"use strict"; var __defProp = Object.defineProperty; var __getOwnPropDesc = Object.getOwnPropertyDescriptor; var __getOwnPropNames = Object.getOwnPropertyNames; var __hasOwnProp = Object.prototype.hasOwnProperty; var __export = (target, all) => { for (var name in all) __defProp(target, name, { get: all[name], enumerable: true }); }; var __copyProps = (to, from, except, desc) => { if (from && typeof from === "object" || typeof from === "function") { for (let key of __getOwnPropNames(from)) if (!__hasOwnProp.call(to, key) && key !== except) __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable }); } return to; }; var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod); var scripts_exports = {}; __export(scripts_exports, { Scripts: () => Scripts }); module.exports = __toCommonJS(scripts_exports); const SKIP_LASTDAMAGE = /* @__PURE__ */ new Set([ "confuseray", "conversion", "counter", "focusenergy", "glare", "haze", "leechseed", "lightscreen", "mimic", "mist", "poisongas", "poisonpowder", "recover", "reflect", "rest", "softboiled", "splash", "stunspore", "substitute", "supersonic", "teleport", "thunderwave", "toxic", "transform" ]); const TWO_TURN_MOVES = ["dig", "fly", "razorwind", "skullbash", "skyattack", "solarbeam"]; const Scripts = { inherit: "gen2", gen: 1, init() { for (const i in this.data.Pokedex) { const poke = this.modData("Pokedex", i); poke.gender = "N"; poke.eggGroups = null; } }, // BattlePokemon scripts. pokemon: { inherit: true, getStat(statName, unmodified) { if (statName === "hp") throw new Error("Please read `maxhp` directly"); if (unmodified) return this.baseStoredStats[statName]; return this.modifiedStats[statName]; }, // Gen 1 function to apply a stat modification that is only active until the stat is recalculated or mon switched. modifyStat(statName, modifier) { if (!(statName in this.storedStats)) throw new Error("Invalid `statName` passed to `modifyStat`"); const modifiedStats = this.battle.clampIntRange(Math.floor(this.modifiedStats[statName] * modifier), 1); this.modifiedStats[statName] = modifiedStats; }, // In generation 1, boosting function increases the stored modified stat and checks for opponent's status. boostBy(boost) { let changed = false; let i; for (i in boost) { const delta = boost[i]; if (delta === void 0) continue; if (delta > 0 && this.boosts[i] >= 6) continue; if (delta < 0 && this.boosts[i] <= -6) continue; if (i === "evasion" || i === "accuracy") { this.boosts[i] += delta; if (this.boosts[i] > 6) { this.boosts[i] = 6; } if (this.boosts[i] < -6) { this.boosts[i] = -6; } changed = true; continue; } if (delta > 0) { if (this.modifiedStats[i] === 999) { this.boosts[i] += delta; if (this.boosts[i] > 6) { this.boosts[i] = 6; } this.boosts[i]--; changed = 0; } else { this.boosts[i] += delta; if (this.boosts[i] > 6) { this.boosts[i] = 6; } changed = true; } } if (delta < 0) { if (this.modifiedStats[i] === 1) { this.boosts[i] += delta; if (this.boosts[i] < -6) { this.boosts[i] = -6; } this.boosts[i]++; changed = 0; } else { this.boosts[i] += delta; if (this.boosts[i] < -6) { this.boosts[i] = -6; } changed = true; } } if (changed) { this.modifiedStats[i] = this.storedStats[i]; if (this.boosts[i] >= 0) { this.modifyStat(i, [1, 1.5, 2, 2.5, 3, 3.5, 4][this.boosts[i]]); } else { this.modifyStat(i, [100, 66, 50, 40, 33, 28, 25][-this.boosts[i]] / 100); } if (delta > 0 && this.modifiedStats[i] > 999) { this.modifiedStats[i] = 999; } } } return changed; }, clearBoosts() { let i; for (i in this.boosts) { this.boosts[i] = 0; if (i === "evasion" || i === "accuracy") continue; this.modifiedStats[i] = this.storedStats[i]; } } }, actions: { inherit: true, // This function is the main one when running a move. // It deals with the beforeMove event. // It also deals with how PP reduction works on gen 1. runMove(moveOrMoveName, pokemon, targetLoc, options) { let sourceEffect = options?.sourceEffect; const target = this.battle.getTarget(pokemon, moveOrMoveName, targetLoc); let move = this.battle.dex.getActiveMove(moveOrMoveName); const autoHyperBeam = move.id === "recharge" && !pokemon.volatiles["mustrecharge"] && !pokemon.volatiles["partiallytrapped"]; if (autoHyperBeam) { move = this.battle.dex.getActiveMove("hyperbeam"); this.battle.hint(`In Gen 1, If a faster partial trapping move misses against a user of Hyper Beam during a recharge turn, the user of Hyper Beam will automatically use Hyper Beam during that turn.