"use strict"; var __create = Object.create; var __defProp = Object.defineProperty; var __getOwnPropDesc = Object.getOwnPropertyDescriptor; var __getOwnPropNames = Object.getOwnPropertyNames; var __getProtoOf = Object.getPrototypeOf; var __hasOwnProp = Object.prototype.hasOwnProperty; var __export = (target, all) => { for (var name in all) __defProp(target, name, { get: all[name], enumerable: true }); }; var __copyProps = (to, from, except, desc) => { if (from && typeof from === "object" || typeof from === "function") { for (let key of __getOwnPropNames(from)) if (!__hasOwnProp.call(to, key) && key !== except) __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable }); } return to; }; var __toESM = (mod, isNodeMode, target) => (target = mod != null ? __create(__getProtoOf(mod)) : {}, __copyProps( // If the importer is in node compatibility mode or this is not an ESM // file that has been converted to a CommonJS file using a Babel- // compatible transform (i.e. "__esModule" has not been set), then set // "default" to the CommonJS "module.exports" for node compatibility. isNodeMode || !mod || !mod.__esModule ? __defProp(target, "default", { value: mod, enumerable: true }) : target, mod )); var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod); var teams_exports = {}; __export(teams_exports, { RandomGen4Teams: () => RandomGen4Teams, default: () => teams_default }); module.exports = __toCommonJS(teams_exports); var import_teams = __toESM(require("../gen5/teams")); const RECOVERY_MOVES = [ "healorder", "milkdrink", "moonlight", "morningsun", "recover", "roost", "slackoff", "softboiled", "synthesis" ]; const PHYSICAL_SETUP = [ "bellydrum", "bulkup", "curse", "dragondance", "howl", "meditate", "screech", "swordsdance" ]; const SETUP = [ "acidarmor", "agility", "bellydrum", "bulkup", "calmmind", "curse", "dragondance", "growth", "howl", "irondefense", "meditate", "nastyplot", "raindance", "rockpolish", "sunnyday", "swordsdance", "tailglow" ]; const NO_STAB = [ "aquajet", "bulletpunch", "chatter", "eruption", "explosion", "fakeout", "focuspunch", "futuresight", "iceshard", "icywind", "knockoff", "machpunch", "pluck", "pursuit", "quickattack", "rapidspin", "reversal", "selfdestruct", "shadowsneak", "skyattack", "suckerpunch", "uturn", "vacuumwave", "waterspout" ]; const HAZARDS = [ "spikes", "stealthrock", "toxicspikes" ]; const MOVE_PAIRS = [ ["lightscreen", "reflect"], ["sleeptalk", "rest"], ["protect", "wish"], ["leechseed", "substitute"], ["focuspunch", "substitute"], ["raindance", "rest"] ]; const PRIORITY_POKEMON = [ "cacturne", "dusknoir", "honchkrow", "mamoswine", "scizor", "shedinja", "shiftry" ]; class RandomGen4Teams extends import_teams.default { constructor(format, prng) { super(format, prng); this.randomSets = require("./sets.json"); this.noStab = NO_STAB; this.priorityPokemon = PRIORITY_POKEMON; this.moveEnforcementCheckers = { Bug: (movePool, moves, abilities, types, counter) => !counter.get("Bug") && movePool.includes("megahorn"), Dark: (movePool, moves, abilities, types, counter) => !counter.get("Dark"), Dragon: (movePool, moves, abilities, types, counter) => !counter.get("Dragon"), Electric: (movePool, moves, abilities, types, counter) => !counter.get("Electric"), Fighting: (movePool, moves, abilities, types, counter) => !counter.get("Fighting"), Fire: (movePool, moves, abilities, types, counter) => !counter.get("Fire"), Flying: (movePool, moves, abilities, types, counter, species) => !counter.get("Flying") && species.id !