export const Conditions: import('../sim/dex-conditions').ConditionDataTable = { brn: { name: 'brn', effectType: 'Status', onStart(target, source, sourceEffect) { if (sourceEffect && sourceEffect.id === 'flameorb') { this.add('-status', target, 'brn', '[from] item: Flame Orb'); } else if (sourceEffect && sourceEffect.effectType === 'Ability') { this.add('-status', target, 'brn', '[from] ability: ' + sourceEffect.name, `[of] ${source}`); } else { this.add('-status', target, 'brn'); } }, // Damage reduction is handled directly in the sim/battle.js damage function onResidualOrder: 10, onResidual(pokemon) { this.damage(pokemon.baseMaxhp / 16); }, }, par: { name: 'par', effectType: 'Status', onStart(target, source, sourceEffect) { if (sourceEffect && sourceEffect.effectType === 'Ability') { this.add('-status', target, 'par', '[from] ability: ' + sourceEffect.name, `[of] ${source}`); } else { this.add('-status', target, 'par'); } }, onModifySpePriority: -101, onModifySpe(spe, pokemon) { // Paralysis occurs after all other Speed modifiers, so evaluate all modifiers up to this point first spe = this.finalModify(spe); if (!pokemon.hasAbility('quickfeet')) { spe = Math.floor(spe * 50 / 100); } return spe; }, onBeforeMovePriority: 1, onBeforeMove(pokemon) { if (this.randomChance(1, 4)) { this.add('cant', pokemon, 'par'); return false; } }, }, slp: { name: 'slp', effectType: 'Status', onStart(target, source, sourceEffect) { if (sourceEffect && sourceEffect.effectType === 'Ability') { this.add('-status', target, 'slp', '[from] ability: ' + sourceEffect.name, `[of] ${source}`); } else if (sourceEffect && sourceEffect.effectType === 'Move') { this.add('-status', target, 'slp', `[from] move: ${sourceEffect.name}`); } else { this.add('-status', target, 'slp'); } // 1-3 turns this.effectState.startTime = this.random(2, 5); this.effectState.time = this.effectState.startTime; if (target.removeVolatile('nightmare')) { this.add('-end', target, 'Nightmare', '[silent]'); } }, onBeforeMovePriority: 10, onBeforeMove(pokemon, target, move) { if (pokemon.hasAbility('earlybird')) { pokemon.statusState.time--; } pokemon.statusState.time--; if (pokemon.statusState.time <= 0) { pokemon.cureStatus(); return; } this.add('cant', pokemon, 'slp'); if (move.sleepUsable) { return; } return false; }, }, frz: { name: 'frz', effectType: 'Status', onStart(target, source, sourceEffect) { if (sourceEffect && sourceEffect.effectType === 'Ability') { this.add('-status', target, 'frz', '[from] ability: ' + sourceEffect.name, `[of] ${source}`); } else { this.add('-status', target, 'frz'); } if (target.species.name === 'Shaymin-Sky' && target.baseSpecies.baseSpecies === 'Shaymin') { target.formeChange('Shaymin', this.effect, true); target.regressionForme = false; } }, onBeforeMovePriority: 10, onBeforeMove(pokemon, target, move) { if (move.flags['defrost']) return; if (this.randomChance(1, 5)) { pokemon.cureStatus(); return; } this.add('cant', pokemon, 'frz'); return false; }, onModifyMove(move, pokemon) { if (move.flags['defrost']) { this.add('-curestatus', pokemon, 'frz', `[from] move: ${move}`); pokemon.clearStatus(); } }, onAfterMoveSecondary(target, source, move) { if (move.thawsTarget) { target.cureStatus(); } }, onDamagingHit(damage, target, source, move) { if (move.type === 'Fire' && move.category !