`, true); } if (target?.subFainted) target.subFainted = null; this.battle.setActiveMove(move, pokemon, target); if (pokemon.moveThisTurn || !this.battle.runEvent("BeforeMove", pokemon, target, move)) { this.battle.clearActiveMove(true); this.battle.runEvent("AfterMoveSelf", pokemon, target, move); return; } if (move.beforeMoveCallback) { if (move.beforeMoveCallback.call(this.battle, pokemon, target, move)) { this.battle.clearActiveMove(true); return; } } let lockedMove = this.battle.runEvent("LockMove", pokemon); if (lockedMove === true) lockedMove = false; if (!lockedMove && (!pokemon.volatiles["partialtrappinglock"] || pokemon.volatiles["partialtrappinglock"].locked !== target)) { pokemon.deductPP(move, null, target); } else { sourceEffect = move; if (pokemon.volatiles["twoturnmove"]) { pokemon.deductPP(pokemon.volatiles["twoturnmove"].originalMove, null, target); } } if (pokemon.volatiles["partialtrappinglock"] && target !== pokemon.volatiles["partialtrappinglock"].locked || autoHyperBeam) { const moveSlot = pokemon.moveSlots.find((ms) => ms.id === move.id); if (moveSlot && moveSlot.pp < 0) { moveSlot.pp = 63; this.battle.hint("In Gen 1, if a player is forced to use a move with 0 PP, the move will underflow to have 63 PP."); } } this.useMove(move, pokemon, { target, sourceEffect }); if (pokemon.volatiles["twoturnmove"]) { pokemon.deductPP(move, -1, target); pokemon.volatiles["twoturnmove"].originalMove = move.id; } }, // This function deals with AfterMoveSelf events. // This leads with partial trapping moves shenanigans after the move has been used. useMove(moveOrMoveName, pokemon, options) { let sourceEffect = options?.sourceEffect; let target = options?.target; if (!sourceEffect && this.battle.effect.id) sourceEffect = this.battle.effect; const baseMove = this.battle.dex.moves.get(moveOrMoveName); let move = this.battle.dex.getActiveMove(baseMove); if (target === void 0) target = this.battle.getRandomTarget(pokemon, move); if (move.target === "self") { target = pokemon; } if (sourceEffect) move.sourceEffect = sourceEffect.id; this.battle.singleEvent("ModifyMove", move, null, pokemon, target, move, move); if (baseMove.target !== move.target) { target = this.battle.getRandomTarget(pokemon, move); } move = this.battle.runEvent("ModifyMove", pokemon, target, move, move); if (baseMove.target !== move.target) { target = this.battle.getRandomTarget(pokemon, move); } if (!TWO_TURN_MOVES.includes(move.id) || pokemon.volatiles["twoturnmove"]) pokemon.lastMove = move; const moveResult = this.useMoveInner(moveOrMoveName, pokemon, { target, sourceEffect }); if (move.id !== "metronome") { if (move.id !== "mirrormove" || (!pokemon.side.foe.active[0]?.lastMove || pokemon.side.foe.active[0].lastMove?.id === "mirrormove")) { pokemon.side.lastMove = move; if (pokemon.volatiles["lockedmove"]?.time <= 0) pokemon.removeVolatile("lockedmove"); if (target && target.hp <= 0) { if (pokemon.volatiles["mustrecharge"]) pokemon.removeVolatile("mustrecharge"); delete pokemon.volatiles["partialtrappinglock"]; } else { if (pokemon.volatiles["mustrecharge"]) this.battle.add("-mustrecharge", pokemon); if (pokemon.hp) this.battle.runEvent("AfterMoveSelf", pokemon, target, move); } if (move.volatileStatus === "partiallytrapped" && target && target.hp > 0) { if (pokemon.volatiles["partialtrappinglock"] && target.volatiles["partiallytrapped"]) { const sourceVolatile = pokemon.volatiles["partialtrappinglock"]; const targetVolatile = target.volatiles["partiallytrapped"]; if (!sourceVolatile.locked) { sourceVolatile.locked = target; } else if (target !