"use strict"; var __defProp = Object.defineProperty; var __getOwnPropDesc = Object.getOwnPropertyDescriptor; var __getOwnPropNames = Object.getOwnPropertyNames; var __hasOwnProp = Object.prototype.hasOwnProperty; var __export = (target, all) => { for (var name in all) __defProp(target, name, { get: all[name], enumerable: true }); }; var __copyProps = (to, from, except, desc) => { if (from && typeof from === "object" || typeof from === "function") { for (let key of __getOwnPropNames(from)) if (!__hasOwnProp.call(to, key) && key !== except) __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable }); } return to; }; var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod); var auction_exports = {}; __export(auction_exports, { Auction: () => Auction, commands: () => commands, roomSettings: () => roomSettings }); module.exports = __toCommonJS(auction_exports); var import_lib = require("../../lib"); class Team { constructor(name, auction) { this.id = toID(name); this.name = name; this.players = []; this.credits = auction.startingCredits; this.suspended = false; this.auction = auction; } getManagers() { return [...this.auction.managers.values()].filter((m) => m.team === this).map((m) => Users.getExact(m.id)?.name || m.id); } addPlayer(player, price = 0) { player.team?.removePlayer(player); this.players.push(player); this.credits -= price; player.team = this; player.price = price; } removePlayer(player) { const pIndex = this.players.indexOf(player); if (pIndex === -1) return; this.players.splice(pIndex, 1); delete player.team; player.price = 0; } isSuspended() { return this.suspended || (this.auction.type === "snake" ? this.players.length >= this.auction.minPlayers : this.credits < this.auction.minBid || this.auction.maxPlayers && this.players.length >= this.auction.maxPlayers); } maxBid(credits = this.credits) { return credits + this.auction.minBid * Math.min(0, this.players.length - this.auction.minPlayers + 1); } } function parseCredits(amount) { let credits = Number(amount.replace(",", ".")); if (Math.abs(credits) < 500) credits *= 1e3; if (!credits || credits % 500 !== 0) { throw new Chat.ErrorMessage(`The amount of credits must be a multiple of 500.`); } return credits; } class Auction extends Rooms.SimpleRoomGame { constructor(room, startingCredits = 1e5) { super(room); this.gameid = "auction"; this.owners = /* @__PURE__ */ new Set(); this.teams = /* @__PURE__ */ new Map(); this.managers = /* @__PURE__ */ new Map(); this.auctionPlayers = /* @__PURE__ */ new Map(); this.minBid = 3e3; this.minPlayers = 10; this.maxPlayers = 0; this.type = "auction"; this.lastQueue = null; this.queue = []; this.nomTimer = null; this.nomTimeLimit = 0; this.nomTimeRemaining = 0; this.bidTimer = null; this.bidTimeLimit = 10; this.bidTimeRemaining = 10; this.nominatingTeam = null; this.nominatedPlayer = null; this.highestBidder = null; this.highestBid = 0; /** Used for blind mode */ this.bidsPlaced = /* @__PURE__ */ new Map(); this.state = "setup"; this.title = "Auction"; this.startingCredits = startingCredits; } sendMessage(message) { this.room.add(`|c|~|${message}`).update(); } sendHTMLBox(htmlContent) { this.room.add(`|html|
${htmlContent}
`).update(); } checkOwner(user) { if (!this.owners.has(user.id) && !Users.Auth.hasPermission(user, "declare", null, this.room)) { throw new Chat.ErrorMessage(`You must be an auction owner to use this command.`); } } addOwners(users) { for (const name of users) { const user = Users.getExact(name); if (!user) throw new Chat.ErrorMessage(`User "${name}" not found.`); if (this.owners.has(user.id)) throw new Chat.ErrorMessage(`${user.name} is already an auction owner.`); this.owners.add(user.id); } } removeOwners(users) { for (const name of users) { const id = toID(name); if (!this.owners.has(id)) throw new Chat.ErrorMessage(`User "${name}" is not an auction owner.`); this.owners.delete(id); } } generateUsernameList(players, max = players.length, clickable = false) { let buf = ``; buf += players.slice(0, max).map((p) => { if (typeof p === "object") { return `${import_lib.Utils.escapeHTML(p.name)}`; } return `${import_lib.Utils.escapeHTML(p)}`; }).join(", "); if (players.length > max) { buf += ` (+${players.length - max})`; } buf += ``; return buf; } generatePriceList() { const players = import_lib.Utils.sortBy(this.getDraftedPlayers(), (p) => -p.price); let buf = ""; let smogonExport = ""; for (const team of this.teams.values()) { let table2 = ``; for (const player of players.filter((p) => p.team === team)) { table2 += import_lib.Utils.html``; } table2 += `
${player.name}${player.price}
`; buf += `
${import_lib.Utils.escapeHTML(team.name)}${table2}

`; if (this.ended) smogonExport += `[SPOILER="${team.name}"]${table2.replace(/<(.*?)>/g, "[$1]")}[/SPOILER]`; } let table = ``; for (const player of players) { table += import_lib.Utils.html``; } table += `
${player.name}${player.price}${player.team.name}
`; buf += `
All${table}

`; if (this.ended) { smogonExport += `[SPOILER="All"]${table.replace(/<(.*?)>/g, "[$1]")}[/SPOILER]`; buf += import_lib.Utils.html`Copy Smogon Export`; } return buf; } generateAuctionTable() { const queue = this.queue.filter((team) => !team.isSuspended()); let buf = `
