import { type MoveCounter, type TeamData } from '../gen8/teams'; import RandomGen7Teams, { type BattleFactorySpecies, ZeroAttackHPIVs } from '../gen7/teams'; import { type PRNG, type PRNGSeed } from '../../../sim/prng'; import { toID } from '../../../sim/dex'; // Moves that restore HP: const RECOVERY_MOVES = [ 'healorder', 'milkdrink', 'moonlight', 'morningsun', 'recover', 'recycle', 'roost', 'slackoff', 'softboiled', 'synthesis', ]; // Moves that boost Attack: const PHYSICAL_SETUP = [ 'bellydrum', 'bulkup', 'coil', 'curse', 'dragondance', 'honeclaws', 'howl', 'meditate', 'poweruppunch', 'screech', 'swordsdance', ]; // Moves which boost Special Attack: const SPECIAL_SETUP = [ 'calmmind', 'chargebeam', 'geomancy', 'nastyplot', 'quiverdance', 'tailglow', ]; // Some moves that only boost Speed: const SPEED_SETUP = [ 'agility', 'autotomize', 'flamecharge', 'rockpolish', ]; // Conglomerate for ease of access const SETUP = [ 'acidarmor', 'agility', 'autotomize', 'bellydrum', 'bulkup', 'calmmind', 'coil', 'curse', 'dragondance', 'flamecharge', 'focusenergy', 'geomancy', 'growth', 'honeclaws', 'howl', 'irondefense', 'meditate', 'nastyplot', 'poweruppunch', 'quiverdance', 'raindance', 'rockpolish', 'shellsmash', 'shiftgear', 'swordsdance', 'tailglow', 'workup', ]; // Moves that shouldn't be the only STAB moves: const NO_STAB = [ 'aquajet', 'bulletpunch', 'clearsmog', 'dragontail', 'eruption', 'explosion', 'fakeout', 'flamecharge', 'futuresight', 'iceshard', 'icywind', 'incinerate', 'infestation', 'machpunch', 'nuzzle', 'pluck', 'poweruppunch', 'pursuit', 'quickattack', 'rapidspin', 'reversal', 'selfdestruct', 'shadowsneak', 'skyattack', 'skydrop', 'snarl', 'suckerpunch', 'uturn', 'watershuriken', 'vacuumwave', 'voltswitch', 'waterspout', ]; // Hazard-setting moves const HAZARDS = [ 'spikes', 'stealthrock', 'stickyweb', 'toxicspikes', ]; // Protect and its variants const PROTECT_MOVES = [ 'kingsshield', 'protect', 'spikyshield', ]; // Moves that switch the user out const PIVOT_MOVES = [ 'partingshot', 'uturn', 'voltswitch', ]; // Moves that should be paired together when possible const MOVE_PAIRS = [ ['lightscreen', 'reflect'], ['sleeptalk', 'rest'], ['protect', 'wish'], ['spikyshield', 'wish'], ['leechseed', 'substitute'], ['perishsong', 'protect'], ['solarbeam', 'sunnyday'], ]; /** Pokemon who always want priority STAB, and are fine with it as its only STAB move of that type */ const PRIORITY_POKEMON = [ 'aegislash', 'banette', 'breloom', 'cacturne', 'doublade', 'dusknoir', 'honchkrow', 'scizor', 'scizormega', 'shedinja', ]; export class RandomGen6Teams extends RandomGen7Teams { randomSets: { [species: string]: RandomTeamsTypes.RandomSpeciesData } = require('./sets.json'); constructor(format: Format | string, prng: PRNG | PRNGSeed | null) { super(format, prng); this.noStab = NO_STAB; this.priorityPokemon = PRIORITY_POKEMON; this.moveEnforcementCheckers = { Bug: (movePool, moves, abilities, types, counter) => ( ['megahorn', 'pinmissile'].some(m => movePool.includes(m)) || !counter.get('Bug') && abilities.includes('Tinted Lens') ), Dark: (movePool, moves, abilities, types, counter) => !counter.get('Dark'), Dragon: (movePool, moves, abilities, types, counter) => !counter.get('Dragon'), Electric: (movePool, moves, abilities, types, counter) => !counter.get('Electric'), Fairy: (movePool, moves, abilities, types, counter) => !counter.get('Fairy'), Fighting: (movePool, moves, abilities, types, counter) => !counter.get('Fighting'), Fire: (movePool, moves, abilities, types, counter) => !counter.get('Fire'), Flying: (movePool, moves, abilities, types, counter, species) => ( !counter.get('Flying') && !['aerodactyl', 'aerodactylmega', 'mantine', 'murkrow'].includes(species.id) && !movePool.includes('hiddenpowerflying') ), Ghost: (movePool, moves, abilities, types, counter) => !counter.get('Ghost'), Grass: (movePool, moves, abilities, types, counter, species) => ( !counter.get('Grass') && (species.baseStats.atk >= 100 || movePool.includes('leafstorm')) ), Ground: (movePool, moves, abilities, types, counter) => !counter.get('Ground'), Ice: (movePool, moves, abilities, types, counter) => ( !counter.get('Ice') || (moves.has('icebeam') && movePool.includes('freezedry')) || abilities.includes('Refrigerate') && (movePool.includes('return') || movePool.includes('hypervoice')) ), Normal: movePool => movePool.includes('boomburst'), Poison: (movePool, moves, abilities, types, counter) => !counter.get('Poison'), Psychic: (movePool, moves, abilities, types, counter) => ( !counter.get('Psychic') && (types.has('Fighting') || movePool.includes('calmmind')) ), Rock: (movePool, moves, abilities, types, counter, species) => (!counter.get('Rock') && species.baseStats.atk >= 80), Steel: (movePool, moves, abilities, types, counter, species) => (!counter.get('Steel') && species.baseStats.atk >= 100), Water: (movePool, moves, abilities, types, counter) => !counter.get('Water'), }; this.cachedStatusMoves = this.dex.moves.all() .filter(move => move.category === 'Status') .map(move => move.id); } cullMovePool( types: string[], moves: Set, abilities: string[], counter: MoveCounter, movePool: string[], teamDetails: RandomTeamsTypes.TeamDetails, species: Species, isLead: boolean, preferredType: string, role: RandomTeamsTypes.Role, ): void { // Pokemon cannot have multiple Hidden Powers in any circumstance let hasHiddenPower = false; for (const move of moves) { if (move.startsWith('hiddenpower')) hasHiddenPower = true; } if (hasHiddenPower) { let movePoolHasHiddenPower = true; while (movePoolHasHiddenPower) { movePoolHasHiddenPower = false; for (const moveid of movePool) { if (moveid.startsWith('hiddenpower')) { this.fastPop(movePool, movePool.indexOf(moveid)); movePoolHasHiddenPower = true; break; } } } } if (moves.size + movePool.length <= this.maxMoveCount) return; // If we have two unfilled moves and only one unpaired move, cull the unpaired move. if (moves.size === this.maxMoveCount - 2) { const unpairedMoves = [...movePool]; for (const pair of MOVE_PAIRS) { if (movePool.includes(pair[0]) && movePool.includes(pair[1])) { this.fastPop(unpairedMoves, unpairedMoves.indexOf(pair[0])); this.fastPop(unpairedMoves, unpairedMoves.indexOf(pair[1])); } } if (unpairedMoves.length === 1) { this.fastPop(movePool, movePool.indexOf(unpairedMoves[0])); } } // These moves are paired, and shouldn't appear if there is not room for them both. if (moves.size === this.maxMoveCount - 1) { for (const pair of MOVE_PAIRS) { if (movePool.includes(pair[0]) && movePool.includes(pair[1])) { this.fastPop(movePool, movePool.indexOf(pair[0])); this.fastPop(movePool, movePool.indexOf(pair[1])); } } } // Team-based move culls if (teamDetails.screens && movePool.length >= this.maxMoveCount + 2) { if (movePool.includes('reflect')) this.fastPop(movePool, movePool.indexOf('reflect')); if (movePool.includes('lightscreen')) this.fastPop(movePool, movePool.indexOf('lightscreen')); if (moves.size + movePool.length <= this.maxMoveCount) return; } if (teamDetails.stickyWeb) { if (movePool.includes('stickyweb')) this.fastPop(movePool, movePool.indexOf('stickyweb')); if (moves.size + movePool.length <= this.maxMoveCount) return; } if (teamDetails.stealthRock) { if (movePool.includes('stealthrock')) this.fastPop(movePool, movePool.indexOf('stealthrock')); if (moves.size + movePool.length <= this.maxMoveCount) return; } if (teamDetails.defog || teamDetails.rapidSpin) { if (movePool.includes('defog')) this.fastPop(movePool, movePool.indexOf('defog')); if (movePool.includes('rapidspin')) this.fastPop(movePool, movePool.indexOf('rapidspin')); if (moves.size + movePool.length <= this.maxMoveCount) return; } if (teamDetails.toxicSpikes) { if (movePool.includes('toxicspikes')) this.fastPop(movePool, movePool.indexOf('toxicspikes')); if (moves.size + movePool.length <= this.maxMoveCount) return; } if (teamDetails.spikes && teamDetails.spikes >= 2) { if (movePool.includes('spikes')) this.fastPop(movePool, movePool.indexOf('spikes')); if (moves.size + movePool.length <= this.maxMoveCount) return; } if (teamDetails.statusCure) { if (movePool.includes('aromatherapy')) this.fastPop(movePool, movePool.indexOf('aromatherapy')); if (movePool.includes('healbell')) this.fastPop(movePool, movePool.indexOf('healbell')); if (moves.size + movePool.length <= this.maxMoveCount) return; } // Develop additional move lists const badWithSetup = ['defog', 'dragontail', 'haze', 'healbell', 'nuzzle', 'pursuit', 'rapidspin', 'toxic']; const statusMoves = this.cachedStatusMoves; // General incompatibilities const incompatiblePairs = [ // These moves don't mesh well with other aspects of the set [statusMoves, ['healingwish', 'memento', 'switcheroo', 'trick']], [SETUP, PIVOT_MOVES], [SETUP, HAZARDS], [SETUP, badWithSetup], [PHYSICAL_SETUP, PHYSICAL_SETUP], [SPEED_SETUP, 'quickattack'], ['defog', HAZARDS], [['fakeout', 'uturn'], ['switcheroo', 'trick']], ['substitute', PIVOT_MOVES], ['leechseed', 'dragontail'], ['rest', 'substitute'], [PHYSICAL_SETUP, 'dracometeor'], [SPECIAL_SETUP, 'knockoff'], // These attacks are redundant with each other ['psychic', 'psyshock'], ['scald', ['hydropump', 'originpulse', 'waterpulse']], ['return', ['bodyslam', 'doubleedge']], [['fierydance', 'lavaplume'], ['fireblast', 'magmastorm']], [['flamethrower', 'flareblitz'], ['fireblast', 'overheat']], ['hornleech', 'woodhammer'], [['gigadrain', 'leafstorm'], ['leafstorm', 'petaldance', 'powerwhip']], ['wildcharge', 'thunderbolt'], ['gunkshot', 'poisonjab'], [['drainpunch', 'focusblast'], ['closecombat', 'highjumpkick', 'superpower']], ['stoneedge', 'headsmash'], ['dracometeor', 'dragonpulse'], ['dragonclaw', 'outrage'], ['knockoff', ['darkpulse', 'foulplay']], // Status move incompatibilities ['toxic', 'toxicspikes'], ['taunt', 'disable'], ['defog', ['leechseed', 'substitute']], // Assorted hardcodes go here: // Lunatone ['moonlight', 'rockpolish'], // Smeargle ['nuzzle', 'whirlwind'], // Liepard ['copycat', 'uturn'], // Seviper ['switcheroo', 'suckerpunch'], // Jirachi ['bodyslam', 'healingwish'], ]; for (const pair of incompatiblePairs) this.incompatibleMoves(moves, movePool, pair[0], pair[1]); if (!types.includes('Dark') && preferredType !