== pokemon && target !== sourceVolatile.locked) { const duration = this.battle.sample([2, 2, 2, 3, 3, 3, 4, 5]); sourceVolatile.duration = duration; sourceVolatile.locked = target; targetVolatile.duration = 2; } } } } } return moveResult; }, // This is the function that actually uses the move, running ModifyMove events. // It uses the move and then deals with the effects after the move. useMoveInner(moveOrMoveName, pokemon, options) { let sourceEffect = options?.sourceEffect; let target = options?.target; if (!sourceEffect && this.battle.effect.id) sourceEffect = this.battle.effect; const baseMove = this.battle.dex.moves.get(moveOrMoveName); let move = this.battle.dex.getActiveMove(baseMove); if (target === void 0) target = this.battle.getRandomTarget(pokemon, move); if (move.target === "self") { target = pokemon; } if (sourceEffect) move.sourceEffect = sourceEffect.id; this.battle.setActiveMove(move, pokemon, target); this.battle.singleEvent("ModifyMove", move, null, pokemon, target, move, move); if (baseMove.target !== move.target) { target = this.battle.getRandomTarget(pokemon, move); } move = this.battle.runEvent("ModifyMove", pokemon, target, move, move); if (baseMove.target !== move.target) { target = this.battle.getRandomTarget(pokemon, move); this.battle.debug("not a gen 1 mechanic"); } if (!move) return false; let attrs = ""; if (pokemon.fainted) { return false; } if (sourceEffect) attrs += `|[from]${this.battle.dex.conditions.get(sourceEffect)}`; this.battle.addMove("move", pokemon, move.name, `${target}${attrs}`); if (!this.battle.singleEvent("Try", move, null, pokemon, target, move)) { return true; } if (!this.battle.singleEvent("TryMove", move, null, pokemon, target, move) || !this.battle.runEvent("TryMove", pokemon, target, move)) { return true; } if (move.ignoreImmunity === void 0) { move.ignoreImmunity = move.category === "Status"; } let damage = false; if (!target || target.fainted) { this.battle.attrLastMove("[notarget]"); this.battle.add("-notarget"); return true; } if (!SKIP_LASTDAMAGE.has(move.id)) this.battle.lastDamage = 0; damage = this.tryMoveHit(target, pokemon, move); if (target.boosts.atk < 6 && (move.selfdestruct || move.id === "disable") && target.volatiles["rage"]) { this.battle.boost({ atk: 1 }, target, pokemon, this.dex.conditions.get("rage")); this.battle.hint(`In Gen 1, using ${move.name} causes the target to build Rage, even if it misses or fails`, true); } if (damage === false) { this.battle.singleEvent("MoveFail", move, null, target, pokemon, move); return true; } if (!move.negateSecondary) { this.battle.singleEvent("AfterMoveSecondarySelf", move, null, pokemon, target, move); this.battle.runEvent("AfterMoveSecondarySelf", pokemon, target, move); } return true; }, // This function attempts a move hit and returns the attempt result before the actual hit happens. // It deals with partial trapping weirdness and accuracy bugs as well. tryMoveHit(target, pokemon, move) { let damage = 0; if (move?.self?.volatileStatus === "lockedmove") { if (pokemon.volatiles["lockedmove"]) { pokemon.volatiles["lockedmove"].time--; if (!pokemon.volatiles["lockedmove"].time) { delete pokemon.volatiles["confusion"]; pokemon.addVolatile("confusion", pokemon, this.dex.conditions.get("lockedmove")); } } else { pokemon.addVolatile("lockedmove", pokemon, move); } } let hitResult = this.battle.runEvent("Invulnerability", target, pokemon, move); if (hitResult === false) { this.battle.attrLastMove("[miss]"); this.battle.add("-miss", pokemon); if (move.selfdestruct) { this.battle.faint(pokemon, pokemon, move); } return false; } if ((!move.ignoreImmunity || move.ignoreImmunity !