== 'Status') { target.cureStatus(); } }, }, psn: { name: 'psn', effectType: 'Status', onStart(target, source, sourceEffect) { if (sourceEffect && sourceEffect.effectType === 'Ability') { this.add('-status', target, 'psn', '[from] ability: ' + sourceEffect.name, `[of] ${source}`); } else { this.add('-status', target, 'psn'); } }, onResidualOrder: 9, onResidual(pokemon) { this.damage(pokemon.baseMaxhp / 8); }, }, tox: { name: 'tox', effectType: 'Status', onStart(target, source, sourceEffect) { this.effectState.stage = 0; if (sourceEffect && sourceEffect.id === 'toxicorb') { this.add('-status', target, 'tox', '[from] item: Toxic Orb'); } else if (sourceEffect && sourceEffect.effectType === 'Ability') { this.add('-status', target, 'tox', '[from] ability: ' + sourceEffect.name, `[of] ${source}`); } else { this.add('-status', target, 'tox'); } }, onSwitchIn() { this.effectState.stage = 0; }, onResidualOrder: 9, onResidual(pokemon) { if (this.effectState.stage < 15) { this.effectState.stage++; } this.damage(this.clampIntRange(pokemon.baseMaxhp / 16, 1) * this.effectState.stage); }, }, confusion: { name: 'confusion', // this is a volatile status onStart(target, source, sourceEffect) { if (sourceEffect?.id === 'lockedmove') { this.add('-start', target, 'confusion', '[fatigue]'); } else if (sourceEffect?.effectType === 'Ability') { this.add('-start', target, 'confusion', '[from] ability: ' + sourceEffect.name, `[of] ${source}`); } else { this.add('-start', target, 'confusion'); } const min = sourceEffect?.id === 'axekick' ? 3 : 2; this.effectState.time = this.random(min, 6); }, onEnd(target) { this.add('-end', target, 'confusion'); }, onBeforeMovePriority: 3, onBeforeMove(pokemon) { pokemon.volatiles['confusion'].time--; if (!pokemon.volatiles['confusion'].time) { pokemon.removeVolatile('confusion'); return; } this.add('-activate', pokemon, 'confusion'); if (!this.randomChance(33, 100)) { return; } this.activeTarget = pokemon; const damage = this.actions.getConfusionDamage(pokemon, 40); if (typeof damage !== 'number') throw new Error("Confusion damage not dealt"); const activeMove = { id: this.toID('confused'), effectType: 'Move', type: '???' }; this.damage(damage, pokemon, pokemon, activeMove as ActiveMove); return false; }, }, flinch: { name: 'flinch', duration: 1, onBeforeMovePriority: 8, onBeforeMove(pokemon) { this.add('cant', pokemon, 'flinch'); this.runEvent('Flinch', pokemon); return false; }, }, trapped: { name: 'trapped', noCopy: true, onTrapPokemon(pokemon) { pokemon.tryTrap(); }, onStart(target) { this.add('-activate', target, 'trapped'); }, }, trapper: { name: 'trapper', noCopy: true, }, partiallytrapped: { name: 'partiallytrapped', duration: 5, durationCallback(target, source) { if (source?.hasItem('gripclaw')) return 8; return this.random(5, 7); }, onStart(pokemon, source) { this.add('-activate', pokemon, 'move: ' + this.effectState.sourceEffect, `[of] ${source}`); this.effectState.boundDivisor = source.hasItem('bindingband') ? 6 : 8; }, onResidualOrder: 13, onResidual(pokemon) { const source = this.effectState.source; // G-Max Centiferno and G-Max Sandblast continue even after the user leaves the field const gmaxEffect = ['gmaxcentiferno', 'gmaxsandblast'].includes(this.effectState.sourceEffect.id); if (source && (!source.isActive || source.hp <= 0 || !source.activeTurns) && !gmaxEffect) { delete pokemon.volatiles['partiallytrapped']; this.add('-end', pokemon, this.effectState.sourceEffect, '[partiallytrapped]', '[silent]'); return; } this.damage(pokemon.baseMaxhp / this.effectState.boundDivisor); }, onEnd(pokemon) { this.add('-end', pokemon, this.effectState.sourceEffect, '[partiallytrapped]'); }, onTrapPokemon(pokemon) { const