"use strict"; var __defProp = Object.defineProperty; var __getOwnPropDesc = Object.getOwnPropertyDescriptor; var __getOwnPropNames = Object.getOwnPropertyNames; var __hasOwnProp = Object.prototype.hasOwnProperty; var __export = (target, all) => { for (var name in all) __defProp(target, name, { get: all[name], enumerable: true }); }; var __copyProps = (to, from, except, desc) => { if (from && typeof from === "object" || typeof from === "function") { for (let key of __getOwnPropNames(from)) if (!__hasOwnProp.call(to, key) && key !== except) __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable }); } return to; }; var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod); var moves_exports = {}; __export(moves_exports, { Moves: () => Moves }); module.exports = __toCommonJS(moves_exports); const Moves = { gastroacid: { inherit: true, condition: { // Ability suppression implemented in Pokemon.ignoringAbility() within sim/pokemon.js onStart(pokemon) { this.add("-endability", pokemon); this.singleEvent("End", pokemon.getAbility(), pokemon.abilityState, pokemon, pokemon, "gastroacid"); if (pokemon.m.innates) { for (const innate of pokemon.m.innates) { pokemon.removeVolatile("ability" + innate); } } } } } }; //# sourceMappingURL=moves.js.map