== true && !move.ignoreImmunity[move.type]) && !target.runImmunity(move.type, true)) { if (move.selfdestruct) { this.battle.faint(pokemon, pokemon, move); } return false; } hitResult = this.battle.singleEvent("TryImmunity", move, null, target, pokemon, move); if (hitResult === false) { this.battle.add("-immune", target); return false; } let accuracy = move.accuracy; if (move.volatileStatus === "partiallytrapped" && target === pokemon.volatiles["partialtrappinglock"]?.locked) { accuracy = true; } if (move.status === "slp" && target?.volatiles["mustrecharge"]) { accuracy = true; } if (move.ohko) { if (target.getStat("spe") > pokemon.getStat("spe")) { this.battle.add("-immune", target, "[ohko]"); return false; } } const boostTable = [25, 28, 33, 40, 50, 66, 100, 150, 200, 250, 300, 350, 400]; if (accuracy !== true) { accuracy = Math.floor(accuracy * 255 / 100); if (pokemon.volatiles["lockedmove"]) accuracy = pokemon.volatiles["lockedmove"].accuracy; if (pokemon.volatiles["rage"]) accuracy = pokemon.volatiles["rage"].accuracy; if (accuracy !== true) { if (!move.ignoreAccuracy) { accuracy = Math.floor(accuracy * (boostTable[pokemon.boosts.accuracy + 6] / 100)); } if (!move.ignoreEvasion) { accuracy = Math.floor(accuracy * (boostTable[-target.boosts.evasion + 6] / 100)); } accuracy = this.battle.clampIntRange(accuracy, 1, 255); } if (pokemon.volatiles["lockedmove"]) pokemon.volatiles["lockedmove"].accuracy = accuracy; if (pokemon.volatiles["rage"]) pokemon.volatiles["rage"].accuracy = accuracy; } accuracy = this.battle.runEvent("Accuracy", target, pokemon, move, accuracy); if (move.target === "self" && accuracy !== true) accuracy++; if (accuracy !== true && !this.battle.randomChance(accuracy, 256)) { this.battle.attrLastMove("[miss]"); this.battle.add("-miss", pokemon); if (accuracy === 255) this.battle.hint("In Gen 1, moves with 100% accuracy can still miss 1/256 of the time."); damage = false; this.battle.lastDamage = 0; } if (damage !== false) { if (move.multihit) { let hits = move.multihit; if (Array.isArray(hits)) { if (hits[0] === 2 && hits[1] === 5) { hits = this.battle.sample([2, 2, 2, 3, 3, 3, 4, 5]); } else { hits = this.battle.random(hits[0], hits[1] + 1); } } hits = Math.floor(hits); let moveDamage = 0; let i; for (i = 0; i < hits && target.hp && pokemon.hp; i++) { move.hit = i + 1; if (move.hit === hits) move.lastHit = true; moveDamage = this.moveHit(target, pokemon, move); if (moveDamage === false) break; damage = moveDamage || 0; if (i === 0) move.damage = damage; if (target.subFainted) { i++; break; } } move.damage = null; if (i === 0) return 1; this.battle.add("-hitcount", target, i); } else { damage = this.moveHit(target, pokemon, move); } } if (move.category !== "Status") { target.gotAttacked(move, damage, pokemon); } if (move.selfdestruct) { if (!target.subFainted) { this.battle.faint(pokemon, pokemon, move); } else { this.battle.hint(`In Gen 1, the user of ${move.name} will not take damage if it breaks a Substitute.`); } } if (damage === false) { delete pokemon.volatiles["partialtrappinglock"]; return false; } if (move.ohko) this.battle.add("-ohko"); if (!move.negateSecondary) { this.battle.singleEvent("AfterMoveSecondary", move, null, target, pokemon, move); this.battle.runEvent("AfterMoveSecondary", target, pokemon, move); } return damage; }, // It deals with the actual move hit, as the name indicates, dealing damage and/or effects. // This function also deals with the Gen 1 Substitute behaviour on the hitting process. moveHit(target, pokemon, move, moveData, isSecondary, isSelf) { let damage = 0; if (!isSecondary && !isSelf) this.battle.setActiveMove(move, pokemon, target); let hitResult = true; if (!moveData) moveData = move; if (move.ignoreImmunity === void 0) { move.ignoreImmunity = move.category === "Status"; } const targetSub = target ? target.volatiles["substitute"] : false; const targetHadSub = targetSub !== null && targetSub !== false && typeof targetSub !