'use strict'; const assert = require('./../../assert'); const common = require('./../../common'); let battle; describe('Hospitality', () => { afterEach(() => { battle.destroy(); }); it('should activate after hazards', () => { battle = common.createBattle({ gameType: 'doubles' }, [[ { species: 'snom', level: 1, ability: 'noguard', moves: ['sleeptalk'] }, { species: 'snom', level: 1, ability: 'noguard', moves: ['sleeptalk'] }, { species: 'deerling', moves: ['sleeptalk'] }, { species: 'sinistcha', ability: 'hospitality', moves: ['sleeptalk'] }, ], [ { species: 'kleavor', moves: ['stoneaxe'] }, { species: 'kleavor', moves: ['stoneaxe'] }, ]]); battle.makeChoices(); battle.makeChoices('switch 3, switch 4'); assert.fullHP(battle.p1.pokemon[0].status); }); });