${!this.ended ? `` : ""}${this.type !== "snake" ? `` : ""}`; for (const team of this.teams.values()) { buf += ``; if (!this.ended) { let i1 = queue.indexOf(team) + 1; let i2 = queue.lastIndexOf(team) + 1; if (i1 > queue.length / 2) { [i1, i2] = [i2, i1]; } buf += ``; } buf += ``; if (this.type !== "snake") { buf += ``; } buf += ``; buf += ``; } buf += `
OrderTeamCreditsPlayers
${i1 || "-"}${i2 || "-"}${import_lib.Utils.escapeHTML(team.name)}
${this.generateUsernameList(team.getManagers(), 2, true)}
${team.credits.toLocaleString()}${team.maxBid() >= this.minBid ? `
Max bid: ${team.maxBid().toLocaleString()}` : ""}
${team.players.length}${this.generateUsernameList(team.players)}
`; const players = import_lib.Utils.sortBy(this.getUndraftedPlayers(), (p) => p.name); const tierArrays = /* @__PURE__ */ new Map(); for (const player of players) { for (const tier of player.tiersPlayed) { if (!tierArrays.has(tier)) tierArrays.set(tier, []); tierArrays.get(tier).push(player); } } const sortedTiers = [...tierArrays.keys()].sort(); if (sortedTiers.length) { buf += `
Remaining Players (${players.length})`; buf += `
All${this.generateUsernameList(players)}
`; buf += `
Tiers
`; } else { buf += `
Remaining Players (${players.length})${this.generateUsernameList(players)}
`; } buf += `
Auction Settings`; buf += `- Minimum bid: ${this.minBid.toLocaleString()}
`; buf += `- Minimum players per team: ${this.minPlayers}
`; if (this.type !== "snake") buf += `- Maximum players per team: ${this.maxPlayers || "N/A"}
`; buf += `- Nom timer: ${this.nomTimeLimit ? `${this.nomTimeLimit}s` : "Off"}
`; if (this.type !== "snake") buf += `- Bid timer: ${this.bidTimeLimit}s
`; buf += `- Auction type: ${this.type}
`; buf += `
`; return buf; } sendBidInfo() { if (this.type === "blind") return; let buf = `
`; buf += import_lib.Utils.html`Player: ${this.nominatedPlayer.name} `; buf += `Top bid: ${this.highestBid} `; buf += import_lib.Utils.html`Top bidder: ${this.highestBidder.name}
`; buf += import_lib.Utils.html`Tiers Played: ${this.nominatedPlayer.tiersPlayed.length ? `${this.nominatedPlayer.tiersPlayed.join(", ")}` : "N/A"}
`; buf += import_lib.Utils.html`Tiers Not Played: ${this.nominatedPlayer.tiersNotPlayed.length ? `${this.nominatedPlayer.tiersNotPlayed.join(", ")}` : "N/A"}`; buf += `
`; this.room.add(`|uhtml|bid-${this.nominatedPlayer.id}|${buf}`).update(); } sendTimer(change = false, nom = false) { let buf = `
`; buf += ` ${Chat.toDurationString((nom ? this.nomTimeRemaining : this.bidTimeRemaining) * 1e3, { hhmmss: true }).slice(1)}`; buf += `
`; this.room.add(`|uhtml${change ? "change" : ""}|timer|${buf}`).update(); } setMinBid(amount) { if (this.state !== "setup") { throw new Chat.ErrorMessage(`The minimum bid cannot be changed after the auction has started.`); } if (amount > 5e5) throw new Chat.ErrorMessage(`The minimum bid must not exceed 500,000.`); this.minBid = amount; } setMinPlayers(amount) { if (this.state !== "setup") { throw new Chat.ErrorMessage(`The minimum number of players cannot be changed after the auction has started.`); } if (!amount || amount > 30) { throw new Chat.ErrorMessage(`The minimum number of players must be between 1 and 30.`); } this.minPlayers = amount; } setMaxPlayers(amount) { if (this.type === "snake") throw new Chat.ErrorMessage(`You only need to set minplayers for snake drafts.`); if (this.state !== "setup") { throw new Chat.ErrorMessage(`The maximum number of players cannot be changed after the auction has started.`); } this.maxPlayers = amount; } setNomTimeLimit(seconds) { if (this.state !== "setup") { throw new Chat.ErrorMessage(`The nomination time limit cannot be changed after the auction has started.`); } if (isNaN(seconds) || seconds && (seconds < 7 || seconds > 300)) { throw new Chat.ErrorMessage(`The nomination time limit must be between 7 and 300 seconds.`); } this.nomTimeLimit = this.nomTimeRemaining = seconds; } setBidTimeLimit(seconds) { if (this.state !== "setup") { throw new Chat.ErrorMessage(`The bid time limit cannot be changed after the auction has started.`); } if (!seconds || seconds < 7 || seconds > 120) { throw new Chat.ErrorMessage(`The bid time limit must be between 7 and 120 seconds.`); } this.bidTimeLimit = this.bidTimeRemaining = seconds; } setType(auctionType) { if (this.state !== "setup") { throw new Chat.ErrorMessage(`The auction type cannot be changed after the auction has started.`); } if (!["auction", "blind", "snake"].includes(toID(auctionType))) { throw new Chat.ErrorMessage(`Invalid auction type "${auctionType}". Valid types are "auction", "blind", and "snake".`); } this.type = toID(auctionType); this.nomTimeLimit = this.nomTimeRemaining = this.type === "snake" ? 60 : 0; this.bidTimeLimit = this.bidTimeRemaining = this.type === "blind" ? 30 : 10; } getUndraftedPlayers() { return [...this.auctionPlayers.values()].filter((p) => !p.team); } getDraftedPlayers() { return [...this.auctionPlayers.values()].filter((p) => p.team); } importPlayers(data) { if (this.state !