'use strict'; const assert = require('./../../assert'); const common = require('./../../common'); let battle; describe('Flower Veil', () => { afterEach(() => { battle.destroy(); }); it(`should block status conditions and stat drops on Grass-type Pokemon and its allies`, () => { battle = common.createBattle({ gameType: 'doubles' }, [[ { species: 'Breloom', moves: ['sleeptalk'] }, { species: 'Venusaur', ability: 'flowerveil', moves: ['sleeptalk'] }, ], [ { species: 'Persian', moves: ['sandattack'] }, { species: 'Raticate', moves: ['glare'] }, ]]); battle.makeChoices('auto', 'move sandattack 1, move glare 1'); battle.makeChoices('auto', 'move sandattack 2, move glare 2'); const breloom = battle.p1.active[0]; const venusaur = battle.p1.active[1]; assert.equal(breloom.status, ''); assert.equal(venusaur.status, ''); assert.statStage(breloom, 'accuracy', 0); assert.statStage(venusaur, 'accuracy', 0); }); it(`should not stop an ally from falling asleep when Yawn was already affecting it`, () => { battle = common.createBattle({ gameType: 'doubles' }, [[ { species: 'Breloom', moves: ['sleeptalk'] }, { species: 'Heatran', moves: ['sleeptalk'] }, { species: 'Florges', ability: 'flowerveil', moves: ['sleeptalk'] }, ], [ { species: 'Persian', moves: ['sleeptalk', 'yawn'] }, { species: 'Raticate', moves: ['sleeptalk'] }, ]]); battle.makeChoices('move sleeptalk, move sleeptalk', 'move yawn 1, move sleeptalk'); battle.makeChoices('move sleeptalk, switch 3', 'move sleeptalk, move sleeptalk'); const breloom = battle.p1.active[0]; assert.equal(breloom.status, 'slp'); }); });