== "undefined"; let targetHasSub = void 0; if (target) { hitResult = this.battle.singleEvent("TryHit", moveData, {}, target, pokemon, move); if (targetSub && moveData.volatileStatus && moveData.volatileStatus === "partiallytrapped") { target.addVolatile(moveData.volatileStatus, pokemon, move); if (!pokemon.volatiles["partialtrappinglock"] || pokemon.volatiles["partialtrappinglock"].duration > 1) { target.volatiles[moveData.volatileStatus].duration = 2; } } if (!hitResult) { if (hitResult === false) this.battle.add("-fail", target); return false; } if (!isSelf && !isSecondary) { hitResult = this.battle.runEvent("TryHit", target, pokemon, move); if (!hitResult) { if (hitResult === false) this.battle.add("-fail", target); if (hitResult !== 0) { return false; } } if (!this.battle.runEvent("TryFieldHit", target, pokemon, move)) { return false; } } else if (isSecondary && !moveData.self) { hitResult = this.battle.runEvent("TrySecondaryHit", target, pokemon, moveData); } if (hitResult === 0) { targetHasSub = !!target?.volatiles["substitute"]; target = null; } else if (!hitResult) { if (hitResult === false) this.battle.add("-fail", target); return false; } } if (target) { let didSomething = false; damage = this.getDamage(pokemon, target, moveData); if (damage && damage > target.hp) { damage = target.hp; } if ((damage || damage === 0) && !target.fainted) { damage = this.battle.damage(damage, target, pokemon, move); if (!(damage || damage === 0)) return false; didSomething = true; } else if (damage === false && typeof hitResult === "undefined") { this.battle.add("-fail", target); } if (damage === false || damage === null) { return false; } if (moveData.boosts && target.hp) { const willBoost = this.battle.boost(moveData.boosts, target, pokemon, move); if (!willBoost) { this.battle.add("-fail", target); return false; } didSomething = true; if (pokemon.side.foe.active[0].status) { if (pokemon.side.foe.active[0].status === "par") { pokemon.side.foe.active[0].modifyStat("spe", 0.25); } if (pokemon.side.foe.active[0].status === "brn") { pokemon.side.foe.active[0].modifyStat("atk", 0.5); } } } if (moveData.heal && !target.fainted) { const d = target.heal(Math.floor(target.maxhp * moveData.heal[0] / moveData.heal[1])); if (!d) { this.battle.add("-fail", target); return false; } this.battle.add("-heal", target, target.getHealth); didSomething = true; } if (moveData.status) { if (moveData.status === "slp" && target.volatiles["mustrecharge"]) { if (target.setStatus(moveData.status, pokemon, move)) { target.removeVolatile("mustrecharge"); this.battle.hint( "In Gen 1, if a Pok\xE9mon that has just used Hyper Beam and has yet to recharge is targeted with a sleep inducing move, any other status it may already have will be ignored and sleep will be induced regardless." ); } } else if (!target.status) { if (target.setStatus(moveData.status, pokemon, move)) { if (moveData.status === "brn") target.modifyStat("atk", 0.5); if (moveData.status === "par") target.modifyStat("spe", 0.25); } } else if (!isSecondary) { if (target.status === moveData.status) { this.battle.add("-fail", target, target.status); } else { this.battle.add("-fail", target); } } didSomething = true; } if (moveData.forceStatus) { if (target.setStatus(moveData.forceStatus, pokemon, move)) { if (moveData.forceStatus === "brn") target.modifyStat("atk", 0.5); if (moveData.forceStatus === "par") target.modifyStat("spe", 0.25); didSomething = true; } } if (moveData.volatileStatus) { if (target.addVolatile(moveData.volatileStatus, pokemon, move)) { didSomething = true; } } if (moveData.sideCondition) { if (target.side.addSideCondition(moveData.sideCondition, pokemon, move)) { didSomething = true; } } if (moveData.pseudoWeather) { if (this.battle.field.addPseudoWeather(moveData.pseudoWeather, pokemon, move)) { didSomething = true; } } hitResult = this.battle.singleEvent("Hit", moveData, {}, target, pokemon, move); if (!isSelf && !isSecondary) { this.battle.runEvent("Hit", target, pokemon, move); } if (!hitResult && !didSomething) { if (hitResult === false) this.battle.add("-fail", target); return false; } } if (targetHasSub === void 0) targetHasSub = !!target?.volatiles["substitute"]; const doSelf = targetHadSub && targetHasSub || !targetHadSub; if (moveData.self && moveData.self.volatileStatus !