'use strict'; const assert = require('./../../assert'); const common = require('./../../common'); let battle; describe("Terastallization", () => { afterEach(() => { battle.destroy(); }); it('should change the user\'s type to its Tera type after terastallizing', () => { battle = common.gen(9).createBattle([[ { species: 'Ampharos', ability: 'static', moves: ['voltswitch', 'dragonpulse'], teraType: 'Dragon' }, ], [ { species: 'Ampharos', ability: 'static', moves: ['voltswitch'], teraType: 'Dragon' }, ]]); battle.makeChoices('move dragonpulse terastallize', 'auto'); assert.equal(battle.p1.active[0].getTypes().join('/'), 'Dragon'); }); it('should persist the user\'s changed type after switching', () => { battle = common.gen(9).createBattle([[ { species: 'Ampharos', ability: 'static', moves: ['voltswitch', 'dragonpulse'], teraType: 'Dragon' }, { species: 'Flaaffy', ability: 'static', moves: ['voltswitch', 'dragonpulse'], teraType: 'Electric' }, ], [ { species: 'Ampharos', ability: 'static', moves: ['voltswitch'], teraType: 'Dragon' }, ]]); battle.makeChoices('move dragonpulse terastallize', 'move voltswitch'); assert.equal(battle.p1.active[0].getTypes().join('/'), 'Dragon'); battle.makeChoices('switch 2', 'move voltswitch'); assert.equal(battle.p1.pokemon[1].getTypes().join('/'), 'Dragon'); }); it('should give STAB correctly to the user\'s old types', () => { battle = common.gen(9).createBattle([[ { species: 'Ampharos', ability: 'shellarmor', moves: ['shockwave', 'swift'], teraType: 'Electric' }, ], [ { species: 'Ampharos', ability: 'shellarmor', moves: ['shockwave', 'swift'], teraType: 'Normal' }, ]]); battle.makeChoices('move shockwave terastallize', 'move shockwave terastallize'); const teraDamage = battle.p2.active[0].maxhp - battle.p2.active[0].hp; // 0 SpA Adaptability Ampharos Shock Wave vs. 0 HP / 0 SpD Ampharos: 108-128 assert.bounded(teraDamage, [108, 128], "Terastallizing into the same type did not boost STAB; actual damage: " + teraDamage); const nonTeraDamage = battle.p1.active[0].maxhp - battle.p1.active[0].hp; // 0 SpA Ampharos Shock Wave vs. 0 HP / 0 SpD Ampharos: 40-48 assert.bounded(nonTeraDamage, [40, 48], "Terastallizing did not keep old type's STAB; actual damage: " + nonTeraDamage); battle = common.gen(9).createBattle([[ { species: 'Mimikyu', ability: 'disguise', item: 'laggingtail', moves: ['shadowclaw', 'waterfall', 'sleeptalk'], teraType: 'Water' }, ], [ { species: 'Alomomola', ability: 'battlearmor', moves: ['soak'], teraType: 'Normal' }, ]]); // Mimikyu is made water type before terastallizing battle.makeChoices('move sleeptalk', 'auto'); assert.equal(battle.p1.active[0].getTypes().join(), 'Water'); assert.equal(battle.p1.active[0].getTypes(false, true).join('/'), 'Water'); battle.makeChoices('move waterfall terastallize', 'auto'); let damage = battle.p2.active[0].maxhp - battle.p2.active[0].hp; // 0 Atk Adaptability Mimikyu Waterfall vs. 0 HP / 0 Def Alomomola: 64-76 assert.bounded(damage, [64, 76], "Terastallizing into the same changed type did not boost STAB; actual damage: " + damage); const p2HP = battle.p2.active[0].hp; battle.makeChoices(); damage = p2HP - battle.p2.active[0].hp; // 0 Atk (base Water) Mimikyu Shadow Claw vs. 0 HP / 0 Def Alomomola: 56-66 assert.bounded(damage, [56, 66], "Terastallizing