== "setup") { throw new Chat.ErrorMessage(`Player lists cannot be imported after the auction has started.`); } const rows = data.replace("\r", "").split("\n"); const tierNames = rows.shift().split(" ").slice(1); if (tierNames.some((tier) => tier.length > 30)) { throw new Chat.ErrorMessage(`Tier names must be 30 characters or less.`); } const playerList = /* @__PURE__ */ new Map(); for (const row of rows) { const tiersPlayed = []; const tiersNotPlayed = []; const [name, ...tierData] = row.split(" "); for (let i = 0; i < tierData.length; i++) { switch (tierData[i].trim().toLowerCase()) { case "y": if (!tierNames[i]) throw new Chat.ErrorMessage(`Invalid tier data found in the pastebin.`); tiersPlayed.push(tierNames[i]); break; case "n": if (!tierNames[i]) throw new Chat.ErrorMessage(`Invalid tier data found in the pastebin.`); tiersNotPlayed.push(tierNames[i]); break; } } if (name.length > 25) throw new Chat.ErrorMessage(`Player names must be 25 characters or less.`); const player = { id: toID(name), name: name.trim(), price: 0, tiersPlayed, tiersNotPlayed }; playerList.set(player.id, player); } this.auctionPlayers = playerList; } addAuctionPlayer(name, tiersPlayed, tiersNotPlayed) { if (this.state === "bid") throw new Chat.ErrorMessage(`Players cannot be added during a nomination.`); if (name.length > 25) throw new Chat.ErrorMessage(`Player names must be 25 characters or less.`); if (tiersPlayed.some((tier) => tier.length > 30) || tiersNotPlayed.some((tier) => tier.length > 30)) { throw new Chat.ErrorMessage(`Tier names must be 30 characters or less.`); } const player = { id: toID(name), name, price: 0, tiersPlayed, tiersNotPlayed }; this.auctionPlayers.set(player.id, player); return player; } removeAuctionPlayer(name) { if (this.state === "bid") throw new Chat.ErrorMessage(`Players cannot be removed during a nomination.`); const player = this.auctionPlayers.get(toID(name)); if (!player) throw new Chat.ErrorMessage(`Player "${name}" not found.`); player.team?.removePlayer(player); this.auctionPlayers.delete(player.id); if (this.state !== "setup" && !this.getUndraftedPlayers().length) { this.end("The auction has ended because there are no players remaining in the draft pool."); } return player; } assignPlayer(name, teamName) { if (this.state === "bid") throw new Chat.ErrorMessage(`Players cannot be assigned during a nomination.`); const player = this.auctionPlayers.get(toID(name)); if (!player) throw new Chat.ErrorMessage(`Player "${name}" not found.`); if (teamName) { const team = this.teams.get(toID(teamName)); if (!team) throw new Chat.ErrorMessage(`Team "${teamName}" not found.`); team.addPlayer(player); if (!this.getUndraftedPlayers().length) { return this.end("The auction has ended because there are no players remaining in the draft pool."); } } else { player.team?.removePlayer(player); } } addTeam(name) { if (this.state !== "setup") throw new Chat.ErrorMessage(`Teams cannot be added after the auction has started.`); if (name.length > 40) throw new Chat.ErrorMessage(`Team names must be 40 characters or less.`); const team = new Team(name, this); this.teams.set(team.id, team); const teams = [...this.teams.values()]; this.queue = teams.concat(teams.slice().reverse()); return team; } removeTeam(name) { if (this.state !== "setup") throw new Chat.ErrorMessage(`Teams cannot be removed after the auction has started.`); const team = this.teams.get(toID(name)); if (!team) throw new Chat.ErrorMessage(`Team "${name}" not found.`); this.queue = this.queue.filter((t) => t !== team); this.teams.delete(team.id); return team; } suspendTeam(name) { if (this.state === "bid") throw new Chat.ErrorMessage(`Teams cannot be suspended during a nomination.`); const team = this.teams.get(toID(name)); if (!team) throw new Chat.ErrorMessage(`Team "${name}" not found.`); if (team.suspended) throw new Chat.ErrorMessage(`Team ${name} is already suspended.`); if (this.nominatingTeam === team) throw new Chat.ErrorMessage(`The nominating team cannot be suspended.`); team.suspended = true; return team; } unsuspendTeam(name) { if (this.state === "bid") throw new Chat.ErrorMessage(`Teams cannot be unsuspended during a nomination.`); const team = this.teams.get(toID(name)); if (!team) throw new Chat.ErrorMessage(`Team "${name}" not found.`); if (!team.suspended) throw new Chat.ErrorMessage(`Team ${name} is not suspended.`); team.suspended = false; return team; } addManagers(teamName, users) { const team = this.teams.get(toID(teamName)); if (!team) throw new Chat.ErrorMessage(`Team "${teamName}" not found.`); const problemUsers = users.filter((user) => !toID(user) || toID(user).length > 18); if (problemUsers.length) { throw new Chat.ErrorMessage(`Invalid usernames: ${problemUsers.join(", ")}`); } for (const id of users.map(toID)) { const manager = this.managers.get(id); if (!manager) { this.managers.set(id, { id, team }); } else { manager.team = team; } } return team; } removeManagers(users) { const problemUsers = users.filter((user) => !this.managers.has(toID(user))); if (problemUsers.length) { throw new Chat.ErrorMessage(`Invalid managers: ${problemUsers.join(", ")}`); } for (const id of users.map(toID)) { this.managers.delete(id); } } addCreditsToTeam(teamName, amount) { if (this.type === "snake") throw new Chat.ErrorMessage(`Snake draft does not support credits.