTryHitEvent, // 2. check for type immunity (this is step 1 in gens 4-6) this.hitStepTypeImmunity, // 3. check for various move-specific immunities this.hitStepTryImmunity, // 4. check accuracy this.hitStepAccuracy, // 5. break protection effects this.hitStepBreakProtect, // 6. steal positive boosts (Spectral Thief) this.hitStepStealBoosts, // 7. loop that processes each hit of the move (has its own steps per iteration) this.hitStepMoveHitLoop ]; if (this.battle.gen <= 6) { [moveSteps[1], moveSteps[2]] = [moveSteps[2], moveSteps[1]]; } if (this.battle.gen === 4) { [moveSteps[2], moveSteps[4]] = [moveSteps[4], moveSteps[2]]; } if (notActive) this.battle.setActiveMove(move, pokemon, targets[0]); const hitResult = this.battle.singleEvent("Try", move, null, pokemon, targets[0], move) && this.battle.singleEvent("PrepareHit", move, {}, targets[0], pokemon, move) && this.battle.runEvent("PrepareHit", pokemon, targets[0], move); if (!hitResult) { if (hitResult === false) { this.battle.add("-fail", pokemon); this.battle.attrLastMove("[still]"); } return hitResult === this.battle.NOT_FAIL; } let atLeastOneFailure = false; for (const step of moveSteps) { const hitResults = step.call(this, targets, pokemon, move); if (!hitResults) continue; targets = targets.filter((val, i) => hitResults[i] || hitResults[i] === 0); atLeastOneFailure = atLeastOneFailure || hitResults.some((val) => val === false); if (move.smartTarget && atLeastOneFailure) move.smartTarget = false; if (!targets.length) { break; } } const moveResult = !!targets.length; if (!moveResult && !atLeastOneFailure) pokemon.moveThisTurnResult = null; const hitSlot = targets.map((p) => p.getSlot()); if (move.spreadHit) this.battle.attrLastMove("[spread] " + hitSlot.join(",")); return moveResult; } hitStepInvulnerabilityEvent(targets, pokemon, move) { if (move.id === "helpinghand") return new Array(targets.length).fill(true); const hitResults = []; for (const [i, target] of targets.entries()) { if (target.volatiles["commanding"]) { hitResults[i] = false; } else if (this.battle.gen >= 8 && move.id === "toxic" && pokemon.hasType("Poison")) { hitResults[i] = true; } else { hitResults[i] = this.battle.runEvent("Invulnerability", target, pokemon, move); } if (hitResults[i] === false) { if (move.smartTarget) { move.smartTarget = false; } else { if (!move.spreadHit) this.battle.attrLastMove("[miss]"); this.battle.add("-miss", pokemon, target); } } } return hitResults; } hitStepTryHitEvent(targets, pokemon, move) { const hitResults = this.battle.runEvent("TryHit", targets, pokemon, move); if (!hitResults.includes(true) && hitResults.includes(false)) { this.battle.add("-fail", pokemon); this.battle.attrLastMove("[still]"); } for (const i of targets.keys()) { if (hitResults[i] !== this.battle.NOT_FAIL) hitResults[i] = hitResults[i] || false; } return hitResults; } hitStepTypeImmunity(targets, pokemon, move) { if (move.ignoreImmunity === void 0) { move.ignoreImmunity = move.category === "Status"; } const hitResults = []; for (const i of targets.keys()) { hitResults[i] = move.ignoreImmunity && (move.ignoreImmunity === true || move.ignoreImmunity[move.type]) || targets[i].runImmunity(move.type, !move.smartTarget); } return hitResults; } hitStepTryImmunity(targets, pokemon, move) { const hitResults = []; for (const [i, target] of targets.entries()) { if (this.battle.gen >= 6 && move.flags["powder"] && target !== pokemon && !this.dex.getImmunity("powder", target)) { this.battle.debug("natural powder immunity"); this.battle.add("-immune", target); hitResults[i] = false; } else if (!this.battle.singleEvent("TryImmunity", move, {}, target, pokemon, move)) { this.battle.add("-immune", target); hitResults[i] = false; } else if (this.battle.gen >= 7 && move.pranksterBoosted && pokemon.hasAbility("prankster") && !targets[i].isAlly(pokemon) && !this.dex.getImmunity("prankster", target)) { this.battle.debug("natural prankster immunity"); if (target.illusion || !(move.status && !this.dex.getImmunity(move.status, target))) { this.battle.hint("Since gen 7, Dark is immune to Prankster moves."); } this.battle.add("-immune", target); hitResults[i] = false; } else { hitResults[i] = true; } } return hitResults; } hitStepAccuracy(targets, pokemon, move) { const hitResults = []; for (const [i, target] of targets.entries()) { this.battle.activeTarget = target; let accuracy = move.accuracy; if (move.ohko) { if (!target.isSemiInvulnerable()) { accuracy = 30; if (move.ohko === "Ice" && this.battle.gen >= 7 && !pokemon.hasType("Ice")) { accuracy = 20; } if (!target.volatiles["dynamax"] && pokemon.level >= target.level && (move.ohko === true || !target.hasType(move.ohko))) { accuracy += pokemon.level - target.level; } else { this.battle.add("-immune", target, "[ohko]"); hitResults[i] = false; continue; } } } else { accuracy = this.battle.runEvent("ModifyAccuracy", target, pokemon, move, accuracy); if (accuracy !