== 'Dark') { this.incompatibleMoves(moves, movePool, 'knockoff', ['pursuit', 'suckerpunch']); } const statusInflictingMoves = ['thunderwave', 'toxic', 'willowisp', 'yawn']; if (!abilities.includes('Prankster') && role !== 'Staller') { this.incompatibleMoves(moves, movePool, statusInflictingMoves, statusInflictingMoves); } if (abilities.includes('Guts')) this.incompatibleMoves(moves, movePool, 'protect', 'swordsdance'); // Force Protect and U-turn on Beedrill-Mega if (species.id === 'beedrillmega') { this.incompatibleMoves(moves, movePool, 'drillrun', 'knockoff'); } // Cull filler moves for otherwise fixed set Stealth Rock users if (!teamDetails.stealthRock) { if (species.id === 'registeel' && role === 'Staller') { if (movePool.includes('thunderwave')) this.fastPop(movePool, movePool.indexOf('thunderwave')); if (moves.size + movePool.length <= this.maxMoveCount) return; } if (species.baseSpecies === 'Wormadam' && role === 'Staller') { if (movePool.includes('infestation')) this.fastPop(movePool, movePool.indexOf('infestation')); if (moves.size + movePool.length <= this.maxMoveCount) return; } } } // Generate random moveset for a given species, role, preferred type. randomMoveset( types: string[], abilities: string[], teamDetails: RandomTeamsTypes.TeamDetails, species: Species, isLead: boolean, movePool: string[], preferredType: string, role: RandomTeamsTypes.Role, ): Set { const moves = new Set(); let counter = this.newQueryMoves(moves, species, preferredType, abilities); this.cullMovePool(types, moves, abilities, counter, movePool, teamDetails, species, isLead, preferredType, role); // If there are only four moves, add all moves and return early if (movePool.length <= this.maxMoveCount) { // Still need to ensure that multiple Hidden Powers are not added (if maxMoveCount is increased) while (movePool.length) { const moveid = this.sample(movePool); counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role); } return moves; } const runEnforcementChecker = (checkerName: string) => { if (!this.moveEnforcementCheckers[checkerName]) return false; return this.moveEnforcementCheckers[checkerName]( movePool, moves, abilities, new Set(types), counter, species, teamDetails ); }; // Add required move (e.g. Relic Song for Meloetta-P) if (species.requiredMove) { const move = this.dex.moves.get(species.requiredMove).id; counter = this.addMove(move, moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role); } // Add other moves you really want to have, e.g. STAB, recovery, setup. // Enforce Facade if Guts is a possible ability if (movePool.includes('facade') && abilities.includes('Guts')) { counter = this.addMove('facade', moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role); } // Enforce Blizzard, Seismic Toss, Spore, and Sticky Web for (const moveid of ['blizzard', 'seismictoss', 'spore', 'stickyweb']) { if (movePool.includes(moveid)) { counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role); } } // Enforce Thunder Wave on Prankster users if (movePool.includes('thunderwave') && abilities.includes('Prankster')) { counter = this.addMove('thunderwave', moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role); } // Enforce Shadow Sneak on Kecleon if (movePool.includes('shadowsneak') && species.id === 'kecleon') { counter = this.addMove('shadowsneak', moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role); } // Enforce hazard removal on Bulky Support if the team doesn't already have it if (role === 'Bulky Support' && !teamDetails.defog && !teamDetails.rapidSpin) { if (movePool.includes('rapidspin')) { counter = this.addMove('rapidspin', moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role); } if (movePool.includes('defog')) { counter = this.addMove('defog', moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role); } } // Enforce STAB priority if (['Bulky Attacker', 'Bulky Setup', 'Wallbreaker'].includes(role) || this.priorityPokemon.includes(species.id)) { const priorityMoves = []; for (const moveid of movePool) { const move = this.dex.moves.get(moveid); const moveType = this.getMoveType(move, species, abilities, preferredType); if (types.includes(moveType) && move.priority > 0 && (move.basePower || move.basePowerCallback)) { priorityMoves.push(moveid); } } if (priorityMoves.length) { const moveid = this.sample(priorityMoves); counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role); } } // Enforce STAB for (const type of types) { // Check if a STAB move of that type should be required const stabMoves = []; for (const moveid of movePool) { const move = this.dex.moves.get(moveid); const moveType = this.getMoveType(move, species, abilities, preferredType); if (!this.noStab.includes(moveid) && (move.basePower || move.basePowerCallback) && type === moveType) { stabMoves.push(moveid); } } while (runEnforcementChecker(type)) { if (!stabMoves.length) break; const moveid = this.sampleNoReplace(stabMoves); counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role); } } // Enforce Preferred Type if (!counter.get('preferred')) { const stabMoves = []; for (const moveid of movePool) { const move = this.dex.moves.get(moveid); const moveType = this.getMoveType(move, species, abilities, preferredType); if (!this.noStab.includes(moveid) && (move.basePower || move.basePowerCallback) && preferredType === moveType) { stabMoves.push(moveid); } } if (stabMoves.length) { const moveid = this.sample(stabMoves); counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role); } } // If no STAB move was added, add a STAB move if (!counter.get('stab')) { const stabMoves = []; for (const moveid of movePool) { const move = this.dex.moves.get(moveid); const moveType = this.getMoveType(move, species, abilities, preferredType); if (!this.noStab.includes(moveid) && (move.basePower || move.basePowerCallback) && types.includes(moveType)) { stabMoves.push(moveid); } } if (stabMoves.length) { const moveid = this.sample(stabMoves); counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role); } else { // If they have no regular STAB move, enforce U-turn on Bug types. if (movePool.includes('uturn') && types.includes('Bug')) { counter = this.addMove('uturn', moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role); } } } // Enforce recovery if (['Bulky Support', 'Bulky Attacker', 'Bulky Setup', 'Staller'].includes(role)) { const recoveryMoves = movePool.filter(moveid => RECOVERY_MOVES.includes(moveid)); if (recoveryMoves.length) { const moveid = this.sample(recoveryMoves); counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role); } } // Enforce Staller moves if (role === 'Staller') { const enforcedMoves = [...PROTECT_MOVES, 'toxic']; for (const move of enforcedMoves) { if (movePool.includes(move)) { counter = this.addMove(move, moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role); } } } // Enforce setup if (role.includes('Setup')) { const setupMoves = movePool.filter(moveid => SETUP.includes(moveid)); if (setupMoves.length) { const moveid = this.sample(setupMoves); counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role); } } // Enforce a move not on the noSTAB list if (!counter.damagingMoves.size && !(moves.has('uturn') && types.includes('Bug'))) { // Choose an attacking move const attackingMoves = []; for (const moveid of movePool) { const move = this.dex.moves.get(moveid); if (!this.noStab.includes(moveid) && (move.category !== 'Status')) attackingMoves.push(moveid); } if (attackingMoves.length) { const moveid = this.sample(attackingMoves); counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role); } } // Enforce coverage move if (['Fast Attacker', 'Setup Sweeper', 'Bulky Attacker', 'Wallbreaker'].includes(role)) { if (counter.damagingMoves.size === 1) { // Find the type of the current attacking move const currentAttackType = counter.damagingMoves.values().next().value!.type; // Choose an attacking move that is of different type to the current single attack const coverageMoves = []; for (const moveid of movePool) { const move = this.dex.moves.get(moveid); const moveType = this.getMoveType(move, species, abilities, preferredType); if (!this.noStab.includes(moveid) && (move.basePower || move.basePowerCallback)) { if (currentAttackType !== moveType) coverageMoves.push(moveid); } } if (coverageMoves.length) { const moveid = this.sample(coverageMoves); counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role); } } } // Choose remaining moves randomly from movepool and add them to moves list: while (moves.size < this.maxMoveCount && movePool.length) { const moveid = this.sample(movePool); counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role); for (const pair of MOVE_PAIRS) { if (moveid === pair[0] && movePool.includes(pair[1])) { counter = this.addMove(pair[1], moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role); } if (moveid === pair[1] && movePool.includes(pair[0])) { counter = this.addMove(pair[0], moves, types, abilities, teamDetails, species, isLead, movePool, preferredType, role); } } } return moves; } shouldCullAbility( ability: string, types: Set, moves: Set, abilities: string[], counter: MoveCounter, movePool: string[], teamDetails: RandomTeamsTypes.TeamDetails, species: Species, preferredType: string, role: RandomTeamsTypes.Role ): boolean { switch (ability) { case 'Chlorophyll': case 'Solar Power': return !teamDetails.sun; case 'Hydration': case 'Swift Swim': return !teamDetails.rain; case 'Iron Fist': case 'Sheer Force': case 'Technician': return !counter.get(toID(ability)); case 'Overgrow': return !counter.get('Grass'); case 'Prankster': return !counter.get('Status'); case 'Rock Head': return !counter.get('recoil'); case 'Sand Force': case 'Sand Rush': return !teamDetails.sand; case 'Swarm': return !counter.get('Bug'); } return false; } getAbility( types: Set, moves: Set, abilities: string[], counter: MoveCounter, movePool: string[], teamDetails: RandomTeamsTypes.TeamDetails, species: Species, preferredType: string, role: RandomTeamsTypes.Role, ): string { if (abilities.length <= 1) return abilities[0]; // Hard-code abilities here if (species.id === 'pangoro' && counter.get('ironfist')) return 