"use strict"; var __defProp = Object.defineProperty; var __getOwnPropDesc = Object.getOwnPropertyDescriptor; var __getOwnPropNames = Object.getOwnPropertyNames; var __hasOwnProp = Object.prototype.hasOwnProperty; var __export = (target, all) => { for (var name in all) __defProp(target, name, { get: all[name], enumerable: true }); }; var __copyProps = (to, from, except, desc) => { if (from && typeof from === "object" || typeof from === "function") { for (let key of __getOwnPropNames(from)) if (!__hasOwnProp.call(to, key) && key !== except) __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable }); } return to; }; var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod); var scripts_exports = {}; __export(scripts_exports, { Scripts: () => Scripts }); module.exports = __toCommonJS(scripts_exports); const Scripts = { inherit: "gen3", gen: 2, pokemon: { inherit: true, getStat(statName, unboosted, unmodified, fastReturn) { if (statName === "hp") throw new Error("Please read `maxhp` directly"); let stat = this.storedStats[statName]; if (!unboosted) { let boost = this.boosts[statName]; if (boost > 6) boost = 6; if (boost < -6) boost = -6; if (boost >= 0) { const boostTable = [1, 1.5, 2, 2.5, 3, 3.5, 4]; stat = Math.floor(stat * boostTable[boost]); } else { const numerators = [100, 66, 50, 40, 33, 28, 25]; stat = Math.floor(stat * numerators[-boost] / 100); } } if (this.status === "par" && statName === "spe") { stat = Math.floor(stat / 4); } if (!unmodified) { if (this.status === "brn" && statName === "atk") { stat = Math.floor(stat / 2); } } stat = this.battle.clampIntRange(stat, 1, 999); if (fastReturn) return stat; if (!unboosted) { if (statName === "def" && this.side.sideConditions["reflect"] || statName === "spd" && this.side.sideConditions["lightscreen"]) { stat *= 2; } } if (["Cubone", "Marowak"].includes(this.baseSpecies.name) && this.item === "thickclub" && statName === "atk" || this.baseSpecies.name === "Pikachu" && this.item === "lightball" && statName === "spa") { stat *= 2; } else if (this.baseSpecies.name === "Ditto" && this.item === "metalpowder" && ["def", "spd"].includes(statName)) { stat = Math.floor(stat * 1.5); } return stat; }, boostBy(boost) { let delta = 0; let i; for (i in boost) { delta = boost[i]; if (delta > 0 && this.getStat(i, false, true) === 999) { delta = 0; continue; } this.boosts[i] += delta; if (this.boosts[i] > 6) { delta -= this.boosts[i] - 6; this.boosts[i] = 6; } if (this.boosts[i] < -6) { delta -= this.boosts[i] - -6; this.boosts[i] = -6; } } return delta; } }, actions: { inherit: true, runMove(moveOrMoveName, pokemon, targetLoc, options) { let move = this.dex.getActiveMove(moveOrMoveName); let target = this.battle.getTarget(pokemon, move, targetLoc); if (!options?.sourceEffect && move.id !== "struggle") { const changedMove = this.battle.runEvent("OverrideAction", pokemon, target, move); if (changedMove && changedMove !== true) { move = this.dex.getActiveMove(changedMove); target = this.battle.getRandomTarget(pokemon, move); } } if (!target && target !== false) target = this.battle.getRandomTarget(pokemon, move); this.battle.setActiveMove(move, pokemon, target); if (pokemon.moveThisTurn) { this.battle.debug(`${pokemon.fullname} INCONSISTENT STATE, ALREADY MOVED: ${pokemon.moveThisTurn}`); this.battle.clearActiveMove(true); return; } if (!this.battle.runEvent("BeforeMove", pokemon, target, move)) { this.battle.runEvent("MoveAborted", pokemon, target, move); this.battle.clearActiveMove(true); this.battle.runEvent("AfterMoveSelf", pokemon, target, move); return; } if (move.beforeMoveCallback) { if (move.beforeMoveCallback.call(this.battle, pokemon, target, move)) { this.battle.clearActiveMove(true); return; } } pokemon.lastDamage = 0; let lockedMove = this.battle.runEvent("LockMove", pokemon); if (lockedMove === true) lockedMove = false; if (!lockedMove) { if (!pokemon.deductPP(move, null, target) && move.id !