gmaxEffect = ['gmaxcentiferno', 'gmaxsandblast'].includes(this.effectState.sourceEffect.id); if (this.effectState.source?.isActive || gmaxEffect) pokemon.tryTrap(); }, }, lockedmove: { // Outrage, Thrash, Petal Dance... name: 'lockedmove', duration: 2, onResidual(target) { if (target.status === 'slp') { // don't lock, and bypass confusion for calming delete target.volatiles['lockedmove']; } this.effectState.trueDuration--; }, onStart(target, source, effect) { this.effectState.trueDuration = this.random(2, 4); this.effectState.move = effect.id; }, onRestart() { if (this.effectState.trueDuration >= 2) { this.effectState.duration = 2; } }, onEnd(target) { if (this.effectState.trueDuration > 1) return; target.addVolatile('confusion'); }, onLockMove(pokemon) { if (pokemon.volatiles['dynamax']) return; return this.effectState.move; }, }, twoturnmove: { // Skull Bash, SolarBeam, Sky Drop... name: 'twoturnmove', duration: 2, onStart(attacker, defender, effect) { // ("attacker" is the Pokemon using the two turn move and the Pokemon this condition is being applied to) this.effectState.move = effect.id; attacker.addVolatile(effect.id); // lastMoveTargetLoc is the location of the originally targeted slot before any redirection // note that this is not updated for moves called by other moves // i.e. if Dig is called by Metronome, lastMoveTargetLoc will still be the user's location let moveTargetLoc: number = attacker.lastMoveTargetLoc!; if (effect.sourceEffect && this.dex.moves.get(effect.id).target !== 'self') { // this move was called by another move such as Metronome // and needs a random target to be determined this turn // it will already have one by now if there is any valid target // but if there isn't one we need to choose a random slot now if (defender.fainted) { defender = this.sample(attacker.foes(true)); } moveTargetLoc = attacker.getLocOf(defender); } attacker.volatiles[effect.id].targetLoc = moveTargetLoc; this.attrLastMove('[still]'); // Run side-effects normally associated with hitting (e.g., Protean, Libero) this.runEvent('PrepareHit', attacker, defender, effect); }, onEnd(target) { target.removeVolatile(this.effectState.move); }, onLockMove() { return this.effectState.move; }, onMoveAborted(pokemon) { pokemon.removeVolatile('twoturnmove'); }, }, choicelock: { name: 'choicelock', noCopy: true, onStart(pokemon) { if (!this.activeMove) throw new Error("Battle.activeMove is null"); if (!this.activeMove.id || this.activeMove.hasBounced || this.activeMove.sourceEffect === 'snatch') return false; this.effectState.move = this.activeMove.id; }, onBeforeMove(pokemon, target, move) { if (!pokemon.getItem().isChoice) { pokemon.removeVolatile('choicelock'); return; } if ( !pokemon.ignoringItem() && !pokemon.volatiles['dynamax'] && move.id !== this.effectState.move && move.id !== 'struggle' ) { // Fails unless the Choice item is being ignored, and no PP is lost this.addMove('move', pokemon, move.name); this.attrLastMove('[still]'); this.debug("Disabled by Choice item lock"); this.add('-fail', pokemon); return false; } }, onDisableMove(pokemon) { if (!pokemon.getItem().isChoice || !pokemon.hasMove(this.effectState.move)) { pokemon.removeVolatile('choicelock'); return; } if (pokemon.ignoringItem() || pokemon.volatiles['dynamax']) { return; } for (const moveSlot of pokemon.moveSlots) { if (moveSlot.id !