== true) { let boost = 0; if (!move.ignoreAccuracy) { const boosts = this.battle.runEvent("ModifyBoost", pokemon, null, null, { ...pokemon.boosts }); boost = this.battle.clampIntRange(boosts["accuracy"], -6, 6); } if (!move.ignoreEvasion) { const boosts = this.battle.runEvent("ModifyBoost", target, null, null, { ...target.boosts }); boost = this.battle.clampIntRange(boost - boosts["evasion"], -6, 6); } if (boost > 0) { accuracy = this.battle.trunc(accuracy * (3 + boost) / 3); } else if (boost < 0) { accuracy = this.battle.trunc(accuracy * 3 / (3 - boost)); } } } if (move.alwaysHit || move.id === "toxic" && this.battle.gen >= 8 && pokemon.hasType("Poison") || move.target === "self" && move.category === "Status" && !target.isSemiInvulnerable()) { accuracy = true; } else { accuracy = this.battle.runEvent("Accuracy", target, pokemon, move, accuracy); } if (accuracy !== true && !this.battle.randomChance(accuracy, 100)) { if (move.smartTarget) { move.smartTarget = false; } else { if (!move.spreadHit) this.battle.attrLastMove("[miss]"); this.battle.add("-miss", pokemon, target); } if (!move.ohko && pokemon.hasItem("blunderpolicy") && pokemon.useItem()) { this.battle.boost({ spe: 2 }, pokemon); } hitResults[i] = false; continue; } hitResults[i] = true; } return hitResults; } hitStepBreakProtect(targets, pokemon, move) { if (move.breaksProtect) { for (const target of targets) { let broke = false; for (const effectid of [ "banefulbunker", "burningbulwark", "kingsshield", "obstruct", "protect", "silktrap", "spikyshield" ]) { if (target.removeVolatile(effectid)) broke = true; } if (this.battle.gen >= 6 || !target.isAlly(pokemon)) { for (const effectid of ["craftyshield", "matblock", "quickguard", "wideguard"]) { if (target.side.removeSideCondition(effectid)) broke = true; } } if (broke) { if (move.id === "feint") { this.battle.add("-activate", target, "move: Feint"); } else { this.battle.add("-activate", target, `move: ${move.name}`, "[broken]"); } if (this.battle.gen >= 6) delete target.volatiles["stall"]; } } } return void 0; } hitStepStealBoosts(targets, pokemon, move) { const target = targets[0]; if (move.stealsBoosts) { const boosts = {}; let stolen = false; let statName; for (statName in target.boosts) { const stage = target.boosts[statName]; if (stage > 0) { boosts[statName] = stage; stolen = true; } } if (stolen) { this.battle.attrLastMove("[still]"); this.battle.add("-clearpositiveboost", target, pokemon, "move: " + move.name); this.battle.boost(boosts, pokemon, pokemon); let statName2; for (statName2 in boosts) { boosts[statName2] = 0; } target.setBoost(boosts); if (move.id === "spectralthief") { this.battle.addMove("-anim", pokemon, "Spectral Thief", target); } } } return void 0; } afterMoveSecondaryEvent(targets, pokemon, move) { if (!move.negateSecondary && !(move.hasSheerForce && pokemon.hasAbility("sheerforce"))) { this.battle.singleEvent("AfterMoveSecondary", move, null, targets[0], pokemon, move); this.battle.runEvent("AfterMoveSecondary", targets, pokemon, move); } return void 0; } /** NOTE: used only for moves that target sides/fields rather than pokemon */ tryMoveHit(targetOrTargets, pokemon, move) { const target = Array.isArray(targetOrTargets) ? targetOrTargets[0] : targetOrTargets; const targets = Array.isArray(targetOrTargets) ? targetOrTargets : [target]; this.battle.setActiveMove(move, pokemon, targets[0]); let hitResult = this.battle.singleEvent("Try", move, null, pokemon, target, move) && this.battle.singleEvent("PrepareHit", move, {}, target, pokemon, move) && this.battle.runEvent("PrepareHit", pokemon, target, move); if (!hitResult) { if (hitResult === false) { this.battle.add("-fail", pokemon); this.battle.attrLastMove("[still]"); } return false; } const isFFAHazard = move.target === "foeSide" && this.battle.gameType === "freeforall"; if (move.target === "all") { hitResult = this.battle.runEvent("TryHitField", target, pokemon, move); } else if (isFFAHazard) { const hitResults = this.battle.runEvent("TryHitSide", targets, pokemon, move); if (hitResults.some((result) => !result)) return false; hitResult = true; } else { hitResult = this.battle.runEvent("TryHitSide", target, pokemon, move); } if (!hitResult) { if (hitResult === false) { this.battle.add("-fail", pokemon); this.battle.attrLastMove("[still]"); } return false; } return this.moveHit(isFFAHazard ? targets : target, pokemon, move); } hitStepMoveHitLoop(targets, pokemon, move) { let damage = []; for (const i of targets.keys()) { damage[i] = 0; } move.totalDamage = 0; pokemon.lastDamage = 0; let targetHits = move.multihit || 1; if (Array.isArray(targetHits)) { if (targetHits[0] === 2 && targetHits[1] === 5) { if (this.battle.gen >= 5) { targetHits = this.battle.sample([2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 5, 5, 5]); if (targetHits < 4 && pokemon.hasItem("loadeddice")) { targetHits = 5 - this.battle.random(2); } } else { targetHits = this.battle.sample([2, 2, 2, 3, 3, 3, 4, 5]); } } else { targetHits = this.battle.random(targetHits[0], targetHits[1] + 1); } } if (targetHits === 10 && pokemon.hasItem("loadeddice")) targetHits -= this.battle.random(7); targetHits = Math.floor(targetHits); let nullDamage = true; let moveDamage = []; const isSleepUsable = move.sleepUsable || this.dex.moves.get(move.sourceEffect).sleepUsable; let targetsCopy = targets.slice(0); let hit; for (hit = 1; hit <= targetHits; hit++) { if (damage.includes(false)) break; if (hit > 1 && pokemon.status === "slp" && (!isSleepUsable || this.battle.gen === 4)) break; if (targets.every((target2) => !target2?.hp)) break; move.hit = hit; if (move.smartTarget && targets.length > 1) { targetsCopy = [targets[hit - 1]]; damage = [damage[hit - 1]]; } else { targetsCopy = targets.slice(0); } const target = targetsCopy[0]; if (target && typeof move.smartTarget === "boolean") { if (hit > 1) { this.battle.addMove("-anim", pokemon, move.name, target); } else { this.battle.retargetLastMove(target); } } if (target && move.multiaccuracy && hit > 1) { let accuracy = move.accuracy; const boostTable = [1, 4 / 3, 5 / 3, 2, 7 / 3, 8 / 3, 3]; if (accuracy !