`); if (this.state === "bid") throw new Chat.ErrorMessage(`Credits cannot be changed during a nomination.`); const team = this.teams.get(toID(teamName)); if (!team) throw new Chat.ErrorMessage(`Team "${teamName}" not found.`); const newCredits = team.credits + amount; if (newCredits <= 0 || newCredits > 1e7) { throw new Chat.ErrorMessage(`A team must have between 0 and 10,000,000 credits.`); } if (team.maxBid(newCredits) < this.minBid) { throw new Chat.ErrorMessage(`A team must have enough credits to draft the minimum amount of players.`); } team.credits = newCredits; return team; } start() { if (this.state !== "setup") throw new Chat.ErrorMessage(`The auction has already started.`); if (this.teams.size < 2) throw new Chat.ErrorMessage(`The auction needs at least 2 teams to start.`); const problemTeams = [...this.teams.values()].filter((t) => t.maxBid() < this.minBid).map((t) => t.name); if (problemTeams.length) { throw new Chat.ErrorMessage(`The following teams do not have enough credits to draft the minimum amount of players: ${problemTeams.join(", ")}`); } this.next(); } reset() { const teams = [...this.teams.values()]; for (const team of teams) { team.credits = this.startingCredits; team.suspended = false; for (const player of team.players) { delete player.team; player.price = 0; } team.players = []; } this.lastQueue = null; this.queue = teams.concat(teams.slice().reverse()); this.clearNomTimer(); this.clearBidTimer(); this.state = "setup"; this.sendHTMLBox(this.generateAuctionTable()); } next() { this.state = "nom"; if (!this.queue.filter((team) => !team.isSuspended()).length) { return this.end("The auction has ended because there are no teams remaining that can draft players."); } if (!this.getUndraftedPlayers().length) { return this.end("The auction has ended because there are no players remaining in the draft pool."); } do { this.nominatingTeam = this.queue.shift(); this.queue.push(this.nominatingTeam); } while (this.nominatingTeam.isSuspended()); this.sendHTMLBox(this.generateAuctionTable()); this.sendMessage(`/html It is now ${import_lib.Utils.escapeHTML(this.nominatingTeam.name)}'s turn to nominate a player. Managers: ${this.nominatingTeam.getManagers().map((m) => `${import_lib.Utils.escapeHTML(m)}`).join(" ")}`); this.startNomTimer(); } nominate(user, target) { if (this.state !== "nom") throw new Chat.ErrorMessage(`You cannot nominate players right now.`); const manager = this.managers.get(user.id); if (!manager || manager.team !== this.nominatingTeam) this.checkOwner(user); this.lastQueue = this.queue.slice(); this.lastQueue.unshift(this.lastQueue.pop()); const player = this.auctionPlayers.get(toID(target)); if (!player) throw new Chat.ErrorMessage(`${target} is not a valid player.`); if (player.team) throw new Chat.ErrorMessage(`${player.name} has already been drafted.`); this.clearNomTimer(); this.nominatedPlayer = player; if (this.type === "snake") { this.sendMessage(import_lib.Utils.html`/html ${this.nominatingTeam.name} drafted ${this.nominatedPlayer.name}!`); this.nominatingTeam.addPlayer(this.nominatedPlayer); this.next(); } else { this.state = "bid"; this.highestBid = this.minBid; this.highestBidder = this.nominatingTeam; this.sendMessage(import_lib.Utils.html`/html ${user.name} from team ${this.nominatingTeam.name} has nominated ${player.name} for auction!`); const notifyMsg = import_lib.Utils.html`|notify|${this.room.title} Auction|${player.name} has been nominated!`; for (const currManager of this.managers.values()) { if (currManager.team === this.nominatingTeam) continue; const curUser = Users.getExact(currManager.id); curUser?.sendTo(this.room, notifyMsg); curUser?.sendTo( this.room, `|raw|Send a message with the amount you want to bid (e.g. .5 or 5 will place a bid of 5000)!` ); } this.sendBidInfo(); this.startBidTimer(); } } bid(user, bid) { if (this.state !== "bid") throw new Chat.ErrorMessage(`There are no players up for auction right now.`); const team = this.managers.get(user.id)?.team; if (!team) throw new Chat.ErrorMessage(`Only managers can bid on players.`); if (team.isSuspended()) throw new Chat.ErrorMessage(`Your team is suspended and cannot place bids.`); if (bid > team.maxBid()) throw new Chat.ErrorMessage(`Your team cannot afford to bid that much.`); if (this.type === "blind") { if (this.bidsPlaced.has(team)) throw new Chat.ErrorMessage(`Your team has already placed a bid.`); if (bid <= this.minBid) throw new Chat.ErrorMessage(`Your bid must be higher than the minimum bid.`); const msg = `|c:|${Math.floor(Date.now() / 1e3)}|&|/html Your team placed a bid of ${bid} on ${import_lib.Utils.escapeHTML(this.nominatedPlayer.name)}.`; for (const manager of this.managers.values()) { if (manager.team !