import * as ChatType from './chat'; import * as RoomsType from './rooms'; import * as SocketsType from './sockets'; import * as TeamValidatorAsyncType from './team-validator-async'; import * as UsersType from './users'; import * as VerifierType from './verifier'; import {ConfigType} from "../server/config-loader"; import {IPTools as IPToolsType} from './ip-tools'; import {Ladders as LaddersType} from './ladders'; import {LoginServer as LoginServerType} from './loginserver'; import {Monitor as MonitorType} from './monitor'; import {Punishments as PunishmentsType} from './punishments'; import {Tournaments as TournamentsType} from './tournaments'; import {Dex as DexType} from '../sim/dex'; import {Teams as TeamsType} from '../sim/teams'; declare global { namespace NodeJS { interface Global { Config: any; Chat: any; Dex: any; Teams: any; IPTools: any; Ladders: any; LoginServer: any; Monitor: any; nodeOomHeapdump: any; Punishments: any; Rooms: any; Sockets: any TeamValidatorAsync: any; Tournaments: any; Users: any; Verifier: any; toID: (item: any) => ID; __version: {head: string, origin?: string, tree?: string}; } } var Config: ConfigType; var Chat: typeof ChatType.Chat; var Dex: typeof DexType; var Teams: typeof TeamsType; var IPTools: typeof IPToolsType; var Ladders: typeof LaddersType; var LoginServer: typeof LoginServerType; var Monitor: typeof MonitorType; var Punishments: typeof PunishmentsType; var Rooms: typeof RoomsType.Rooms; var Sockets: typeof SocketsType.Sockets; var TeamValidatorAsync: typeof TeamValidatorAsyncType; var Tournaments: typeof TournamentsType; var Users: typeof UsersType.Users; var Verifier: typeof VerifierType; var toID: typeof DexType.toID; }