"use strict"; var __defProp = Object.defineProperty; var __getOwnPropDesc = Object.getOwnPropertyDescriptor; var __getOwnPropNames = Object.getOwnPropertyNames; var __hasOwnProp = Object.prototype.hasOwnProperty; var __export = (target, all) => { for (var name in all) __defProp(target, name, { get: all[name], enumerable: true }); }; var __copyProps = (to, from, except, desc) => { if (from && typeof from === "object" || typeof from === "function") { for (let key of __getOwnPropNames(from)) if (!__hasOwnProp.call(to, key) && key !== except) __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable }); } return to; }; var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod); var rulesets_exports = {}; __export(rulesets_exports, { Rulesets: () => Rulesets }); module.exports = __toCommonJS(rulesets_exports); const Rulesets = { sleepclausemod: { inherit: true, onSetStatus(status, target, source) { if (source?.isAlly(target)) { return; } if (status.id === "slp") { for (const pokemon of target.side.pokemon) { if (pokemon.hp && pokemon.status === "slp") { if (!pokemon.statusState.source?.isAlly(pokemon)) { if (source.hasAbility("ididitagain")) { this.add("-ability", source, "I Did It Again"); return; } this.add("-message", "Sleep Clause Mod activated."); this.hint("Sleep Clause Mod prevents players from putting more than one of their opponent's Pok\xE9mon to sleep at a time"); return false; } } } } } } }; //# sourceMappingURL=rulesets.js.map