== true) { if (!move.ignoreAccuracy) { const boosts = this.battle.runEvent("ModifyBoost", pokemon, null, null, { ...pokemon.boosts }); const boost = this.battle.clampIntRange(boosts["accuracy"], -6, 6); if (boost > 0) { accuracy *= boostTable[boost]; } else { accuracy /= boostTable[-boost]; } } if (!move.ignoreEvasion) { const boosts = this.battle.runEvent("ModifyBoost", target, null, null, { ...target.boosts }); const boost = this.battle.clampIntRange(boosts["evasion"], -6, 6); if (boost > 0) { accuracy /= boostTable[boost]; } else if (boost < 0) { accuracy *= boostTable[-boost]; } } } accuracy = this.battle.runEvent("ModifyAccuracy", target, pokemon, move, accuracy); if (!move.alwaysHit) { accuracy = this.battle.runEvent("Accuracy", target, pokemon, move, accuracy); if (accuracy !== true && !this.battle.randomChance(accuracy, 100)) break; } } const moveData = move; if (!moveData.flags) moveData.flags = {}; let moveDamageThisHit; [moveDamageThisHit, targetsCopy] = this.spreadMoveHit(targetsCopy, pokemon, move, moveData); if (move.smartTarget) { moveDamage.push(...moveDamageThisHit); } else { moveDamage = moveDamageThisHit; } if (!moveDamage.some((val) => val !== false)) break; nullDamage = false; for (const [i, md] of moveDamage.entries()) { if (move.smartTarget && i !== hit - 1) continue; damage[i] = md === true || !md ? 0 : md; move.totalDamage += damage[i]; } if (move.mindBlownRecoil) { const hpBeforeRecoil = pokemon.hp; this.battle.damage(Math.round(pokemon.maxhp / 2), pokemon, pokemon, this.dex.conditions.get(move.id), true); move.mindBlownRecoil = false; if (pokemon.hp <= pokemon.maxhp / 2 && hpBeforeRecoil > pokemon.maxhp / 2) { this.battle.runEvent("EmergencyExit", pokemon, pokemon); } } this.battle.eachEvent("Update"); if (!pokemon.hp && targets.length === 1) { hit++; break; } } if (hit === 1) return damage.fill(false); if (nullDamage) damage.fill(false); this.battle.faintMessages(false, false, !pokemon.hp); if (move.multihit && typeof move.smartTarget !== "boolean") { this.battle.add("-hitcount", targets[0], hit - 1); } if ((move.recoil || move.id === "chloroblast") && move.totalDamage) { const hpBeforeRecoil = pokemon.hp; this.battle.damage(this.calcRecoilDamage(move.totalDamage, move, pokemon), pokemon, pokemon, "recoil"); if (pokemon.hp <= pokemon.maxhp / 2 && hpBeforeRecoil > pokemon.maxhp / 2) { this.battle.runEvent("EmergencyExit", pokemon, pokemon); } } if (move.struggleRecoil) { const hpBeforeRecoil = pokemon.hp; let recoilDamage; if (this.dex.gen >= 5) { recoilDamage = this.battle.clampIntRange(Math.round(pokemon.baseMaxhp / 4), 1); } else { recoilDamage = this.battle.clampIntRange(this.battle.trunc(pokemon.maxhp / 4), 1); } this.battle.directDamage(recoilDamage, pokemon, pokemon, { id: "strugglerecoil" }); if (pokemon.hp <= pokemon.maxhp / 2 && hpBeforeRecoil > pokemon.maxhp / 2) { this.battle.runEvent("EmergencyExit", pokemon, pokemon); } } if (move.smartTarget) { targetsCopy = targets.slice(0); } for (const [i, target] of targetsCopy.entries()) { if (target && pokemon !== target) { target.gotAttacked(move, moveDamage[i], pokemon); if (typeof moveDamage[i] === "number") { target.timesAttacked += move.smartTarget ? 1 : hit - 1; } } } if (move.ohko && !targets[0].hp) this.battle.add("-ohko"); if (!damage.some((val) => !!val || val === 0)) return damage; this.battle.eachEvent("Update"); this.afterMoveSecondaryEvent(targetsCopy.filter((val) => !!val), pokemon, move); if (!move.negateSecondary && !(move.hasSheerForce && pokemon.hasAbility("sheerforce"))) { for (const [i, d] of damage.entries()) { const curDamage = targets.length === 1 ? move.totalDamage : d; if (typeof curDamage === "number" && targets[i].hp) { const targetHPBeforeDamage = (targets[i].hurtThisTurn || 0) + curDamage; if (targets[i].hp <= targets[i].maxhp / 2 && targetHPBeforeDamage > targets[i].maxhp / 2) { this.battle.runEvent("EmergencyExit", targets[i], pokemon); } } } } return damage; } spreadMoveHit(targets, pokemon, moveOrMoveName, hitEffect, isSecondary, isSelf) { const target = targets[0]; let damage = []; for (const i of targets.keys()) { damage[i] = true; } const move = this.dex.getActiveMove(moveOrMoveName); let hitResult = true; let moveData = hitEffect; if (!moveData) moveData = move; if (!moveData.flags) moveData.flags = {}; if (move.target === "all" && !isSelf) { hitResult = this.battle.singleEvent("TryHitField", moveData, {}, target || null, pokemon, move); } else if ((move.target === "foeSide" || move.target === "allySide" || move.target === "allyTeam") && !isSelf) { hitResult = this.battle.singleEvent("TryHitSide", moveData, {}, target || null, pokemon, move); } else if (target) { hitResult = this.battle.singleEvent("TryHit", moveData, {}, target, pokemon, move); } if (!hitResult) { if (hitResult === false) { this.battle.add("-fail", pokemon); this.battle.attrLastMove("[still]"); } return [[false], targets]; } if (!isSecondary && !isSelf) { if (move.target !