did not keep old changed type's STAB; actual damage: " + damage); }); it('should give STAB correctly to the user\'s underlying types after changing forme', () => { battle = common.gen(9).createBattle([[ { species: 'Mimikyu', ability: 'disguise', item: 'laggingtail', moves: ['shadowclaw', 'waterfall', 'sleeptalk'], teraType: 'Water' }, ], [ { species: 'Alomomola', ability: 'battlearmor', moves: ['watergun', 'soak'], teraType: 'Normal' }, ]]); // Mimikyu is made water type before terastallizing battle.makeChoices('move sleeptalk', 'move soak'); // Mimikyu's disguise is broken before it attacks battle.makeChoices('move waterfall terastallize', 'auto'); assert.equal(battle.p1.active[0].getTypes().join(), 'Water'); assert.equal(battle.p1.active[0].getTypes(false, true).join('/'), 'Ghost/Fairy'); let damage = battle.p2.active[0].maxhp - battle.p2.active[0].hp; // 0 Atk Water Terastal Mimikyu-Busted Waterfall vs. 0 HP / 0 Def Alomomola: 48-57 assert.bounded(damage, [48, 57], "Changing underlying type via forme change while terastallized did not change STAB; actual damage: " + damage); const p2HP = battle.p2.active[0].hp; battle.makeChoices(); damage = p2HP - battle.p2.active[0].hp; // 0 Atk Water Terastal Mimikyu-Busted Shadow Claw vs. 0 HP / 0 Def Alomomola: 84-99 assert.bounded(damage, [84, 99], "Terastallizing did not keep old changed type's STAB; actual damage: " + damage); }); describe('Buffing low BP move behavior', () => { it(`should boost the base power of weaker moves with the same Tera Type to 60 BP`, () => { battle = common.gen(9).createBattle([[ { species: 'magnemite', moves: ['nuzzle'] }, ], [ { species: 'mew', ability: 'shellarmor', moves: ['sleeptalk'] }, ]]); battle.makeChoices('move nuzzle terastallize', 'auto'); const mew = battle.p2.active[0]; const damageRange = [40, 48]; assert.bounded(mew.maxhp - mew.hp, damageRange, `Should be a 60 BP Nuzzle`); }); it(`should only boost base power 60 BP after all other base power modifiers are applied`, () => { battle = common.gen(9).createBattle([[ { species: 'cufant', ability: 'technician', moves: ['bulletpunch'] }, ], [ { species: 'mew', ability: 'shellarmor', moves: ['sleeptalk'] }, ]]); battle.makeChoices('move bulletpunch terastallize', 'auto'); const mew = battle.p2.active[0]; const damageRange = [72, 86]; assert.bounded(mew.maxhp - mew.hp, damageRange, `Should be a 60 BP Bullet Punch`); }); it(`should not boost the base power of moves with variable base power under 60 BP`, () => { battle = common.gen(9).createBattle([[ { species: 'wiglett', ivs: { hp: 0 }, moves: ['waterspout'] }, ], [ { species: 'mew', ability: 'shellarmor', moves: ['seismictoss'] }, ]]); battle.makeChoices('move waterspout terastallize', 'auto'); const mew = battle.p2.active[0]; const damageRange = [22, 28]; assert.bounded(mew.maxhp - mew.hp, damageRange, `Should be a 34 BP Water Spout`); }); it(`should boost STAB moves that weren't STAB moves prior to terastallizing`, () => { battle = common.gen(9).createBattle([[ { species: 'espathra', evs: { atk: 252 }, moves: ['peck', 'aerialace'], teraType: 'Flying' }, ], [ { species: 'arceus', ability: 'shellarmor', moves: ['haze'] }, ]]); battle.makeChoices('move peck', 'auto'); const arceus = battle.p2.active[0]; assert.bounded(arceus.maxhp - arceus.hp, [21, 