import type { PRNG, PRNGSeed } from "../../../sim/prng"; import { RandomTeams, type MoveCounter } from "../gen9/teams"; import { Utils } from '../../../lib'; // First, some lists of moves that can be used for rules throughout set generation. Taken from regular gen9. // Moves that drop stats: const CONTRARY_MOVES = [ 'armorcannon', 'closecombat', 'leafstorm', 'makeitrain', 'overheat', 'spinout', 'superpower', 'vcreate', ]; // Hazard-setting moves const HAZARDS = [ 'spikes', 'stealthrock', 'stickyweb', 'toxicspikes', ]; // Moves that switch the user out const PIVOT_MOVES = [ 'chillyreception', 'flipturn', 'partingshot', 'shedtail', 'teleport', 'uturn', 'voltswitch', ]; // Moves that boost Attack: const PHYSICAL_SETUP = [ 'bellydrum', 'bulkup', 'coil', 'curse', 'dragondance', 'honeclaws', 'howl', 'meditate', 'poweruppunch', 'swordsdance', 'tidyup', 'victorydance', ]; // Moves that restore HP: const RECOVERY_MOVES = [ 'healorder', 'milkdrink', 'moonlight', 'morningsun', 'recover', 'roost', 'shoreup', 'slackoff', 'softboiled', 'strengthsap', 'synthesis', ]; // Setup (stat-boosting) moves const SETUP = [ 'acidarmor', 'agility', 'autotomize', 'bellydrum', 'bulkup', 'calmmind', 'clangoroussoul', 'coil', 'cosmicpower', 'curse', 'dragondance', 'flamecharge', 'growth', 'honeclaws', 'howl', 'irondefense', 'meditate', 'nastyplot', 'noretreat', 'poweruppunch', 'quiverdance', 'raindance', 'rockpolish', 'shellsmash', 'shiftgear', 'snowscape', 'sunnyday', 'swordsdance', 'tailglow', 'tidyup', 'trailblaze', 'workup', 'victorydance', ]; // Some moves that only boost Speed: const SPEED_SETUP = [ 'agility', 'autotomize', 'flamecharge', 'rockpolish', 'trailblaze', ]; // Moves that would want to generate together const MOVE_PAIRS = [ ['lightscreen', 'reflect'], ['sleeptalk', 'rest'], ['protect', 'wish'], ]; export class RandomBabyTeams extends RandomTeams { constructor(format: Format | string, prng: PRNG | PRNGSeed | null) { super(format, prng); // Overwrite enforcementcheckers where needed here this.moveEnforcementCheckers['Bug'] = (movePool, moves, abilities, types, counter) => ( !counter.get('Bug') ); this.moveEnforcementCheckers['Grass'] = (movePool, moves, abilities, types, counter, species) => ( !counter.get('Grass') && species.id !== 'rowlet' ); } cullMovePool( types: string[], moves: Set, abilities: string[], counter: MoveCounter, movePool: string[], teamDetails: RandomTeamsTypes.TeamDetails, species: Species, isLead: boolean, isDoubles: boolean, teraType: string, role: RandomTeamsTypes.Role, ): void { if (moves.size + movePool.length <= this.maxMoveCount) return; // If we have two unfilled moves and only one unpaired move, cull the unpaired move. if (moves.size === this.maxMoveCount - 2) { const unpairedMoves = [...movePool]; for (const pair of MOVE_PAIRS) { if (movePool.includes(pair[0]) && movePool.includes(pair[1])) { this.fastPop(unpairedMoves, unpairedMoves.indexOf(pair[0])); this.fastPop(unpairedMoves, unpairedMoves.indexOf(pair[1])); } } if (unpairedMoves.length === 1) { this.fastPop(movePool, movePool.indexOf(unpairedMoves[0])); } } // These moves are paired, and shouldn't appear if there isn't room for both. if (moves.size === this.maxMoveCount - 1) { for (const pair of MOVE_PAIRS) { if (movePool.includes(pair[0]) && movePool.includes(pair[1])) { this.fastPop(movePool, movePool.indexOf(pair[0])); this.fastPop(movePool, movePool.indexOf(pair[1])); } } } // Create list of all status moves to be used later const statusMoves = this.cachedStatusMoves; // Team-based move culls if (teamDetails.screens && movePool.length >= this.maxMoveCount + 2) { if (movePool.includes('reflect')) this.fastPop(movePool, movePool.indexOf('reflect')); if (movePool.includes('lightscreen')) this.fastPop(movePool, movePool.indexOf('lightscreen')); if (moves.size + movePool.length <= this.maxMoveCount) return; } if (teamDetails.stickyWeb) { if (movePool.includes('stickyweb')) this.fastPop(movePool, movePool.indexOf('stickyweb')); if (moves.size + movePool.length <= this.maxMoveCount) return; } if (teamDetails.stealthRock) { if (movePool.includes('stealthrock')) this.fastPop(movePool, movePool.indexOf('stealthrock')); if (moves.size + movePool.length <= this.maxMoveCount) return; } if (teamDetails.defog || teamDetails.rapidSpin) { if (movePool.includes('defog')) this.fastPop(movePool, movePool.indexOf('defog')); if (movePool.includes('rapidspin')) this.fastPop(movePool, movePool.indexOf('rapidspin')); if (moves.size + movePool.length <= this.maxMoveCount) return; } if (teamDetails.toxicSpikes) { if (movePool.includes('toxicspikes')) this.fastPop(movePool, movePool.indexOf('toxicspikes')); if (moves.size + movePool.length <= this.maxMoveCount) return; } if (teamDetails.spikes && teamDetails.spikes >= 2) { if (movePool.includes('spikes')) this.fastPop(movePool, movePool.indexOf('spikes')); if (moves.size + movePool.length <= this.maxMoveCount) return; } // General incompatibilities const incompatiblePairs = [ // These moves don't mesh well with other aspects of the set [SETUP, 'defog'], [SETUP, PIVOT_MOVES], [SETUP, HAZARDS], [PHYSICAL_SETUP, PHYSICAL_SETUP], [statusMoves, ['destinybond', 'healingwish', 'switcheroo', 'trick']], ['curse', 'rapidspin'], // These moves are redundant with each other [ ['alluringvoice', 'dazzlinggleam', 'drainingkiss', 'moonblast'], ['alluringvoice', 'dazzlinggleam', 'drainingkiss', 'moonblast'], ], [['bulletseed', 'gigadrain', 'leafstorm', 'seedbomb'], ['bulletseed', 'gigadrain', 'leafstorm', 'seedbomb']], [['hypnosis', 'thunderwave', 'toxic', 'willowisp', 'yawn'], ['hypnosis', 'thunderwave', 'toxic', 'willowisp', 'yawn']], ['roar', 'yawn'], ['dragonclaw', 'outrage'], ['dracometeor', 'dragonpulse'], ['toxic', 'toxicspikes'], ['rockblast', 'stoneedge'], ['bodyslam', 'doubleedge'], ['gunkshot', 'poisonjab'], [['hydropump', 'liquidation'], 'surf'], ]; for (const pair of incompatiblePairs) this.incompatibleMoves(moves, movePool, pair[0], pair[1]); } // Generate random moveset for a given species, role, tera type. randomMoveset( types: string[], abilities: string[], teamDetails: RandomTeamsTypes.TeamDetails, species: Species, isLead: boolean, isDoubles: boolean, movePool: string[], teraType: string, role: RandomTeamsTypes.Role, ): Set { const moves = new Set(); let counter = this.queryMoves(moves, species, teraType, abilities); this.cullMovePool(types, moves, abilities, counter, movePool, teamDetails, species, isLead, isDoubles, teraType, role); // If there are only four moves, add all moves and return early if (movePool.length <= this.maxMoveCount) { for (const moveid of movePool) { moves.add(moveid); } return moves; } // Helper function for (STAB-)move enforcement later on const runEnforcementChecker = (checkerName: string) => { if (!this.moveEnforcementCheckers[checkerName]) return false; return this.moveEnforcementCheckers[checkerName]( movePool, moves, abilities, types, counter, species, teamDetails, isLead, isDoubles, teraType, role ); }; if (role === 'Tera Blast user') { counter = this.addMove('terablast', moves, types, abilities, teamDetails, species, isLead, isDoubles, movePool, teraType, role); } // Add required move (e.g. Relic Song for Meloetta-P) if (species.requiredMove) { const move = this.dex.moves.get(species.requiredMove).id; counter = this.addMove(move, moves, types, abilities, teamDetails, species, isLead, isDoubles, movePool, teraType, role); } // Add other moves you really want to have, e.g. STAB, recovery, setup. // Enforce Facade if Guts is a possible ability if (movePool.includes('facade') && abilities.includes('Guts')) { counter = this.addMove('facade', moves, types, abilities, teamDetails, species, isLead, isDoubles, movePool, teraType, role); } // Enforce Sticky Web if (movePool.includes('stickyweb')) { counter = this.addMove('stickyweb', moves, types, abilities, teamDetails, species, isLead, isDoubles, movePool, teraType, role); } // Enforce Knock Off on most roles if (movePool.includes('knockoff') && role !