== "aerodactyl", Ghost: (movePool, moves, abilities, types, counter) => !counter.get("Ghost"), Grass: (movePool, moves, abilities, types, counter, species) => !counter.get("Grass") && (species.baseStats.atk >= 100 || movePool.includes("leafstorm") || movePool.includes("solarbeam")), Ground: (movePool, moves, abilities, types, counter) => !counter.get("Ground"), Ice: (movePool, moves, abilities, types, counter) => !counter.get("Ice"), Poison: (movePool, moves, abilities, types, counter, species) => !counter.get("Poison") && (types.has("Grass") || species.id === "gengar"), Psychic: (movePool, moves, abilities, types, counter) => !counter.get("Psychic") && (types.has("Fighting") || movePool.includes("calmmind")), Rock: (movePool, moves, abilities, types, counter, species) => !counter.get("Rock") && species.baseStats.atk >= 80, Steel: (movePool, moves, abilities, types, counter, species) => !counter.get("Steel") && species.id === "metagross", Water: (movePool, moves, abilities, types, counter) => !counter.get("Water") }; this.cachedStatusMoves = this.dex.moves.all().filter((move) => move.category === "Status").map((move) => move.id); } cullMovePool(types, moves, abilities, counter, movePool, teamDetails, species, isLead, preferredType, role) { let hasHiddenPower = false; for (const move of moves) { if (move.startsWith("hiddenpower")) hasHiddenPower = true; } if (hasHiddenPower) { let movePoolHasHiddenPower = true; while (movePoolHasHiddenPower) { movePoolHasHiddenPower = false; for (const moveid of movePool) { if (moveid.startsWith("hiddenpower")) { this.fastPop(movePool, movePool.indexOf(moveid)); movePoolHasHiddenPower = true; break; } } } } if (moves.size + movePool.length <= this.maxMoveCount) return; if (moves.size === this.maxMoveCount - 2) { const unpairedMoves = [...movePool]; for (const pair of MOVE_PAIRS) { if (movePool.includes(pair[0]) && movePool.includes(pair[1])) { this.fastPop(unpairedMoves, unpairedMoves.indexOf(pair[0])); this.fastPop(unpairedMoves, unpairedMoves.indexOf(pair[1])); } } if (unpairedMoves.length === 1) { this.fastPop(movePool, movePool.indexOf(unpairedMoves[0])); } } if (moves.size === this.maxMoveCount - 1) { for (const pair of MOVE_PAIRS) { if (movePool.includes(pair[0]) && movePool.includes(pair[1])) { this.fastPop(movePool, movePool.indexOf(pair[0])); this.fastPop(movePool, movePool.indexOf(pair[1])); } } } if (teamDetails.screens && movePool.length >= this.maxMoveCount + 2) { if (movePool.includes("reflect")) this.fastPop(movePool, movePool.indexOf("reflect")); if (movePool.includes("lightscreen")) this.fastPop(movePool, movePool.indexOf("lightscreen")); if (moves.size + movePool.length <= this.maxMoveCount) return; } if (teamDetails.stealthRock) { if (movePool.includes("stealthrock")) this.fastPop(movePool, movePool.indexOf("stealthrock")); if (moves.size + movePool.length <= this.maxMoveCount) return; } if (teamDetails.rapidSpin) { if (movePool.includes("rapidspin")) this.fastPop(movePool, movePool.indexOf("rapidspin")); if (moves.size + movePool.length <= this.maxMoveCount) return; } if (teamDetails.toxicSpikes) { if (movePool.includes("toxicspikes")) this.fastPop(movePool, movePool.indexOf("toxicspikes")); if (moves.size + movePool.length <= this.maxMoveCount) return; } if (teamDetails.spikes && teamDetails.spikes >= 2) { if (movePool.includes("spikes")) this.fastPop(movePool, movePool.indexOf("spikes")); if (moves.size + movePool.length <= this.maxMoveCount) return; } if (teamDetails.statusCure) { if (movePool.includes("aromatherapy")) this.fastPop(movePool, movePool.indexOf("aromatherapy")); if (movePool.includes("healbell")) this.fastPop(movePool, movePool.indexOf("healbell")); if (moves.size + movePool.length <= this.maxMoveCount) return; } const badWithSetup = ["pursuit", "toxic"]; const statusMoves = this.cachedStatusMoves; const incompatiblePairs = [ // These moves don't mesh well with other aspects of the set [statusMoves, ["healingwish", "switcheroo", "trick"]], [SETUP, "uturn"], [SETUP, HAZARDS], [SETUP, badWithSetup], [PHYSICAL_SETUP, PHYSICAL_SETUP], [["fakeout", "uturn"], ["switcheroo", "trick"]], ["substitute", "uturn"], ["rest", "substitute"], ["explosion", ["destinybond", "painsplit", "rest", "trick"]], // These attacks are redundant with each other ["surf", "hydropump"], [["bodyslam", "return"], ["bodyslam", "doubleedge"]], [["energyball", "leafstorm"], ["leafblade", "leafstorm", "powerwhip"]], ["lavaplume", "fireblast"], ["closecombat", "drainpunch"], ["discharge", "thunderbolt"], ["gunkshot", "poisonjab"], ["payback", "pursuit"], ["protect", "swordsdance"], // Assorted hardcodes go here: // Manectric ["flamethrower", "overheat"], // Walrein ["encore", "roar"], // Smeargle ["explosion", "whirlwind"], // Seviper ["switcheroo", "suckerpunch"], // Jirachi ["bodyslam", "healingwish"], // Blaziken ["agility", "vacuumwave"] ]; for (const pair of incompatiblePairs) this.incompatibleMoves(moves, movePool, pair[0], pair[1]); const statusInflictingMoves = ["stunspore", "thunderwave", "toxic", "willowisp", "yawn"]; if (role !