'Iron Fist'; if (species.id === 'tornadus' && counter.get('Status')) return 'Prankster'; if (species.id === 'marowak' && counter.get('recoil')) return 'Rock Head'; if (species.id === 'kingler' && counter.get('sheerforce')) return 'Sheer Force'; if (species.id === 'golduck' && teamDetails.rain) return 'Swift Swim'; if (species.id === 'roserade' && counter.get('technician')) return 'Technician'; const abilityAllowed: string[] = []; // Obtain a list of abilities that are allowed (not culled) for (const ability of abilities) { if (!this.shouldCullAbility( ability, types, moves, abilities, counter, movePool, teamDetails, species, preferredType, role )) { abilityAllowed.push(ability); } } // Pick a random allowed ability if (abilityAllowed.length >= 1) return this.sample(abilityAllowed); // If all abilities are rejected, prioritize weather abilities over non-weather abilities if (!abilityAllowed.length) { const weatherAbilities = abilities.filter( a => ['Chlorophyll', 'Hydration', 'Sand Force', 'Sand Rush', 'Solar Power', 'Swift Swim'].includes(a) ); if (weatherAbilities.length) return this.sample(weatherAbilities); } // Pick a random ability return this.sample(abilities); } getPriorityItem( ability: string, types: string[], moves: Set, counter: MoveCounter, teamDetails: RandomTeamsTypes.TeamDetails, species: Species, isLead: boolean, preferredType: string, role: RandomTeamsTypes.Role, ): string | undefined { if (species.requiredItems) return this.sample(species.requiredItems); if (role === 'AV Pivot') return 'Assault Vest'; if (species.name === 'Farfetch\u2019d') return 'Stick'; if (species.name === 'Latias' || species.name === 'Latios') return 'Soul Dew'; if (species.name === 'Marowak') return 'Thick Club'; if (species.name === 'Pikachu') return 'Light Ball'; if (species.name === 'Shedinja' || species.name === 'Smeargle') return 'Focus Sash'; if (species.name === 'Talonflame') return 'Sharp Beak'; if (species.name === 'Unfezant' || moves.has('focusenergy')) return 'Scope Lens'; if (species.name === 'Unown') return 'Choice Specs'; if (species.name === 'Wobbuffet') return 'Custap Berry'; if (species.name === 'Shuckle') return 'Mental Herb'; if (ability === 'Harvest' || ability === 'Cheek Pouch') return 'Sitrus Berry'; if (species.name === 'Ditto') return 'Choice Scarf'; if (ability === 'Poison Heal') return 'Toxic Orb'; if (ability === 'Speed Boost') return 'Life Orb'; if (species.nfe) return (species.name === 'Scyther' && role === 'Fast Attacker') ? 'Choice Band' : 'Eviolite'; if (['healingwish', 'memento', 'switcheroo', 'trick'].some(m => moves.has(m))) { if (species.baseStats.spe >= 60 && species.baseStats.spe <= 108 && role !== 'Wallbreaker') { return 'Choice Scarf'; } else { return (counter.get('Physical') > counter.get('Special')) ? 'Choice Band' : 'Choice Specs'; } } if (moves.has('bellydrum')) return 'Sitrus Berry'; if (moves.has('waterspout')) return 'Choice Scarf'; if (moves.has('geomancy') || moves.has('skyattack')) return 'Power Herb'; if (moves.has('shellsmash')) { return (ability === 'Solid Rock' && !!counter.get('priority')) ? 'Weakness Policy' : 'White Herb'; } if (moves.has('psychoshift')) return 'Flame Orb'; if ((ability === 'Guts' || moves.has('facade')) && !moves.has('sleeptalk') && species.id !== 'stoutland') { return species.name === 'Conkeldurr' ? 'Flame Orb' : 'Toxic Orb'; } if (ability === 'Magic Guard') return moves.has('counter') ? 'Focus Sash' : 'Life Orb'; if (species.id === 'rampardos' && role === 'Fast Attacker') return 'Choice Scarf'; if (ability === 'Sheer Force' && counter.get('sheerforce')) return 'Life Orb'; if (ability === 'Unburden') return (species.id === 'hitmonlee') ? 'White Herb' : 'Sitrus Berry'; if (moves.has('acrobatics')) return ''; if (moves.has('lightscreen') && moves.has('reflect')) return 'Light Clay'; if (moves.has('rest') && !moves.has('sleeptalk') && !['Hydration', 'Natural Cure', 'Shed Skin'].includes(ability)) { return 'Chesto Berry'; } if (role === 'Staller') return 'Leftovers'; } getItem( ability: string, types: string[], moves: Set, counter: MoveCounter, teamDetails: RandomTeamsTypes.TeamDetails, species: Species, isLead: boolean, preferredType: string, role: RandomTeamsTypes.Role, ): string { const defensiveStatTotal = species.baseStats.hp + species.baseStats.def + species.baseStats.spd; const scarfReqs = ( role !== 'Wallbreaker' && species.baseStats.spe >= 60 && species.baseStats.spe <= 108 && !counter.get('priority') && !moves.has('pursuit') ); if ( moves.has('pursuit') && moves.has('suckerpunch') && counter.get('Dark') && !this.priorityPokemon.includes(species.id) ) return 'Black Glasses'; if (counter.get('Special') === 4) { return ( scarfReqs && species.baseStats.spa >= 90 && this.randomChance(1, 2) ) ? 'Choice Scarf' : 'Choice Specs'; } if (counter.get('Special') === 3 && moves.has('uturn')) return 'Choice Specs'; if (counter.get('Physical') === 4 && species.id !== 'jirachi' && ['dragontail', 'fakeout', 'flamecharge', 'nuzzle', 'rapidspin'].every(m => !moves.has(m)) ) { return ( scarfReqs && (species.baseStats.atk >= 100 || ability === 'Pure Power' || ability === 'Huge Power') && this.randomChance(1, 2) ) ? 