"use strict"; var __defProp = Object.defineProperty; var __getOwnPropDesc = Object.getOwnPropertyDescriptor; var __getOwnPropNames = Object.getOwnPropertyNames; var __hasOwnProp = Object.prototype.hasOwnProperty; var __export = (target, all) => { for (var name in all) __defProp(target, name, { get: all[name], enumerable: true }); }; var __copyProps = (to, from, except, desc) => { if (from && typeof from === "object" || typeof from === "function") { for (let key of __getOwnPropNames(from)) if (!__hasOwnProp.call(to, key) && key !== except) __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable }); } return to; }; var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod); var ladders_remote_exports = {}; __export(ladders_remote_exports, { LadderStore: () => LadderStore }); module.exports = __toCommonJS(ladders_remote_exports); var import_lib = require("../lib"); /** * Main server ladder library * Pokemon Showdown - http://pokemonshowdown.com/ * * This file handles ladders for the main server on * play.pokemonshowdown.com. * * Ladders for all other servers is handled by ladders.ts. * * Matchmaking is currently still implemented in rooms.ts. * * @license MIT */ class LadderStore { constructor(formatid) { this.formatid = formatid; } /** * Returns [formatid, html], where html is an the HTML source of a * ladder toplist, to be displayed directly in the ladder tab of the * client. */ // This requires to be `async` because it must conform with the `LadderStore` interface // eslint-disable-next-line @typescript-eslint/require-await async getTop(prefix) { return null; } /** * Returns a Promise for the Elo rating of a user */ async getRating(userid) { const formatid = this.formatid; const user = Users.getExact(userid); if (user?.mmrCache[formatid]) { return user.mmrCache[formatid]; } const [data] = await LoginServer.request("mmr", { format: formatid, user: userid }); let mmr = NaN; if (data && !data.errorip) { mmr = Number(data); } if (isNaN(mmr)) return 1e3; if (user && user.id === userid) { user.mmrCache[formatid] = mmr; } return mmr; } /** * Update the Elo rating for two players after a battle, and display * the results in the passed room. */ async updateRating(p1name, p2name, p1score, room) { if (Ladders.disabled) { room.addRaw(`Ratings not updated. The ladders are currently disabled.`).update(); return [p1score, null, null]; } const formatid = this.formatid; const p1 = Users.getExact(p1name); const p2 = Users.getExact(p2name); const p1id = toID(p1name); const p2id = toID(p2name); const ladderUpdatePromise = LoginServer.request("ladderupdate", { p1: p1name, p2: p2name, score: p1score, format: formatid }); const [p1OldElo, p2OldElo] = (await Promise.all([this.getRating(p1id), this.getRating(p2id)])).map(Math.round); const p1NewElo = Math.round(this.calculateElo(p1OldElo, p1score, p2OldElo)); const p2NewElo = Math.round(this.calculateElo(p2OldElo, 1 - p1score, p1OldElo)); const p1Act = p1score > 0.9 ? `winning` : p1score < 0.1 ? `losing` : `tying`; let p1Reasons = `${p1NewElo - p1OldElo} for ${p1Act}`; if (!p1Reasons.startsWith("-")) p1Reasons = "+" + p1Reasons; room.addRaw(import_lib.Utils.html`${p1name}'s rating: ${p1OldElo} → ${p1NewElo}
(${p1Reasons})`); const p2Act = p1score > 0.9 || p1score < 0 ? `losing` : p1score < 0.1 ? `winning` : `tying`; let p2Reasons = `${p2NewElo - p2OldElo} for ${p2Act}`; if (!p2Reasons.startsWith("-")) p2Reasons = "+" + p2Reasons; room.addRaw(import_lib.Utils.html`${p2name}'s rating: ${p2OldElo} → ${p2NewElo}
(${p2Reasons})`); room.rated = Math.min(p1NewElo, p2NewElo); if (p1) p1.mmrCache[formatid] = +p1NewElo; if (p2) p2.mmrCache[formatid] = +p2NewElo; room.update(); const [data, error] = await ladderUpdatePromise; let problem = false; if (error) { if (error.message !== "stream interrupt") { room.add(`||Ladder isn't responding, score probably updated but might not have (${error.message}).`); problem = true; } } else if (!room.battle) { problem = true; } else if (!data) { room.add(`|error|Unexpected response ${data} from ladder server.`); room.update(); problem = true; } else if (data.errorip) { room.add(`|error|This server's request IP ${data.errorip} is not a registered server.`); room.add(`|error|You should be using ladders.js and not ladders-remote.js for ladder tracking.`); room.update(); problem = true; } if (problem) { return [p1score, null, null]; } return [p1score, data?.p1rating, data?.p2rating]; } /** * Returns a Promise for an array of strings of s for ladder ratings of the user */ // This requires to be `async` because it must conform with the `LadderStore` interface // eslint-disable-next-line @typescript-eslint/require-await static async visualizeAll(username) { return [`Please use the official client at play.pokemonshowdown.com`]; } /** * Calculates Elo based on a match result */ calculateElo(oldElo, score, foeElo) { let K = 50; if (oldElo < 1100) { if (score < 0.5) { K = 20 + (oldElo - 1e3) * 30 / 100; } else if (score > 0.5) { K = 80 - (oldElo - 1e3) * 30 / 100; } } else if (oldElo > 1300) { K = 40; } const E = 1 / (1 + 10 ** ((foeElo - oldElo) / 400)); const newElo = oldElo + K * (score - E); return Math.max(newElo, 1e3); } } LadderStore.formatsListPrefix = ""; //# sourceMappingURL=ladders-remote.js.map