== "all" && move.target !== "allyTeam" && move.target !== "allySide" && move.target !== "foeSide") { damage = this.tryPrimaryHitEvent(damage, targets, pokemon, move, moveData, isSecondary); } } for (const i of targets.keys()) { if (damage[i] === this.battle.HIT_SUBSTITUTE) { damage[i] = true; targets[i] = null; } if (targets[i] && isSecondary && !moveData.self) { damage[i] = true; } if (!damage[i]) targets[i] = false; } damage = this.getSpreadDamage(damage, targets, pokemon, move, moveData, isSecondary, isSelf); for (const i of targets.keys()) { if (damage[i] === false) targets[i] = false; } damage = this.battle.spreadDamage(damage, targets, pokemon, move); for (const i of targets.keys()) { if (damage[i] === false) targets[i] = false; } damage = this.runMoveEffects(damage, targets, pokemon, move, moveData, isSecondary, isSelf); for (const i of targets.keys()) { if (!damage[i] && damage[i] !== 0) targets[i] = false; } const activeTarget = this.battle.activeTarget; if (moveData.self && !move.selfDropped) this.selfDrops(targets, pokemon, move, moveData, isSecondary); if (moveData.secondaries) this.secondaries(targets, pokemon, move, moveData, isSelf); this.battle.activeTarget = activeTarget; if (moveData.forceSwitch) damage = this.forceSwitch(damage, targets, pokemon, move); for (const i of targets.keys()) { if (!damage[i] && damage[i] !== 0) targets[i] = false; } const damagedTargets = []; const damagedDamage = []; for (const [i, t] of targets.entries()) { if (typeof damage[i] === "number" && t) { damagedTargets.push(t); damagedDamage.push(damage[i]); } } const pokemonOriginalHP = pokemon.hp; if (damagedDamage.length && !isSecondary && !isSelf) { this.battle.runEvent("DamagingHit", damagedTargets, pokemon, move, damagedDamage); if (moveData.onAfterHit) { for (const t of damagedTargets) { this.battle.singleEvent("AfterHit", moveData, {}, t, pokemon, move); } } if (pokemon.hp && pokemon.hp <= pokemon.maxhp / 2 && pokemonOriginalHP > pokemon.maxhp / 2) { this.battle.runEvent("EmergencyExit", pokemon); } } return [damage, targets]; } tryPrimaryHitEvent(damage, targets, pokemon, move, moveData, isSecondary) { for (const [i, target] of targets.entries()) { if (!target) continue; damage[i] = this.battle.runEvent("TryPrimaryHit", target, pokemon, moveData); } return damage; } getSpreadDamage(damage, targets, source, move, moveData, isSecondary, isSelf) { for (const [i, target] of targets.entries()) { if (!target) continue; this.battle.activeTarget = target; damage[i] = void 0; const curDamage = this.getDamage(source, target, moveData); if (curDamage === false || curDamage === null) { if (damage[i] === false && !isSecondary && !isSelf) { this.battle.add("-fail", source); this.battle.attrLastMove("[still]"); } this.battle.debug("damage calculation interrupted"); damage[i] = false; continue; } damage[i] = curDamage; } return damage; } runMoveEffects(damage, targets, source, move, moveData, isSecondary, isSelf) { let didAnything = damage.reduce(this.combineResults); for (const [i, target] of targets.entries()) { if (target === false) continue; let hitResult; let didSomething = void 0; if (target) { if (moveData.boosts && !target.fainted) { hitResult = this.battle.boost(moveData.boosts, target, source, move, isSecondary, isSelf); didSomething = this.combineResults(didSomething, hitResult); } if (moveData.heal && !target.fainted) { if (target.hp >= target.maxhp) { this.battle.add("-fail", target, "heal"); this.battle.attrLastMove("[still]"); damage[i] = this.combineResults(damage[i], false); didAnything = this.combineResults(didAnything, null); continue; } const amount = target.baseMaxhp * moveData.heal[0] / moveData.heal[1]; const d = target.heal((this.battle.gen < 5 ? Math.floor : Math.round)(amount)); if (!d && d !== 0) { this.battle.add("-fail", source); this.battle.attrLastMove("[still]"); this.battle.debug("heal interrupted"); damage[i] = this.combineResults(damage[i], false); didAnything = this.combineResults(didAnything, null); continue; } this.battle.add("-heal", target, target.getHealth); didSomething = true; } if (moveData.status) { hitResult = target.trySetStatus(moveData.status, source, moveData.ability ? moveData.ability : move); if (!hitResult && move.status) { damage[i] = this.combineResults(damage[i], false); didAnything = this.combineResults(didAnything, null); continue; } didSomething = this.combineResults(didSomething, hitResult); } if (moveData.forceStatus) { hitResult = target.setStatus(moveData.forceStatus, source, move); didSomething = this.combineResults(didSomething, hitResult); } if (moveData.volatileStatus) { hitResult = target.addVolatile(moveData.volatileStatus, source, move); didSomething = this.combineResults(didSomething, hitResult); } if (moveData.sideCondition) { hitResult = target.side.addSideCondition(moveData.sideCondition, source, move); didSomething = this.combineResults(didSomething, hitResult); } if (moveData.slotCondition) { hitResult = target.side.addSlotCondition(target, moveData.slotCondition, source, move); didSomething = this.combineResults(didSomething, hitResult); } if (moveData.weather) { hitResult = this.battle.field.setWeather(moveData.weather, source, move); didSomething = this.combineResults(didSomething, hitResult); } if (moveData.terrain) { hitResult = this.battle.field.setTerrain(moveData.terrain, source, move); didSomething = this.combineResults(didSomething, hitResult); } if (moveData.pseudoWeather) { hitResult = this.battle.field.addPseudoWeather(moveData.pseudoWeather, source, move); didSomething = this.combineResults(didSomething, hitResult); } if (moveData.forceSwitch) { hitResult = !!this.battle.canSwitch(target.side); didSomething = this.combineResults(didSomething, hitResult); } if (move.target === "all" && !isSelf) { if (moveData.onHitField) { hitResult = this.battle.singleEvent("HitField", moveData, {}, target, source, move); didSomething = this.combineResults(didSomething, hitResult); } } else if ((move.target === "foeSide" || move.target === "allySide") && !isSelf) { if (moveData.onHitSide) { hitResult = this.battle.singleEvent("HitSide", moveData, {}, target.side, source, move); didSomething = this.combineResults(didSomething, hitResult); } } else { if (moveData.onHit) { hitResult = this.battle.singleEvent("Hit", moveData, {}, target, source, move); didSomething = this.combineResults(didSomething, hitResult); } if (!isSelf && !isSecondary) { this.battle.runEvent("Hit", target, source, move); } } } if (moveData.selfdestruct === "ifHit" && damage[i] !== false) { this.battle.faint(source, source, move); } if (moveData.selfSwitch) { if (this.battle.canSwitch(source.side) && !source.volatiles["commanded"]) { didSomething = true; } else { didSomething = this.combineResults(didSomething, false); } } if (didSomething === void 0) didSomething = true; damage[i] = this.combineResults(damage[i], didSomething === null ? false : didSomething); didAnything = this.combineResults(didAnything, didSomething); } if (!didAnything && didAnything !== 0 && !moveData.self && !moveData.selfdestruct) { if (!isSelf && !isSecondary) { if (didAnything === false) { this.battle.add("-fail", source); this.battle.attrLastMove("[still]"); } } this.battle.debug("move failed because it did nothing"); } else if (move.selfSwitch && source.hp && !source.volatiles["commanded"]) { source.switchFlag = move.id; } return damage; } selfDrops(targets, source, move, moveData, isSecondary) { for (const target of targets) { if (target === false) continue; if (moveData.self && !move.selfDropped) { if (!isSecondary && moveData.self.boosts) { const secondaryRoll = this.battle.random(100); if (typeof moveData.self.chance === "undefined" || secondaryRoll < moveData.self.chance) { this.moveHit(source, source, move, moveData.self, isSecondary, true); } if (!move.multihit) move.selfDropped = true; } else { this.moveHit(source, source, move, moveData.self, isSecondary, true); } } } } secondaries(targets, source, move, moveData, isSelf) { if (!moveData.secondaries) return; for (const target of targets) { if (target === false) continue; const secondaries = this.battle.runEvent("ModifySecondaries", target, source, moveData, moveData.secondaries.slice()); for (const secondary of secondaries) { const secondaryRoll = this.battle.random(100); const secondaryOverflow = (secondary.boosts || secondary.self) && this.battle.gen <= 8; if (typeof secondary.chance === "undefined" || secondaryRoll < (secondaryOverflow ? secondary.chance % 256 : secondary.chance)) { this.moveHit(target, source, move, secondary, true, isSelf); } } } } forceSwitch(damage, targets, source, move) { for (const [i, target] of targets.entries()) { if (target && target.hp > 0 && source.hp > 0 && this.battle.canSwitch(target.side)) { const hitResult = this.battle.runEvent("DragOut", target, source, move); if (hitResult) { target.forceSwitchFlag = true; } else if (hitResult === false && move.category === "Status") { this.battle.add("-fail", source); this.battle.attrLastMove("[still]"); damage[i] = false; } } } return damage; } moveHit(targets, pokemon, moveOrMoveName, moveData, isSecondary, isSelf) { if (!Array.isArray(targets)) targets = [targets]; const retVal = this.spreadMoveHit(targets, pokemon, moveOrMoveName, moveData, isSecondary, isSelf)[0][0]; return retVal === true ? void 0 : retVal; } calcRecoilDamage(damageDealt, move, pokemon) { if (move.id === "chloroblast") return Math.round(pokemon.maxhp / 2); return this.battle.clampIntRange(Math.round(damageDealt * move.recoil[0] / move.recoil[1]), 1); } getZMove(move, pokemon, skipChecks) { const item = pokemon.getItem(); if (!skipChecks) { if (pokemon.side.zMoveUsed) return; if (!item.zMove) return; if (item.itemUser && !item.itemUser.includes(pokemon.species.name)) return; const moveData = pokemon.getMoveData(move); if (!moveData?.pp) return; } if (item.zMoveFrom) { if (move.name === item.zMoveFrom) return item.zMove; } else if (item.zMove === true) { if (move.type === item.zMoveType) { if (move.category === "Status") { return move.name; } else if (move.zMove?.basePower) { return this.Z_MOVES[move.type]; } } } } getActiveZMove(move, pokemon) { if (pokemon) { const item = pokemon.getItem(); if (move.name === item.zMoveFrom) { const zMove2 = this.dex.getActiveMove(item.zMove); zMove2.isZOrMaxPowered = true; return zMove2; } } if (move.category === "Status") { const zMove2 = this.dex.getActiveMove(move); zMove2.isZ = true; zMove2.isZOrMaxPowered = true; return zMove2; } const zMove = this.dex.getActiveMove(this.Z_MOVES[move.type]); zMove.basePower = move.zMove.basePower; zMove.category = move.category; zMove.priority = move.priority; zMove.isZOrMaxPowered = true; return zMove; } canZMove(pokemon) { if (pokemon.side.zMoveUsed || pokemon.transformed && (pokemon.species.isMega || pokemon.species.isPrimal || pokemon.species.forme === "Ultra")) return; const item = pokemon.getItem(); if (!item.zMove) return; if (item.itemUser && !item.itemUser.includes(pokemon.species.name)) return; let atLeastOne = false; let mustStruggle = true; const zMoves = []; for (const moveSlot of pokemon.moveSlots) { if (moveSlot.pp <= 0) { zMoves.push(null); continue; } if (!moveSlot.disabled) { mustStruggle = false; } const move = this.dex.moves.get(moveSlot.move); let zMoveName = this.getZMove(move, pokemon, true) || ""; if (zMoveName) { const zMove = this.dex.moves.get(zMoveName); if (!zMove.isZ && zMove.category === "Status") zMoveName = "Z-" + zMoveName; zMoves.push({ move: zMoveName, target: zMove.target }); } else { zMoves.push(null); } if (zMoveName) atLeastOne = true; } if (atLeastOne && !mustStruggle) return zMoves; } getMaxMove(move, pokemon) { if (typeof move === "string") move = this.dex.moves.get(move); if (move.name === "Struggle") return move; if (pokemon.gigantamax && pokemon.canGigantamax && move.category !== "Status") { const gMaxMove = this.dex.moves.get(pokemon.canGigantamax); if (gMaxMove.exists && gMaxMove.type === move.type) return gMaxMove; } const maxMove = this.dex.moves.get(this.MAX_MOVES[move.category === "Status" ? move.category : move.type]); if (maxMove.exists) return maxMove; } getActiveMaxMove(move, pokemon) { if (typeof move === "string") move = this.dex.getActiveMove(move); if (move.name === "Struggle") return this.dex.getActiveMove(move); let maxMove = this.dex.getActiveMove(this.MAX_MOVES[move.category === "Status" ? move.category : move.type]); if (move.category !== "Status") { if (pokemon.gigantamax && pokemon.canGigantamax) { const gMaxMove = this.dex.getActiveMove(pokemon.canGigantamax); if (gMaxMove.exists && gMaxMove.type === move.type) maxMove = gMaxMove; } if (!move.maxMove?.basePower) throw new Error(`${move.name} doesn't have a maxMove basePower`); if (!["gmaxdrumsolo", "gmaxfireball", "gmaxhydrosnipe"].includes(maxMove.id)) { maxMove.basePower = move.maxMove.basePower; } maxMove.category = move.category; } maxMove.baseMove = move.id; maxMove.priority = move.priority; maxMove.isZOrMaxPowered = true; return maxMove; } runZPower(move, pokemon) { const zPower = this.dex.conditions.get("zpower"); if (move.category !== "Status") { this.battle.attrLastMove("[zeffect]"); } else if (move.zMove?.boost) { this.battle.boost(move.zMove.boost, pokemon, pokemon, zPower); } else if (move.zMove?.effect) { switch (move.zMove.effect) { case "heal": this.battle.heal(pokemon.maxhp, pokemon, pokemon, zPower); break; case "healreplacement": pokemon.side.addSlotCondition(pokemon, "healreplacement", pokemon, move); break; case "clearnegativeboost": const boosts = {}; let i; for (i in pokemon.boosts) { if (pokemon.boosts[i] < 0) { boosts[i] = 0; } } pokemon.setBoost(boosts); this.battle.add("-clearnegativeboost", pokemon, "[zeffect]"); break; case "redirect": pokemon.addVolatile("followme", pokemon, zPower); break; case "crit2": pokemon.addVolatile("focusenergy", pokemon, zPower); break; case "curse": if (pokemon.hasType("Ghost")) { this.battle.heal(pokemon.maxhp, pokemon, pokemon, zPower); } else { this.battle.boost({ atk: 1 }, pokemon, pokemon, zPower); } } } } targetTypeChoices(targetType) { return CHOOSABLE_TARGETS.has(targetType); } combineResults(left, right) { const NOT_FAILURE = "string"; const NULL = "object"; const resultsPriorities = ["undefined", NOT_FAILURE, NULL, "boolean", "number"]; if (resultsPriorities.indexOf(typeof left) > resultsPriorities.indexOf(typeof right)) { return left; } else if (left && !right && right !== 0) { return left; } else if (typeof left === "number" && typeof right === "number") { return left + right; } else { return right; } } /** * 0 is a success dealing 0 damage, such as from False Swipe at 1 HP. * * Normal PS return value rules apply: * undefined = success, null = silent failure, false = loud failure */ getDamage(source, target, move, suppressMessages = false) { if (typeof move === "string") move = this.dex.getActiveMove(move); if (typeof move === "number") { const basePower2 = move; move = new import_dex.Dex.Move({ basePower: basePower2, type: "???", category: "Physical", willCrit: false }); move.hit = 0; } if (!move.ignoreImmunity || move.ignoreImmunity !