import { RandomTeams, type MoveCounter } from "../gen9/teams"; /** Pokemon who should never be in the lead slot */ const NO_LEAD_POKEMON = [ 'Zacian', 'Zamazenta', ]; export class RandomCAPTeams extends RandomTeams { getCAPAbility( types: string[], moves: Set, abilities: string[], counter: MoveCounter, teamDetails: RandomTeamsTypes.TeamDetails, species: Species, isLead: boolean, teraType: string, role: RandomTeamsTypes.Role, ): string { // Hard-code abilities here if (species.id === 'fidgit') return moves.has('tailwind') ? 'Persistent' : 'Frisk'; if (species.id === 'tomohawk') return moves.has('haze') ? 'Prankster' : 'Intimidate'; // Default to regular ability selection return this.getAbility(types, moves, abilities, counter, teamDetails, species, isLead, false, teraType, role); } getCAPPriorityItem( ability: string, types: string[], moves: Set, counter: MoveCounter, teamDetails: RandomTeamsTypes.TeamDetails, species: Species, isLead: boolean, teraType: string, role: RandomTeamsTypes.Role, ) { if (ability === 'Mountaineer') return 'Life Orb'; } getLevel( species: Species, isDoubles: boolean, ): number { if (this.adjustLevel) return this.adjustLevel; return (species.num > 0 ? this.randomSets[species.id]["level"] : this.randomCAPSets[species.id]["level"]) || 80; } randomCAPSet( s: string | Species, teamDetails: RandomTeamsTypes.TeamDetails = {}, isLead = false, isDoubles = false ): RandomTeamsTypes.RandomSet { const species = this.dex.species.get(s); // Generate Non-CAP Pokemon using the regular randomSet() method if (species.num > 0) return this.randomSet(s, teamDetails, isLead, isDoubles); const forme = this.getForme(species); const sets = this.randomCAPSets[species.id]["sets"]; const possibleSets = []; const ruleTable = this.dex.formats.getRuleTable(this.format); for (const set of sets) { // Prevent Fast Bulky Setup on lead Paradox Pokemon, since it generates Booster Energy. const abilities = new Set(Object.values(species.abilities)); if (isLead && (abilities.has('Protosynthesis') || abilities.has('Quark Drive')) && set.role === 'Fast Bulky Setup') { continue; } // Prevent Tera Blast user if the team already has one, or if Terastallizion is prevented. if ((teamDetails.teraBlast || ruleTable.has('terastalclause')) && set.role === 'Tera Blast user') { continue; } possibleSets.push(set); } const set = this.sampleIfArray(possibleSets); const role = set.role; const movePool: string[] = []; for (const movename of set.movepool) { movePool.push(this.dex.moves.get(movename).id); } const teraTypes = set.teraTypes; let teraType = this.sampleIfArray(teraTypes); let ability = ''; let item = undefined; const evs = { hp: 85, atk: 85, def: 85, spa: 85, spd: 85, spe: 85 }; const ivs = { hp: 31, atk: 31, def: 31, spa: 31, spd: 31, spe: 31 }; const types = species.types; const abilities = set.abilities!; // Get moves const moves = this.randomMoveset(types, abilities, teamDetails, species, isLead, isDoubles, movePool, teraType!, role); const counter = this.queryMoves(moves, species, teraType!, abilities); // Get ability ability = this.getCAPAbility(types, moves, abilities, counter, teamDetails, species, isLead, teraType!, role); // Get items // First, the priority items item = this.getCAPPriorityItem(ability, types, moves, counter, teamDetails, species, isLead, teraType!, role); if (item === undefined) { item = this.getPriorityItem(ability, types, moves, counter, teamDetails, species, isLead, isDoubles, teraType!, role); } if (item === undefined) { item = this.getItem(ability, types, moves, counter, teamDetails, species, isLead, teraType!, role); } // Get level const level = this.getLevel(species, isDoubles); // Prepare optimal HP const srImmunity = ability === 'Magic Guard' || item === 'Heavy-Duty Boots'; let srWeakness = srImmunity ? 0 : this.dex.getEffectiveness('Rock', species); // Crash damage move users want an odd HP to survive two misses if (['axekick', 'highjumpkick', 'jumpkick'].some(m => moves.has(m))) srWeakness = 2; while (evs.hp > 1) { const hp = Math.floor(Math.floor(2 * species.baseStats.hp + ivs.hp + Math.floor(evs.hp / 4) + 100) * level / 100 + 10); if ((moves.has('substitute') && ['Sitrus Berry', 'Salac Berry'].includes(item))) { // Two Substitutes should activate Sitrus Berry if (hp % 4 === 0) break; } else if ((moves.has('bellydrum') || moves.has('filletaway')) && (item === 'Sitrus Berry' || ability === 'Gluttony')) { // Belly Drum should activate Sitrus Berry if (hp % 2 === 0) break; } else if (moves.has('substitute') && moves.has('endeavor')) { // Luvdisc should be able to Substitute down to very low HP if (hp % 4 > 0) break; } else { // Maximize number of Stealth Rock switch-ins if (srWeakness <= 0 || ability === 'Regenerator' || ['Leftovers', 'Life Orb'].includes(item)) break; if (item !