export const Abilities: import('../../../sim/dex-abilities').ModdedAbilityDataTable = { commander: { inherit: true, flags: { failroleplay: 1, noreceiver: 1, noentrain: 1, notrace: 1, failskillswap: 1, cantsuppress: 1, notransform: 1 }, }, gulpmissile: { inherit: true, flags: { cantsuppress: 1, notransform: 1 }, }, hadronengine: { inherit: true, flags: { failroleplay: 1, noreceiver: 1, noentrain: 1, notrace: 1, failskillswap: 1, cantsuppress: 1, notransform: 1 }, }, illuminate: { inherit: true, onTryBoost() {}, onModifyMove() {}, flags: {}, rating: 0, }, mindseye: { inherit: true, isNonstandard: "Future", }, orichalcumpulse: { inherit: true, flags: { failroleplay: 1, noreceiver: 1, noentrain: 1, notrace: 1, failskillswap: 1, cantsuppress: 1, notransform: 1 }, }, supersweetsyrup: { inherit: true, isNonstandard: "Future", }, hospitality: { inherit: true, isNonstandard: "Future", }, toxicchain: { inherit: true, isNonstandard: "Future", }, embodyaspectcornerstone: { inherit: true, isNonstandard: "Future", }, embodyaspecthearthflame: { inherit: true, isNonstandard: "Future", }, embodyaspectteal: { inherit: true, isNonstandard: "Future", }, embodyaspectwellspring: { inherit: true, isNonstandard: "Future", }, };