== "struggle") { this.battle.add("cant", pokemon, "nopp", move); this.battle.clearActiveMove(true); return; } } pokemon.moveUsed(move); this.battle.actions.useMove(move, pokemon, { target, sourceEffect: options?.sourceEffect }); this.battle.singleEvent("AfterMove", move, null, pokemon, target, move); if (!move.selfSwitch && pokemon.side.foe.active[0].hp) this.battle.runEvent("AfterMoveSelf", pokemon, target, move); }, tryMoveHit(target, pokemon, move) { const positiveBoostTable = [1, 1.33, 1.66, 2, 2.33, 2.66, 3]; const negativeBoostTable = [1, 0.75, 0.6, 0.5, 0.43, 0.36, 0.33]; const doSelfDestruct = true; let damage = 0; if (move.selfdestruct && doSelfDestruct) { this.battle.faint(pokemon, pokemon, move); } let hitResult = this.battle.singleEvent("PrepareHit", move, {}, target, pokemon, move); if (!hitResult) { if (hitResult === false) this.battle.add("-fail", target); return false; } this.battle.runEvent("PrepareHit", pokemon, target, move); if (!this.battle.singleEvent("Try", move, null, pokemon, target, move)) { return false; } if (move.target === "all" || move.target === "foeSide" || move.target === "allySide" || move.target === "allyTeam") { if (move.target === "all") { hitResult = this.battle.runEvent("TryHitField", target, pokemon, move); } else { hitResult = this.battle.runEvent("TryHitSide", target, pokemon, move); } if (!hitResult) { if (hitResult === false) { this.battle.add("-fail", pokemon); this.battle.attrLastMove("[still]"); } return false; } return this.moveHit(target, pokemon, move); } hitResult = this.battle.runEvent("Invulnerability", target, pokemon, move); if (hitResult === false) { this.battle.attrLastMove("[miss]"); this.battle.add("-miss", pokemon); return false; } if (move.ignoreImmunity === void 0) { move.ignoreImmunity = move.category === "Status"; } if ((!move.ignoreImmunity || move.ignoreImmunity !== true && !move.ignoreImmunity[move.type]) && !target.runImmunity(move.type, true)) { return false; } hitResult = this.battle.singleEvent("TryImmunity", move, {}, target, pokemon, move); if (hitResult === false) { this.battle.add("-immune", target); return false; } hitResult = this.battle.runEvent("TryHit", target, pokemon, move); if (!hitResult) { if (hitResult === false) this.battle.add("-fail", target); return false; } let accuracy = move.accuracy; if (move.alwaysHit) { accuracy = true; } else { accuracy = this.battle.runEvent("Accuracy", target, pokemon, move, accuracy); } if (accuracy !== true) { accuracy = Math.floor(accuracy * 255 / 100); if (move.ohko) { if (pokemon.level >= target.level) { accuracy += (pokemon.level - target.level) * 2; accuracy = Math.min(accuracy, 255); } else { this.battle.add("-immune", target, "[ohko]"); return false; } } if (!move.ignoreAccuracy) { if (pokemon.boosts.accuracy > 0) { accuracy *= positiveBoostTable[pokemon.boosts.accuracy]; } else { accuracy *= negativeBoostTable[-pokemon.boosts.accuracy]; } } if (!move.ignoreEvasion) { if (target.boosts.evasion > 0 && !move.ignorePositiveEvasion) { accuracy *= negativeBoostTable[target.boosts.evasion]; } else if (target.boosts.evasion < 0) { accuracy *= positiveBoostTable[-target.boosts.evasion]; } } accuracy = Math.min(Math.floor(accuracy), 255); accuracy = Math.max(accuracy, 1); } else { accuracy = this.battle.runEvent("Accuracy", target, pokemon, move, accuracy); } accuracy = this.battle.runEvent("ModifyAccuracy", target, pokemon, move, accuracy); if (accuracy !== true) accuracy = Math.max(accuracy, 0); if (move.alwaysHit) { accuracy = true; } else { accuracy = this.battle.runEvent("Accuracy", target, pokemon, move, accuracy); } if (accuracy !== true && accuracy !== 255 && !this.battle.randomChance(accuracy, 256)) { this.battle.attrLastMove("[miss]"); this.battle.add("-miss", pokemon); damage = false; return damage; } move.totalDamage = 0; pokemon.lastDamage = 0; if (move.multihit) { let hits = move.multihit; if (Array.isArray(hits)) { if (hits[0] === 2 && hits[1] === 5) { hits = this.battle.sample([2, 2, 2, 3, 3, 3, 4, 5]); } else { hits = this.battle.random(hits[0], hits[1] + 1); } } hits = Math.floor(hits); let nullDamage = true; let moveDamage; const isSleepUsable = move.sleepUsable || this.dex.moves.get(move.sourceEffect).sleepUsable; let i; for (i = 0; i < hits && target.hp && pokemon.hp; i++) { if (pokemon.status === "slp" && !isSleepUsable) break; move.hit = i + 1; if (move.hit === hits) move.lastHit = true; moveDamage = this.moveHit(target, pokemon, move); if (moveDamage === false) break; if (nullDamage && (moveDamage || moveDamage === 0 || moveDamage === void 0)) nullDamage = false; damage = moveDamage || 0; move.totalDamage += damage; this.battle.eachEvent("Update"); } if (i === 0) return 1; if (nullDamage) damage = false; this.battle.add("-hitcount", target, i); } else { damage = this.moveHit(target, pokemon, move); move.totalDamage = damage; } if (move.category !