== team) continue; Users.getExact(manager.id)?.sendTo(this.room, msg); } if (bid > this.highestBid) { this.highestBid = bid; this.highestBidder = team; } this.bidsPlaced.set(team, bid); if (this.bidsPlaced.size === this.teams.size) { this.finishCurrentNom(); } } else { if (bid <= this.highestBid) throw new Chat.ErrorMessage(`Your bid must be higher than the current bid.`); this.highestBid = bid; this.highestBidder = team; this.sendBidInfo(); this.startBidTimer(); } } onChatMessage(message, user) { if (this.state !== "bid" || this.type !== "blind") return; if (message.startsWith(".")) message = message.slice(1); if (Number(message.replace(",", "."))) { this.bid(user, parseCredits(message)); return ""; } } onLogMessage(message, user) { if (this.state !== "bid" || this.type === "blind") return; if (message.startsWith(".")) message = message.slice(1); if (Number(message.replace(",", "."))) { this.room.update(); try { this.bid(user, parseCredits(message)); } catch (e) { if (e instanceof Chat.ErrorMessage) { user.sendTo(this.room, import_lib.Utils.html`|raw|${e.message}`); } else { user.sendTo(this.room, `|raw|An unexpected error occurred while placing your bid.`); } } } } skipNom() { if (this.state !== "nom") throw new Chat.ErrorMessage(`Nominations cannot be skipped right now.`); this.nominatedPlayer = null; this.sendMessage(`**${this.nominatingTeam.name}**'s nomination turn has been skipped!`); this.clearNomTimer(); this.next(); } finishCurrentNom() { if (this.type === "blind") { let buf = `
`; if (!this.bidsPlaced.has(this.nominatingTeam)) { buf += import_lib.Utils.html``; } for (const [team, bid] of this.bidsPlaced) { buf += import_lib.Utils.html``; } buf += `
TeamBid
${this.nominatingTeam.name}${this.minBid}
${team.name}${bid}
`; this.sendHTMLBox(buf); this.bidsPlaced.clear(); } this.sendMessage(import_lib.Utils.html`/html ${this.highestBidder.name} bought ${this.nominatedPlayer.name} for ${this.highestBid} credits!`); this.highestBidder.addPlayer(this.nominatedPlayer, this.highestBid); this.clearBidTimer(); this.next(); } undoLastNom() { if (this.state !== "nom") throw new Chat.ErrorMessage(`Nominations cannot be undone right now.`); if (!this.lastQueue) throw new Chat.ErrorMessage(`Only one nomination can be undone at a time.`); this.queue = this.lastQueue; this.lastQueue = null; if (this.nominatedPlayer) { this.highestBidder.removePlayer(this.nominatedPlayer); this.highestBidder.credits += this.highestBid; } this.next(); } clearNomTimer() { clearInterval(this.nomTimer); this.nomTimeRemaining = this.nomTimeLimit; this.room.add("|uhtmlchange|timer|"); } startNomTimer() { if (!this.nomTimeLimit) return; this.clearNomTimer(); this.sendTimer(false, true); this.nomTimer = setInterval(() => this.pokeNomTimer(), 1e3); } clearBidTimer() { clearInterval(this.bidTimer); this.bidTimeRemaining = this.bidTimeLimit; this.room.add("|uhtmlchange|timer|"); } startBidTimer() { if (!this.bidTimeLimit) return; this.clearBidTimer(); this.sendTimer(); this.bidTimer = setInterval(() => this.pokeBidTimer(), 1e3); } pokeNomTimer() { this.nomTimeRemaining--; if (!this.nomTimeRemaining) { this.skipNom(); } else { this.sendTimer(true, true); if (this.nomTimeRemaining % 30 === 0 || [20, 10, 5].includes(this.nomTimeRemaining)) { this.sendMessage(`/html ${this.nomTimeRemaining} seconds left!`); } } } pokeBidTimer() { this.bidTimeRemaining--; if (!this.bidTimeRemaining) { this.finishCurrentNom(); } else { this.sendTimer(true); if (this.bidTimeRemaining % 30 === 0 || [20, 10, 5].includes(this.bidTimeRemaining)) { this.sendMessage(`/html ${this.bidTimeRemaining} seconds left!`); } } } end(message) { this.setEnded(); this.sendHTMLBox(this.generateAuctionTable()); this.sendHTMLBox(this.generatePriceList()); if (message) this.sendMessage(message); this.destroy(); } destroy() { this.clearNomTimer(); this.clearBidTimer(); super.destroy(); } } const commands = { auction: { create(target, room, user) { room = this.requireRoom(); this.checkCan("minigame", null, room); if (room.game) return this.errorReply(`There is already a game of ${room.game.title} in progress in this room.`); if (room.settings.auctionDisabled) return this.errorReply("Auctions are currently disabled in this room."); let startingCredits; if (target) { startingCredits = parseCredits(target); if (startingCredits < 1e4 || startingCredits > 1e7) { return this.errorReply(`Starting credits must be between 10,000 and 10,000,000.`); } } const auction = new Auction(room, startingCredits); auction.addOwners([user.id]); room.game = auction; this.addModAction(`An auction was created by ${user.name}.`); this.modlog(`AUCTION CREATE`); }, createhelp: [ `/auction create [startingcredits] - Creates an auction. Requires: % @ # ~` ], start(target, room, user) { const auction = this.requireGame(Auction); auction.checkOwner(user); auction.start(); this.addModAction(`The auction was started by ${user.name}.`); this.modlog(`AUCTION START`); }, reset(target, room, user) { const auction = this.requireGame(Auction); auction.checkOwner(user); auction.reset(); this.addModAction(`The auction was reset by ${user.name}.