== this.effectState.move) { pokemon.disableMove(moveSlot.id, false, this.effectState.sourceEffect); } } }, }, mustrecharge: { name: 'mustrecharge', duration: 2, onBeforeMovePriority: 11, onBeforeMove(pokemon) { this.add('cant', pokemon, 'recharge'); pokemon.removeVolatile('mustrecharge'); pokemon.removeVolatile('truant'); return null; }, onStart(pokemon) { this.add('-mustrecharge', pokemon); }, onLockMove: 'recharge', }, futuremove: { // this is a slot condition name: 'futuremove', onStart(target) { this.effectState.targetSlot = target.getSlot(); this.effectState.endingTurn = (this.turn - 1) + 2; if (this.effectState.endingTurn >= 254) { this.hint(`In Gen 8+, Future attacks will never resolve when used on the 255th turn or later.`); } }, onResidualOrder: 3, onResidual(target: Pokemon) { if (this.getOverflowedTurnCount() < this.effectState.endingTurn) return; target.side.removeSlotCondition(this.getAtSlot(this.effectState.targetSlot), 'futuremove'); }, onEnd(target) { const data = this.effectState; // time's up; time to hit! :D const move = this.dex.moves.get(data.move); if (target.fainted || target === data.source) { this.hint(`${move.name} did not hit because the target is ${(target.fainted ? 'fainted' : 'the user')}.`); return; } this.add('-end', target, 'move: ' + move.name); target.removeVolatile('Protect'); target.removeVolatile('Endure'); if (data.source.hasAbility('infiltrator') && this.gen >= 6) { data.moveData.infiltrates = true; } if (data.source.hasAbility('normalize') && this.gen >= 6) { data.moveData.type = 'Normal'; } const hitMove = new this.dex.Move(data.moveData) as ActiveMove; this.actions.trySpreadMoveHit([target], data.source, hitMove, true); if (data.source.isActive && data.source.hasItem('lifeorb') && this.gen >= 5) { this.singleEvent('AfterMoveSecondarySelf', data.source.getItem(), data.source.itemState, data.source, target, data.source.getItem()); } this.activeMove = null; this.checkWin(); }, }, healreplacement: { // this is a slot condition name: 'healreplacement', onStart(target, source, sourceEffect) { this.effectState.sourceEffect = sourceEffect; this.add('-activate', source, 'healreplacement'); }, onSwitchIn(target) { if (!target.fainted) { target.heal(target.maxhp); this.add('-heal', target, target.getHealth, '[from] move: ' + this.effectState.sourceEffect, '[zeffect]'); target.side.removeSlotCondition(target, 'healreplacement'); } }, }, stall: { // Protect, Detect, Endure counter name: 'stall', duration: 2, counterMax: 729, onStart() { this.effectState.counter = 3; }, onStallMove(pokemon) { // this.effectState.counter should never be undefined here. // However, just in case, use 1 if it is undefined. const counter = this.effectState.counter || 1; this.debug(`Success chance: ${Math.round(100 / counter)}%`); const success = this.randomChance(1, counter); if (!success) delete pokemon.volatiles['stall']; return success; }, onRestart() { if (this.effectState.counter < (this.effect as Condition).counterMax!) { this.effectState.counter *= 3; } this.effectState.duration = 2; }, }, gem: { name: 'gem', duration: 1, affectsFainted: true, onBasePowerPriority: 14, onBasePower(basePower, user, target, move) { this.debug('Gem Boost'); return this.chainModify([5325, 4096]); }, }, // weather is implemented here since it's so important to the game raindance: { name: 'RainDance', effectType: 'Weather', duration: 5, durationCallback(source, effect) { if (source?.hasItem('damprock')) { return 8; } return 5; }, onWeatherModifyDamage(damage, attacker, defender, move) { if (defender.hasItem('utilityumbrella')) return; if (move.type === 'Water') { this.debug('rain water boost'); return this.chainModify(1.5); } if (move.type === 'Fire') { this.debug('rain fire suppress'); return this.chainModify(0.5); } }, onFieldStart(field, source, effect) { if (effect?.effectType === 'Ability') { if (this.gen <= 5) this.effectState.duration = 0; this.add('-weather', 'RainDance', '[from] ability: ' + effect.name, `[of] ${source}`); } else { this.add('-weather', 'RainDance'); } }, onFieldResidualOrder: 1, onFieldResidual() { this.add('-weather', 'RainDance', '[upkeep]'); this.eachEvent('Weather'); }, onFieldEnd() { this.add('-weather', 'none'); }, }, primordialsea: { name: 'PrimordialSea', effectType: 'Weather', duration: 0, onTryMovePriority: 1, onTryMove(attacker, defender, move) { if (move.type === 'Fire' && move.category !== 'Status') { this.debug('Primordial Sea fire suppress'); this.add('-fail', attacker, move, '[from] Primordial Sea'); this.attrLastMove('[still]'); return null; } }, onWeatherModifyDamage(damage, attacker, defender, move) { if (defender.hasItem('utilityumbrella')) return; if (move.type === 'Water') { this.debug('Rain water boost'); return this.chainModify(1.5); } }, onFieldStart(field, source, effect) { this.add('-weather', 'PrimordialSea', '[from] ability: ' + effect.name, `[of] ${source}`); }, onFieldResidualOrder: 1, onFieldResidual() { this.add('-weather', 'PrimordialSea', '[upkeep]'); this.eachEvent('Weather'); }, onFieldEnd() { this.add('-weather', 'none'); }, }, sunnyday: { name: 'SunnyDay', effectType: 'Weather', duration: 5, durationCallback(source, effect) { if (source?.hasItem('heatrock')) { return 8; } return 5; }, onWeatherModifyDamage(damage, attacker, defender, move) { if (move.id === 'hydrosteam' && !attacker.hasItem('utilityumbrella')) { this.debug('Sunny Day Hydro Steam boost'); return this.chainModify(1.5); } if (defender.hasItem('utilityumbrella')) return; if (move.type === 'Fire') { this.debug('Sunny Day fire boost'); return this.chainModify(1.5); } if (move.type === 'Water') { this.debug('Sunny Day water suppress'); return this.chainModify(0.5); } }, onFieldStart(battle, source, effect) { if (effect?.effectType === 'Ability') { if (this.gen <= 5) this.effectState.duration = 0; this.add('-weather', 'SunnyDay', '[from] ability: ' + effect.name, `[of] ${source}`); } else { this.add('-weather', 'SunnyDay'); } }, onImmunity(type, pokemon) { if (pokemon.hasItem('utilityumbrella')) return; if (type === 'frz') return false; }, onFieldResidualOrder: 1, onFieldResidual() { this.add('-weather', 'SunnyDay', '[upkeep]'); this.eachEvent('Weather'); }, onFieldEnd() { this.add('-weather', 'none'); }, }, desolateland: { name: 'DesolateLand', effectType: 'Weather', duration: 0, onTryMovePriority: 1, onTryMove(attacker, defender, move) { if (move.type === 'Water' && move.category !== 'Status') { this.debug('Desolate Land water suppress'); this.add('-fail', attacker, move, '[from] Desolate Land'); this.attrLastMove('[still]'); return null; } }, onWeatherModifyDamage(damage, attacker, defender, move) { if (defender.hasItem('utilityumbrella')) return; if (move.type === 'Fire') { this.debug('Sunny Day fire boost'); return this.chainModify(1.5); } }, onFieldStart(field, source, effect) { this.add('-weather', 'DesolateLand', '[from] ability: ' + effect.name, `[of] ${source}`); }, onImmunity(type, pokemon) { if (pokemon.hasItem('utilityumbrella')) return; if (type === 'frz') return false; }, onFieldResidualOrder: 1, onFieldResidual() { this.add('-weather', 