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'use strict';
const assert = require('./../../assert');
const common = require('./../../common');
let battle;
describe(`Me First`, () => {
afterEach(() => {
battle.destroy();
});
it(`should be selectable even if the user is Taunted or holds Assault Vest`, () => {
battle = common.gen(7).createBattle([[
{ species: 'corphish', moves: ['sleeptalk'] },
{ species: 'aerodactyl', item: 'assaultvest', moves: ['mefirst'] },
], [
{ species: 'wynaut', moves: ['taunt', 'watergun'] },
]]);
battle.makeChoices('switch 2', 'move taunt');
battle.makeChoices('move mefirst', 'move watergun');
assert.false.fullHP(battle.p2.active[0]);
});
it(`should not copy recharge turns from moves like Hyper Beam`, () => {
battle = common.gen(7).createBattle([[
{ species: 'aerodactyl', moves: ['sleeptalk', 'mefirst'] },
], [
{ species: 'wynaut', ability: 'noguard', moves: ['hyperbeam'] },
]]);
battle.makeChoices();
battle.makeChoices('move mefirst', 'auto');
const log = battle.getDebugLog();
const rechargeIndex = log.indexOf('|move|p1a: Aerodactyl|recharge|');
assert.equal(rechargeIndex, -1, 'Aerodactyl should fail to copy a recharge turn, not recharge itself.');
});
});