`); this.modlog(`AUCTION RESET`); }, delete: "end", stop: "end", end(target, room, user) { const auction = this.requireGame(Auction); auction.checkOwner(user); auction.end(); this.addModAction(`The auction was ended by ${user.name}.`); this.modlog("AUCTION END"); }, info: "display", display(target, room, user) { this.runBroadcast(); const auction = this.requireGame(Auction); this.sendReplyBox(auction.generateAuctionTable()); }, pricelist(target, room, user) { this.runBroadcast(); const auction = this.requireGame(Auction); this.sendReplyBox(auction.generatePriceList()); }, minbid(target, room, user) { const auction = this.requireGame(Auction); auction.checkOwner(user); if (!target) return this.parse("/help auction minbid"); const amount = parseCredits(target); auction.setMinBid(amount); this.addModAction(`${user.name} set the minimum bid to ${amount}.`); this.modlog("AUCTION MINBID", null, `${amount}`); }, minbidhelp: [ `/auction minbid [amount] - Sets the minimum bid. Requires: # ~ auction owner` ], minplayers(target, room, user) { const auction = this.requireGame(Auction); auction.checkOwner(user); if (!target) return this.parse("/help auction minplayers"); const amount = parseInt(target); auction.setMinPlayers(amount); this.addModAction(`${user.name} set the minimum number of players to ${amount}.`); }, minplayershelp: [ `/auction minplayers [amount] - Sets the minimum number of players. Requires: # ~ auction owner` ], maxplayers(target, room, user) { const auction = this.requireGame(Auction); auction.checkOwner(user); if (!target) return this.parse("/help auction maxplayers"); const amount = parseInt(target); auction.setMaxPlayers(amount); this.addModAction(`${user.name} set the maximum number of players to ${amount}.`); }, maxplayershelp: [ `/auction maxplayers [amount] - Sets the maximum number of players. Requires: # ~ auction owner` ], nomtimer(target, room, user) { const auction = this.requireGame(Auction); auction.checkOwner(user); if (!target) return this.parse("/help auction nomtimer"); const seconds = this.meansNo(target) ? 0 : parseInt(target); auction.setNomTimeLimit(seconds); this.addModAction(`${user.name} set the nomination timer to ${seconds} seconds.`); }, nomtimerhelp: [ `/auction nomtimer [seconds/off] - Sets the nomination timer to [seconds] seconds or disables it. Requires: # ~ auction owner` ], bidtimer(target, room, user) { const auction = this.requireGame(Auction); auction.checkOwner(user); if (!target) return this.parse("/help auction settimer"); const seconds = parseInt(target); auction.setBidTimeLimit(seconds); this.addModAction(`${user.name} set the bid timer to ${seconds} seconds.`); }, bidtimerhelp: [ `/auction timer [seconds] - Sets the bid timer to [seconds] seconds. Requires: # ~ auction owner` ], settype(target, room, user) { const auction = this.requireGame(Auction); auction.checkOwner(user); if (!target) return this.parse("/help auction settype"); auction.setType(target); this.addModAction(`${user.name} set the auction type to ${toID(target)}.`); }, settypehelp: [ `/auction settype [auction|blind|snake] - Sets the auction type. Requires: # ~ auction owner`, `- auction: Standard auction with credits and bidding.`, `- blind: Same as auction, but bids are hidden until the end of the nomination.`, `- snake: Standard snake draft with no credits or bidding.` ], addowner: "addowners", addowners(target, room, user) { const auction = this.requireGame(Auction); auction.checkOwner(user); const owners = target.split(",").map((x) => x.trim()); if (!owners.length) return this.parse("/help auction addowners"); auction.addOwners(owners); this.addModAction(`${user.name} added ${Chat.toListString(owners.map((o) => Users.getExact(o).name))} as auction owner${Chat.plural(owners.length)}.`); }, addownershelp: [ `/auction addowners [user1], [user2], ... - Adds users as auction owners. Requires: # ~ auction owner` ], removeowner: "removeowners", removeowners(target, room, user) { const auction = this.requireGame(Auction); auction.checkOwner(user); const owners = target.split(",").map((x) => x.trim()); if (!owners.length) return this.parse("/help auction removeowners"); auction.removeOwners(owners); this.addModAction(`${user.name} removed ${Chat.toListString(owners.map((o) => Users.getExact(o)?.name || o))} as auction owner${Chat.plural(owners.length)}.`); }, removeownershelp: [ `/auction removeowners [user1], [user2], ... - Removes users as auction owners. Requires: # ~ auction owner` ], async importplayers(target, room, user) { const auction = this.requireGame(Auction); auction.checkOwner(user); if (!target) return this.parse("/help auction importplayers"); if (!/^https?:\/\/pastebin\.com\/[a-zA-Z0-9]+$/.test(target)) { return this.errorReply("Invalid pastebin URL."); } let data = ""; try { data = await (0, import_lib.Net)(`https://pastebin.com/raw/${target.split("/").pop()}`).get(); } catch { } if (!data) return this.errorReply("Error fetching data from pastebin."); auction.importPlayers(data); this.addModAction(`${user.name} imported the player list from ${target}.