== "Staller") { this.incompatibleMoves(moves, movePool, statusInflictingMoves, statusInflictingMoves); } if (!teamDetails.stealthRock) { if (species.id === "registeel" && role === "Staller") { if (movePool.includes("thunderwave")) this.fastPop(movePool, movePool.indexOf("thunderwave")); if (moves.size + movePool.length <= this.maxMoveCount) return; } if (species.id === "wormadamtrash" && role === "Staller") { if (movePool.includes("suckerpunch")) this.fastPop(movePool, movePool.indexOf("suckerpunch")); if (moves.size + movePool.length <= this.maxMoveCount) return; } } } // Generate random moveset for a given species, role, preferred type. randomMoveset(types, abilities, teamDetails, species, isLead, movePool, preferredType, role) { const moves = /* @__PURE__ */ new Set(); let counter = this.newQueryMoves(moves, species, preferredType, abilities); this.cullMovePool( types, moves, abilities, counter, movePool, teamDetails, species, isLead, preferredType, role ); if (movePool.length <= this.maxMoveCount) { while (movePool.length) { const moveid = this.sample(movePool); counter = this.addMove( moveid, moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role ); } return moves; } const runEnforcementChecker = (checkerName) => { if (!this.moveEnforcementCheckers[checkerName]) return false; return this.moveEnforcementCheckers[checkerName]( movePool, moves, abilities, new Set(types), counter, species, teamDetails ); }; if (species.requiredMove) { const move = this.dex.moves.get(species.requiredMove).id; counter = this.addMove( move, moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role ); } if (movePool.includes("facade") && abilities.includes("Guts")) { counter = this.addMove( "facade", moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role ); } for (const moveid of ["seismictoss", "spore", "volttackle"]) { if (movePool.includes(moveid)) { counter = this.addMove( moveid, moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role ); } } if (!role.includes("Setup")) { if (movePool.includes("batonpass") && movePool.includes("substitute")) { counter = this.addMove( "substitute", moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role ); } } if (["Bulky Support", "Spinner"].includes(role) && !teamDetails.rapidSpin) { if (movePool.includes("rapidspin")) { counter = this.addMove( "rapidspin", moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role ); } } if (["Bulky Attacker", "Bulky Setup"].includes(role) || this.priorityPokemon.includes(species.id)) { const priorityMoves = []; for (const moveid of movePool) { const move = this.dex.moves.get(moveid); const moveType = this.getMoveType(move, species, abilities, preferredType); if (types.includes(moveType) && move.priority > 0 && (move.basePower || move.basePowerCallback)) { priorityMoves.push(moveid); } } if (priorityMoves.length) { const moveid = this.sample(priorityMoves); counter = this.addMove( moveid, moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role ); } } for (const type of types) { const stabMoves = []; for (const moveid of movePool) { const move = this.dex.moves.get(moveid); const moveType = this.getMoveType(move, species, abilities, preferredType); if (!this.noStab.includes(moveid) && (move.basePower || move.basePowerCallback) && type === moveType) { stabMoves.push(moveid); } } while (runEnforcementChecker(type)) { if (!stabMoves.length) break; const moveid = this.sampleNoReplace(stabMoves); counter = this.addMove( moveid, moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role ); } } if (!counter.get("preferred")) { const stabMoves = []; for (const moveid of movePool) { const move = this.dex.moves.get(moveid); const moveType = this.getMoveType(move, species, abilities, preferredType); if (!this.noStab.includes(moveid) && (move.basePower || move.basePowerCallback) && preferredType === moveType) { stabMoves.push(moveid); } } if (stabMoves.length) { const moveid = this.sample(stabMoves); counter = this.addMove( moveid, moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role ); } } if (!counter.get("stab")) { const stabMoves = []; for (const moveid of movePool) { const move = this.dex.moves.get(moveid); const moveType = this.getMoveType(move, species, abilities, preferredType); if (!this.noStab.includes(moveid) && (move.basePower || move.basePowerCallback) && types.includes(moveType)) { stabMoves.push(moveid); } } if (stabMoves.length) { const moveid = this.sample(stabMoves); counter = this.addMove( moveid, moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role ); } else { if (movePool.includes("uturn") && types.includes("Bug")) { counter = this.addMove( "uturn", moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role ); } } } if (["Bulky Support", "Bulky Attacker", "Bulky Setup", "Spinner", "Staller"].includes(role)) { const recoveryMoves = movePool.filter((moveid) => RECOVERY_MOVES.includes(moveid)); if (recoveryMoves.length) { const moveid = this.sample(recoveryMoves); counter = this.addMove( moveid, moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role ); } } if (role === "Staller") { const enforcedMoves = ["protect", "toxic", "wish"]; for (const move of enforcedMoves) { if (movePool.includes(move)) { counter = this.addMove( move, moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role ); } } } if (role.includes("Setup")) { const setupMoves = movePool.filter((moveid) => SETUP.includes(moveid)); if (setupMoves.length) { const moveid = this.sample(setupMoves); counter = this.addMove( moveid, moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role ); } } if (!counter.damagingMoves.size && !(moves.has("uturn") && types.includes("Bug"))) { const attackingMoves = []; for (const moveid of movePool) { const move = this.dex.moves.get(moveid); if (!this.noStab.includes(moveid) && move.category !== "Status") attackingMoves.push(moveid); } if (attackingMoves.length) { const moveid = this.sample(attackingMoves); counter = this.addMove( moveid, moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role ); } } if (["Fast Attacker", "Setup Sweeper", "Bulky Attacker", "Wallbreaker"].includes(role)) { if (counter.damagingMoves.size === 1) { const currentAttackType = counter.damagingMoves.values().next().value.type; const coverageMoves = []; for (const moveid of movePool) { const move = this.dex.moves.get(moveid); const moveType = this.getMoveType(move, species, abilities, preferredType); if (!this.noStab.includes(moveid) && (move.basePower || move.basePowerCallback)) { if (currentAttackType !== moveType) coverageMoves.push(moveid); } } if (coverageMoves.length) { const moveid = this.sample(coverageMoves); counter = this.addMove( moveid, moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role ); } } } while (moves.size < this.maxMoveCount && movePool.length) { const moveid = this.sample(movePool); counter = this.addMove( moveid, moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role ); for (const pair of MOVE_PAIRS) { if (moveid === pair[0] && movePool.includes(pair[1])) { counter = this.addMove( pair[1], moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role ); } if (moveid === pair[1] && movePool.includes(pair[0])) { counter = this.addMove( pair[0], moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role ); } } } return moves; } shouldCullAbility(ability, types, moves, abilities, counter, movePool, teamDetails, species, preferredType, role) { switch (ability) { case "Chlorophyll": return !teamDetails.sun; case "Swift Swim": return !teamDetails.rain; case "Rock Head": return !counter.get("recoil"); case "Skill Link": return !counter.get("skilllink"); } return false; } getAbility(types, moves, abilities, counter, movePool, teamDetails, species, preferredType, role) { if (abilities.length <= 1) return abilities[0]; if (species.id === "dewgong") return moves.has("raindance") ? "Hydration" : "Thick Fat"; if (species.id === "cloyster" && counter.get("skilllink")) return "Skill Link"; const abilityAllowed = []; for (const ability of abilities) { if (!this.shouldCullAbility( ability, types, moves, abilities, counter, movePool, teamDetails, species, preferredType, role )) { abilityAllowed.push(ability); } } if (abilityAllowed.length >= 1) return this.sample(abilityAllowed); if (!abilityAllowed.length) { const weatherAbilities = abilities.filter((a) => ["Chlorophyll", "Swift Swim"].includes(a)); if (weatherAbilities.length) return this.sample(weatherAbilities); } return this.sample(abilities); } getPriorityItem(ability, types, moves, counter, teamDetails, species, isLead, preferredType, role) { if (species.requiredItems) return this.sample(species.requiredItems); if (species.id === "latias" || species.id === "latios") return "Soul Dew"; if (species.id === "marowak") return "Thick Club"; if (species.id === "pikachu") return "Light Ball"; if (species.id === "shedinja" || species.id === "smeargle") return "Focus Sash"; if (species.id === "unown") return "Choice Specs"; if (species.id === "wobbuffet") return "Custap Berry"; if (species.id === "ditto" || species.id === "rampardos" && role === "Fast Attacker") return "Choice Scarf"; if (ability === "Poison Heal" || moves.has("facade")) return "Toxic Orb"; if (ability === "Speed Boost" && species.id === "yanmega") return "Life Orb"; if (["healingwish", "switcheroo", "trick"].some((m) => moves.has(m))) { if (species.baseStats.spe >= 60 && species.baseStats.spe <= 108 && role !== "Wallbreaker" && !counter.get("priority")) { return "Choice Scarf"; } else { return counter.get("Physical") > counter.get("Special") ? "Choice Band" : "Choice Specs"; } } if (moves.has("bellydrum")) return "Sitrus Berry"; if (moves.has("waterspout")) return "Choice Scarf"; if (ability === "Magic Guard") return "Life Orb"; if (moves.has("lightscreen") && moves.has("reflect")) return "Light Clay"; if (moves.has("rest") && !moves.has("sleeptalk") && !["Natural Cure", "Shed Skin"].includes(ability)) { return moves.has("raindance") && ability === "Hydration" ? "Damp Rock" : "Chesto Berry"; } if (ability === "Unburden") return "Sitrus Berry"; if (role === "Staller") return "Leftovers"; } getItem(ability, types, moves, counter, teamDetails, species, isLead, preferredType, role) { const defensiveStatTotal = species.baseStats.hp + species.baseStats.def + species.baseStats.spd; const scarfReqs = role !== "Wallbreaker" && species.baseStats.spe >= 60 && species.baseStats.spe <= 108 && !counter.get("priority") && !moves.has("pursuit"); if (moves.has("pursuit") && moves.has("suckerpunch") && counter.get("Dark") && (!this.priorityPokemon.includes(species.id) || counter.get("Dark") >= 2)) return "Black Glasses"; if (counter.get("Special") === 4) { return scarfReqs && species.baseStats.spa >= 90 && this.randomChance(1, 2) ? "Choice Scarf" : "Choice Specs"; } if (counter.get("Special") === 3 && role === "Fast Attacker" && (moves.has("explosion") || moves.has("selfdestruct"))) return "Choice Scarf"; if (counter.get("Special") === 3 && moves.has("uturn")) return "Choice Specs"; if (counter.get("Physical") === 4 && species.id !== "jirachi" && ["fakeout", "rapidspin"].every((m) => !moves.has(m))) { return scarfReqs && (species.baseStats.atk >= 100 || ability === "Pure Power" || ability === "Huge Power") && this.randomChance(1, 2) ? "Choice Scarf" : "Choice Band"; } if (types.includes("Normal") && moves.has("fakeout") && !!counter.get("Normal")) return "Silk Scarf"; if (species.id === "palkia") return "Lustrous Orb"; if (species.id === "farfetchd") return "Stick"; if (moves.has("outrage") && counter.get("setup") && !moves.has("sleeptalk")) return "Lum Berry"; if (["batonpass", "protect", "substitute"].some((m) => moves.has(m))) return "Leftovers"; if (role === "Fast Support" && isLead && defensiveStatTotal < 255 && !counter.get("recovery") && (counter.get("hazards") || counter.get("setup")) && (!counter.get("recoil") || ability === "Rock Head")) return "Focus Sash"; if (role === "Fast Support") { return counter.get("Physical") + counter.get("Special") >= 3 && ["rapidspin", "uturn"].every((m) => !moves.has(m)) && this.dex.getEffectiveness("Rock", species) < 2 ? "Life Orb" : "Leftovers"; } const noExpertBeltMoves = this.noStab.filter( (moveid) => ["Dragon", "Normal", "Poison"].includes(this.dex.moves.get(moveid).type) ); const expertBeltReqs = !counter.get("Dragon") && !counter.get("Normal") && !counter.get("Poison") && noExpertBeltMoves.every((m) => !moves.has(m)); if (!counter.get("Status") && expertBeltReqs && (moves.has("uturn") || role === "Fast Attacker")) return "Expert Belt"; if (["Fast Attacker", "Setup Sweeper", "Wallbreaker"].some((m) => role === m) && this.dex.getEffectiveness("Rock", species) < 2 && !moves.has("rapidspin")) return "Life Orb"; return "Leftovers"; } randomSet(species, teamDetails = {}, isLead = false) { species = this.dex.species.get(species); const forme = this.getForme(species); const sets = this.randomSets[species.id]["sets"]; const possibleSets = []; let canSpinner = false; for (const set2 of sets) { if (!teamDetails.rapidSpin && set2.role === "Spinner") canSpinner = true; } for (const set2 of sets) { if (teamDetails.rapidSpin && set2.role === "Spinner") continue; if (canSpinner && set2.role !== "Spinner") continue; possibleSets.push(set2); } const set = this.sampleIfArray(possibleSets); const role = set.role; const movePool = Array.from(set.movepool); const preferredTypes = set.preferredTypes; const preferredType = this.sampleIfArray(preferredTypes) || ""; let ability = ""; let item = void 0; const evs = { hp: 85, atk: 85, def: 85, spa: 85, spd: 85, spe: 85 }; const ivs = { hp: 31, atk: 31, def: 31, spa: 31, spd: 31, spe: 31 }; const types = species.types; const abilities = set.abilities; const moves = this.randomMoveset( types, abilities, teamDetails, species, isLead, movePool, preferredType, role ); const counter = this.newQueryMoves(moves, species, preferredType, abilities); ability = this.getAbility( new Set(types), moves, abilities, counter, movePool, teamDetails, species, preferredType, role ); item = this.getPriorityItem(ability, types, moves, counter, teamDetails, species, isLead, preferredType, role); if (item === void 0) { item = this.getItem(ability, types, moves, counter, teamDetails, species, isLead, preferredType, role); } if (item === "Leftovers" && types.includes("Poison")) { item = "Black Sludge"; } const level = this.getLevel(species); let hasHiddenPower = false; for (const move of moves) { if (move.startsWith("hiddenpower")) hasHiddenPower = true; } if (hasHiddenPower) { let hpType; for (const move of moves) { if (move.startsWith("hiddenpower")) hpType = move.substr(11); } if (!hpType) throw new Error(`hasHiddenPower is true, but no Hidden Power move was found.`); const HPivs = this.dex.types.get(hpType).HPivs; let iv; for (iv in HPivs) { ivs[iv] = HPivs[iv]; } } const srImmunity = ability === "Magic Guard"; const srWeakness = srImmunity ? 0 : this.dex.getEffectiveness("Rock", species); while (evs.hp > 1) { const hp = Math.floor(Math.floor(2 * species.baseStats.hp + ivs.hp + Math.floor(evs.hp / 4) + 100) * level / 100 + 10); if (moves.has("substitute") && item === "Sitrus Berry") { if (hp % 4 === 0) break; } else if (moves.has("bellydrum") && item === "Sitrus Berry") { if (hp % 2 === 0) break; } else { if (srWeakness <= 0) break; if (srWeakness === 1 && ["Black Sludge", "Leftovers", "Life Orb"].includes(item)) break; if (item !== "Sitrus Berry" && hp % (4 / srWeakness) > 0) break; if (item === "Sitrus Berry" && hp % (4 / srWeakness) === 0) break; } evs.hp -= 4; } if (!counter.get("Physical") && !moves.has("transform")) { evs.atk = 0; ivs.atk = hasHiddenPower ? (ivs.atk || 31) - 28 : 0; } if (["gyroball", "metalburst", "trickroom"].some((m) => moves.has(m))) { evs.spe = 0; ivs.spe = hasHiddenPower ? (ivs.spe || 31) - 28 : 0; } const shuffledMoves = Array.from(moves); this.prng.shuffle(shuffledMoves); return { name: species.baseSpecies, species: forme, gender: species.gender, shiny: this.randomChance(1, 1024), level, moves: shuffledMoves, ability, evs, ivs, item, role }; } } var teams_default = RandomGen4Teams; //# sourceMappingURL=teams.js.map