'DesolateLand', '[upkeep]'); this.eachEvent('Weather'); }, onFieldEnd() { this.add('-weather', 'none'); }, }, sandstorm: { name: 'Sandstorm', effectType: 'Weather', duration: 5, durationCallback(source, effect) { if (source?.hasItem('smoothrock')) { return 8; } return 5; }, // This should be applied directly to the stat before any of the other modifiers are chained // So we give it increased priority. onModifySpDPriority: 10, onModifySpD(spd, pokemon) { if (pokemon.hasType('Rock') && this.field.isWeather('sandstorm')) { return this.modify(spd, 1.5); } }, onFieldStart(field, source, effect) { if (effect?.effectType === 'Ability') { if (this.gen <= 5) this.effectState.duration = 0; this.add('-weather', 'Sandstorm', '[from] ability: ' + effect.name, `[of] ${source}`); } else { this.add('-weather', 'Sandstorm'); } }, onFieldResidualOrder: 1, onFieldResidual() { this.add('-weather', 'Sandstorm', '[upkeep]'); if (this.field.isWeather('sandstorm')) this.eachEvent('Weather'); }, onWeather(target) { this.damage(target.baseMaxhp / 16); }, onFieldEnd() { this.add('-weather', 'none'); }, }, hail: { name: 'Hail', effectType: 'Weather', duration: 5, durationCallback(source, effect) { if (source?.hasItem('icyrock')) { return 8; } return 5; }, onFieldStart(field, source, effect) { if (effect?.effectType === 'Ability') { if (this.gen <= 5) this.effectState.duration = 0; this.add('-weather', 'Hail', '[from] ability: ' + effect.name, `[of] ${source}`); } else { this.add('-weather', 'Hail'); } }, onFieldResidualOrder: 1, onFieldResidual() { this.add('-weather', 'Hail', '[upkeep]'); if (this.field.isWeather('hail')) this.eachEvent('Weather'); }, onWeather(target) { this.damage(target.baseMaxhp / 16); }, onFieldEnd() { this.add('-weather', 'none'); }, }, snowscape: { name: 'Snowscape', effectType: 'Weather', duration: 5, durationCallback(source, effect) { if (source?.hasItem('icyrock')) { return 8; } return 5; }, onModifyDefPriority: 10, onModifyDef(def, pokemon) { if (pokemon.hasType('Ice') && this.field.isWeather('snowscape')) { return this.modify(def, 1.5); } }, onFieldStart(field, source, effect) { if (effect?.effectType === 'Ability') { if (this.gen <= 5) this.effectState.duration = 0; this.add('-weather', 'Snowscape', '[from] ability: ' + effect.name, `[of] ${source}`); } else { this.add('-weather', 'Snowscape'); } }, onFieldResidualOrder: 1, onFieldResidual() { this.add('-weather', 'Snowscape', '[upkeep]'); if (this.field.isWeather('snowscape')) this.eachEvent('Weather'); }, onFieldEnd() { this.add('-weather', 'none'); }, }, deltastream: { name: 'DeltaStream', effectType: 'Weather', duration: 0, onEffectivenessPriority: -1, onEffectiveness(typeMod, target, type, move) { if (move && move.effectType === 'Move' && move.category !== 'Status' && type === 'Flying' && typeMod > 0) { this.add('-fieldactivate', 'Delta Stream'); return 0; } }, onFieldStart(field, source, effect) { this.add('-weather', 'DeltaStream', '[from] ability: ' + effect.name, `[of] ${source}`); }, onFieldResidualOrder: 1, onFieldResidual() { this.add('-weather', 'DeltaStream', '[upkeep]'); this.eachEvent('Weather'); }, onFieldEnd() { this.add('-weather', 'none'); }, }, dynamax: { name: 'Dynamax', noCopy: true, onStart(pokemon) { this.effectState.turns = 0; pokemon.removeVolatile('minimize'); pokemon.removeVolatile('substitute'); if (pokemon.volatiles['torment']) { delete pokemon.volatiles['torment']; this.add('-end', pokemon, 'Torment', '[silent]'); } if (['cramorantgulping', 'cramorantgorging'].includes(pokemon.species.id) && !pokemon.transformed) { pokemon.formeChange('cramorant'); } this.add('-start', pokemon, 'Dynamax', pokemon.gigantamax ? 