`); }, importplayershelp: [ `/auction importplayers [pastebin url] - Imports a list of players from a pastebin. Requires: # ~ auction owner`, `The pastebin should be a list of tab-separated values with the first row containing tier names and subsequent rows containing the player names and either a 'y' or an 'n' in the column corresponding to the tier they prefer or do not play respectively.`, `See https://pastebin.com/jPTbJBva for an example.` ], addplayer(target, room, user) { const auction = this.requireGame(Auction); auction.checkOwner(user); const [playedPart, notPlayedPart] = target.split(";"); const tiersPlayed = playedPart.split(",").map((item) => item.trim()); const tiersNotPlayed = notPlayedPart ? notPlayedPart.split(",").map((item) => item.trim()) : []; const name = tiersPlayed.shift(); if (!name) return this.parse("/help auction addplayer"); const player = auction.addAuctionPlayer(name, tiersPlayed, tiersNotPlayed); this.addModAction(`${user.name} added player ${player.name} to the auction.`); }, addplayerhelp: [ `/auction addplayer [name], [tierPlayed1], [tierPlayed2], ... ; [tierNotPlayed1], [tierNotPlayed2], ... - Adds a player to the auction. Requires: # ~ auction owner` ], removeplayer(target, room, user) { const auction = this.requireGame(Auction); auction.checkOwner(user); if (!target) return this.parse("/help auction removeplayer"); const player = auction.removeAuctionPlayer(target); this.addModAction(`${user.name} removed player ${player.name} from the auction.`); }, removeplayerhelp: [ `/auction removeplayer [name] - Removes a player from the auction. Requires: # ~ auction owner` ], assignplayer(target, room, user) { const auction = this.requireGame(Auction); auction.checkOwner(user); const [player, team] = target.split(",").map((x) => x.trim()); if (!player) return this.parse("/help auction assignplayer"); if (team) { auction.assignPlayer(player, team); this.addModAction(`${user.name} assigned player ${player} to team ${team}.`); } else { auction.assignPlayer(player); this.sendReply(`${user.name} returned player ${player} to the draft pool.`); } }, assignplayerhelp: [ `/auction assignplayer [player], [team] - Assigns a player to a team. If team is blank, returns player to draft pool. Requires: # ~ auction owner` ], addteam(target, room, user) { const auction = this.requireGame(Auction); auction.checkOwner(user); const [name, ...managerNames] = target.split(",").map((x) => x.trim()); if (!name) return this.parse("/help auction addteam"); const team = auction.addTeam(name); this.addModAction(`${user.name} added team ${team.name} to the auction.`); auction.addManagers(team.name, managerNames); }, addteamhelp: [ `/auction addteam [name], [manager1], [manager2], ... - Adds a team to the auction. Requires: # ~ auction owner` ], removeteam(target, room, user) { const auction = this.requireGame(Auction); auction.checkOwner(user); if (!target) return this.parse("/help auction removeteam"); const team = auction.removeTeam(target); this.addModAction(`${user.name} removed team ${team.name} from the auction.`); }, removeteamhelp: [ `/auction removeteam [team] - Removes a team from the auction. Requires: # ~ auction owner` ], suspendteam(target, room, user) { const auction = this.requireGame(Auction); auction.checkOwner(user); if (!target) return this.parse("/help auction suspendteam"); const team = auction.suspendTeam(target); this.addModAction(`${user.name} suspended team ${team.name}.`); }, suspendteamhelp: [ `/auction suspendteam [team] - Suspends a team from the auction. Requires: # ~ auction owner`, `Suspended teams have their nomination turns skipped and are not allowed to place bids.` ], unsuspendteam(target, room, user) { const auction = this.requireGame(Auction); auction.checkOwner(user); if (!target) return this.parse("/help auction unsuspendteam"); const team = auction.unsuspendTeam(target); this.addModAction(`${user.name} unsuspended team ${team.name}.`); }, unsuspendteamhelp: [ `/auction unsuspendteam [team] - Unsuspends a team from the auction. Requires: # ~ auction owner` ], addmanager: "addmanagers", addmanagers(target, room, user) { const auction = this.requireGame(Auction); auction.checkOwner(user); const [teamName, ...managerNames] = target.split(",").map((x) => x.trim()); if (!teamName || !managerNames.length) return this.parse("/help auction addmanagers"); const team = auction.addManagers(teamName, managerNames); const managers = managerNames.map((m) => Users.getExact(m)?.name || toID(m)); this.addModAction(`${user.name} added ${Chat.toListString(managers)} as manager${Chat.plural(managers.length)} for team ${team.name}.`); }, addmanagershelp: [ `/auction addmanagers [team], [user1], [user2], ... - Adds users as managers to a team. Requires: # ~ auction owner` ], removemanager: "removemanagers", removemanagers(target, room, user) { const auction = this.requireGame(Auction); auction.checkOwner(user); if (!target) return this.parse("/help auction removemanagers"); const managerNames = target.split(",").map((x) => x.trim()); auction.removeManagers(managerNames); const managers = managerNames.map((m) => Users.getExact(m)?.name || toID(m)); this.addModAction(`${user.name} removed ${Chat.toListString(managers)} as manager${Chat.plural(managers.length)}.