== 'Sitrus Berry' && hp % (4 / srWeakness) > 0) break; // Minimise number of Stealth Rock switch-ins to activate Sitrus Berry if (item === 'Sitrus Berry' && hp % (4 / srWeakness) === 0) break; } evs.hp -= 4; } // Minimize confusion damage const noAttackStatMoves = [...moves].every(m => { const move = this.dex.moves.get(m); if (move.damageCallback || move.damage) return true; if (move.id === 'shellsidearm') return false; // Magearna and doubles Dragonite, though these can work well as a general rule if (move.id === 'terablast' && ( species.id === 'porygon2' || moves.has('shiftgear') || species.baseStats.atk > species.baseStats.spa) ) return false; return move.category !== 'Physical' || move.id === 'bodypress' || move.id === 'foulplay'; }); if (noAttackStatMoves && !moves.has('transform') && this.format.mod !== 'partnersincrime') { evs.atk = 0; ivs.atk = 0; } if (moves.has('gyroball') || moves.has('trickroom')) { evs.spe = 0; ivs.spe = 0; } // Enforce Tera Type after all set generation is done to prevent infinite generation if (this.forceTeraType) teraType = this.forceTeraType; // shuffle moves to add more randomness to camomons const shuffledMoves = Array.from(moves); this.prng.shuffle(shuffledMoves); return { name: species.baseSpecies, species: forme, gender: species.baseSpecies === 'Greninja' ? 'M' : species.gender, shiny: this.randomChance(1, 1024), level, moves: shuffledMoves, ability, evs, ivs, item, teraType, role, }; } randomCAPSets: { [species: string]: RandomTeamsTypes.RandomSpeciesData } = require('./sets.json'); randomTeam() { this.enforceNoDirectCustomBanlistChanges(); const seed = this.prng.getSeed(); const ruleTable = this.dex.formats.getRuleTable(this.format); const pokemon: RandomTeamsTypes.RandomSet[] = []; // For Monotype const isMonotype = !!this.forceMonotype || ruleTable.has('sametypeclause'); const isDoubles = false; const typePool = this.dex.types.names().filter(name => name !== "Stellar"); const type = this.forceMonotype || this.sample(typePool); const baseFormes: { [k: string]: number } = {}; const typeCount: { [k: string]: number } = {}; const typeComboCount: { [k: string]: number } = {}; const typeWeaknesses: { [k: string]: number } = {}; const typeDoubleWeaknesses: { [k: string]: number } = {}; const teamDetails: RandomTeamsTypes.TeamDetails = {}; let numMaxLevelPokemon = 0; const pokemonList = Object.keys(this.randomSets); const capPokemonList = Object.keys(this.randomCAPSets); const [pokemonPool, baseSpeciesPool] = this.getPokemonPool(type, pokemon, isMonotype, pokemonList); const [capPokemonPool, capBaseSpeciesPool] = this.getPokemonPool(type, pokemon, isMonotype, capPokemonList); let leadsRemaining = 1; while (baseSpeciesPool.length && pokemon.length < this.maxTeamSize) { let baseSpecies, species; // Always generate a CAP Pokemon in slot 2; other slots can randomly generate CAP Pokemon. if ((pokemon.length === 1 || this.randomChance(1, 5)) && capBaseSpeciesPool.length) { baseSpecies = this.sampleNoReplace(capBaseSpeciesPool); species = this.dex.species.get(this.sample(capPokemonPool[baseSpecies])); } else { baseSpecies = this.sampleNoReplace(baseSpeciesPool); species = this.dex.species.get(this.sample(pokemonPool[baseSpecies])); } if (!species.exists) continue; // Limit to one of each species (Species Clause) if (baseFormes[species.baseSpecies]) continue; // Treat Ogerpon formes and Terapagos like the Tera Blast user role; reject if team has one already if ((species.baseSpecies === 'Ogerpon' || species.baseSpecies === 'Terapagos') && teamDetails.teraBlast) continue; // Illusion shouldn't be on the last slot if (species.baseSpecies === 'Zoroark' && pokemon.length >= (this.maxTeamSize - 1)) continue; const types = species.types; const typeCombo = types.slice().sort().join(); const weakToFreezeDry = ( this.dex.getEffectiveness('Ice', species) > 0 || (this.dex.getEffectiveness('Ice', species) > -2 && types.includes('Water')) ); // Dynamically scale limits for different team sizes. The default and minimum value is 1. const limitFactor = Math.round(this.maxTeamSize / 6) || 1; if (!isMonotype && !this.forceMonotype) { let skip = false; // Limit two of any type for (const typeName of types) { if (typeCount[typeName] >= 2 * limitFactor) { skip = true; break; } } if (skip) continue; // Limit three weak to any type, and one double weak to any type for (const typeName of this.dex.types.names()) { // it's weak to the type if (this.dex.getEffectiveness(typeName, species) > 0) { if (!typeWeaknesses[typeName]) typeWeaknesses[typeName] = 0; if (typeWeaknesses[typeName] >= 3 * limitFactor) { skip = true; break; } } if (this.dex.getEffectiveness(typeName, species) > 1) { if (!typeDoubleWeaknesses[typeName]) typeDoubleWeaknesses[typeName] = 0; if (typeDoubleWeaknesses[typeName] >= limitFactor) { skip = true; break; } } } if (skip) continue; // Count Dry Skin/Fluffy as Fire weaknesses if ( this.dex.getEffectiveness('Fire', species) === 0 && Object.values(species.abilities).filter(a => ['Dry Skin', 'Fluffy'].includes(a)).length ) { if (!typeWeaknesses['Fire']) typeWeaknesses['Fire'] = 0; if (typeWeaknesses['Fire'] >= 3 * limitFactor) continue; } // Limit four weak to Freeze-Dry if (weakToFreezeDry) { if (!typeWeaknesses['Freeze-Dry']) typeWeaknesses['Freeze-Dry'] = 0; if (typeWeaknesses['Freeze-Dry'] >= 4 * limitFactor) continue; } // Limit one level 100 Pokemon if (!this.adjustLevel && (this.getLevel(species, isDoubles) === 100) && numMaxLevelPokemon >= limitFactor) { continue; } } // Limit three of any type combination in Monotype if (!this.forceMonotype && isMonotype && (typeComboCount[typeCombo] >= 3 * limitFactor)) continue; let set: RandomTeamsTypes.RandomSet; if (leadsRemaining) { if (NO_LEAD_POKEMON.includes(species.baseSpecies)) { if (pokemon.length + leadsRemaining === this.maxTeamSize) continue; set = this.randomCAPSet(species, teamDetails, false, isDoubles); pokemon.push(set); } else { set = this.randomCAPSet(species, teamDetails, true, isDoubles); pokemon.unshift(set); leadsRemaining--; } } else { set = this.randomCAPSet(species, teamDetails, false, isDoubles); pokemon.push(set); } // Don't bother tracking details for the last Pokemon if (pokemon.length === this.maxTeamSize) break; // Now that our Pokemon has passed all checks, we can increment our counters baseFormes[species.baseSpecies] = 1; // Increment type counters for (const typeName of types) { if (typeName in typeCount) { typeCount[typeName]++; } else { typeCount[typeName] = 1; } } if (typeCombo in typeComboCount) { typeComboCount[typeCombo]++; } else { typeComboCount[typeCombo] = 1; } // Increment weakness counter for (const typeName of this.dex.types.names()) { // it's weak to the type if (this.dex.getEffectiveness(typeName, species) > 0) { typeWeaknesses[typeName]++; } if (this.dex.getEffectiveness(typeName, species) > 1) { typeDoubleWeaknesses[typeName]++; } } // Count Dry Skin/Fluffy as Fire weaknesses if (['Dry Skin', 'Fluffy'].includes(set.ability) && this.dex.getEffectiveness('Fire', species) === 0) { typeWeaknesses['Fire']++; } if (weakToFreezeDry) typeWeaknesses['Freeze-Dry']++; // Increment level 100 counter if (set.level === 100) numMaxLevelPokemon++; // Track what the team has if (set.ability === 'Drizzle' || set.moves.includes('raindance')) teamDetails.rain = 1; if (set.ability === 'Drought' || set.ability === 'Orichalcum Pulse' || set.moves.includes('sunnyday')) { teamDetails.sun = 1; } if (set.ability === 'Sand Stream') teamDetails.sand = 1; if (set.ability === 'Snow Warning' || set.moves.includes('snowscape') || set.moves.includes('chillyreception')) { teamDetails.snow = 1; } if (set.moves.includes('healbell')) teamDetails.statusCure = 1; if (set.moves.includes('spikes') || set.moves.includes('ceaselessedge')) { teamDetails.spikes = (teamDetails.spikes || 0) + 1; } if (set.moves.includes('toxicspikes') || set.ability === 'Toxic Debris') teamDetails.toxicSpikes = 1; if (set.moves.includes('stealthrock') || set.moves.includes('stoneaxe')) teamDetails.stealthRock = 1; if (set.moves.includes('stickyweb')) teamDetails.stickyWeb = 1; if (set.moves.includes('defog')) teamDetails.defog = 1; if (set.moves.includes('rapidspin') || set.moves.includes('mortalspin')) teamDetails.rapidSpin = 1; if (set.moves.includes('auroraveil') || (set.moves.includes('reflect') && set.moves.includes('lightscreen'))) { teamDetails.screens = 1; } if (set.role === 'Tera Blast user' || species.baseSpecies === "Ogerpon" || species.baseSpecies === "Terapagos") { teamDetails.teraBlast = 1; } } if (pokemon.length < this.maxTeamSize && pokemon.length < 12) { // large teams sometimes cannot be built throw new Error(`Could not build a random team for ${this.format} (seed=${seed})`); } return pokemon; } } export default RandomCAPTeams;