== 'Bulky Support') { counter = this.addMove('knockoff', moves, types, abilities, teamDetails, species, isLead, isDoubles, movePool, teraType, role); } // Enforce hazard removal on Bulky Support if the team doesn't already have it if (role === 'Bulky Support' && !teamDetails.defog && !teamDetails.rapidSpin) { if (movePool.includes('rapidspin')) { counter = this.addMove('rapidspin', moves, types, abilities, teamDetails, species, isLead, isDoubles, movePool, teraType, role); } if (movePool.includes('defog')) { counter = this.addMove('defog', moves, types, abilities, teamDetails, species, isLead, isDoubles, movePool, teraType, role); } } // Enforce Knock Off on pure Normal- and Fighting-types if (types.length === 1 && (types.includes('Normal') || types.includes('Fighting'))) { if (movePool.includes('knockoff')) { counter = this.addMove('knockoff', moves, types, abilities, teamDetails, species, isLead, isDoubles, movePool, teraType, role); } } // Enforce STAB priority if (role === 'Wallbreaker') { const priorityMoves = []; for (const moveid of movePool) { const move = this.dex.moves.get(moveid); const moveType = this.getMoveType(move, species, abilities, teraType); if ( types.includes(moveType) && (move.priority > 0 || (moveid === 'grassyglide' && abilities.includes('Grassy Surge'))) && (move.basePower || move.basePowerCallback) ) { priorityMoves.push(moveid); } } if (priorityMoves.length) { const moveid = this.sample(priorityMoves); counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, isDoubles, movePool, teraType, role); } } // Enforce STAB for (const type of types) { // Check if a STAB move of that type should be required const stabMoves = []; for (const moveid of movePool) { const move = this.dex.moves.get(moveid); const moveType = this.getMoveType(move, species, abilities, teraType); if (!this.noStab.includes(moveid) && (move.basePower || move.basePowerCallback) && type === moveType) { stabMoves.push(moveid); } } while (runEnforcementChecker(type)) { if (!stabMoves.length) break; const moveid = this.sampleNoReplace(stabMoves); counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, isDoubles, movePool, teraType, role); } } // Enforce Tera STAB if (!counter.get('stabtera') && role !== 'Bulky Support') { const stabMoves = []; for (const moveid of movePool) { const move = this.dex.moves.get(moveid); const moveType = this.getMoveType(move, species, abilities, teraType); if (!this.noStab.includes(moveid) && (move.basePower || move.basePowerCallback) && teraType === moveType) { stabMoves.push(moveid); } } if (stabMoves.length) { const moveid = this.sample(stabMoves); counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, isDoubles, movePool, teraType, role); } } // If no STAB move was added, add a STAB move if (!counter.get('stab')) { const stabMoves = []; for (const moveid of movePool) { const move = this.dex.moves.get(moveid); const moveType = this.getMoveType(move, species, abilities, teraType); if (!this.noStab.includes(moveid) && (move.basePower || move.basePowerCallback) && types.includes(moveType)) { stabMoves.push(moveid); } } if (stabMoves.length) { const moveid = this.sample(stabMoves); counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, isDoubles, movePool, teraType, role); } } // Enforce contrary moves if (abilities.includes('Contrary')) { const contraryMoves = movePool.filter(moveid => CONTRARY_MOVES.includes(moveid)); for (const moveid of contraryMoves) { counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, isDoubles, movePool, teraType, role); } } // Enforce recovery if (['Bulky Support', 'Bulky Attacker', 'Bulky Setup'].includes(role)) { const recoveryMoves = movePool.filter(moveid => RECOVERY_MOVES.includes(moveid)); if (recoveryMoves.length) { const moveid = this.sample(recoveryMoves); counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, isDoubles, movePool, teraType, role); } } // Enforce setup if (role.includes('Setup') || role === 'Tera Blast user') { // First, try to add a non-Speed setup move const nonSpeedSetupMoves = movePool.filter(moveid => SETUP.includes(moveid) && !SPEED_SETUP.includes(moveid)); if (nonSpeedSetupMoves.length) { const moveid = this.sample(nonSpeedSetupMoves); counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, isDoubles, movePool, teraType, role); } else { // No non-Speed setup moves, so add any (Speed) setup move const setupMoves = movePool.filter(moveid => SETUP.includes(moveid)); if (setupMoves.length) { const moveid = this.sample(setupMoves); counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, isDoubles, movePool, teraType, role); } } } // Enforce a move not on the noSTAB list if (!counter.damagingMoves.size) { // Choose an attacking move const attackingMoves = []; for (const moveid of movePool) { const move = this.dex.moves.get(moveid); if (!this.noStab.includes(moveid) && (move.category !== 'Status')) attackingMoves.push(moveid); } if (attackingMoves.length) { const moveid = this.sample(attackingMoves); counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, isDoubles, movePool, teraType, role); } } // Enforce coverage move if (!['Fast Support', 'Bulky Support'].includes(role) || species.id === 'magnemite') { if (counter.damagingMoves.size === 1) { // Find the type of the current attacking move const currentAttackType = counter.damagingMoves.values().next().value!.type; // Choose an attacking move that is of different type to the current single attack const coverageMoves = []; for (const moveid of movePool) { const move = this.dex.moves.get(moveid); const moveType = this.getMoveType(move, species, abilities, teraType); if (!this.noStab.includes(moveid) && (move.basePower || move.basePowerCallback)) { if (currentAttackType !== moveType) coverageMoves.push(moveid); } } if (coverageMoves.length) { const moveid = this.sample(coverageMoves); counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, isDoubles, movePool, teraType, role); } } } // Add (moves.size < this.maxMoveCount) as a condition if moves is getting larger than 4 moves. // If you want moves to be favored but not required, add something like && this.randomChance(1, 2) to your condition. // Choose remaining moves randomly from movepool and add them to moves list: while (moves.size < this.maxMoveCount && movePool.length) { if (moves.size + movePool.length <= this.maxMoveCount) { for (const moveid of movePool) { moves.add(moveid); } break; } const moveid = this.sample(movePool); counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, isDoubles, movePool, teraType, role); for (const pair of MOVE_PAIRS) { if (moveid === pair[0] && movePool.includes(pair[1])) { counter = this.addMove(pair[1], moves, types, abilities, teamDetails, species, isLead, isDoubles, movePool, teraType, role); } if (moveid === pair[1] && movePool.includes(pair[0])) { counter = this.addMove(pair[0], moves, types, abilities, teamDetails, species, isLead, isDoubles, movePool, teraType, role); } } } return moves; } getAbility( types: string[], moves: Set, abilities: string[], counter: MoveCounter, teamDetails: RandomTeamsTypes.TeamDetails, species: Species, isLead: boolean, isDoubles: boolean, teraType: string, role: RandomTeamsTypes.Role, ): string { if (abilities.length <= 1) return abilities[0]; // Hard-code abilities here if (species.id === 'rowlet' && counter.get('Grass')) return 'Overgrow'; if (species.id === 'riolu') return moves.has('copycat') ? 