`); }, removemanagershelp: [ `/auction removemanagers [user1], [user2], ... - Removes users as managers. Requires: # ~ auction owner` ], addcredits(target, room, user) { const auction = this.requireGame(Auction); auction.checkOwner(user); const [teamName, amount] = target.split(",").map((x) => x.trim()); if (!teamName || !amount) return this.parse("/help auction addcredits"); const credits = parseCredits(amount); const team = auction.addCreditsToTeam(teamName, credits); this.addModAction(`${user.name} ${credits < 0 ? "removed" : "added"} ${Math.abs(credits)} credits ${credits < 0 ? "from" : "to"} team ${team.name}.`); }, addcreditshelp: [ `/auction addcredits [team], [amount] - Adds credits to a team. Requires: # ~ auction owner` ], nom: "nominate", nominate(target, room, user) { const auction = this.requireGame(Auction); if (!target) return this.parse("/help auction nominate"); auction.nominate(user, target); }, nominatehelp: [ `/auction nominate OR /nom [player] - Nominates a player for auction.` ], skip: "skipnom", skipnom(target, room, user) { const auction = this.requireGame(Auction); auction.checkOwner(user); auction.skipNom(); this.addModAction(`${user.name} skipped the previous nomination.`); }, undo(target, room, user) { const auction = this.requireGame(Auction); auction.checkOwner(user); auction.undoLastNom(); this.addModAction(`${user.name} undid the last nomination.`); }, disable(target, room) { room = this.requireRoom(); this.checkCan("gamemanagement", null, room); if (room.settings.auctionDisabled) { return this.errorReply("Auctions are already disabled."); } room.settings.auctionDisabled = true; room.saveSettings(); this.sendReply("Auctions have been disabled for this room."); }, enable(target, room) { room = this.requireRoom(); this.checkCan("gamemanagement", null, room); if (!room.settings.auctionDisabled) { return this.errorReply("Auctions are already enabled."); } delete room.settings.auctionDisabled; room.saveSettings(); this.sendReply("Auctions have been enabled for this room."); }, ongoing: "running", running() { if (!this.runBroadcast()) return; const runningAuctions = [...Rooms.rooms.values()].filter((r) => r.getGame(Auction)).map((r) => r.title); this.sendReply(`Running auctions: ${runningAuctions.join(", ") || "None"}`); }, "": "help", help() { this.parse("/help auction"); } }, auctionhelp() { if (!this.runBroadcast()) return; this.sendReplyBox( `Auction commands
- create [startingcredits]: Creates an auction.
- start: Starts the auction.
- reset: Resets the auction.
- end: Ends the auction.
- running: Shows a list of rooms with running auctions.
- display: Displays the current state of the auction.
- pricelist: Displays the current prices of players by team.
- nom [player]: Nominates a player for auction.
You may use /nom directly without the /auction prefix.
During the bidding phase, all numbers that are sent in the chat will be treated as bids.

Configuration Commands- minbid [amount]: Sets the minimum bid.
- minplayers [amount]: Sets the minimum number of players.
- nomtimer [seconds]: Sets the nomination timer to [seconds] seconds.
- bidtimer [seconds]: Sets the bid timer to [seconds] seconds.
- settype [auction|blind|snake]: Sets the auction type.
- addowners [user1], [user2], ...: Adds users as auction owners.
- removeowners [user1], [user2], ...: Removes users as auction owners.
- importplayers [pastebin url]: Imports a list of players from a pastebin.
- addplayer [name], [tier1], [tier2], ...: Adds a player to the auction.
- removeplayer [name]: Removes a player from the auction.
- assignplayer [player], [team]: Assigns a player to a team. If team is blank, returns player to draft pool.
- addteam [name], [manager1], [manager2], ...: Adds a team to the auction.
- removeteam [name]: Removes the given team from the auction.
- suspendteam [name]: Suspends the given team from the auction.
- unsuspendteam [name]: Unsuspends the given team from the auction.
- addmanagers [team], [user1], [user2], ...: Adds users as managers to a team.
- removemanagers [user1], [user2], ...: Removes users as managers..
- addcredits [team], [amount]: Adds credits to a team.
- skipnom: Skips the current nomination.
- undo: Undoes the last nomination.
- [enable/disable]: Enables or disables auctions from being started in a room.
` ); }, nom(target) { this.parse(`/auction nominate ${target}`); }, bid() { this.errorReply(`/bid is no longer supported. Send the amount by itself in the chat to place your bid.`); }, overpay() { this.requireGame(Auction); this.checkChat(); return "/announce OVERPAY!"; } }; const roomSettings = (room) => ({ label: "Auction", permission: "editroom", options: [ [`disabled`, room.settings.auctionDisabled || "auction disable"], [`enabled`, !room.settings.auctionDisabled || "auction enable"] ] }); //# sourceMappingURL=auction.js.map