'Choice Scarf' : 'Choice Band'; } if (ability === 'Sturdy' && moves.has('explosion') && !counter.get('speedsetup')) return 'Custap Berry'; if (types.includes('Normal') && moves.has('fakeout') && !!counter.get('Normal')) return 'Silk Scarf'; if (role === 'Bulky Setup' && !!counter.get('speedsetup') && !moves.has('swordsdance')) { return 'Weakness Policy'; } if (species.id === 'palkia') return 'Lustrous Orb'; if (species.id === 'archeops') return 'Expert Belt'; if (!counter.get('Status') && ( ['Fast Support', 'Bulky Support', 'Bulky Attacker'].some(m => role === m) || moves.has('rapidspin') )) { return 'Assault Vest'; } if (moves.has('outrage') && counter.get('setup')) return 'Lum Berry'; if ( (ability === 'Rough Skin') || ( species.id !== 'hooh' && ability === 'Regenerator' && species.baseStats.hp + species.baseStats.def >= 180 && this.randomChance(1, 2) ) || ( ability !== 'Regenerator' && !counter.get('setup') && counter.get('recovery') && this.dex.getEffectiveness('Fighting', species) < 1 && (species.baseStats.hp + species.baseStats.def) > 200 && this.randomChance(1, 2) ) ) return 'Rocky Helmet'; if (['kingsshield', 'protect', 'spikyshield', 'substitute'].some(m => moves.has(m))) return 'Leftovers'; if ( this.dex.getEffectiveness('Ground', species) >= 2 && ability !== 'Levitate' ) { return 'Air Balloon'; } if ( (role === 'Fast Support' || moves.has('stickyweb')) && isLead && defensiveStatTotal < 255 && !counter.get('recovery') && (counter.get('hazards') || counter.get('setup')) && (!counter.get('recoil') || ability === 'Rock Head') ) return 'Focus Sash'; // Default Items if (role === 'Fast Support') { return ( counter.get('Physical') + counter.get('Special') >= 3 && ['nuzzle', 'rapidspin', 'uturn', 'voltswitch'].every(m => !moves.has(m)) && this.dex.getEffectiveness('Rock', species) < 2 ) ? 'Life Orb' : 'Leftovers'; } if (!counter.get('Status')) { return ( (moves.has('uturn') || moves.has('voltswitch')) && !counter.get('Dragon') && !counter.get('Normal') ) ? 'Expert Belt' : 'Life Orb'; } if ( ['Fast Attacker', 'Setup Sweeper', 'Wallbreaker'].some(m => role === m) && this.dex.getEffectiveness('Rock', species) < 2 && ability !== 'Sturdy' ) return 'Life Orb'; return 'Leftovers'; } randomSet( species: string | Species, teamDetails: RandomTeamsTypes.TeamDetails = {}, isLead = false ): RandomTeamsTypes.RandomSet { species = this.dex.species.get(species); const forme = this.getForme(species); const sets = this.randomSets[species.id]["sets"]; const possibleSets = []; for (const set of sets) possibleSets.push(set); const set = this.sampleIfArray(possibleSets); const role = set.role; const movePool: string[] = Array.from(set.movepool); const preferredTypes = set.preferredTypes; const preferredType = this.sampleIfArray(preferredTypes) || ''; let ability = ''; let item = undefined; const evs = { hp: 85, atk: 85, def: 85, spa: 85, spd: 85, spe: 85 }; const ivs = { hp: 31, atk: 31, def: 31, spa: 31, spd: 31, spe: 31 }; const types = species.types; const baseAbilities = set.abilities!; // Use the mega's ability for moveset generation const abilities = (species.battleOnly && !species.requiredAbility) ? Object.values(species.abilities) : baseAbilities; // Get moves const moves = this.randomMoveset(types, abilities, teamDetails, species, isLead, movePool, preferredType, role); const counter = this.newQueryMoves(moves, species, preferredType, abilities); // Get ability ability = this.getAbility(new Set(types), moves, baseAbilities, counter, movePool, teamDetails, species, preferredType, role); // Get items item = this.getPriorityItem(ability, types, moves, counter, teamDetails, species, isLead, preferredType, role); if (item === undefined) { item = this.getItem(ability, types, moves, counter, teamDetails, species, isLead, preferredType, role); } // For Trick / Switcheroo if (item === 'Leftovers' && types.includes('Poison')) { item = 'Black Sludge'; } const level = this.getLevel(species); // Minimize confusion damage, including if Foul Play is its only physical attack if ( (!counter.get('Physical') || (counter.get('Physical') <= 1 && (moves.has('foulplay') || moves.has('rapidspin')))) && !moves.has('copycat') && !moves.has('transform') ) { evs.atk = 0; ivs.atk = 0; } // We use a special variable to track Hidden Power // so that we can check for all Hidden Powers at once let hasHiddenPower = false; for (const move of moves) { if (move.startsWith('hiddenpower')) hasHiddenPower = true; } if (hasHiddenPower) { let hpType; for (const move of moves) { if (move.startsWith('hiddenpower')) hpType = move.substr(11); } if (!hpType) throw new Error(`hasHiddenPower is true, but no Hidden Power move was found.`); const HPivs = ivs.atk === 0 ? ZeroAttackHPIVs[hpType] : this.dex.types.get(hpType).HPivs; let iv: StatID; for (iv in HPivs) { ivs[iv] = HPivs[iv]!; } } // Prepare optimal HP const srImmunity = ability === 'Magic Guard'; const srWeakness = srImmunity ? 