== "lockedmove" && (doSelf || moveData.self.volatileStatus === "partialtrappinglock")) { this.moveHit(pokemon, pokemon, move, moveData.self, isSecondary, true); } if (pokemon.volatiles["partialtrappinglock"]) { pokemon.volatiles["partialtrappinglock"].damage = this.battle.lastDamage; } if (moveData.secondaries && target && target.hp > 0) { for (const secondary of moveData.secondaries) { if (!move.multihit || move.lastHit) { if (!(secondary.status && ["par", "brn", "frz"].includes(secondary.status) && target.hasType(move.type))) { if (secondary.chance === void 0) { this.moveHit(target, pokemon, move, secondary, true, isSelf); } else { let secondaryChance = Math.ceil(secondary.chance * 256 / 100); if (secondary?.volatileStatus === "confusion") secondaryChance--; if (this.battle.randomChance(secondaryChance, 256)) { this.moveHit(target, pokemon, move, secondary, true, isSelf); } } } } } } if (move.selfSwitch && pokemon.hp) { pokemon.switchFlag = move.selfSwitch === true ? true : this.dex.toID(move.selfSwitch); } return damage; }, // This calculates the damage pokemon does to target with move. getDamage(source, target, move, suppressMessages) { if (typeof move === "string") { move = this.battle.dex.getActiveMove(move); } else if (typeof move === "number") { move = { basePower: move, type: "???", category: "Physical", willCrit: false, flags: {} }; } if (!move.ignoreImmunity || move.ignoreImmunity !== true && !move.ignoreImmunity[move.type]) { if (!target.runImmunity(move.type, true)) { return false; } } if (move.ohko) { return 65535; } if (move.damageCallback) { return move.damageCallback.call(this.battle, source, target); } if (move.damage === "level") { return source.level; } if (move.damage || move.damage === 0) { return move.damage; } if (move.volatileStatus === "partiallytrapped" && move.type === "Normal" && target.hasType("Ghost")) { return 0; } if (source.volatiles["partialtrappinglock"] && target === source.volatiles["partialtrappinglock"].locked) { return source.volatiles["partialtrappinglock"].damage; } if (!move.category) move.category = "Physical"; if (!move.type) move.type = "???"; const type = move.type; let basePower = move.basePower; if (move.basePowerCallback) { basePower = move.basePowerCallback.call(this.battle, source, target, move); } if (!basePower) { return basePower === 0 ? void 0 : basePower; } basePower = this.battle.clampIntRange(basePower, 1); let isCrit = move.willCrit || false; if (!isCrit) { let critChance = Math.floor(this.dex.species.get(source.set.species).baseStats["spe"] / 2); if (source.volatiles["focusenergy"]) { critChance = Math.floor(critChance / 2); } else { critChance = this.battle.clampIntRange(critChance * 2, 1, 255); } if (move.critRatio === 1) { critChance = Math.floor(critChance / 2); } else if (move.critRatio === 2) { critChance = this.battle.clampIntRange(critChance * 4, 1, 255); } if (critChance > 0) { isCrit = this.battle.randomChance(critChance, 256); } } if (isCrit) target.getMoveHitData(move).crit = true; if (basePower) { basePower = this.battle.runEvent("BasePower", source, target, move, basePower); if (basePower && move.basePowerModifier) { basePower *= move.basePowerModifier; } } if (!basePower) return 0; basePower = this.battle.clampIntRange(basePower, 1); let level = source.level; const attacker = move.overrideOffensivePokemon === "target" ? target : source; const defender = move.overrideDefensivePokemon === "source" ? source : target; const isPhysical = move.category === "Physical"; const atkType = move.overrideOffensiveStat || (isPhysical ? "atk" : "spa"); const defType = move.overrideDefensiveStat || (isPhysical ? "def" : "spd"); let attack = attacker.getStat(atkType); let defense = defender.getStat(defType); if (defType === "def" && defender.volatiles["reflect"] || defType === "spd" && defender.volatiles["lightscreen"]) { this.battle.debug("Screen doubling (Sp)Def"); defense *= 2; } if (isCrit) { move.ignoreOffensive = true; move.ignoreDefensive = true; level *= 2; if (!suppressMessages) this.battle.add("-crit", target); } if (move.ignoreOffensive) { this.battle.debug("Negating (sp)atk boost/penalty."); attack = attacker.getStat(atkType, true); } if (move.ignoreDefensive) { this.battle.debug("Negating (sp)def boost/penalty."); defense = target.getStat(defType, true); } if (attack >= 256 || defense >= 256) { if (attack >= 1024 || defense >= 1024) { this.battle.hint("In Gen 1, a stat will roll over to a small number if it is larger than 1024."); } attack = this.battle.clampIntRange(Math.floor(attack / 4) % 256, 1); defense = Math.floor(defense / 4) % 256; if (defense === 0) { this.battle.hint("Pokemon Showdown avoids division by zero by rounding defense up to 1. In game, the battle would have crashed."); defense = 1; } } if (move.selfdestruct && defType === "def") { defense = this.battle.clampIntRange(Math.floor(defense / 2), 1); } let damage = level * 2; damage = Math.floor(damage / 5); damage += 2; damage *= basePower; damage *= attack; damage = Math.floor(damage / defense); damage = this.battle.clampIntRange(Math.floor(damage / 50), 0, 997); damage += 2; if (type !== "???" && source.hasType(type)) { damage += Math.floor(damage / 2); } for (const targetType of target.types) { let typeMod = this.battle.dex.getEffectiveness(type, targetType); typeMod = this.battle.runEvent("Effectiveness", this.battle, targetType, move, typeMod); if (typeMod > 0) { damage *= 20; damage = Math.floor(damage / 10); } if (typeMod < 0) { damage *= 5; damage = Math.floor(damage / 10); } } const totalTypeMod = target.runEffectiveness(move); if (totalTypeMod > 0) { if (!suppressMessages) this.battle.add("-supereffective", target); } if (totalTypeMod < 0) { if (!suppressMessages) this.battle.add("-resisted", target); } if (damage === 0) return damage; if (damage > 1) { damage *= this.battle.random(217, 256); damage = Math.floor(damage / 255); } return Math.floor(damage); } }, // deals with Pokémon stat boosting. boost(boost, target, source = null, effect = null) { if (this.event) { if (!target) target = this.event.target; if (!source) source = this.event.source; if (!effect) effect = this.effect; } if (typeof effect === "string") effect = this.dex.conditions.get(effect); if (!target?.hp) return 0; let success = null; boost = this.runEvent("TryBoost", target, source, effect, { ...boost }); let i; for (i in boost) { const currentBoost = {}; currentBoost[i] = boost[i]; if (boost[i] !== 0) { const boostResult = target.boostBy(currentBoost); if (boostResult) { success = true; let msg = "-boost"; if (boost[i] < 0) { msg = "-unboost"; boost[i] = -boost[i]; } if (!effect || effect.effectType === "Move") { this.add(msg, target, i, boost[i]); } else { this.add(msg, target, i, boost[i], "[from] " + effect.fullname); } this.runEvent("AfterEachBoost", target, source, effect, currentBoost); } if (boostResult === 0) { let msg = "-boost"; let secondmsg = "-unboost"; if (boost[i] < 0) { msg = "-unboost"; secondmsg = "-boost"; boost[i] = -boost[i]; } if (!effect || effect.effectType === "Move") { this.add(msg, target, i, boost[i]); } else { this.add(msg, target, i, boost[i], "[from] " + effect.fullname); } this.add(secondmsg, target, i, 1); if (msg === "-boost") { this.hint(`In Gen 1, boosting a stat at 999 will apply a -1 drop afterwards, and the stat remains at 999.`, true); } else { this.hint(`In Gen 1, dropping a stat at 1 will apply a +1 boost afterwards, and the stat remains at 1.`, true); } this.runEvent("AfterEachBoost", target, source, effect, currentBoost); } } } this.runEvent("AfterBoost", target, source, effect, boost); return success; } }; //# sourceMappingURL=scripts.js.map