import { PRNG } from '../../../sim/prng'; import { Pokemon } from '../../../sim/pokemon'; import { Teams } from '../../../sim/teams'; export const Scripts: ModdedBattleScriptsData = { start() { // Choose a random format this.gen = this.random(1, 10); const format = Dex.formats.get(`gen${this.gen}randombattle@@@${(this.format.customRules || []).join(',')}`); this.dex = Dex.forFormat(format); this.ruleTable = this.dex.formats.getRuleTable(format); this.teamGenerator = Teams.getGenerator(format); this.actions.battle = this; this.actions.dex = this.dex; if (this.actions.dex.data.Scripts.actions) Object.assign(this.actions, this.actions.dex.data.Scripts.actions); if (format.actions) Object.assign(this.actions, format.actions); for (const i in this.dex.data.Scripts) { const entry = this.dex.data.Scripts[i]; if (typeof entry === 'function') (this as any)[i] = entry; } for (const rule of this.ruleTable.keys()) { if ('+*-!'.includes(rule.charAt(0))) continue; const subFormat = this.dex.formats.get(rule); if (subFormat.exists) { const hasEventHandler = Object.keys(subFormat).some( // skip event handlers that are handled elsewhere val => val.startsWith('on') && ![ 'onBegin', 'onTeamPreview', 'onBattleStart', 'onValidateRule', 'onValidateTeam', 'onChangeSet', 'onValidateSet', ].includes(val) ); if (hasEventHandler) this.field.addPseudoWeather(rule); } } // Generate teams using the format for (const side of this.sides) { this.teamGenerator.setSeed(PRNG.generateSeed()); const team = this.teamGenerator.getTeam(); side.team = team; side.pokemon = []; for (let i = 0; i < team.length && i < 24; i++) { side.pokemon.push(new Pokemon(team[i], side)); side.pokemon[i].position = i; } side.dynamaxUsed = this.gen !== 8; } // Everything below is copied from sim/battle.ts // Deserialized games should use restart() if (this.deserialized) return; // need all players to start if (!this.sides.every(side => !!side)) throw new Error(`Missing sides: ${this.sides}`); if (this.started) throw new Error(`Battle already started`); this.started = true; if (this.gameType === 'multi') { this.sides[1].foe = this.sides[2]!; this.sides[0].foe = this.sides[3]!; this.sides[2]!.foe = this.sides[1]; this.sides[3]!.foe = this.sides[0]; this.sides[1].allySide = this.sides[3]!; this.sides[0].allySide = this.sides[2]!; this.sides[2]!.allySide = this.sides[0]; this.sides[3]!.allySide = this.sides[1]; // sync side conditions this.sides[2]!.sideConditions = this.sides[0].sideConditions; this.sides[3]!.sideConditions = this.sides[1].sideConditions; } else { this.sides[1].foe = this.sides[0]; this.sides[0].foe = this.sides[1]; if (this.sides.length > 2) { // ffa this.sides[2]!.foe = this.sides[3]!; this.sides[3]!.foe = this.sides[2]!; } } for (const side of this.sides) { this.add('teamsize', side.id, side.pokemon.length); } this.add('gen', this.gen); this.add('tier', format.name); if (this.rated) { if (this.rated === 'Rated battle') this.rated = true; this.add('rated', typeof this.rated === 'string' ? this.rated : ''); } if (format.onBegin) format.onBegin.call(this); for (const rule of this.ruleTable.keys()) { if ('+*-!'.includes(rule.charAt(0))) continue; const subFormat = this.dex.formats.get(rule); if (subFormat.onBegin) subFormat.onBegin.call(this); } if (this.sides.some(side => !side.pokemon[0])) { throw new Error('Battle not started: A player has an empty team.'); } if (this.debugMode) { this.checkEVBalance(); } if (format.onTeamPreview) format.onTeamPreview.call(this); for (const rule of this.ruleTable.keys()) { if ('+*-!'.includes(rule.charAt(0))) continue; const subFormat = this.dex.formats.get(rule); if (subFormat.onTeamPreview) subFormat.onTeamPreview.call(this); } this.queue.addChoice({ choice: 'start' }); this.midTurn = true; if (!this.requestState) this.turnLoop(); }, };