'Gmax' : ''); if (pokemon.baseSpecies.name === 'Shedinja') return; // Changes based on dynamax level, 2 is max (at LVL 10) const ratio = 1.5 + (pokemon.dynamaxLevel * 0.05); pokemon.maxhp = Math.floor(pokemon.maxhp * ratio); pokemon.hp = Math.floor(pokemon.hp * ratio); this.add('-heal', pokemon, pokemon.getHealth, '[silent]'); }, onTryAddVolatile(status, pokemon) { if (status.id === 'flinch') return null; }, onBeforeSwitchOutPriority: -1, onBeforeSwitchOut(pokemon) { pokemon.removeVolatile('dynamax'); }, onSourceModifyDamage(damage, source, target, move) { if (move.id === 'behemothbash' || move.id === 'behemothblade' || move.id === 'dynamaxcannon') { return this.chainModify(2); } }, onDragOutPriority: 2, onDragOut(pokemon) { this.add('-block', pokemon, 'Dynamax'); return null; }, onResidualPriority: -100, onResidual() { this.effectState.turns++; }, onEnd(pokemon) { this.add('-end', pokemon, 'Dynamax'); if (pokemon.baseSpecies.name === 'Shedinja') return; pokemon.hp = pokemon.getUndynamaxedHP(); pokemon.maxhp = pokemon.baseMaxhp; this.add('-heal', pokemon, pokemon.getHealth, '[silent]'); }, }, // Commander needs two conditions so they are implemented here // Dondozo commanded: { name: "Commanded", noCopy: true, onStart(pokemon) { this.boost({ atk: 2, spa: 2, spe: 2, def: 2, spd: 2 }, pokemon); }, onDragOutPriority: 2, onDragOut() { return false; }, // Prevents Shed Shell allowing a swap onTrapPokemonPriority: -11, onTrapPokemon(pokemon) { pokemon.trapped = true; }, }, // Tatsugiri commanding: { name: "Commanding", noCopy: true, onDragOutPriority: 2, onDragOut() { return false; }, // Prevents Shed Shell allowing a swap onTrapPokemonPriority: -11, onTrapPokemon(pokemon) { pokemon.trapped = true; }, // Dodging moves is handled in BattleActions#hitStepInvulnerabilityEvent // This is here for moves that manually call this event like Perish Song onInvulnerability: false, onBeforeTurn(pokemon) { this.queue.cancelAction(pokemon); }, }, // Arceus and Silvally's actual typing is implemented here. // Their true typing for all their formes is Normal, and it's only // Multitype and RKS System, respectively, that changes their type, // but their formes are specified to be their corresponding type // in the Pokedex, so that needs to be overridden. // This is mainly relevant for Hackmons Cup and Balanced Hackmons. arceus: { name: 'Arceus', onTypePriority: 1, onType(types, pokemon) { if (pokemon.transformed || pokemon.ability !== 'multitype' && this.gen >= 8) return types; let type: string | undefined = 'Normal'; if (pokemon.ability === 'multitype') { type = pokemon.getItem().onPlate; if (!type) { type = 'Normal'; } } return [type]; }, }, silvally: { name: 'Silvally', onTypePriority: 1, onType(types, pokemon) { if (pokemon.transformed || pokemon.ability !== 'rkssystem' && this.gen >= 8) return types; let type: string | undefined = 'Normal'; if (pokemon.ability === 'rkssystem') { type = pokemon.getItem().onMemory; if (!type) { type = 'Normal'; } } return [type]; }, }, rolloutstorage: { name: 'rolloutstorage', duration: 2, onBasePower(relayVar, source, target, move) { let bp = Math.max(1, move.basePower); bp *= 2 ** source.volatiles['rolloutstorage'].contactHitCount; if (source.volatiles['defensecurl']) { bp *= 2; } source.removeVolatile('rolloutstorage'); return bp; }, }, };