== "Status") { target.gotAttacked(move, damage, pokemon); } if (move.ohko) this.battle.add("-ohko"); if (!move.negateSecondary) { this.battle.singleEvent("AfterMoveSecondary", move, null, target, pokemon, move); this.battle.runEvent("AfterMoveSecondary", target, pokemon, move); } if (move.recoil && move.totalDamage) { this.battle.damage(this.calcRecoilDamage(move.totalDamage, move, pokemon), pokemon, target, "recoil"); } return damage; }, moveHit(target, pokemon, move, moveData, isSecondary, isSelf) { let damage = void 0; move = this.dex.getActiveMove(move); if (!moveData) moveData = move; let hitResult = true; if (move.target === "all" && !isSelf) { hitResult = this.battle.singleEvent("TryHitField", moveData, {}, target, pokemon, move); } else if ((move.target === "foeSide" || move.target === "allySide") && !isSelf) { hitResult = this.battle.singleEvent("TryHitSide", moveData, {}, target ? target.side : null, pokemon, move); } else if (target) { hitResult = this.battle.singleEvent("TryHit", moveData, {}, target, pokemon, move); } if (!hitResult) { if (hitResult === false) this.battle.add("-fail", target); return false; } if (target && !isSecondary && !isSelf) { hitResult = this.battle.runEvent("TryPrimaryHit", target, pokemon, moveData); if (hitResult === 0) { hitResult = true; target = null; } } if (target && isSecondary && !moveData.self) { hitResult = true; } if (!hitResult) { return false; } if (target) { let didSomething = false; damage = this.getDamage(pokemon, target, moveData); if ((damage || damage === 0) && !target.fainted) { damage = this.battle.damage(damage, target, pokemon, move); if (!(damage || damage === 0)) { this.battle.debug("damage interrupted"); return false; } didSomething = true; } if (damage === false || damage === null) { if (damage === false && !isSecondary && !isSelf) { this.battle.add("-fail", target); } this.battle.debug("damage calculation interrupted"); return false; } if (moveData.boosts && !target.fainted) { if (pokemon.volatiles["lockon"] && target === pokemon.volatiles["lockon"].source && target.isSemiInvulnerable() && !isSelf) { if (!isSecondary) this.battle.add("-fail", target); return false; } hitResult = this.battle.boost(moveData.boosts, target, pokemon, move); didSomething = didSomething || hitResult; } if (moveData.heal && !target.fainted) { const d = target.heal(Math.round(target.maxhp * moveData.heal[0] / moveData.heal[1])); if (!d && d !== 0) { this.battle.add("-fail", target); this.battle.debug("heal interrupted"); return false; } this.battle.add("-heal", target, target.getHealth); didSomething = true; } if (moveData.status) { hitResult = target.trySetStatus(moveData.status, pokemon, move); if (!hitResult && move.status) return hitResult; didSomething = didSomething || hitResult; } if (moveData.forceStatus) { hitResult = target.setStatus(moveData.forceStatus, pokemon, move); didSomething = didSomething || hitResult; } if (moveData.volatileStatus) { hitResult = target.addVolatile(moveData.volatileStatus, pokemon, move); didSomething = didSomething || hitResult; } if (moveData.sideCondition) { hitResult = target.side.addSideCondition(moveData.sideCondition, pokemon, move); didSomething = didSomething || hitResult; } if (moveData.weather) { hitResult = this.battle.field.setWeather(moveData.weather, pokemon, move); didSomething = didSomething || hitResult; } if (moveData.pseudoWeather) { hitResult = this.battle.field.addPseudoWeather(moveData.pseudoWeather, pokemon, move); didSomething = didSomething || hitResult; } if (moveData.forceSwitch) { if (this.battle.canSwitch(target.side)) didSomething = true; } if (moveData.selfSwitch) { if (this.battle.canSwitch(pokemon.side)) didSomething = true; } hitResult = null; if (move.target === "all" && !isSelf) { if (moveData.onHitField) hitResult = this.battle.singleEvent("HitField", moveData, {}, target, pokemon, move); } else if ((move.target === "foeSide" || move.target === "allySide") && !isSelf) { if (moveData.onHitSide) hitResult = this.battle.singleEvent("HitSide", moveData, {}, target.side, pokemon, move); } else { if (moveData.onHit) hitResult = this.battle.singleEvent("Hit", moveData, {}, target, pokemon, move); if (!isSelf && !isSecondary) { this.battle.runEvent("Hit", target, pokemon, move); } if (moveData.onAfterHit) hitResult = this.battle.singleEvent("AfterHit", moveData, {}, target, pokemon, move); } if (!hitResult && !didSomething && !moveData.self && !moveData.selfdestruct) { if (!isSelf && !isSecondary) { if (hitResult === false || didSomething === false) this.battle.add("-fail", target); } this.battle.debug("move failed because it did nothing"); return false; } } if (moveData.self) { if (!isSecondary && moveData.self.boosts) this.battle.random(100); this.moveHit(pokemon, pokemon, move, moveData.self, isSecondary, true); } if (target?.hp && moveData.secondaries && this.battle.runEvent("TrySecondaryHit", target, pokemon, moveData)) { for (const secondary of moveData.secondaries) { if (secondary.status && ["brn", "frz"].includes(secondary.status) && target.hasType(move.type)) { this.battle.debug("Target immune to [" + secondary.status + "]"); continue; } if (secondary.volatileStatus === "flinch" && ["slp", "frz"].includes(target.status) && !secondary.kingsrock) { this.battle.debug("Cannot flinch a sleeping or frozen target"); continue; } if (!move.multihit || move.lastHit) { const effectChance = Math.floor((secondary.chance || 100) * 255 / 100); if (typeof secondary.chance === "undefined" || this.battle.randomChance(effectChance, 256)) { this.moveHit(target, pokemon, move, secondary, true, isSelf); } else if (effectChance === 255) { this.battle.hint("In Gen 2, moves with a 100% secondary effect chance will not trigger in 1/256 uses."); } } } } if (target && target.hp > 0 && pokemon.hp > 0 && moveData.forceSwitch && this.battle.canSwitch(target.side)) { hitResult = this.battle.runEvent("DragOut", target, pokemon, move); if (hitResult) { this.dragIn(target.side, target.position); } else if (hitResult === false) { this.battle.add("-fail", target); } } if (move.selfSwitch && pokemon.hp) { pokemon.switchFlag = move.id; } return damage; }, getDamage(source, target, move, suppressMessages) { if (typeof move === "string") { move = this.dex.getActiveMove(move); } else if (typeof move === "number") { move = { basePower: move, type: "???", category: "Physical", willCrit: false, flags: {} }; } if (!move.ignoreImmunity || move.ignoreImmunity !== true && !move.ignoreImmunity[move.type]) { if (!target.runImmunity(move.type, true)) { return false; } } if (move.ohko) { return target.maxhp; } if (move.damageCallback) { return move.damageCallback.call(this.battle, source, target); } if (move.damage === "level") { return source.level; } if (move.damage) { return move.damage; } move.category = this.battle.getCategory(move); if (!move.type) move.type = "???"; const type = move.type; let basePower = move.basePower; if (move.basePowerCallback) { basePower = move.basePowerCallback.call(this.battle, source, target, move); } if (!basePower) { if (basePower === 0) return; return basePower; } basePower = this.battle.clampIntRange(basePower, 1); let critRatio = this.battle.runEvent("ModifyCritRatio", source, target, move, move.critRatio || 0); critRatio = this.battle.clampIntRange(critRatio, 0, 5); const critMult = [0, 17, 32, 64, 85, 128]; let isCrit = move.willCrit || false; if (typeof move.willCrit === "undefined") { if (critRatio) { isCrit = this.battle.random(256) < critMult[critRatio]; } } if (isCrit && this.battle.runEvent("CriticalHit", target, null, move)) { target.getMoveHitData(move).crit = true; } if (basePower) { if (move.isConfusionSelfHit) { move.type = move.baseMoveType; basePower = this.battle.runEvent("BasePower", source, target, move, basePower, true); move.type = "???"; } else { basePower = this.battle.runEvent("BasePower", source, target, move, basePower, true); } if (basePower && move.basePowerModifier) { basePower *= move.basePowerModifier; } } if (!basePower) return 0; basePower = this.battle.clampIntRange(basePower, 1); let level = source.level; if (move.allies) { this.battle.add("-activate", source, "move: Beat Up", "[of] " + move.allies[0].name); level = move.allies[0].level; } const attacker = move.overrideOffensivePokemon === "target" ? target : source; const defender = move.overrideDefensivePokemon === "source" ? source : target; const isPhysical = move.category === "Physical"; const atkType = move.overrideOffensiveStat || (isPhysical ? "atk" : "spa"); const defType = move.overrideDefensiveStat || (isPhysical ? "def" : "spd"); let unboosted = false; let noburndrop = false; if (isCrit) { if (!suppressMessages) this.battle.add("-crit", target); if (attacker.boosts[atkType] <= defender.boosts[defType]) { unboosted = true; noburndrop = true; } } let attack = attacker.getStat(atkType, unboosted, noburndrop); let defense = defender.getStat(defType, unboosted); if (move.allies) { attack = move.allies[0].species.baseStats.atk; move.allies.shift(); defense = defender.species.baseStats.def; } if (move.ignoreOffensive) { this.battle.debug("Negating (sp)atk boost/penalty."); attack = attacker.getStat(atkType, true, true); } if (move.ignoreDefensive) { this.battle.debug("Negating (sp)def boost/penalty."); defense = target.getStat(defType, true, true); } if (move.id === "present") { const typeIndexes = { Normal: 0, Fighting: 1, Flying: 2, Poison: 3, Ground: 4, Rock: 5, Bug: 7, Ghost: 8, Steel: 9, Fire: 20, Water: 21, Grass: 22, Electric: 23, Psychic: 24, Ice: 25, Dragon: 26, Dark: 27 }; attack = 10; const attackerLastType = attacker.getTypes().slice(-1)[0]; const defenderLastType = defender.getTypes().slice(-1)[0]; defense = typeIndexes[attackerLastType] || 1; level = typeIndexes[defenderLastType] || 1; this.battle.hint("Gen 2 Present has a glitched damage calculation using the secondary types of the Pokemon for the Attacker's Level and Defender's Defense.", true); } if (attack >= 256 || defense >= 256) { if (attack >= 1024 || defense >= 1024) { this.battle.hint("In Gen 2, a stat will roll over to a small number if it is larger than 1024."); } attack = this.battle.clampIntRange(Math.floor(attack / 4) % 256, 1); defense = this.battle.clampIntRange(Math.floor(defense / 4) % 256, 1); } if (move.selfdestruct && defType === "def") { defense = this.battle.clampIntRange(Math.floor(defense / 2), 1); } let damage = level * 2; damage = Math.floor(damage / 5); damage += 2; damage *= basePower; damage *= attack; damage = Math.floor(damage / defense); damage = Math.floor(damage / 50); if (isCrit) damage *= 2; damage = Math.floor(this.battle.runEvent("ModifyDamage", attacker, defender, move, damage)); damage = this.battle.clampIntRange(damage, 1, 997); damage += 2; if (type === "Water" && this.battle.field.isWeather("raindance") || type === "Fire" && this.battle.field.isWeather("sunnyday")) { damage = Math.floor(damage * 1.5); } else if ((type === "Fire" || move.id === "solarbeam") && this.battle.field.isWeather("raindance") || type === "Water" && this.battle.field.isWeather("sunnyday")) { damage = Math.floor(damage / 2); } if (type !== "???" && source.hasType(type)) { damage += Math.floor(damage / 2); } const totalTypeMod = target.runEffectiveness(move); if (totalTypeMod > 0) { if (!suppressMessages) this.battle.add("-supereffective", target); damage *= 2; if (totalTypeMod >= 2) { damage *= 2; } } if (totalTypeMod < 0) { if (!suppressMessages) this.battle.add("-resisted", target); damage = Math.floor(damage / 2); if (totalTypeMod <= -2) { damage = Math.floor(damage / 2); } } if (!move.noDamageVariance && damage > 1) { damage *= this.battle.random(217, 256); damage = Math.floor(damage / 255); } if (basePower && !Math.floor(damage)) { return 1; } return damage; } } }; //# sourceMappingURL=scripts.js.map