0 : this.dex.getEffectiveness('Rock', species); while (evs.hp > 1) { const hp = Math.floor(Math.floor(2 * species.baseStats.hp + ivs.hp + Math.floor(evs.hp / 4) + 100) * level / 100 + 10); if (moves.has('substitute') && !['Black Sludge', 'Leftovers'].includes(item)) { if (item === 'Sitrus Berry') { // Two Substitutes should activate Sitrus Berry if (hp % 4 === 0) break; } else { // Should be able to use Substitute four times from full HP without fainting if (hp % 4 > 0) break; } } else if (moves.has('bellydrum') && item === 'Sitrus Berry') { // Belly Drum should activate Sitrus Berry if (hp % 2 === 0) break; } else if (['highjumpkick', 'jumpkick'].some(m => moves.has(m))) { // Crash damage move users want an odd HP to survive two misses if (hp % 2 > 0) break; } else { // Maximize number of Stealth Rock switch-ins if (srWeakness <= 0 || ability === 'Regenerator') break; if (srWeakness === 1 && ['Black Sludge', 'Leftovers', 'Life Orb'].includes(item)) break; if (item !== 'Sitrus Berry' && hp % (4 / srWeakness) > 0) break; // Minimise number of Stealth Rock switch-ins to activate Sitrus Berry if (item === 'Sitrus Berry' && hp % (4 / srWeakness) === 0) break; } evs.hp -= 4; } if (['gyroball', 'metalburst', 'trickroom'].some(m => moves.has(m))) { evs.spe = 0; ivs.spe = (hasHiddenPower && level < 100) ? ivs.spe - 30 : 0; } // shuffle moves to add more randomness to camomons const shuffledMoves = Array.from(moves); this.prng.shuffle(shuffledMoves); return { name: species.baseSpecies, species: forme, gender: species.gender, shiny: this.randomChance(1, 1024), level, moves: shuffledMoves, ability, evs, ivs, item, role, }; } randomFactorySets: { [format: string]: { [species: string]: BattleFactorySpecies } } = require('./factory-sets.json'); randomFactorySet( species: Species, teamData: RandomTeamsTypes.FactoryTeamDetails, tier: string ): RandomTeamsTypes.RandomFactorySet | null { const id = toID(species.name); // const flags = this.randomFactorySets[tier][id].flags; const setList = this.randomFactorySets[tier][id].sets; const itemsMax: { [k: string]: number } = { choicespecs: 1, choiceband: 1, choicescarf: 1 }; const movesMax: { [k: string]: number } = { rapidspin: 1, batonpass: 1, stealthrock: 1, defog: 1, spikes: 1, toxicspikes: 1, }; const requiredMoves: { [k: string]: string } = { stealthrock: 'hazardSet', rapidspin: 'hazardClear', defog: 'hazardClear', }; const weatherAbilitiesRequire: { [k: string]: string } = { hydration: 'raindance', swiftswim: 'raindance', leafguard: 'sunnyday', solarpower: 'sunnyday', chlorophyll: 'sunnyday', sandforce: 'sandstorm', sandrush: 'sandstorm', sandveil: 'sandstorm', snowcloak: 'hail', }; const weatherAbilities = ['drizzle', 'drought', 'snowwarning', 'sandstream']; // Build a pool of eligible sets, given the team partners // Also keep track of sets with moves the team requires let effectivePool: { set: AnyObject, moveVariants?: number[], itemVariants?: number, abilityVariants?: number }[] = []; const priorityPool = []; for (const curSet of setList) { if (this.forceMonotype && !species.types.includes(this.forceMonotype)) continue; const itemData = this.dex.items.get(curSet.item); if (teamData.megaCount && teamData.megaCount > 0 && itemData.megaStone) continue; // reject 2+ mega stones if (itemsMax[itemData.id] && teamData.has[itemData.id] >= itemsMax[itemData.id]) continue; const abilityState = this.dex.abilities.get(curSet.ability); if (weatherAbilitiesRequire[abilityState.id] && teamData.weather !== weatherAbilitiesRequire[abilityState.id]) continue; if (teamData.weather && weatherAbilities.includes(abilityState.id)) continue; // reject 2+ weather setters let reject = false; let hasRequiredMove = false; const curSetVariants = []; for (const move of curSet.moves) { const variantIndex = this.random(move.length); const moveId = toID(move[variantIndex]); if (movesMax[moveId] && teamData.has[moveId] >= movesMax[moveId]) { reject = true; break; } if (requiredMoves[moveId] && !teamData.has[requiredMoves[moveId]]) { hasRequiredMove = true; } curSetVariants.push(variantIndex); } if (reject) continue; effectivePool.push({ set: curSet, moveVariants: curSetVariants }); if (hasRequiredMove) priorityPool.push({ set: curSet, moveVariants: curSetVariants }); } if (priorityPool.length) effectivePool = priorityPool; if (!effectivePool.length) { if (!teamData.forceResult) return null; for (const curSet of setList) { effectivePool.push({ set: curSet }); } } const setData = this.sample(effectivePool); const moves = []; for (const [i, moveSlot] of setData.set.moves.entries()) { moves.push(setData.moveVariants ? moveSlot[setData.moveVariants[i]] : this.sample(moveSlot)); } return { name: setData.set.name || species.baseSpecies, species: setData.set.species, gender: setData.set.gender || species.gender || (this.randomChance(1, 2) ? 'M' : 'F'), item: setData.set.item || '', ability: setData.set.ability || species.abilities['0'], shiny: typeof setData.set.shiny === 'undefined' ? this.randomChance(1, 1024) : setData.set.shiny, level: this.adjustLevel || 100, happiness: typeof setData.set.happiness === 'undefined' ? 