'use strict'; const assert = require('./../../assert'); const common = require('./../../common'); let battle; describe('Free-for-all', () => { afterEach(() => { battle.destroy(); }); it(`should support forfeiting`, () => { battle = common.createBattle({ gameType: 'freeforall' }, [[ { species: 'wynaut', moves: ['vitalthrow'] }, ], [ { species: 'scyther', moves: ['sleeptalk'] }, ], [ { species: 'scyther', moves: ['sleeptalk', 'uturn'] }, { species: 'wynaut', moves: ['vitalthrow'] }, ], [ { species: 'scyther', moves: ['sleeptalk'] }, ]]); battle.makeChoices(); battle.lose('p2'); assert(battle.p2.activeRequest.wait); battle.makeChoices('auto', '', 'move uturn 1', 'auto'); battle.lose('p3'); battle.makeChoices(); assert.equal(battle.turn, 4); }); });