25], `Should be a 35 BP no-STAB Peck`); arceus.hp = arceus.maxhp; battle.makeChoices('move peck terastallize', 'auto'); assert.bounded(arceus.maxhp - arceus.hp, [51, 61], `Should be a 60 BP STAB Peck`); }); it(`shouldn't boost non-STAB moves with <60 Base Power`, () => { battle = common.gen(9).createBattle([[ { species: 'palafinhero', moves: ['leafage'], teraType: 'Electric' }, ], [ { species: 'arceus', ability: 'shellarmor', moves: ['haze'] }, ]]); battle.makeChoices('move leafage', 'auto'); const arceus = battle.p2.active[0]; assert.bounded(arceus.maxhp - arceus.hp, [38, 45], `Should be a 40 BP no-STAB Leafage`); arceus.hp = arceus.maxhp; battle.makeChoices('move leafage terastallize', 'auto'); assert.bounded(arceus.maxhp - arceus.hp, [38, 45], `Should be a 40 BP no-STAB Leafage`); }); it(`shouldn't boost <60 Base Power priority moves forced via Encore`, () => { battle = common.gen(9).createBattle([[ { species: 'hariyama', moves: ['bulletpunch', 'sleeptalk'], teraType: 'Steel' }, ], [ { species: 'salazzle ', moves: ['encore', 'sleeptalk'] }, ]]); battle.makeChoices('move bulletpunch terastallize', 'move sleeptalk'); const salazzle = battle.p2.active[0]; assert.bounded(salazzle.maxhp - salazzle.hp, [38, 45], `Should be a 40 BP STAB Bullet Punch`); salazzle.hp = salazzle.maxhp; battle.makeChoices('move sleeptalk', 'move encore'); assert.bounded(salazzle.maxhp - salazzle.hp, [38, 45], `Should be a 40 BP STAB Bullet Punch`); }); }); it("should combine with Adaptability for an overall STAB of x2.25", () => { battle = common.gen(9).createBattle([[ { species: "Dragalge", ability: 'adaptability', moves: ['venoshock'], teraType: "Poison" }, ], [ { species: "Mareep", ability: 'static', moves: ['sleeptalk'] }, ]]); battle.makeChoices('move venoshock terastallize', 'auto'); const damage = battle.p2.active[0].maxhp - battle.p2.active[0].hp; assert.bounded(damage, [191, 227], "Actual damage: " + damage); }); it("should not give the Adaptability boost on the user's old types", () => { battle = common.gen(9).createBattle([[ { species: "Dragalge", ability: 'adaptability', moves: ['venoshock'], teraType: "Dragon" }, ], [ { species: "Mareep", ability: 'static', moves: ['sleeptalk'] }, ]]); battle.makeChoices('move venoshock terastallize', 'auto'); const damage = battle.p2.active[0].maxhp - battle.p2.active[0].hp; assert.bounded(damage, [127, 151], "Actual damage: " + damage); }); it(`should allow hacked Megas to Terastallize in Hackmons play`, () => { battle = common.gen(9).createBattle({ formatid: 'gen9purehackmons@@@!teampreview' }, [[ { species: 'Mewtwo-Mega-X', moves: ['sleeptalk'], teraType: 'Fairy' }, ], [ { species: 'Necrozma-Ultra', moves: ['sleeptalk'], teraType: 'Normal' }, ]]); const mewtwo = battle.p1.active[0]; const necrozma = battle.p2.active[0]; assert(mewtwo.hasType('Fighting'), 'Mega Mewtwo X should have Fighting-type before Terastallization'); assert(necrozma.hasType('Dragon'), 'Ultra Necrozma should have Dragon-type before Terastallization'); battle.makeChoices('move sleeptalk terastallize', 'move sleeptalk terastallize'); assert(mewtwo.hasType('Fairy'), 'Mega Mewtwo X should be Fairy-type after Terastallization'); assert(necrozma.hasType('Normal'), 'Ultra Necrozma should be Normal-type after Terastallization'); }); });