== true && !move.ignoreImmunity[move.type]) { if (!target.runImmunity(move.type, !suppressMessages)) { return false; } } if (move.ohko) return target.maxhp; if (move.damageCallback) return move.damageCallback.call(this.battle, source, target); if (move.damage === "level") { return source.level; } else if (move.damage) { return move.damage; } const category = this.battle.getCategory(move); let basePower = move.basePower; if (move.basePowerCallback) { basePower = move.basePowerCallback.call(this.battle, source, target, move); } if (!basePower) return basePower === 0 ? void 0 : basePower; basePower = this.battle.clampIntRange(basePower, 1); let critMult; let critRatio = this.battle.runEvent("ModifyCritRatio", source, target, move, move.critRatio || 0); if (this.battle.gen <= 5) { critRatio = this.battle.clampIntRange(critRatio, 0, 5); critMult = [0, 16, 8, 4, 3, 2]; } else { critRatio = this.battle.clampIntRange(critRatio, 0, 4); if (this.battle.gen === 6) { critMult = [0, 16, 8, 2, 1]; } else { critMult = [0, 24, 8, 2, 1]; } } const moveHit = target.getMoveHitData(move); moveHit.crit = move.willCrit || false; if (move.willCrit === void 0) { if (critRatio) { moveHit.crit = this.battle.randomChance(1, critMult[critRatio]); } } if (moveHit.crit) { moveHit.crit = this.battle.runEvent("CriticalHit", target, null, move); } basePower = this.battle.runEvent("BasePower", source, target, move, basePower, true); if (!basePower) return 0; basePower = this.battle.clampIntRange(basePower, 1); if (!source.volatiles["dynamax"] && move.isMax || move.isMax && this.dex.moves.get(move.baseMove).isMax) { basePower = 0; } const dexMove = this.dex.moves.get(move.id); if (basePower < 60 && source.getTypes(true).includes(move.type) && source.terastallized && dexMove.priority <= 0 && !dexMove.multihit && // Hard move.basePower check for moves like Dragon Energy that have variable BP !((move.basePower === 0 || move.basePower === 150) && move.basePowerCallback)) { basePower = 60; } const level = source.level; const attacker = move.overrideOffensivePokemon === "target" ? target : source; const defender = move.overrideDefensivePokemon === "source" ? source : target; const isPhysical = move.category === "Physical"; let attackStat = move.overrideOffensiveStat || (isPhysical ? "atk" : "spa"); const defenseStat = move.overrideDefensiveStat || (isPhysical ? "def" : "spd"); const statTable = { atk: "Atk", def: "Def", spa: "SpA", spd: "SpD", spe: "Spe" }; let atkBoosts = attacker.boosts[attackStat]; let defBoosts = defender.boosts[defenseStat]; let ignoreNegativeOffensive = !!move.ignoreNegativeOffensive; let ignorePositiveDefensive = !!move.ignorePositiveDefensive; if (moveHit.crit) { ignoreNegativeOffensive = true; ignorePositiveDefensive = true; } const ignoreOffensive = !!(move.ignoreOffensive || ignoreNegativeOffensive && atkBoosts < 0); const ignoreDefensive = !!(move.ignoreDefensive || ignorePositiveDefensive && defBoosts > 0); if (ignoreOffensive) { this.battle.debug("Negating (sp)atk boost/penalty."); atkBoosts = 0; } if (ignoreDefensive) { this.battle.debug("Negating (sp)def boost/penalty."); defBoosts = 0; } let attack = attacker.calculateStat(attackStat, atkBoosts, 1, source); let defense = defender.calculateStat(defenseStat, defBoosts, 1, target); attackStat = category === "Physical" ? "atk" : "spa"; attack = this.battle.runEvent("Modify" + statTable[attackStat], source, target, move, attack); defense = this.battle.runEvent("Modify" + statTable[defenseStat], target, source, move, defense); if (this.battle.gen <= 4 && ["explosion", "selfdestruct"].includes(move.id) && defenseStat === "def") { defense = this.battle.clampIntRange(Math.floor(defense / 2), 1); } const tr = this.battle.trunc; const baseDamage = tr(tr(tr(tr(2 * level / 5 + 2) * basePower * attack) / defense) / 50); return this.modifyDamage(baseDamage, source, target, move, suppressMessages); } modifyDamage(baseDamage, pokemon, target, move, suppressMessages = false) { const tr = this.battle.trunc; if (!move.type) move.type = "???"; const type = move.type; baseDamage += 2; if (move.spreadHit) { const spreadModifier = move.spreadModifier || (this.battle.gameType === "freeforall" ? 0.5 : 0.75); this.battle.debug(`Spread modifier: ${spreadModifier}`); baseDamage = this.battle.modify(baseDamage, spreadModifier); } else if (move.multihitType === "parentalbond" && move.hit > 1) { const bondModifier = this.battle.gen > 6 ? 0.25 : 0.5; this.battle.debug(`Parental Bond modifier: ${bondModifier}`); baseDamage = this.battle.modify(baseDamage, bondModifier); } baseDamage = this.battle.runEvent("WeatherModifyDamage", pokemon, target, move, baseDamage); const isCrit = target.getMoveHitData(move).crit; if (isCrit) { baseDamage = tr(baseDamage * (move.critModifier || (this.battle.gen >= 6 ? 1.5 : 2))); } baseDamage = this.battle.randomizer(baseDamage); if (type !== "???") { let stab = 1; const isSTAB = move.forceSTAB || pokemon.hasType(type) || pokemon.getTypes(false, true).includes(type); if (isSTAB) { stab = 1.5; } if (pokemon.terastallized === "Stellar") { if (!pokemon.stellarBoostedTypes.includes(type) || move.stellarBoosted) { stab = isSTAB ? 