255 : setData.set.happiness, evs: setData.set.evs || { hp: 84, atk: 84, def: 84, spa: 84, spd: 84, spe: 84 }, ivs: setData.set.ivs || { hp: 31, atk: 31, def: 31, spa: 31, spd: 31, spe: 31 }, nature: setData.set.nature || 'Serious', moves, }; } randomFactoryTeam(side: PlayerOptions, depth = 0): RandomTeamsTypes.RandomFactorySet[] { this.enforceNoDirectCustomBanlistChanges(); const forceResult = (depth >= 12); // The teams generated depend on the tier choice in such a way that // no exploitable information is leaked from rolling the tier in getTeam(p1). if (!this.factoryTier) this.factoryTier = this.sample(['Uber', 'OU', 'UU', 'RU', 'NU', 'PU']); const chosenTier = this.factoryTier; const pokemon = []; const pokemonPool = Object.keys(this.randomFactorySets[chosenTier]); const teamData: TeamData = { typeCount: {}, typeComboCount: {}, baseFormes: {}, megaCount: 0, has: {}, forceResult, weaknesses: {}, resistances: {}, }; const requiredMoveFamilies = ['hazardSet', 'hazardClear']; const requiredMoves: { [k: string]: string } = { stealthrock: 'hazardSet', rapidspin: 'hazardClear', defog: 'hazardClear', }; const weatherAbilitiesSet: { [k: string]: string } = { drizzle: 'raindance', drought: 'sunnyday', snowwarning: 'hail', sandstream: 'sandstorm', }; const resistanceAbilities: { [k: string]: string[] } = { dryskin: ['Water'], waterabsorb: ['Water'], stormdrain: ['Water'], flashfire: ['Fire'], heatproof: ['Fire'], lightningrod: ['Electric'], motordrive: ['Electric'], voltabsorb: ['Electric'], sapsipper: ['Grass'], thickfat: ['Ice', 'Fire'], levitate: ['Ground'], }; while (pokemonPool.length && pokemon.length < this.maxTeamSize) { const species = this.dex.species.get(this.sampleNoReplace(pokemonPool)); if (!species.exists) continue; const speciesFlags = this.randomFactorySets[chosenTier][species.id].flags; // Limit to one of each species (Species Clause) if (teamData.baseFormes[species.baseSpecies]) continue; // Limit the number of Megas to one if (!teamData.megaCount) teamData.megaCount = 0; if (teamData.megaCount >= 1 && speciesFlags.megaOnly) continue; // Dynamically scale limits for different team sizes. The default and minimum value is 1. const limitFactor = Math.round(this.maxTeamSize / 6) || 1; // Limit 2 of any type const types = species.types; let skip = false; for (const type of types) { if (teamData.typeCount[type] >= 2 * limitFactor && this.randomChance(4, 5)) { skip = true; break; } } if (skip) continue; const set = this.randomFactorySet(species, teamData, chosenTier); if (!set) continue; // Limit 1 of any type combination let typeCombo = types.slice().sort().join(); if (set.ability === 'Drought' || set.ability === 'Drizzle') { // Drought and Drizzle don't count towards the type combo limit typeCombo = set.ability; } if (teamData.typeComboCount[typeCombo] >= limitFactor) continue; // Okay, the set passes, add it to our team pokemon.push(set); // Now that our Pokemon has passed all checks, we can update team data: for (const type of types) { if (type in teamData.typeCount) { teamData.typeCount[type]++; } else { teamData.typeCount[type] = 1; } } teamData.typeComboCount[typeCombo] = (teamData.typeComboCount[typeCombo] + 1) || 1; teamData.baseFormes[species.baseSpecies] = 1; const itemData = this.dex.items.get(set.item); if (itemData.megaStone) teamData.megaCount++; if (itemData.id in teamData.has) { teamData.has[itemData.id]++; } else { teamData.has[itemData.id] = 1; } const abilityState = this.dex.abilities.get(set.ability); if (abilityState.id in weatherAbilitiesSet) { teamData.weather = weatherAbilitiesSet[abilityState.id]; } for (const move of set.moves) { const moveId = toID(move); if (moveId in teamData.has) { teamData.has[moveId]++; } else { teamData.has[moveId] = 1; } if (moveId in requiredMoves) { teamData.has[requiredMoves[moveId]] = 1; } } for (const typeName of this.dex.types.names()) { // Cover any major weakness (3+) with at least one resistance if (teamData.resistances[typeName] >= 1) continue; if (resistanceAbilities[abilityState.id]?.includes(typeName) || !this.dex.getImmunity(typeName, types)) { // Heuristic: assume that Pokemon with these abilities don't have (too) negative typing. teamData.resistances[typeName] = (teamData.resistances[typeName] || 0) + 1; if (teamData.resistances[typeName] >= 1) teamData.weaknesses[typeName] = 0; continue; } const typeMod = this.dex.getEffectiveness(typeName, types); if (typeMod < 0) { teamData.resistances[typeName] = (teamData.resistances[typeName] || 0) + 1; if (teamData.resistances[typeName] >= 1) teamData.weaknesses[typeName] = 0; } else if (typeMod > 0) { teamData.weaknesses[typeName] = (teamData.weaknesses[typeName] || 0) + 1; } } } if (pokemon.length < this.maxTeamSize) return this.randomFactoryTeam(side, ++depth); // Quality control if (!teamData.forceResult) { for (const requiredFamily of requiredMoveFamilies) { if (!teamData.has[requiredFamily]) return this.randomFactoryTeam(side, ++depth); } for (const type in teamData.weaknesses) { if (teamData.weaknesses[type] >= 3) return this.randomFactoryTeam(side, ++depth); } } return pokemon; } } export default RandomGen6Teams;