'Prankster' : 'Inner Focus'; if (species.id === 'pikipek' && counter.get('skilllink')) return 'Skill Link'; if (species.id === 'psyduck' && teamDetails.rain) return 'Swift Swim'; const abilityAllowed: string[] = []; // Obtain a list of abilities that are allowed (not culled) for (const ability of abilities) { if (!this.shouldCullAbility( ability, types, moves, abilities, counter, teamDetails, species, isLead, isDoubles, teraType, role )) { abilityAllowed.push(ability); } } // Pick a random allowed ability if (abilityAllowed.length >= 1) return this.sample(abilityAllowed); // If all abilities are rejected, prioritize weather abilities over non-weather abilities if (!abilityAllowed.length) { const weatherAbilities = abilities.filter( a => ['Chlorophyll', 'Hydration', 'Sand Force', 'Sand Rush', 'Slush Rush', 'Solar Power', 'Swift Swim'].includes(a) ); if (weatherAbilities.length) return this.sample(weatherAbilities); } // Pick a random ability return this.sample(abilities); } getPriorityItem( ability: string, types: string[], moves: Set, counter: MoveCounter, teamDetails: RandomTeamsTypes.TeamDetails, species: Species, isLead: boolean, isDoubles: boolean, teraType: string, role: RandomTeamsTypes.Role, ) { if (species.requiredItems) { return this.sample(species.requiredItems); } if (moves.has('focusenergy')) return 'Scope Lens'; if (moves.has('thief')) return ''; if (moves.has('trick') || moves.has('switcheroo')) return 'Choice Scarf'; if (moves.has('acrobatics')) return ability === 'Unburden' ? 'Oran Berry' : ''; if (moves.has('auroraveil') || moves.has('lightscreen') && moves.has('reflect')) return 'Light Clay'; if (ability === 'Guts' && moves.has('facade')) return 'Flame Orb'; if (ability === 'Quick Feet') return 'Toxic Orb'; if (['Harvest', 'Ripen', 'Unburden'].includes(ability) || moves.has('bellydrum')) return 'Oran Berry'; } getItem( ability: string, types: string[], moves: Set, counter: MoveCounter, teamDetails: RandomTeamsTypes.TeamDetails, species: Species, isLead: boolean, teraType: string, role: RandomTeamsTypes.Role, ): string { if (role === 'Fast Attacker' && (!counter.get('Status') || (counter.get('Status') === 1 && moves.has('destinybond')))) { return 'Choice Scarf'; } if (['Setup Sweeper', 'Wallbreaker'].includes(role)) { return 'Life Orb'; } return 'Eviolite'; } getLevel( species: Species, ): number { if (this.adjustLevel) return this.adjustLevel; // This should frankly always work, but 10 is the default level in case something bad happens return this.randomSets[species.id]?.level || 10; } getForme(species: Species): string { if (typeof species.battleOnly === 'string') { // Only change the forme. The species has custom moves, and may have different typing and requirements. return species.battleOnly; } if (species.cosmeticFormes) return this.sample([species.name].concat(species.cosmeticFormes)); // Consolidate mostly-cosmetic formes, at least for the purposes of Random Battles if (['Poltchageist', 'Sinistea'].includes(species.baseSpecies)) { return this.sample([species.name].concat(species.otherFormes!)); } return species.name; } randomSet( s: string | Species, teamDetails: RandomTeamsTypes.TeamDetails = {}, isLead = false, isDoubles = false ): RandomTeamsTypes.RandomSet { const species = this.dex.species.get(s); const forme = this.getForme(species); const sets = this.randomSets[species.id]["sets"]; const possibleSets = []; const ruleTable = this.dex.formats.getRuleTable(this.format); for (const set of sets) { // Prevent Tera Blast user if the team already has one, or if Terastallizion is prevented. if ((teamDetails.teraBlast || ruleTable.has('terastalclause')) && set.role === 'Tera Blast user') { continue; } possibleSets.push(set); } const set = this.sampleIfArray(possibleSets); const role = set.role; const movePool: string[] = []; for (const movename of set.movepool) { movePool.push(this.dex.moves.get(movename).id); } const teraTypes = set.teraTypes; let teraType = this.sampleIfArray(teraTypes); let ability = ''; let item = undefined; const evs = { hp: 85, atk: 85, def: 85, spa: 85, spd: 85, spe: 85 }; const ivs = { hp: 31, atk: 31, def: 31, spa: 31, spd: 31, spe: 31 }; const types = species.types; const abilities = set.abilities!; // Get moves const moves = this.randomMoveset(types, abilities, teamDetails, species, isLead, isDoubles, movePool, teraType!, role); const counter = this.queryMoves(moves, species, teraType!, abilities); // Get ability ability = this.getAbility(types, moves, abilities, counter, teamDetails, species, isLead, isDoubles, teraType!, role); // Get items // First, the priority items item = this.getPriorityItem(ability, types, moves, counter, teamDetails, species, isLead, isDoubles, teraType!, role); if (item === undefined) { item = this.getItem(ability, types, moves, counter, teamDetails, species, isLead, teraType!, role); } // Get level const level = this.getLevel(species); // Prepare optimal HP for Belly Drum and Life Orb let hp = Math.floor(Math.floor(2 * species.baseStats.hp + ivs.hp + Math.floor(evs.hp / 4) + 100) * level / 100 + 10); let targetHP = hp; const minimumHP = Math.floor(Math.floor(2 * species.baseStats.hp + 100) * level / 100 + 10); if (item === "Life Orb") { targetHP = Math.floor(hp / 10) * 10 - 1; } else if (moves.has("bellydrum")) { targetHP = Math.floor(hp / 2) * 2; } // If the difference is too extreme, don't adjust HP if (hp > targetHP && hp - targetHP <= 3 && targetHP >= minimumHP) { // If setting evs to 0 is sufficient, decrement evs, otherwise decrement ivs with evs set to 0 if (Math.floor(Math.floor(2 * species.baseStats.hp + ivs.hp + 100) * level / 100 + 10) >= targetHP) { evs.hp = 0; hp = Math.floor(Math.floor(2 * species.baseStats.hp + ivs.hp + Math.floor(evs.hp / 4) + 100) * level / 100 + 10); while (hp > targetHP) { ivs.hp -= 1; hp = Math.floor(Math.floor(2 * species.baseStats.hp + ivs.hp + Math.floor(evs.hp / 4) + 100) * level / 100 + 10); } } else { while (hp > targetHP) { evs.hp -= 4; hp = Math.floor(Math.floor(2 * species.baseStats.hp + ivs.hp + Math.floor(evs.hp / 4) + 100) * level / 100 + 10); } } } // Minimize confusion damage const noAttackStatMoves = [...moves].every(m => { const move = this.dex.moves.get(m); if (move.damageCallback || move.damage) return true; if (move.id === 'shellsidearm') return false; if (move.id === 'terablast' && ( species.id === 'porygon' || species.baseStats.atk > species.baseStats.spa) ) return false; return move.category !== 'Physical' || move.id === 'bodypress' || move.id === 'foulplay'; }); if (noAttackStatMoves) { evs.atk = 0; ivs.atk = 0; } if (moves.has('gyroball') || moves.has('trickroom')) { evs.spe = 0; ivs.spe = 0; } // Enforce Tera Type after all set generation is done to prevent infinite generation if (this.forceTeraType) teraType = this.forceTeraType; // shuffle moves to add more randomness to camomons const shuffledMoves = Array.from(moves); this.prng.shuffle(shuffledMoves); return { name: species.baseSpecies, species: forme, gender: species.gender, shiny: this.randomChance(1, 1024), level, moves: shuffledMoves, ability, evs, ivs, item, teraType, role, }; } randomSets: { [species: string]: RandomTeamsTypes.RandomSpeciesData } = require('./sets.json'); randomBabyTeam() { this.enforceNoDirectCustomBanlistChanges(); const seed = this.prng.getSeed(); const ruleTable = this.dex.formats.getRuleTable(this.format); const pokemon: RandomTeamsTypes.RandomSet[] = []; // For Monotype const isMonotype = !!this.forceMonotype || ruleTable.has('sametypeclause'); const typePool = this.dex.types.names().filter(name => name !== "Stellar"); const type = this.forceMonotype || this.sample(typePool); const baseFormes = new Set(); const typeCount = new Utils.Multiset(); const typeComboCount = new Utils.Multiset(); const typeWeaknesses = new Utils.Multiset(); const typeDoubleWeaknesses = new Utils.Multiset(); const teamDetails: RandomTeamsTypes.TeamDetails = {}; const pokemonList = Object.keys(this.randomSets); const [pokemonPool, baseSpeciesPool] = this.getPokemonPool(type, pokemon, isMonotype, pokemonList); while (baseSpeciesPool.length && pokemon.length < this.maxTeamSize) { const baseSpecies = this.sampleNoReplace(baseSpeciesPool); const species = this.dex.species.get(this.sample(pokemonPool[baseSpecies])); if (!species.exists) continue; // Limit to one of each species (Species Clause) if (baseFormes.has(species.baseSpecies)) continue; // Illusion shouldn't be on the last slot if (species.baseSpecies === 'Zorua' && pokemon.length >= (this.maxTeamSize - 1)) continue; const types = species.types; const typeCombo = types.slice().sort().join(); const weakToFreezeDry = ( this.dex.getEffectiveness('Ice', species) > 0 || (this.dex.getEffectiveness('Ice', species) > -2 && types.includes('Water')) ); // Dynamically scale limits for different team sizes. The default and minimum value is 1. const limitFactor = Math.round(this.maxTeamSize / 6) || 1; if (!isMonotype && !this.forceMonotype) { let skip = false; // Limit two of any type for (const typeName of types) { if (typeCount.get(typeName) >= 2 * limitFactor) { skip = true; break; } } if (skip) continue; // Limit three weak to any type, and one double weak to any type for (const typeName of this.dex.types.names()) { // it's weak to the type if (this.dex.getEffectiveness(typeName, species) > 0) { if (typeWeaknesses.get(typeName) >= 3 * limitFactor) { skip = true; break; } } if (this.dex.getEffectiveness(typeName, species) > 1) { if (typeDoubleWeaknesses.get(typeName) >= limitFactor) { skip = true; break; } } } if (skip) continue; // Count Dry Skin/Fluffy as Fire weaknesses if ( this.dex.getEffectiveness('Fire', species) === 0 && Object.values(species.abilities).filter(a => ['Dry Skin', 'Fluffy'].includes(a)).length && typeWeaknesses.get('Fire') >= 3 * limitFactor ) continue; // Limit four weak to Freeze-Dry if (weakToFreezeDry) { if (typeWeaknesses.get('Freeze-Dry') >= 4 * limitFactor) continue; } } // Limit three of any type combination in Monotype if (!this.forceMonotype && isMonotype && typeComboCount.get(typeCombo) >= 3 * limitFactor) continue; const set: RandomTeamsTypes.RandomSet = this.randomSet(species, teamDetails, false, false); pokemon.push(set); // Don't bother tracking details for the last Pokemon if (pokemon.length === this.maxTeamSize) break; // Now that our Pokemon has passed all checks, we can increment our counters baseFormes.add(species.baseSpecies); // Increment type counters for (const typeName of types) { typeCount.add(typeName); } typeComboCount.add(typeCombo); // Increment weakness counter for (const typeName of this.dex.types.names()) { // it's weak to the type if (this.dex.getEffectiveness(typeName, species) > 0) { typeWeaknesses.add(typeName); } if (this.dex.getEffectiveness(typeName, species) > 1) { typeDoubleWeaknesses.add(typeName); } } // Count Dry Skin/Fluffy as Fire weaknesses if (['Dry Skin', 'Fluffy'].includes(set.ability) && this.dex.getEffectiveness('Fire', species) === 0) { typeWeaknesses.add('Fire'); } if (weakToFreezeDry) typeWeaknesses.add('Freeze-Dry'); // Track what the team has if (set.ability === 'Drizzle' || set.moves.includes('raindance')) teamDetails.rain = 1; if (set.ability === 'Drought' || set.moves.includes('sunnyday')) teamDetails.sun = 1; if (set.ability === 'Sand Stream') teamDetails.sand = 1; if (set.ability === 'Snow Warning' || set.moves.includes('snowscape') || set.moves.includes('chillyreception')) { teamDetails.snow = 1; } if (set.moves.includes('spikes')) { teamDetails.spikes = (teamDetails.spikes || 0) + 1; } if (set.moves.includes('stealthrock')) teamDetails.stealthRock = 1; if (set.moves.includes('stickyweb')) teamDetails.stickyWeb = 1; if (set.moves.includes('toxicspikes') || set.ability === 'Toxic Debris') teamDetails.toxicSpikes = 1; if (set.moves.includes('defog')) teamDetails.defog = 1; if (set.moves.includes('rapidspin') || set.moves.includes('mortalspin')) teamDetails.rapidSpin = 1; if (set.moves.includes('auroraveil') || (set.moves.includes('reflect') && set.moves.includes('lightscreen'))) { teamDetails.screens = 1; } if (set.role === 'Tera Blast user') { teamDetails.teraBlast = 1; } } // large teams sometimes cannot be built, and monotype is also at user's own risk if (pokemon.length < this.maxTeamSize && pokemon.length < 12 && !isMonotype) { throw new Error(`Could not build a random team for ${this.format} (seed=${seed})`); } return pokemon; } } export default RandomBabyTeams;