2 : [4915, 4096]; move.stellarBoosted = true; if (pokemon.species.name !== "Terapagos-Stellar") { pokemon.stellarBoostedTypes.push(type); } } } else { if (pokemon.terastallized === type && pokemon.getTypes(false, true).includes(type)) { stab = 2; } stab = this.battle.runEvent("ModifySTAB", pokemon, target, move, stab); } baseDamage = this.battle.modify(baseDamage, stab); } let typeMod = target.runEffectiveness(move); typeMod = this.battle.clampIntRange(typeMod, -6, 6); target.getMoveHitData(move).typeMod = typeMod; if (typeMod > 0) { if (!suppressMessages) this.battle.add("-supereffective", target); for (let i = 0; i < typeMod; i++) { baseDamage *= 2; } } if (typeMod < 0) { if (!suppressMessages) this.battle.add("-resisted", target); for (let i = 0; i > typeMod; i--) { baseDamage = tr(baseDamage / 2); } } if (isCrit && !suppressMessages) this.battle.add("-crit", target); if (pokemon.status === "brn" && move.category === "Physical" && !pokemon.hasAbility("guts")) { if (this.battle.gen < 6 || move.id !== "facade") { baseDamage = this.battle.modify(baseDamage, 0.5); } } if (this.battle.gen === 5 && !baseDamage) baseDamage = 1; baseDamage = this.battle.runEvent("ModifyDamage", pokemon, target, move, baseDamage); if (move.isZOrMaxPowered && target.getMoveHitData(move).zBrokeProtect) { baseDamage = this.battle.modify(baseDamage, 0.25); this.battle.add("-zbroken", target); } if (this.battle.gen !== 5 && !baseDamage) return 1; return tr(baseDamage, 16); } /** * Confusion damage is unique - most typical modifiers that get run when calculating * damage (e.g. Huge Power, Life Orb, critical hits) don't apply. It also uses a 16-bit * context for its damage, unlike the regular damage formula (though this only comes up * for base damage). */ getConfusionDamage(pokemon, basePower) { const tr = this.battle.trunc; const attack = pokemon.calculateStat("atk", pokemon.boosts["atk"]); const defense = pokemon.calculateStat("def", pokemon.boosts["def"]); const level = pokemon.level; const baseDamage = tr(tr(tr(tr(2 * level / 5 + 2) * basePower * attack) / defense) / 50) + 2; let damage = tr(baseDamage, 16); damage = this.battle.randomizer(damage); return Math.max(1, damage); } // #endregion // #region MEGA EVOLUTION // ================================================================== canMegaEvo(pokemon) { const species = pokemon.baseSpecies; const altForme = species.otherFormes && this.dex.species.get(species.otherFormes[0]); const item = pokemon.getItem(); if ((this.battle.gen <= 7 || this.battle.ruleTable.has("+pokemontag:past")) && altForme?.isMega && altForme?.requiredMove && pokemon.baseMoves.includes((0, import_dex.toID)(altForme.requiredMove)) && !item.zMove) { return altForme.name; } if (item.megaEvolves === species.baseSpecies && item.megaStone !== species.name) { return item.megaStone; } return null; } canUltraBurst(pokemon) { if (["Necrozma-Dawn-Wings", "Necrozma-Dusk-Mane"].includes(pokemon.baseSpecies.name) && pokemon.getItem().id === "ultranecroziumz") { return "Necrozma-Ultra"; } return null; } runMegaEvo(pokemon) { const speciesid = pokemon.canMegaEvo || pokemon.canUltraBurst; if (!speciesid) return false; pokemon.formeChange(speciesid, pokemon.getItem(), true); const wasMega = pokemon.canMegaEvo; for (const ally of pokemon.side.pokemon) { if (wasMega) { ally.canMegaEvo = null; } else { ally.canUltraBurst = null; } } this.battle.runEvent("AfterMega", pokemon); return true; } canTerastallize(pokemon) { if (pokemon.getItem().zMove || pokemon.canMegaEvo || this.dex.gen !== 9) { return null; } return pokemon.teraType; } terastallize(pokemon) { if (pokemon.illusion && ["Ogerpon", "Terapagos"].includes(pokemon.illusion.species.baseSpecies)) { this.battle.singleEvent("End", this.dex.abilities.get("Illusion"), pokemon.abilityState, pokemon); } const type = pokemon.teraType; this.battle.add("-terastallize", pokemon, type); pokemon.terastallized = type; for (const ally of pokemon.side.pokemon) { ally.canTerastallize = null; } pokemon.addedType = ""; pokemon.knownType = true; pokemon.apparentType = type; if (pokemon.species.baseSpecies === "Ogerpon") { const tera = pokemon.species.id === "ogerpon" ? "tealtera" : "tera"; pokemon.formeChange(pokemon.species.id + tera, null, true); } if (pokemon.species.name === "Terapagos-Terastal" && type === "Stellar") { pokemon.formeChange("Terapagos-Stellar", null, true); pokemon.baseMaxhp = Math.floor(Math.floor( 2 * pokemon.species.baseStats["hp"] + pokemon.set.ivs["hp"] + Math.floor(pokemon.set.evs["hp"] / 4) + 100 ) * pokemon.level / 100 + 10); const newMaxHP = pokemon.baseMaxhp; pokemon.hp = newMaxHP - (pokemon.maxhp - pokemon.hp); pokemon.maxhp = newMaxHP; this.battle.add("-heal", pokemon, pokemon.getHealth, "[silent]"); } if (pokemon.species.baseSpecies === "Morpeko" && !pokemon.transformed && pokemon.baseSpecies.id !== pokemon.species.id) { pokemon.regressionForme = true; pokemon.baseSpecies = pokemon.species; pokemon.details = pokemon.getUpdatedDetails(); } this.battle.runEvent("AfterTerastallization", pokemon); } // #endregion } //# sourceMappingURL=battle-actions.js.map