'use strict'; const assert = require('./../../assert'); const common = require('./../../common'); let battle; describe('Intrepid Sword', () => { afterEach(() => { battle.destroy(); }); it(`should only increase the user's Attack stat once per game`, () => { battle = common.createBattle([[ { species: 'Zacian', ability: 'intrepidsword', moves: ['sleeptalk'] }, { species: 'Wynaut', moves: ['sleeptalk'] }, ], [ { species: 'Mew', moves: ['sleeptalk'] }, ]]); const zacian = battle.p1.active[0]; assert.statStage(zacian, 'atk', 1); battle.makeChoices('switch 2', 'auto'); battle.makeChoices('switch 2', 'auto'); assert.statStage(zacian, 'atk', 0); }); it(`should use up its once-per-game boost if it switches in with +6 Attack`, () => { battle = common.createBattle([[ { species: 'Wynaut', moves: ['bellydrum', 'batonpass'] }, { species: 'Zacian', ability: 'intrepidsword', moves: ['sleeptalk'] }, ], [ { species: 'Mew', moves: ['sleeptalk'] }, ]]); battle.makeChoices('move bellydrum', 'auto'); battle.makeChoices('move batonpass', 'auto'); battle.makeChoices('switch 2'); battle.makeChoices('switch 2', 'auto'); battle.makeChoices('switch 2', 'auto'); const zacian = battle.p1.active[0]; assert.statStage(zacian, 'atk', 0); }); it(`should not use up its once-per-game boost if it switches in while its Ability is suppressed`, () => { battle = common.createBattle([[ { species: 'Wynaut', moves: ['batonpass'] }, { species: 'Zacian', ability: 'intrepidsword', moves: ['sleeptalk'] }, ], [ { species: 'Mew', moves: ['sleeptalk', 'gastroacid'] }, ]]); battle.makeChoices('move batonpass', 'move gastroacid'); battle.makeChoices('switch 2'); const zacian = battle.p1.active[0]; assert.statStage(zacian, 'atk', 0); battle.makeChoices('switch 2', 'auto'); battle.makeChoices('switch 2', 'auto'); assert.statStage(zacian, 'atk', 1); }); it(`should be able to increase the user's Attack stat multiple times per game [Gen 8]`, () => { battle = common.gen(8).createBattle([[ { species: 'Zacian', ability: 'intrepidsword', moves: ['sleeptalk'] }, { species: 'Wynaut', moves: ['sleeptalk'] }, ], [ { species: 'Mew', moves: ['sleeptalk'] }, ]]); const zacian = battle.p1.active[0]; assert.statStage(zacian, 'atk', 1); battle.makeChoices('switch 2', 'auto'); battle.makeChoices('switch 2', 'auto'); assert.statStage(zacian, 'atk', 1); }); });